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The Elder Revelation

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The Elder Revelation


Location

Shrine of Seals Underground

Weather

Fog of war

Boss(es)

Peres

Previous chapter(s)

The Binding Blade

Next chapter(s)

Unattained Dream

We must defend this Divine Weapon. The Silencing Darkness, Apocalypse, must not fall into the enemy's hands!
— Peres

The Elder Revelation (Japanese:黙示の闇Darkness of Revelation) is Chapter 21x ofFire Emblem: The Binding Blade. In order to play this chapter, theprevious chapter must have been completed within 30 turns, andMelady andZeiss must have been recruited and be alive.

Plot

Main article:The Elder Revelation/Script

AfterElffin discovered an underground path in theShrine of Seals, Roy heads down to recover thelegendary weaponApocalypse, formerly wielded by the enigmaticBramimond of theEight Legends. Melady warns him that the shrine may be trapped, according to rumors from other Bernese soldiers.

Inside,Peres protects Apocalypse from the Etrurian Army according to the final orders he received fromMurdock. Despite the various spike traps inside the shrine, Roy defeats Peres and obtains Apocalypse. Roy,Elffin, andGuinivere question the many traps wherever legendary weapons rest, and Guinivere suggests that the traps may exist to keep the unworthy from wielding the weapons.

Later, Roy, Elffin andMerlinus proceed to the altar of theBinding Blade. After Merlinus tries and fails to draw the blade, Roy inserts theFire Emblem into the blade's hilt like Guinivere instructed him. Immediately, Roy sees a vision of theDragon Sanctuary with an unveiledIdunn inside, and speculates that this isHartmut's memory contained within the Binding Blade. When the vision fades, the Binding Blade glows. Though Roy doubts that he is fit to wield Hartmut's weapon, Elffin reassures him that the Binding Blade chose him. With renewed confidence, Roy leads the Etrurian Army toward the final clash againstZephiel.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–10{{{partner}}}{{{other}}}45+3{{{third}}}
Map dimensions:
32 columns by 29 rows
Mine traps are indicated with aMine.
Spike traps are indicated with a spike.

This chapter features two types ofhazards:mine traps andspike traps. Mine traps deal 10 damage to a player unit that waits on one; spike traps attack a player units that waits on one with 10 physical attack, but this is opposed by the unit'sdefense. Either trap will be disarmed before dealing damage when aThief waits on one.

Mine traps are located at the following tiles:

  • Column 7, row 7
  • Column 8, row 9
  • Column 7, row 11
  • Column 8, row 14
  • Column 7, row 16
  • Column 8, row 18
  • Column 25, row 7
  • Column 24, row 9
  • Column 25, row 11
  • Column 24, row 14
  • Column 25, row 17
  • Column 24, row 18

Spike traps are located at the following tiles:

  • Column 13, row 15
  • Column 19, row 15
  • Column 11, row 8
  • Column 21, row 8
  • Column 15, row 8
  • Column 17, row 8

Character data

Characters
New units

None

Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Juno ​Dayan ​Yoder ​
At the end of the chapter,Roy willpromote toGreat Lord automatically.

Item Data

Items
NameObtainment Method
VulnerarySteal from enemyHero
VulnerarySteal from enemyHero
ElixirOpen achest. There always exist exactly three
ApocalypseAutomatically at the end of the chapter
Binding BladeAutomatically at the end of the chapter
Each chest will randomly contain either aManakete orElixir. There will always be exactly three Manaketes and three Elixirs.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PeresDruid1713620141113152066Nosferatu
Does not move; stands on thethrone, the chapter's seize point.
BernDruid10229~3419~249~149~134~85~912~1566FenrirPhysic
Does not move, except to heal.
BernMercenary20331~3610~1314~1713~154~76~82~495Steel Sword
--
BernHero10139~4712~1715~2014~185~912~163~7106Brave SwordVulnerary
--
BernSniper8234~4112~1711~169~125~107~114~886Silver Bow
--
BernKnight19229~3411~147~102~43~613~150~2134Steel LanceJavelin
• The western one does not move, except to heal.
• The eastern one moves to attack units in range.
BernHero10239~4712~1715~2014~185~912~163~7106Silver Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernSniper7534~4012~1711~169~125~107~114~886Steel Bow
• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.
• The middle of the western three moves to attack units in range.
BernMercenary18229~349~1213~1612~154~66~82~395Steel Sword
The eastern one moves to attack units in range.
BernGeneral12240~4814~1910~144~84~818~216~9155Silver LanceHand Axe
Begins moving unprovoked when he can attack a unit within two turns.
BernMercenary19130~3510~1314~1713~154~76~82~495Light Brand
Moves to attack units in range.
BernHero10139~4712~1715~2014~185~912~163~7106Silver SwordVulnerary
--
BernKnight19229~3411~147~102~43~613~150~2134AxereaverJavelin
Moves to attack units in range.
BernGeneral12140~4814~1910~144~84~818~216~9155HorseslayerHand Axe
Moves to attack units in range.
BernMercenary19130~3510~1314~1713~154~76~82~495Steel Sword
Moves to attack units in range.
BernHero12141~4912~1715~2014~186~1012~163~7106Armorslayer
Does not move, except to heal.
BernShaman18223~269~125~86~82~43~49~1255Nosferatu
• The northern one does not move, except to heal.
• The southern one moves to attack units in range.
BernShaman19223~279~136~86~93~53~59~1255Fenrir
--
BernMercenary20231~3610~1314~1713~154~76~82~495Lancereaver
The northeast one moves to attack units in range.
BernDruid6127~3217~228~129~123~75~811~1466Nosferatu
--
BernGeneral10138~4614~199~134~84~817~216~9155Silver LanceHand Axe
Does not move, except to heal.
BernBerserker10137~4314~1911~158~123~67~111~5136Devil AxeHand Axe
Does not move, except to heal.
BernDruid10129~3419~249~149~134~85~912~1566Fenrir
Moves to attack units in range.
BernShaman19123~279~136~86~93~53~59~1255Flux
Moves to attack units in range.
BernSniper10136~4213~1812~179~136~118~115~886Killer Bow
Moves to attack units in range.
BernArcher19129~339~129~128~105~85~71~375Steel Bow
Moves to attack units in range.
BernSniper6133~3912~1611~158~125~97~104~786Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernHero10139~4712~1715~2014~185~912~163~7106Brave Sword
Moves to attack units in range.
BernDruid8128~3318~238~139~124~75~811~1566SilenceFenrirPhysic
Does not move, except to heal.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ManaketeManakete12349~589~14+106~11+106~106~103+204~8+555Firestone
Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PeresDruid17141~4426~2917~1914~1515~1716~1723~2566Nosferatu
Does not move; stands on thethrone, the chapter's seize point.
BernDruid10234~4225~2912~1912~176~126~1115~2066FenrirPhysic
Does not move, except to heal.
BernMercenary20340~4914~2018~2016~207~128~113~795Steel Sword
--
BernHero10148~5915~2218~2516~228~1314~204~9106Brave SwordVulnerary
--
BernSniper8241~5215~2214~2111~168~158~145~1186Silver Bow
--
BernKnight19238~4715~2011~163~76~1016~200~3134Steel LanceJavelin
• The western one does not move, except to heal.
• The eastern one moves to attack units in range.
BernHero10248~5915~2218~2516~228~1314~204~9106Silver Sword
Begins moving unprovoked when he can attack a unit within two turns.
BernSniper7541~5115~2214~2111~168~158~145~1186Steel Bow
• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.
• The middle of the western three moves to attack units in range.
BernMercenary18238~4713~1917~2015~207~118~113~695Steel Sword
The eastern one moves to attack units in range.
BernGeneral12249~6017~2413~185~106~1220~257~12155Silver LanceHand Axe
Begins moving unprovoked when he can attack a unit within two turns.
BernMercenary19139~4814~2018~2016~207~128~113~795Light Brand
Moves to attack units in range.
BernHero10148~5915~2218~2516~228~1314~204~9106Silver SwordVulnerary
--
BernKnight19238~4715~2011~163~76~1016~200~3134AxereaverJavelin
Moves to attack units in range.
BernGeneral12149~6017~2413~185~106~1220~257~12155HorseslayerHand Axe
Moves to attack units in range.
BernMercenary19139~4814~2018~2016~207~128~113~795Steel Sword
Moves to attack units in range.
BernHero12150~6115~2218~2516~229~1414~204~9106Armorslayer
Does not move, except to heal.
BernShaman18229~3415~208~149~134~84~613~1855Nosferatu
• The northern one does not move, except to heal.
• The southern one moves to attack units in range.
BernShaman19229~3515~209~149~145~94~713~1855Fenrir
--
BernMercenary20240~4914~2018~2016~207~128~113~795Lancereaver
The northeast one moves to attack units in range.
BernDruid6132~4023~2911~1712~165~116~1014~1966Nosferatu
--
BernGeneral10147~5817~2412~175~106~1219~257~12155Silver LanceHand Axe
Does not move, except to heal.
BernBerserker10144~5318~2514~199~144~98~132~7136Devil AxeHand Axe
Does not move, except to heal.
BernDruid10134~4225~2912~1912~176~126~1115~2066Fenrir
Moves to attack units in range.
BernShaman19129~3515~209~149~145~94~713~1855Flux
Moves to attack units in range.
BernSniper10143~5316~2315~2211~179~169~146~1186Killer Bow
Moves to attack units in range.
BernArcher19137~4513~1813~1911~169~146~102~575Steel Bow
Moves to attack units in range.
BernSniper6140~5015~2114~2010~168~148~135~1086Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
BernHero10148~5915~2218~2516~228~1314~204~9106Brave Sword
Moves to attack units in range.
BernDruid8133~4124~2911~1812~166~116~1014~2066SilenceFenrirPhysic
Does not move, except to heal.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ManaketeManakete12360~7313~20+109~16+108~149~143+205~10+555Firestone
Moves to attack units in range.

