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The Face Beneath

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The Face Beneath


Location

Sealed Forest

Boss(es)

Death Knight

How many years has it been since we last spoke? I'm so sorry... I should have come back for you sooner... I'm sure it wasn't pleasant living in House Bartels.
— Mercedes

The Face Beneath (Japanese:隠された素顔Hidden Face) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 15 toChapter 16Silver Snow/Chapter 19Azure Moon/Chapter 17Verdant Wind and is unavailable on the Crimson Flower route. In order to attempt this paralogue, the player must have recruitedMercedes andCaspar and neither must have fallen in battle previously.

Plot

Main article:The Face Beneath/Script

Caspar reports that Imperial forces have been spotted in the Sealed Forest led by theDeath Knight, and an apprehensiveMercedes reveals that she has been thinking about her younger brother Emile.Byleth leads their forces into the forest to drive off the Death Knight. In the forest, Mercedes confronts the Death Knight and asks him to remove his helmet, believing that he is Emile. Imperial reinforcements arrive and order the Death Knight to help them fight Byleth's forces, but the Death Knight refuses, citing a lack of interest in fighting.

Byleth and their companions defeat the Imperial soldiers. Afterwards, Mercedes asks the Death Knight to join their cause, and the Death Knight asks Mercedes to leaveGarreg Mach Monastery; neither sibling is willing to back down. The Death Knight gives Mercedes the Heroes' Relic of House Bartels, theRafail Gem; if Caspar defeated him, he also gifts him hisScythe of Sariel. The Death Knight vows to kill Mercedes the next time they meet before departing. Mercedes blames his upbringing in House Bartels for his current psychotic nature and believes that there is still a kind man within him.

Beginning log

Whispers of Death Knight sightings in Garreg Mach excite Caspar, but Mercedes has a much more pensive reaction. Something must be on her mind...

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Rout all enemies except theDeath KnightPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orMercedes orCaspar dies3–11{{{partner}}}{{{other}}}20+6{{{third}}}

PreparationsBattle

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Map dimensions:
20 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Rout all enemies except theDeath KnightPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orMercedes orCaspar dies3–11{{{partner}}}{{{other}}}26+6{{{third}}}

PreparationsBattle

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Map dimensions:
20 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Rout all enemies except theDeath KnightPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orMercedes orCaspar dies3–11{{{partner}}}{{{other}}}30+9{{{third}}}

PreparationsBattle

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Map dimensions:
20 columns by 30 rows

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Character data

Silver SnowSilver SnowAzure MoonAzure MoonVerdant WindVerdant Wind

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Mercedes 02 ​Caspar 02 ​
Available characters
Ferdinand 02 ​Linhardt 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Flayn ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Mercedes 02 ​Caspar 02 ​
Available characters
Dimitri 04 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Mercedes 02 ​Caspar 02 ​
Available characters
Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Annette 02 ​Ingrid 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​

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Other characters may be available if the paralogue is attempted later.

Item data

Items
NameObtainment Method
Umbral SteelOpen the southeastchest
Dark SealDropped by theDeath Knight
Accuracy RingSteal from the Death Knight
ElixirSteal from the Death Knight
Church SoldiersAutomatically at the end of the chapter
Bergliez War GroupAutomatically at the end of the chapter
Rafail GemAutomatically at the end of the chapter
Scythe of SarielAt the end of the chapter ifCaspar defeated theDeath Knight

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels.
Every non-monster enemy other than theDeath Knight begins moving after any unit enters the central forested area.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Death KnightDeath Knight31149251714221221186+17Scythe of SarielAccuracy RingElixirDark SealThis item is dropped upon this unit's defeat.
Murderous IntentCantoLancefaireCommanderCounterattackMastermindPoison StrikeLance Prowess Lv 5
Reaper Knights Lv 5:Assault Troop
• Starts on aheal tile +.
• Immobile until fought.
Imperial SoldierHero295431910122111178125Silver Sword
SwordfaireVantage
• The southern two both begin moving if either is provoked.
• The northern two both begin moving if either of them or the nearbyBishop is provoked.
Imperial SoldierFortress Knight2934517101221032712+34Silver Axe
AxefaireWeight -5
Empire Armored Co. Lv 5:Impregnable Wall
The middle two both begin moving if either is provoked.
Imperial SoldierDark Mage29129101511158614114Banshee ΘMiasma Δ
Miasma ΔHeartseeker
--
Imperial SoldierDark Mage29130101387851411+54Banshee ΘMiasma ΔMire Β
Miasma ΔHeartseeker
Empire Magic Users Lv 5:Resonant Flames
Begins moving if a nearbySniper is provoked.
Imperial SoldierSniper293351810241513138125Silver Bow
BowfaireBowrange +1
The central two both begin moving if either of them or the nearbyDark Mage is provoked.
Imperial SoldierDark Knight2913916191615121519127Mire Β
CantoBlack TomefaireDark Tomefaire
--
Imperial SoldierBishop291361117131510122213+34SeraphimPhysic
White Magic Uses x2White Magic Heal +10Terrain Resistance
Empire Magic Corps Lv 5:Group Flames
Begins moving if a nearbyHero is provoked.
Wild Demonic BeastWild Demonic Beast29148
48
72
2011178010904Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toSwords.
Wild Demonic BeastWild Demonic Beast29148
48
72
2011178010904Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toLances.
Giant WolfGiant Wolf29140
40
1621217128406Dark Stone (Wolf)
PassDefiant CritEnclosing WallKeen IntuitionDefiant AvoLatent; active starting from health bar 2
Cyclone
Weak toSwords.
Wild Demonic BeastWild Demonic Beast29148
48
72
2011178010904Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toAxes.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierDark Knight2923916191615121519127Mire Β
CantoBlack TomefaireDark Tomefaire
--
Imperial SoldierHero292431910122111178125Silver Sword
SwordfaireVantage
--
Imperial SoldierSniper292351810241513138125Silver Bow
BowfaireBowrange +1
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Death KnightDeath Knight321543020162714262211+17Scythe of SarielAccuracy RingElixirDark SealThis item is dropped upon this unit's defeat.
Murderous IntentCantoLancefaireCommanderCounterattackMastermindPoison StrikeLance Prowess Lv 5
Reaper Knights Lv 5:Assault Troop
• Starts on aheal tile +.
• Immobile until fought.
Imperial SoldierHero306482415162611228175Silver Sword
SwordfaireVantageSword Prowess Lv 3
• The southern two both begin moving if either is provoked.
• The middle two both begin moving if either is provoked.
• The northern two both begin moving if either of them or the nearbyBishop is provoked.
Imperial SoldierFortress Knight3045022151551032717+34Silver Axe
AxefaireWeight -5Axe Prowess Lv 3
Empire Armored Co. Lv 5:Impregnable Wall
• The southern two both begin moving if either is provoked.
• The middle two both begin moving if either is provoked.
Imperial SoldierDark Mage30234142016208919154Banshee ΘMiasma Δ
Miasma ΔHeartseekerReason Lv 2
Both begin moving if either is provoked.
Imperial SoldierDark Mage3013514181112881915+54Banshee ΘMiasma ΔMire Β
Miasma ΔHeartseekerReason Lv 2
Empire Magic Users Lv 5:Resonant Flames
Begins moving if a nearbySniper is provoked.
Imperial SoldierSniper304402115282013188175Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
• The central two both begin moving if either of them or the nearbyDark Mage is provoked.
• The western two both begin moving if either is provoked.
Imperial SoldierDark Knight3024321201719122023177Mire Β
CantoBlack TomefaireDark TomefaireReason Lv 3Lance Prowess Lv 3
Both begin moving if either is provoked.
Imperial SoldierBishop301411620162010122518+34SeraphimPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3
Empire Magic Corps Lv 5:Group Flames
Begins moving if a nearbyHero is provoked.
Wild Demonic BeastWild Demonic Beast29264
64
92
251522120151404Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toAxes.
