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The Dragon Altar

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InMystery of the Emblem, The Dragon Altar is a three-part chapter; this article is about the first part. For the second part, seeThe Dark Pontifex Lives; for the third, seeLight and Shadow.
For the location this chapter takes place at, seeDragon Altar. For theWarriors chapter, seeThe Dragon's Table (Warriors).
The Dragon Altar


Location

Dragon Altar: Lower Level

Required units

Marth

New units

Nagi(only inNew Mystery of the Emblem)

Boss(es)

Mage Dragon

Previous chapter(s)

The Wyvern's Dale

Next chapter(s)

The Dark Pontifex Lives

The Dragon Altar (Japanese:竜の祭壇The Dragon's Altar) is the twenty-second chapter ofFire Emblem: New Mystery of the Emblem. InFire Emblem: Mystery of the Emblem Book II, the same map is the first of three maps comprising the second "endgame" chapter.

Plot

Main articles:The Dragon Altar/Script andThe Dragon Altar/Conversations

TheAltean Army has just entered the Dragon Altar.Gotoh warnsMarth thatGharnef's troops are very powerful and that the longer the battle goes on, the army might become overwhelmed by the sheer number of troops. He introduces Marth toNagi, who seems oddly familiar to Marth. Nagi lends the army her strength, and they battle their way through the Dragon Altar.

At the end of the battle, they encounter stairs, which lead further in. They move on to get closer to Gharnef and retrieve the divine bladeFalchion, which is essential in the battle againstMedeus.

Chapter data

Chapter data

Mystery of the EmblemNew Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–15{{{partner}}}{{{other}}}30+40{{{third}}}
Map dimensions:
30 columns by 30 rows

NormalHardManiac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12+1{{{partner}}}{{{other}}}32+30{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12+1{{{partner}}}{{{other}}}32+44{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12+1{{{partner}}}{{{other}}}32+52{{{third}}}
Map dimensions:
30 columns by 30 rows

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InMystery of the Emblem, the player will not have access to preparations at the start of parts2 or3; their character selections will carry over from this part to the next two, and they will not be able to save the game between parts. The turn count is shared between each part. Additionally, all mounted units start this chapterdismounted.

Character data

Mystery of the EmblemNew Mystery of the Emblem

Characters
New units

None

Forcibly deployed characters
Marth 02 ​
Available characters
Cecil ​Luke ​Roderick ​Ryan ​Gordin ​Draug ​Arran ​Marisha ​Catria ​Warren ​Linde 02 ​Palla ​Julian ​Matthis ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda 02 ​Rickard ​Samuel ​Wendell ​Navarre ​Phina ​Cain ​Bantu ​Jeorge ​Minerva ​Merric 02 ​Arlen ​Xane ​Tiki 02 ​Est ​Abel ​Astram ​Sheena ​Samson ​Roshea ​Midia ​
Characters
New units
Nagi
Manakete
HP
32
Inventory
Divinestone
Level
15
Automatically from turn 1
Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​Roshea ​Vyland ​Sedgar ​Wolf ​Midia ​Ymir ​Michalis ​

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Item data

Mystery of the EmblemNew Mystery of the Emblem

Items
NameObtainment Method
Pure WaterFrom the chest in the bottom left room.
Door KeyFrom the chest in the bottom right room.
Items
NameObtainment Method
WyrmslayerSouthwest chest
DragonpikeSoutheast chest
Door KeyDropped by aSorcerer
FortifyDropped by aSorcerer

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Enemy data

Enemy data

Mystery of the EmblemNew Mystery of the Emblem

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Mage DragonMage Dragon1640600--15206Fire Breath
• Does not move.
• One stands on athrone, the chapter's seize point.
• The three initially covered do not act until revealed.
Dark TribeBarbarian2011471828--1806Devil Axe
The initially covered six do not act until revealed.
Dark BishopDark Mage5528623--9106Meteor
• Does not move.
• The initially covered two do not act until revealed.
Dark BishopDark Mage10430744--10126Dulam
• The two near the chests do not move; the other two move to attack units in range.
• The initially covered one does not act until revealed.
Dark BishopDark Mage10130744--10126Bolganone
--
Dark BishopDark Mage5328623--9106Fortify
The initially covered one does not act until revealed.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Mage DragonMage Dragon14040600--15206Fire Breath
--
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonMage Dragon201401211191302017--Mage Breath
Stands on athrone, the chapter's seize point.
DragonMage Dragon165369.55.751711018.5146Mage Breath
• The northern two will not act until revealed.
• The southern two begin moving unprovoked on turn 6 or upon one of thechests being opened.
DragonFire Dragon1633917.501716016.586Fire Breath
The northernmost two will not act until revealed, and immediately begin moving unprovoked.
Dark ClanBerserker15336.619012.415.80131.47Killer Axe
The northernmost two will not act until revealed, and immediately begin moving unprovoked.
Dark ClanSwordmaster15333.213.8118.218.2011.85.88Silver Sword
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
HereticSorcerer15229.628.211.212.208.811.2--Meteor
Will not act until revealed.
HereticSorcerer15629.628.211.212.208.811.26Glower
• The northernmost two will not act until revealed.
• The southern two begin moving unprovoked on turn 6 or upon one of thechests being opened.
HereticSorcerer15229.628.211.212.208.811.26Thoron
--
HereticSorcerer15129.628.211.212.208.811.2--MeteorDoor KeyThis item is dropped upon this unit's defeat.
--
Dark ClanBerserker15136.619012.415.80131.47Silver Axe
Immediately begins moving unprovoked.
Dark ClanBerserker15136.619012.415.80131.47Tomahawk
Immediately begins moving unprovoked.
Dark ClanSwordmaster15133.213.8718.218.2011.85.88Levin Sword
Immediately begins moving unprovoked.
HereticSorcerer15129.628.211.212.208.811.26FortifyThis item is dropped upon this unit's defeat.
--
HereticSorcerer15129.628.211.212.208.811.26Fortify
--
HereticSorcerer15129.628.211.212.208.811.2--Swarm
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon16153917.501716016.586Fire Breath
--
DragonMage Dragon169369.55.751711018.5146Mage Breath
--
HereticSorcerer15629.628.211.212.208.811.26Glower
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonMage Dragon2014817.616.222.618.202017--Mage Breath
Stands on athrone, the chapter's seize point.
DragonMage Dragon1654415.111.4320.215.8018.5146Mage Breath
• The northern three immediately begin moving unprovoked; the northernmost two will not act until revealed.
• The southern two begin moving unprovoked on turn 6 or upon one of thechests being opened.
DragonFire Dragon16347.422.7020.220016.586Fire Breath
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
Dark ClanBerserker15346.223.4017.0420.680131.47Killer Axe
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
Dark ClanSwordmaster1534217.88122.5222.92011.85.88Silver Sword
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
HereticSorcerer15236.96214.5216.7217.3208.811.2--Meteor
Will not act until revealed.
HereticSorcerer15636.96214.5216.7217.3208.811.26Glower
• The northernmost two will not act until revealed.
• The middle two immediately begin moving unprovoked.
• The southern two begin moving unprovoked on turn 6 or upon one of thechests being opened.
HereticSorcerer15236.96214.5216.7217.3208.811.26Thoron
Immediately begins moving unprovoked.
HereticSorcerer15136.96214.5216.7217.3208.811.2--MeteorDoor KeyThis item is dropped upon this unit's defeat.
--
Dark ClanBerserker15146.223.4017.0420.680131.47Silver Axe
Immediately begins moving unprovoked.
Dark ClanBerserker15146.223.4017.0420.680131.47Tomahawk
Immediately begins moving unprovoked.
Dark ClanSwordmaster1514217.88922.5222.92011.85.88Levin Sword
Immediately begins moving unprovoked.
HereticSorcerer15136.96214.5216.7217.3208.811.26FortifyThis item is dropped upon this unit's defeat.
--
HereticSorcerer15136.96214.5216.7217.3208.811.26Fortify
--
HereticSorcerer15136.96214.5216.7217.3208.811.2--Swarm
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon162247.422.7020.220016.586Fire Breath
--
DragonMage Dragon16164415.111.4320.215.8018.5146Mage Breath
--
HereticSorcerer15636.96214.5216.7217.3208.811.26Glower
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonMage Dragon2015623.221.426.223.402017--Mage Breath
Stands on athrone, the chapter's seize point.
DragonMage Dragon1655220.717.1123.420.6018.5146Mage Breath
IThe northern three immediately begin moving unprovoked; the northernmost two will not act until revealed.
DragonFire Dragon16355.827.9023.424016.586Fire Breath
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
Dark ClanBerserker15355.827.8021.6825.560131.47Killer AxeThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
Dark ClanSwordmaster15350.821.96126.8427.64011.85.88Silver Sword
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
HereticSorcerer15244.32220.8422.2422.4408.811.2--Meteor
Will not act until revealed.
HereticSorcerer15644.32220.8422.2422.4408.811.26Glower
• The northernmost two will not act until revealed.
• The other four immediately begin moving unprovoked.
HereticSorcerer15244.32220.8422.2422.4408.811.26Thoron
Immediately begins moving unprovoked.
HereticSorcerer15144.32220.8422.2422.4408.811.2--MeteorDoor KeyThis item is dropped upon this unit's defeat.
--
Dark ClanBerserker15155.827.8021.6825.560131.47Silver Axe
Immediately begins moving unprovoked.
Dark ClanBerserker15155.827.8021.6825.560131.47Tomahawk
Immediately begins moving unprovoked.
Dark ClanSwordmaster15150.821.961126.8427.64011.85.88Levin SwordThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
HereticSorcerer15144.32220.8422.2422.4408.811.26FortifyThis item is dropped upon this unit's defeat.
--
HereticSorcerer15144.32220.8422.2422.4408.811.26Fortify
--
HereticSorcerer15144.32220.8422.2422.4408.811.2--Swarm
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon162655.827.9023.424016.586Fire Breath
--
DragonMage Dragon16165220.717.1123.420.6018.5146Mage Breath
--
HereticSorcerer151044.32220.8422.2422.4408.811.26Glower
--

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +20 hit.

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonMage Dragon201602624282602017--Mage Breath*
Stands on athrone, the chapter's seize point.
DragonMage Dragon1655623.519.952523018.5146Mage Breath*
IThe northern three immediately begin moving unprovoked; the northernmost two will not act until revealed.
DragonFire Dragon163603002526016.586Fire Breath*
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
Dark ClanBerserker1536030024280131.47Killer AxeThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
Dark ClanSwordmaster15355.22412930011.85.88Silver SwordThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked; the northernmost two will not act until revealed.
HereticSorcerer15248224252508.811.2--Meteor
Will not act until revealed.
HereticSorcerer15648224252508.811.26GlowerThis weapon is forged and has boosted stats.
• The northernmost two will not act until revealed.
• The other four immediately begin moving unprovoked.
HereticSorcerer15248224252508.811.26ThoronThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
HereticSorcerer15148224252508.811.2--MeteorDoor KeyThis item is dropped upon this unit's defeat.
--
Dark ClanBerserker1516030024280131.47Silver AxeThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
Dark ClanBerserker1516030024280131.47TomahawkThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
Dark ClanSwordmaster15155.224122930011.85.88Levin SwordThis weapon is forged and has boosted stats.
Immediately begins moving unprovoked.
HereticSorcerer15148224252508.811.26GlowerThis weapon is forged and has boosted stats.FortifyThis item is dropped upon this unit's defeat.
Moves to attack units that can be attacked within two turns of movement.
HereticSorcerer15148224252508.811.26GlowerThis weapon is forged and has boosted stats.Fortify
Moves to attack units that can be attacked within two turns of movement.
HereticSorcerer15148224252508.811.2--Swarm
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon1626603002526016.586Fire Breath*
--
DragonMage Dragon16165623.519.952523018.5146Mage Breath*
--
HereticSorcerer151048224252508.811.26GlowerThis weapon is forged and has boosted stats.
--

AllforgedThis weapon is forged and has boosted stats. weapons have +20 hit; allKiller Axes andLevin Swords have +8 might, while all other forged weapons have +4 might.

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Reinforcements

Mystery of the Emblem
  • Starting turn 12, continuing until ten of each have appeared; which ones appear per turn is random
    • FourMage Dragons; two from the chests, and two from the corridors on either side of the throne room
New Mystery of the Emblem
  • After opening a chest or on turn 6(Normal and Hard), 5(Maniac), or 4(Lunatic); and again two and four turns(Normal) or each turn for four turns(Hard and higher) afterward
  • Turns 8, 10, and 12(Normal); turns 6, 8, and 10(Hard); turns 4–8(Maniac and Lunatic)
  • Turns 10, 12, and 14(Normal); turns 8, 10, and 12(Hard); turns 6, 8, and 10(Maniac); or turns 4, 6, and 8(Lunatic)
    • OneFire Dragon from the corridor to the left of the north room and oneMage Dragon from the corridor to the right (Normal)
    • OneFire Dragon and oneMage Dragon from each corridor to the left and right of the north room (Hard and higher)

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Mage Dragon
Level20
Movement--
Stats
Max HP40Speed13
Strength12Luck0
Magic11Defense20
Skill19Resistance17
Inventory
Mage Breath
Weapon Levels
Swords--Lances--Axes--
Bows--Tomes--Staves--
Mage Dragon
Level20
Movement--
Stats
Max HP48Speed18.2
Strength17.6Luck0
Magic16.2Defense20
Skill22.6Resistance17
Inventory
Mage Breath
Weapon Levels
Swords--Lances--Axes--
Bows--Tomes--Staves--
Mage Dragon
Level20
Movement--
Stats
Max HP56Speed23.4
Strength23.2Luck0
Magic21.4Defense20
Skill26.2Resistance17
Inventory
Mage Breath
Weapon Levels
Swords--Lances--Axes--
Bows--Tomes--Staves--
Mage Dragon
Level20
Movement--
Stats
Max HP60Speed26
Strength26Luck0
Magic24Defense20
Skill28Resistance17
Inventory
Mage Breath*
Weapon Levels
Swords--Lances--Axes--
Bows--Tomes--Staves--

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This enemy is not classified as a boss inMystery of the Emblem.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Mystery of the Emblem

This is the start of the true endgame. The units you bring will be the units you will be using all the way until the very end of the game, so choose wisely. You getMarth + 14 other slots, so make sure to bring your best.

Julian,Sirius,Minerva andMerric are necessary to recruit characters later on, but this is mostly for story purposes, as they are almost worthless in gameplay. Still, if you want full recruitment, you'll need to bring all four of them in; Merric, Sirius and Minerva can usually pull their weight inside with fairly little training, but Julian can turn out to be a liability if not given extensive training.

Your remaining ten slots go to your best units. If you want theFalchion, you will need aStarlight user to slayGharnef. If you are not getting the Falchion, bringMercurius andParthia and 20-STR units to wield each of them.Tiki is also a solid pick as she can tank the enemy dragons, and as a good damage dealer against Medeus; however, she can't ORKO Barbarians or Mage Dragons at all without a crit. Otherwise, bring staff users forPhysic, and if you have one with 20 Wlv,Anew usage. Likewise,Phina is wanted to give your best units extra turns. As for the rest of the deployment slots, they mostly become filler, as the bar necessary to slay generic enemies is notoriously low.

A mere 5 STR and 7 SPD will ORKOMage Dragons with aWyrmslayer, while only 19 HP is needed to not get OHKO'd. 13 STR and 6 SPD will kill even the beefiestDark Mage in one round with aSilver Sword, and just 24 magical bulk is necessary to survive aBolganone to the face. The Lv20Barbarians are tougher, requiring 39 physical bulk to withstand a hit from. While the only require 6 STR and 8 SPD to ORKO with aLadyblade, a tome user will need 24 ATK and 3 AS to ORKO, and any physical weapon besides the Ladyblade will fail to one-round without a critical hit. Additionally, the lack of enemyLuck makes them susceptible to being crit, and as such, many combats will be ended before even requiring an ORKO through standard means.

As almost anyone can become a usable filler unit, the best filler units will boil down to those who can do so for the least investment; if you've got trained units who can do their job well in here, bring them. Otherwise, the priority list for noninvested filler units is as follows:Midia =Xane >Samson =Astram >Roshea =Abel > any other untrained unit.

New Mystery of the Emblem

This map is notorious for its many reinforcements. ManyFire Dragons andMage Dragons await, who can be hard to deal with. Bring lots ofWyrmslayers andDragonpikes, and legendary weapons will help as well.Tiki andNagi are very helpful, as they do effective damage against dragons with theirDivinestones. The Fire Dragons do physical damage, while the Mage Dragons do magical damage and are immune to any magical attacks. Their weapons are 1–2 range in Lunatic.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Dragon's Table

Implied by the location's name inFire Emblem Awakening.

English
(unofficial)

• The Dragons' Altar
• The Dragon's Table
• Dragon's Altar

• Used in theMystery of the Emblem fan translation.[which?]
• Used in theMystery of the EmblemHeroes of Light fan translation patch.
• Used in theNew Mystery of the Emblem fan translation.[which?]

Japanese

竜の祭壇

The Dragon's/Dragons' Altar. Officially romanized asThe Altar of the Dragon inAPE'sMystery of the Emblem guide.

Gallery

References

← The Wyvern's Dale •The Dragon Altar• The Dark Pontifex Lives →
Fire Emblem: Mystery of the Emblem
Playable charactersBook 1AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable charactersBook 1Aurelis KingGotohMalledusNynaTalys King
Book 2Aurelis KingBoahGotohJagenLangLorenzMichalis
BossesBook 1CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2ArlenDallEibelFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusMiloahNagaOrdwinOsmond
Legendary andpersonal weaponsAumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
ChaptersBook 11:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Champions of Aurelis • 5:Fire Emblem • 6:Lefcandith Gauntlet • 7:Port Warren • 8:Princess Minerva • 9:Knorda Market • 10:The Ageless Palace • 11:Land of Sorrow • 12:An Oasis of Magic • 13:The Battle for Altea • 14:Star and Savior • 15:Manakete Princess • 16:Camus the Sable • 17:A Knight-Filled Sky • 18:Dark Pontifex • 19:The Dragonkin Realm • 20:Chosen by Fate
Book 21:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • E1:The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GalderGraGrustKhadeinLefcandithMacedonMenedyPyrathiSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsAnime adaptationMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline