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The Dungeon

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This article is about the chapter inFire Emblem: Thracia 776. For the game mechanic, seedungeon.
The Dungeon


Location

Munster Castle dungeon

New units

Brighton,Machyua,Lara,Fergus,Karin,Dalsin

Previous chapter(s)

Kelbeth's Gate

Next chapter(s)
Side quest conditions

All civilians escaped

Asbel and I will locate the children, but I want the rest of you to go down to the prison and free everyone locked up there.
— Ced, toBrighton

The Dungeon (Japanese:地下牢獄Underground Prison) is the fourth chapter ofFire Emblem: Thracia 776. In order to playthe side quest after, allCivilians must escape in this chapter.

Plot

Main article:The Dungeon/Script

Leif andLifis are arrested byRaydrik and imprisoned, whileEyvel is taken away to meetMareeta andNanna. A group of rebels led byBrighton arrive to break out Leif and several other prisoners. As they escape,Manfroy,Veld,Ishtar, andJulius meet to discuss the child hunts. Manfroy orders Veld and the generals of Friege to capture the children of Tarrah. Ishtar explains that many Friege nobles, includingBloom andIshtore, are protesting against the child hunts, and begs Manfroy to stop them. Julius dismisses her concerns.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: EscapePlayerPartnerOtherEnemyThird
Defeat:Leif dies7+1{{{partner}}}918+97−1{{{third}}}
All mounted units start this chapterdismounted.
Note: The layout of this chapter may vary depending on the contents of Leif and Lifis's inventories; anywhere from 4 to 16 chests may be present, their positions being a random selection of the ones shown above.

Character data

Characters
New units
Fergus
Free Knight
HP
26
Inventory
--
Level
3
Automatically from turn 1
Karin
Pegasus Rider
HP
18
Inventory
--
Level
1
Automatically from turn 1
Brighton
Axe Knight
HP
28
Inventory
Steel Sword
Steel Axe
Iron Sword
Level
5
Automatically from turn 1
Machyua
Sword Fighter
HP
24
Inventory
Iron Sword
Vulnerary
Short Sword
Chest Key
Level
2
Automatically from turn 1
Lara
Thief
HP
14
Inventory
Slim Sword
Lockpick
Level
2
Automatically from turn 1
Dalsin
Axe Armor
HP
29
Inventory
Battle Axe
Torch
Level
5
Enemy, talk to withLeif orLifis if Jubel was rescued inChapter 3
Forcibly deployed characters
Leif ​
Available characters
Lifis ​

Item data

Items
NameObtainment Method
JavelinOpen achest
Steel SwordOpen achest
RapierOpen achest
VulneraryOpen achest

The chests in this chapter will contain the contents of Leif and Lifis's inventories plus aJavelin, aSteel Sword, aRapier, and aVulnerary. The chapter contains at most 16 chests, if there are more than 16 items (because Leif and Lifis had more than 12 items between them) then the game will delete the items with the lowest monetary value, with unsellable weapons treated as having a value of 60000. Items and staves are treated as having +30000 and +20000 added to their value respectively for this calculation.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MunsterLance Armor1120~234~70~30~30~30~38~119~125~6Short LanceVulnerary
Does not move.
MunsterLance Armor1120~234~70~30~30~30~38~119~125~6Short LanceDoor Key
Does not move.
MunsterSoldier1220~233~60~30~30~30~31~46~95~6Short LanceVulnerary
Moves around the center four tiles at a time; the lower one move clockwise, the upper one moves counterclockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
MunsterSoldier1220~233~60~30~30~30~31~46~95~6Short Lance
Moves around the center four tiles at a time; the lower one move counterclockwise, the upper one moves clockwise. They begin moving to attack enemies once any other initial soldier has been provoked.
MunsterLance Armor5220~274~110~70~70~70~78~159~165~6Javelin
Does not move until uncovered.
MunsterMage3218~230~52~72~73~80~50~54~96~7Thunder
Does not move until uncovered.
MunsterBow Armor3220~254~90~50~50~50~58~139~145~6Short Bow
Does not move until uncovered.
MunsterPriest4216~220~63~92~81~70~60~64~105~6Heal
Does not move until uncovered.
MunsterAxe Armor4220~264~100~60~60~60~68~149~155~6Hand AxeVulnerary
Does not move until uncovered.
DalsinAxe Armor51299032011155Battle AxeTorch
Does not move until uncovered.
MunsterAxe Armor3120~254~90~50~50~50~58~139~145~6Battle Axe
Does not move until uncovered.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MunsterSoldier11420~233~60~30~30~30~31~46~95~6Short LanceVulnerary
--
MunsterSoldier35320~253~80~50~50~50~51~66~115~6Short LanceVulnerary
--
MunsterSoldier41520~263~90~60~60~60~61~76~125~6JavelinVulnerary
--
MunsterSoldier21520~243~70~40~40~40~41~56~105~6Short LanceVulnerary
--

Reinforcements

Reinforcements begin appearing if any of the four initialSoldiers have been provoked or all of them have been defeated or captured and released. Each individual reinforcement has a 40% chance to appear each turn; if there are 13 Soldiers on the map at the start of an enemy phase, no reinforcements will appear that turn.

  • Turns 7–20
    • One level 1Soldier from the western stairs
  • Turns 8–60
    • One level 3Soldier from the southern stairs
  • Turns 10–24
    • One level 4Soldier from the southern stairs
  • Turns 12–24
    • One level 2Soldier from the eastern stairs

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CivilianCivilian111000000024--
Moves to escape.
CivilianCivilian121000000024--
Moves to escape.
CivilianCivilian131000000024--
Moves to escape.
BrigandBrigand4322~285~110~30~60~60~63~99~156~7Iron Axe
Starting turn 15, ignores combat and moves to escape.
NPCs can escape at the east, west, and south stairs along the edges of the map; they move to escape via the closest one.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

It is highly recommended that you try to save theCivilians due tothe side chapter afterward giving access toAsbel and a plethora of great items. Try to focus on unlocking the bottom right room first so that you get your second thief,Lifis (if you recruited him inChapter 2x), and buying some time so that you can unlock all of the chests, most of which contains items confiscated fromLeif and Lifis from the previous chapter. You will have to share a singleLockpick betweenLara and Lifis until you get your second one, either by having it in Leif's or Lifis's inventory at the end of the previous chapter, or getting it from a chest at the end ofChapter 5. Remember that Leif, Lifis, and the newcomersFergus andKarin are all unarmed, and if they don't have a weapon they will be instantly captured. BothMachyua andBrighton have a reserve sword and a third is obtained in a chest. Lara, Lifis, and Karin are all mediocre at combat and can be used as capture bait to alleviate weapon shortages and help reduce enemy stats. Note that any unit on capture bait duty will have all of their items taken (except forpersonal weapons andCrusader Scrolls) which can constrain inventory space.

Every turn, more and moreSoldiers will spawn in one of the three corridors, so try to move as one squad. However, the west and east corridors also serve as escape points for the civilians; the soldiers that spawn from there can and will attempt tocapture any civilians heading there when possible. If the soldiers manage to escape with a civilian in tow, you will not meet the requirements to enter Chapter 4x and recruit Asbel. Again, it is recommended to stick together as one group since the narrow space of the corridors can make it tricky for a single or pair of units to finish off any soldiers that captured civilians. If needed, civilians are also treated as if they escaped if a player unit rescued them and that player unit escaped.

Be sure to prepare and gather your units together before unlocking the northern door, as there is a squad of enemy units waiting within the room, and you may need to either make a break for it and flee towards the exit point ASAP, or be forced to eliminate the enemies before leaving. If the player returns the civilian Jubel to the correct house inthe previous chapter, then Leif or Lifis can talk toDalsin to have him join their team. The most reliable method of recruiting him is to put Leif on the bottom-most tile of Dalsin's attack range (the left tile of the unlocked door) and give him a weak sword and a Crusader Scroll. The armored enemies are difficult to eliminate, with the most effective methods being magic swords, effective weapons, and reducing their stats by capture-baiting them.

This is the first chapter with an Escape objective. Unlike later entries in the series that feature said objective, Leif needs to be the last one to escape after his teammates have safely done so; any player units left behind after Leif escapes will be considered captured, and will not be available untilChapter 21x, where you can rescue them.

Note that if both of your Thieves (Lara and Lifis) are killed before they can unlock both Leif's cell and the northern door leading to the exit point, the chapter will be rendered unwinnable (unless aDoor Key can be obtained) since Leif needs to escape in order to complete the level, and the player will be forced to restart.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

• The Dungeon
• Imprisoned

• Used in FireLizard'sfan translation script.
• Used in the Lil' Manster fan translation patch.

Japanese

地下牢獄

Underground prison; dungeon.

Gallery

  • Map of the chapter
    Map of the chapter
← Kelbeth's Gate •The Dungeon• Mother and Daughter →
•  Hero on the Wind(side quest) →
Fire Emblem: Thracia 776
Playable charactersAlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable charactersAltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
BossesAlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background charactersAlfionaCalfEthlynQuan
Personal weaponsBeo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters1:The Warrior of Fiana • 2:The Coastal Village • 2x:The Corsair Isles • 3:Kelbeth's Gate • 4:The Dungeon • 4x:Hero on the Wind • 5:Mother and Daughter • 6:The Escape • 7:The Shield of Thracia • 8:Mount Violdrake • 8x:Dagdar's Manor • 9:The Banner of Njörun • 10:Nowell Valley • 11:Fort Dandrum • 11x:Murder Holes • 12:The Bandits of Dacia • 12x:The Dandelion • 13:The Walled City • 14:The Onslaught • 14x:Yearning to Breathe Free • 15:Two Paths • 16A:Norden Line • 17A:The Gates of Leonster • 16B:Dark Forest • 17B:The Gathering Storm • 18:The Liberation of Leonster • 19:The Empire's Wrath • 20:The Scion of Light • 21:The War of Liberation • 21x:The Prison Camp • 22:Across the River • 23:The Fiend's Lair • 24:The Baron in Black • 24x:The Loptrian AltarE:Sworn Upon a Sword
LocationsJugdralMunster District (ConnachtLeonsterMunsterUlster) •Thracia (FianaTarrah)
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) •Magi
ListsChaptersCharacters (Availability chart) •Classes (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsOther games (Genealogy of the Holy WarAwakening) •Minor charactersName chartOrbPre-release information (Unused content) •Sound RoomTimeline