Wild Demonic BeastWild Demonic Beast29164
64
92
251522120151404Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toSwords.
Wild Demonic BeastWild Demonic Beast29164
64
92
251522120151404Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toLances.
Giant WolfGiant Wolf29154
54
21417221713906Dark Stone (Wolf)
PassDefiant CritEnclosing WallKeen IntuitionDefiant AvoLatent; active starting from health bar 2
Cyclone
Weak toSwords.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierDark Knight3024321201719122023177Mire Β
CantoBlack TomefaireDark TomefaireReason Lv 3Lance Prowess Lv 3
--
Imperial SoldierHero302482415162611228175Silver Sword
SwordfaireVantageSword Prowess Lv 3
--
Imperial SoldierSniper302402115282013188175Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Death KnightDeath Knight37~40162~6439~4128~2923~2535~3721~2331~3230~3117~19+17Scythe of SarielAccuracy RingElixirDark SealThis item is dropped upon this unit's defeat.
Murderous IntentCantoLancefaireCommanderCounterattackMastermindPoison StrikeLance Prowess Lv 5
Reaper Knights Lv 5:Assault Troop
• Starts on aheal tile +.
• Immobile until fought.
Imperial SoldierHero35~38757~5932~3421~2323~2534~3714~1526~281224~255Silver Sword
SwordfaireVantageSword Prowess Lv 5Axebreaker+Desperation
• The southern two both begin moving if either is provoked.
• The middle three all begin moving if any of them is provoked.
• The northern two both begin moving if either of them or the nearbyBishop is provoked.
Imperial SoldierFortress Knight35~38459~3129~3121~2321~2311~1213~1435~37724~25+34Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Empire Armored Co. Lv 5:Impregnable Wall
• The southern two both begin moving if either of them or the nearby Fortress Knight without abattalion is provoked.
• The middle two both begin moving if either is provoked.
Imperial SoldierDark Mage35~38240~4221~2227~2822~2427~2913~1415~1624~2622~244Banshee ΘMiasma Δ
Miasma ΔHeartseekerReason Lv 4Seal Strength
Both begin moving if either is provoked.
Imperial SoldierDark Mage35~38141~4321~2225~2617~1818~1913~1414~1524~2622~24+54Banshee ΘMiasma ΔMire Β
Miasma ΔHeartseekerReason Lv 4Seal Strength
Empire Magic Users Lv 5:Resonant Flames
Begins moving if a nearbySniper is provoked.
Imperial SoldierSniper35~38547~4928~3021~2337~3927~2916~1725~2713~1424~255Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
• The central two both begin moving if either of them or the nearbyDark Mage is provoked.
• The western three all begin moving if any of them is provoked.
Imperial SoldierDark Knight35~38352~5428~3027~2823~2526~2813~1427~2926~2824~257Mire Β
CantoBlack TomefaireDark TomefaireReason Lv 5Lance Prowess Lv 3Black Magic Range +1
All three begin moving if any of them is provoked.
Imperial SoldierBishop35~38148~5022~2427~2822~2427~2917~1817~1828~3025~27+34SeraphimPhysic
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 5RenewalMiracle
Empire Magic Corps Lv 5:Group Flames
Begins moving if a nearbyHero is provoked.
Wild Demonic BeastWild Demonic Beast35288~92
88~92
132~138
32~3422~2429~3119~20021~2320~2204Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toAxes.
Wild Demonic BeastWild Demonic Beast35188~92
88~92
132~138
32~3422~2429~3119~20021~2320~2204Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toSwords.
Wild Demonic BeastWild Demonic Beast35188~92
88~92
132~138
32~3422~2429~3119~20021~2320~2204Cracked Crest Stone
PoisonPoison StrikeBarrierVital DefenseHeartseekerLatent; active starting from health bar 2
Poison Breath
Weak toLances.
Giant WolfGiant Wolf35176~80
76~80
28~301024~2529~3123~2519~2115~1606Dark Stone (Wolf)
PassDefiant CritEnclosing WallKeen IntuitionDefiant AvoLatent; active starting from health bar 2
Cyclone
Weak toSwords.
Imperial SoldierFortress Knight35~38159~6129~3121~2321~2311~1213~1435~37724~254Silver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Begins moving if a nearby Fortress Knight is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierDark Knight35~38352~5428~3027~2823~2526~2813~1427~2926~2824~257Mire Β
CantoBlack TomefaireDark TomefaireReason Lv 5Lance Prowess Lv 3Black Magic Range +1
--
Imperial SoldierHero35~38357~5932~3421~2323~2534~3714~1526~281224~255Silver Sword
SwordfaireVantageSword Prowess Lv 5Axebreaker+Desperation
--
Imperial SoldierSniper35~38347~4928~3021~2337~3927~2916~1725~2713~1424~255Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
--

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Reinforcements

  • On turn 10, or after any player unit other than Mercedes or Caspar ending their turn within three tiles of Mercedes or Caspar; on Maddening, these can move the turn they appear

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.
Main article:Death Knight

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

TheRafail Gem obtained from this paralogue is aHero's Relic associated with theCrest of Lamine; it negatesbonus damage andcritical hits against the bearer. Enemies wielding effective weapons other thanbows are uncommon inThree Houses, and cavalry and flying classes can dismount on their turn without sacrificing their chance to move or make an attack. Enemies with high-crit weapons are also uncommon, though the crit-negation may be useful on a unit with particularly low luck who consistently face a low crit chance against many common enemies.

One of this paralogue's potential rewards is theScythe of Sariel; it is the most accuratelance in the game with 100hit, and has highmight, high crit, and lowweight, but requires A-level in lances. If the Scythe is obtained, the Death Knight will use aBrave Lance in all subsequent encounters, which, short of letting the Death Knight initiate combat, equates to the Death Knight suffering -4AS and -30Hit/Crit; if the Death Knight cannot be reliably defeated by Caspar, it may be better to not obtain the Scythe—even with the fairly heavy Brave Lance, the Death Knight is fast enough to attack many units four times, and the Rafail Gem obtained from this paralogue will negatecritical hits outright; the Scythe itself is mostly replaceable with aKiller Lance+ unless the Scythe's low weight and high accuracy are absolutely necessary. Alternately, the Scythe's high crit, especially in conjunction withWrath andVantage, can be used as a somewhat reliable way to defeat the Death Knight.

In order to obtain the Scythe of Sariel, Caspar must be the one to defeat the Death Knight. In order to one-shot the Death Knight, a unit would need (on Normal/Hard/Madding after Chapter 15) 73/83/99 physical attack or 68/77/96 magical attack; Caspar has boons and high base skill levels inaxes andgauntlets, neither of which have weapons orcombat arts effective against cavalry, with one exception. The axe artWar Master's Strike, learned by masteringWar Master, is effective against all units, including cavalry; however, War Master is a master class and mastering it may take some time, even with each of the saint statues' boosts. To two-shot him, a unit would need 49/56/67 physical attack or 44/50/64 magical attack, and 21/27/37attack speed. Caspar can ignore the attack speed requirement withgauntlets, abrave weapon, or one of threecombat arts which strike consecutively:Bombard,Fierce Iron Fist, orHunter's Volley—each art also increasedcrit by 10. Hunter's Volley is the art Caspar is least likely to learn, as it requires masteringSniper, and Caspar's weakness in bows makes it harder for him to reach the requirements for the class; it is the only art of three to increase hit, though with Caspar'sBorn Fighter, it is only a net increase of 5 points compared to the other two arts. Bows generally have similar hit to gauntlets, but usually have higher might. Caspar can learn Bombard at C+ brawling, but it only adds 3 might to each strike when gauntlets already strike twice. Fierce Iron Fist also adds little might, but it strikes three times—when striking thrice, Caspar needs 41/47/57 physical attack, or 36/41/54 magical attack with theAura Knuckles; additionally, as Fierce Iron Fist strikes thrice, it is the art with which Caspar is the most likely to get at least one crit, potentially allowing him to defeat the Death Knight without meeting the three-shot requirement. If Caspar was not significantly invested into, he is unlikely to be able to defeat the Death Knight alone.

