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The Exalt and the King

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The Exalt and the King


Location

Border Pass

New units

Ricken,Maribelle

Boss(es)

Orton

Previous chapter(s)

Two Falchions

Next chapter(s)

Foreseer

Now that's a declaration of war if I've ever heard one... A big, messy war that will bleed you Ylisseans dry. Bwa ha ha!
— Gangrel

The Exalt and the King (Japanese:聖王と闇愚王The Holy King and the Dark Foolish King) is the fifth chapter inFire Emblem Awakening. In this chapter, relations betweenYlisse andPlegia have soured, and the Plegian king is out for blood. TheShepherds have to protect themselves in order to escape the area. This chapter is where thetitular object of theFire Emblem series first becomes a part of this game's storyline.

In addition tonext chapter in the storyline, completing this chapter will also unlock thesecond paralogue chapter.

Plot

Main article:The Exalt and the King/Script

Emmeryn andChrom arrive at theYlisse-Plegia border, where its KingGangrel andAversa await. Aversa claims thatMaribelle trespassed on Plegian territory and attacked Plegian soldiers trying to escort her home, while Maribelle explains that the Plegians razed a village and abducted her when she tried to intervene. Gangrel demands theFire Emblem in exchange for Maribelle's safe return and reveals that with it, he intends to wage war against Ylisse, whilst bringing up the religious crusade done untoGrima worshippers and the country of Plegia by the previous exalt, Emmeryn's father. Gangrel ceases negotiations and sends Plegian brigands to take the Fire Emblem by force; when Chrom kills one of them in Emmeryn's defense, Gangrel declares he hascasus belli.Ricken arrives and rescues Maribelle, while Chrom and theShepherds drive off the Plegian troops and their commanderOrton. Once the battle ends,Lissa and Maribelle reunite. The Ylisseans decide to return to Ylisstol to discuss their strategy.

Summary

Emmeryn confronts King Gangrel of Plegia, who demands the Fire Emblem, an item vital to the world's future. The parley ends with a declaration of war.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–9+2{{{partner}}}{{{other}}}15+5{{{third}}}
Map dimensions:
16 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–9+2{{{partner}}}{{{other}}}19+8{{{third}}}
Map dimensions:
16 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–9+2{{{partner}}}{{{other}}}22+10{{{third}}}
Map dimensions:
16 columns by 20 rows

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Character data

Characters
New units
Ricken
Mage
HP
20
Inventory
Elwind
Level
3
Automatically from turn 1
Maribelle
Troubadour
HP
18
Inventory
Mend
Vulnerary
Level
3
Automatically from turn 1
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Bullion (M)Dropped byOrton
Hand AxeDropped by enemyBarbarian (reinforcement)

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Iron Sword520
Iron Axe600
Wind450
ItemPrice
If amerchant is present in Border Pass on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Steel Sword840
Steel Lance910
Steel Axe980
Steel Bow910
Elthunder1,050
Rescue1,280
Elixir900
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 16, row 14: Three squares south ofMaribelle's starting position
  • Column 7, row 7: On afort tile one row above aplain tile with twocliff tiles to its sides

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrtonWyvern Rider91291209861117Short AxeBullion (M)This item is dropped upon this unit's defeat.
--
PlegianWyvern Rider7221~229~1007~86~74~57~80~17Iron Axe
--
PlegianBarbarian5523~249~1004~56~72~33~40~15Iron Axe
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianDark Mage5321~22152~33~42~3435Flux
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianMyrmidon5319~207~819~1010~115~63~41~25Iron Sword
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianMage5118~1906~75~65~64~51~235Fire
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PlegianBarbarian5123~249~1004~56~72~33~40~15Hand AxeThis item is dropped upon this unit's defeat.
--
PlegianMyrmidon5219~207~819~1010~115~63~41~25Iron Sword
--
PlegianDark Mage5121~22152~33~42~3435Flux
--
PlegianBarbarian5123~249~1004~56~72~33~40~15Iron Axe
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrtonWyvern Rider9134140111081217Short AxeBullion (M)This item is dropped upon this unit's defeat.
Tantivy
Begins moving if an outer Wyvern Rider is provoked.
PlegianWyvern Rider7426~2711~120986~78~90~17Iron Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
• The inner two immediately begin moving unprovoked.
• The outer two both begin moving if either of them orOrton is provoked.
PlegianBarbarian56291206843~40~15Iron Axe
Gamble
Can have 0–1 skill(s) at random
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianDark Mage532616~74544~53~45Flux
HexAnathema
Can have 0–1 skill(s) at random
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianMyrmidon542491121383~42~35Iron Sword
Avoid +10
Can have 0–1 skill(s) at random
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianMage512208~97761~245Fire
Magic +2Focus
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PlegianBarbarian52291206843~40~15Iron Axe
Gamble
Can have 0–1 skill(s) at random
--
PlegianBarbarian51291206843~40~15Hand AxeThis item is dropped upon this unit's defeat.
Gamble
Can have 0–1 skill(s) at random
--
PlegianMyrmidon522491121383~42~35Iron Sword
Avoid +10
Can have 0–1 skill(s) at random
--
PlegianWyvern Rider7226~2711~120986~78~90~17Iron Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
--
PlegianDark Mage512616~74544~53~45Flux
HexAnathema
Can have 0–1 skill(s) at random
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrtonWyvern Rider91411801312111317TomahawkBullion (M)This item is dropped upon this unit's defeat.
Tantivy
Begins moving if an outer Wyvern Rider is provoked.
PlegianWyvern Rider76341601211101017Steel Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
• The inner two immediately begin moving unprovoked.
• The outer four all begin moving if any of them orOrton is provoked.
PlegianBarbarian56381608118415Steel Axe
Gamble
Can have 0–1 skill(s) at random
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianDark Mage533419676565Nosferatu
HexAnathema
Can have 0–1 skill(s) at random
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianMyrmidon5531121161712445Steel Sword
Avoid +10
Can have 0–1 skill(s) at random
All except the one by the northern center fort immediately begin moving unprovoked.
PlegianMage512801210109265Elfire
Magic +2Focus
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PlegianBarbarian52381608118415Steel Axe
Gamble
Can have 0–1 skill(s) at random
--
PlegianBarbarian51381608118415Short AxeHand AxeThis item is dropped upon this unit's defeat.
Gamble
Can have 0–1 skill(s) at random
--
PlegianMyrmidon5231121161712445Steel Sword
Avoid +10
Can have 0–1 skill(s) at random
--
PlegianWyvern Rider74341601211101017Steel Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
--
PlegianDark Mage513419676565Nosferatu
HexAnathema
Can have 0–1 skill(s) at random
--

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Reinforcements

Boss data

Main article:Orton

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the beginning of the chapter, you get two new units.Ricken is your secondMage; he is more durable, but noticeably slower thanMiriel. He comes packing anElwind tome, which makes him a good check against the dangerousWyvern Riders that plague this chapter.Maribelle has far worse stats thanLissa should at this point, but she has the major advantage of immediate access to horse mobility which she never really loses while Lissa will eventually be rendered obsolete in the face of healers with better combat abilities likeLibra andAnna.

If the player is playing on Hard or above and wants to bring Maribelle and Ricken to safety, it is best to clearthe first paralogue first in order to obtain theRescue staff. Luckily, even if your only staff user up to this point, Lissa, has somehow not leveled her magic stat at all up to this point, she can still easily rescue both of them at once. On the first turn, Ricken should pair up with Maribelle, who should move as far south as she possibly can. With pair up bonuses fromMiriel, even a level 1 Lissa will have just enough magic to rescue the two across the southeast cliff. If Lissa has at least 6 Magic, Ricken can use the event tile or take a cheap shot at the Myrmidon before escaping; if Lissa has at least 8 Magic, he can take a cheap shot at the Barbarian. Meanwhile,Robin wants to have 15 Magic, 17 Speed, A tome rank, and aWind tome forged to have +5 Might. With these stats, she can one-round Wyvern Riders,Aegis+ be damned. Finally, make sure to haveSumia start in one of the two northernmost spaces and make sure Frederick hasOrsin's Hatchet.

On turn 1, have Lissa rescue Ricken and Maribelle. Send Robin to attack the enemies to the west; if they have any melee enemies with Counter, kill them on player phase, while if they don't, take the forest for improved defense. Enemy magic units are too stupid to attack at one range and cause Counter to trigger. Frederick should move into the range of the Barbarian and Myrmidon to the north, equip a sword, and weaken them for the next turn. There's a single spot on the southern cliffs Sumia can move to which allows her to draw the attention of the central Dark Mage and no other enemies, taking pressure off of Frederick and Robin; the Dark Mage cannot kill her even if he has Luna+ and she is at base level. On turn 2, move Sumia towards the southwestern fortress. Have Robin and Frederick clean up the enemy survivors, and have Lissa and Ricken move as far west as possible and drop their pair-up partners to the west so they can escape the enemy Wyvern Riders coming in. On turn 3, make absolute sure someone is plugging up the southwestern fortress, have Robin kill the western Wyvern Rider, and place Frederick one space north of the fortress with Orsin's Hatchet equipped. Robin needs to start wiping out the incoming attackers while Frederick weakens the reinforcement Fighter with the droppable Hand Axe. At this point, just play defensively, keep your weaker units out of harm's way, and make sure someone has the fortress covered at the end of turn 5.

Once the initial wave is dead, pat yourself on the back and heal up. The northern Wyvern Riders, including Orton, all aggro together. Keep this in mind and send Robin to take care of business. If you are particularly daring, you can take the central fortress with the event tile to wipe out nearly the entire enemy force on enemy phase. Just make sure to keep your weaker units to the south where they won't come into danger.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Exalt and the King

--

Japanese

聖王と闇愚王

The Holy King and the Dark Foolish King

Spanish

La Venerable y el Rey

The Exalt and the King

French

Raison et démence

Reason and madness

German

Die Erhabene und der König

The Exalt and the King

Italian

L'Eletta e il Folle

The Exalt and the Madman

Gallery


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← Two Falchions •The Exalt and the King• Foreseer →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable charactersHollandMaidenNagaOld HubbaPhila
BossesAlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background charactersFirst exaltKe'riMarthShanty Pete
DLC charactersAlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the EmblemAthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding BladeCeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire EmblemEliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred StonesAmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of RadianceAshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant DawnBlack KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Legendary andpersonal weaponsAmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) •ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map