| The Escape |
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| “ | There's no shortage of soldiers emerging to pursue us... Is there any safe route out of here? | ” | — Leif, to August |
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The Escape (Japanese:脱出Escape) is the sixth chapter ofFire Emblem: Thracia 776.
Plot
- Main article:The Escape/Script
Leif and his party reach the Munster castle town and regroup withAugust. August lectures Leif about theLoptr Church and their influence on theGrannvale Empire and bids him to raise a liberation army to reclaim Leonster. Meanwhile, the powerful mercenaryGalzus rescuesMareeta and leaves her in the hands of the bishopSaias. Leif and his party successfully slip out of town, forcingRaydrik to send GeneralEisenau to pursue him. He reveals to one of his minions that Galzus is the cousin of PrinceShannan ofIsaach.
Chapter data
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| Victory: Escape | Player | Partner | Other | Enemy | Third |
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| Defeat:Leif dies | 10+1 | {{{partner}}} | 0+10 | 25+9 | {{{third}}} |
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Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna.
The southwest door cannot be opened by aDoor Key orLockpick; it instead opens when a player unit acts one tile north of it (columns 7 or 8, row 25)
Character data
Item data
Shop data
Armories and vendors
SwordsLancesAxesBowsTomesStavesItemsSecret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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| Name | Class | Lv | # | HP | Str | Mag | Skill | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Con | Mov | Inventory and Skills |
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 | Raydrik | Baron | 20 | 1 | 56 | 16 | 8+20 | 12 | 9 | 6 | 16 | 20 | 6 | Loptr Sword • Warp
Pavise • Immortal* | Authority: ★★★★ Action: ★ Does not move. |  | Munster | Sword Armor | 15 | 1 | 20~37 | 4~20 | 0~17 | 0~17 | 0~17 | 0~17 | 8~20 | 9~20 | 5~6 | Long Sword | Authority: Truman Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. |  | Munster | Bow Armor | 15 | 2 | 20~37 | 4~20 | 0~17 | 0~17 | 0~17 | 0~17 | 8~20 | 9~20 | 5~6 | Long Bow | Authority: Truman Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. |  | Munster | Axe Armor | 15 | 4 | 20~37 | 4~20 | 0~17 | 0~17 | 0~17 | 0~17 | 8~20 | 9~20 | 5~6 | Battle Axe | Authority: Truman Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. |  | Truman | General | 5 | 1 | 26~33 | 7~14 | 1~8 | 5~12 | 2~9 | 0~7 | 12~19 | 10~17 | 6~7 | Great Sword • Long Bow • Vulnerary | Authority: ★★ Moves to attack units in range. |  | Munster | Mage | 12 | 4 | 18~32 | 0~14 | 2~16 | 2~16 | 3~17 | 0~14 | 0~14 | 4~18 | 6~7 | Elfire | Authority: Truman Moves to attack units in range; begins moving unprovoked after any enemy unit is provoked or engaged in combat. |  | Munster | Bishop | 5 | 2 | 20~27 | 0~7 | 5~12 | 2~9 | 2~9 | 0~7 | 1~8 | 4~11 | 5~6 | Meteor • Physic | Authority: Truman Does not move. |  | Munster | Soldier | 3 | 2 | 20 | 4 | 0 | 2 | 3 | 2 | 2 | 7 | 5 | Short Lance | Authority: Truman Moves four tiles at a time, alternating between moving east and west. |  | Munster | Priest | 5 | 1 | 16~23 | 0~7 | 3~10 | 2~9 | 1~8 | 0~7 | 0~7 | 4~11 | 5~6 | Physic | | Authority: Truman |  | Munster | Lance Armor | 5 | 6 | 20~27 | 4~11 | 0~7 | 0~7 | 0~7 | 0~7 | 8~15 | 9~16 | 5~6 | Long Lance • Vulnerary | Authority: Truman Moves to attack units in range. |  | Munster | Soldier | 10 | 2 | 20~32 | 3~15 | 0~12 | 0~12 | 0~12 | 0~12 | 1~13 | 6~18 | 5~6 | Long Lance | Authority: Truman Moves to attack units in range. |
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Reinforcements
- Turn 13
- 8Cavaliers; four from the road south ofRaydrik, four from the road east of ally starting positions
- Turn 15, if he was not killed orcaptured inChapter 5
- Galzus from north of the northwest stairs
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Reinforcements
- Turn 5, ifChapter 4x was not played
- Ced and nine other NPC units from north of ally starting positions
Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
From the start, there are two options: head south through the villages, or face the army with stronger units, likeAsbel orFergus. If you rescued Mafy inChapter 4x,Hicks will be ready for recruitment in one of the villages. If you wish to useKarin to visit the villages in west, keep in mind that while there may be some spots where certain enemies cannot attack, and bring aVulnerary.Dalsin's low movement may be a problem, so make sure one of your units can keep him safe from mages, or simply being overwhelmed. Don't take forever, though;Galzus will appear on turn 14 withLuna,Astra, and aMeisterschwert.
Etymology and other languages
| Names, etymology, and in other regions |
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| Language | Name | Definition, etymology, and notes |
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English (unofficial) | The Escape | -- |
| Japanese | 脱出 | Escape |
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Gallery