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Reinforcements

  • Chests have a random chance of spawningManaketes when opened, rather than granting anElixir. There will always be exactly 3 chests with Manaketes, and 3 with Elixirs. Due to the internal workings of the game, it is slightly more likely for the chests to the left to have Manaketes.

Boss data

Main article:Peres
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Druid
Level17
Stats
Max HP36Luck13
Magic20Defense15
Skill14Resistance20
Speed11Constitution6
Movement6Aid5
Inventory
Nosferatu
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Druid
Level17
Stats
Max HP41~44Luck15~17
Magic26~29Defense16~17
Skill17~19Resistance23~25
Speed14~15Constitution6
Movement6Aid5
Inventory
Nosferatu
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The map above shows the location of traps indicated by mine and spike icons:

  • Themine icons signify fire traps. These inflict 10 damage upon activation.
  • Spikes behave similarly, but units with 10 or more defense are immune to their damage.

These traps activate every time a unit – ally or enemy – steps on them, and this can happen multiple times. To disable a trap permanently, simply place a thief on its tile. However, it is often simpler to just avoid them. Given the map's fog of war, it is vital to equip your thieves and staff users with aTorch item orstaff for better visibility. Bring your units, especially flying units, with highconstitution to transport the others across the water.

  • Split your group in two at the onset, but if you are unsure about your unit's strength, proceed as a single group.
  • Position high-defense units at the front, keeping mages behind for support as the only magical foes are theShamans.
  • Near the chest area, prepare your ranged units to engage theDruids from the opposite side of the wall. If deploying magic units, keep aRestore staff handy – Druid in the center wields a long-rangeSilence staff.
  • If you are going after the chests, know that they will randomly contain anElixir or aManakete. Be ready to confront a Manakete with at least three units.

For the boss battle:

  • Beware of theHero with theBrave Sword. Stay at least 8 spaces away as he will not chase you. Then, when ready, strike him from a distance on your next move.
  • AgainstPereth, use units with highspeed andresistance, and attack with physical weapons. Use theBarrier staff orPure Water if needed. This will prevent the boss from regenerating a lot of HP viaNosferatu. If your units risk being killed, either rescue them or heal from a distance.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Darkness of Oblivion

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Elder Revelation

--

Japanese

黙示の闇

Darkness of Revelation

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Elder Revelation, triangleattack.com,Retrieved: December 24, 2020
← The Binding Blade •The Elder Revelation• Unattained Dream →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
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ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
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