With his goal set to lances, Caspar can reach D lances in only a few weeks—even less time with instruction and seminars—which allows him to use theHorseslayer and learnTempest Lance; at basestrength using Tempest Lance and a Horseslayer, Caspar will deal 6 damage to the Death Knight on Maddening. If Caspar reaches C lances—which requires more investment than D but is still feasible—he will learn theKnightkneeler combat art; at base strength using theLance of Ruin and Knightkneeler, Caspar will deal 23 damage to the Death Knight on Maddening. Caspar will not be able to defeat the Death Knight without help this way, but he can reliably get the finishing hit. If Caspar has not been invested into, the Death Knight can be weakened to 1 HP and Caspar can deal the last point of damage; on Normal and Hard, with his stats and skill levels as they are when he is first recruited in the Black Eagles, Caspar can deal at least 1 damage withFreikugel or aDevil Axe andSmash—on Maddening, he needs one point of strength from base to deal 1 damage with Freikugel and Smash. Weakening the Death Knight may be difficult, asCommander reduces the damage ofgambits andCounterattack does not allow ranged attackers to avoid damage. TheWindsweep sword combat art, learned byByleth andDimitri at A andYuri at C+, can prevent a counter attack, or theSubdue sword art, learned by masteringLord, can leave the Death Knight at 1 HP; both arts can be used with the cavalry-effectiveRapier.

One final potential strategy to defeat the Death Knight can be used if Caspar's recruitment is delayed untilChapter 12. If recruited in Chapter 12 and certified as a Warrior, Caspar has 35 attack with the Smash combat art, and needs 41/47/57 attack to kill the Death Knight with a single critical hit. On Normal and Hard, theKiller Axe+ provides enough might to reach the threshold; on Maddening, the Freikugel has enough might to ensure a critical kills, although theAxe of Ukonvasara provides more crit chance and the 3 points needed to reach the one-shot threshold can be granted by a battalion or aRally Strength*.

Disregarding the Death Knight, the rest of the battle is a fairly straightforward rout map. Most enemies move in relatively small groups, and can be lured and fought with little risk of being overwhelmed. However, the Sniper reinforcements from the north can pose a significant threat to Mercedes and Caspar. The reinforcements will appear on turn 10, or if any other player unit enters within two tiles of Mercedes or Caspar; moving a unit north to aid them could potentially put them in more danger, so it is best to move Mercedes and Caspar south towards other units.

Trivia

  • The various spaces of "rock" terrain that can be seen on the map are actually the destroyed bodies ofGolems.
  • If zoom view is used to observe the northern cliff, one can find a rock bearing theCrest of Flames.
  • This is the only chapter where, as an enemy, theDeath Knight'slevel increases with thedifficulty. In all other chapters, his stats increase with difficulty while his level remains the same.
  • The in-game dialogue and text hinting how to obtain theScythe of Sariel in this paralogue is present only in Normal difficulty.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Face Beneath

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Japanese

隠された素顔

Hidden face

Spanish

El enmascarado

The masked

French

Quand le masque tombe

When the mask falls

German

Das verborgene Antlitz

The hidden Face

Italian

Dietro la maschera

Behind the mask

Korean

감춰진 얼굴

Hidden face

Simplified Chinese

藏起来的真面目

Hidden real identity

Traditional Chinese

藏起來的真面目

Hidden real identity

Gallery

  • Entering the area outlined in red triggers the movement of every non-monster enemy.
    Entering the area outlined in red triggers the movement of every non-monster enemy.
  • A part of rock terrain that can be found on the map.
    A part of rock terrain that can be found on the map.
  • The rock with the Crest of Flames that can be found on the map.
    The rock with theCrest of Flames that can be found on the map.

References

The Face Beneath
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline