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The Dead Town

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The Dead Town

No image available.

Location

Givre Port

New units

Saphir

Boss(es)

Marni,Mauvier

Previous chapter(s)

The Cold Voyage

Next chapter(s)

The Kingless Castle

The Dead Town (Japanese:死の港町Port town of death) is the ninteenth chapter ofFire Emblem Engage. In this chapter,Alear and their army arrive onElusia's shores and confront theFour Hounds once again.

In addition to thenext main chapter, completing this chapter will also unlock theeleventh andtwelfth paralogue chapters.

Plot

Main article:The Dead Town/Script

AtElusia castle, theFour Hounds reconvene to discuss their report toSombron as well as the spell put onVeyle.Mauvier urgesZephia to disperse the spell, but she presents them with the enchanted helmet Sombron gave her. AfterGriss relays news thatAlear's army is sailing at Elusia,Marni volunteers to fend them off, with Zephia assigning Mauvier to her side. After the two leave, Zephia and Griss talk about Veyle's dragonstone.

Alear and company arrive at Givre Port in Elusia, whichIvy finds to be suspiciously empty. They then encounter theCorrupted, which makes Alear conclude that they have spread through the rest of the town. Ivy recommends the group leave the town, and althoughAlfred andTimerra object on the basis of protecting its people, she assures them that the entire town is dead and not worth wasting time on. As the group is about to leave, Marni and Mauvier confront them and demand them to hand over theEmblem Rings. Alear refuses and instead asks them about Veyle's status, which Marni also refuses to elaborate on. Marni then brings an army of Corrupted, and hands Mauvier and herself two Emblem Rings that she stole from Zephia. The two armies clash.

Marni and Mauvier are defeated and lose their rings. Alear asks Mauvier again to tell them about Veyle, and he finally exposits about the helmet, expressing worry over her safety. He and Marni then flee the premises. Afterwards, Alear reconvenes withEmblems Micaiah andRoy, the latter of whom revealing that the Corrupted are being created by Elusian citizens that Sombron has drained the life from. Alear resolves themself to enter Elusia Castle.

Beginning log

The Divine Dragon's army arrives at a lively Elusian port after fending off attackers at sea.

Chapter data

Normal/HardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatMarni andMauvierPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12+1{{{partner}}}1−128+15{{{third}}}
File:Cm fe17 19.png
Map dimensions:
24 columns by 22 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatMarni andMauvierPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12+1{{{partner}}}1−136+24{{{third}}}
Map dimensions:
24 columns by 22 rows

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This chapter featuresFlame Cannons. They are located as follows:

  • Column 1, row 5: Flame Cannon with 3–10 Rng, 40 Atk, +80 Hit, 3 uses
  • Column 1, row 19: Flame Cannon with 3–10 Rng, 40 Atk, +80 Hit, 3 uses
  • Column 2, row 12: Flame Cannon with 3–10 Rng, 40 Atk, +80 Hit, 3 uses

Character data

Characters
New units
Saphir
Warrior
HP
51
Inventory
Brave Axe
Tomahawk
Elixir
Level
7
NPC, talk to withAlear,Diamant, orAlcryst
Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​

Emblem Ring data

Characters
New units
Micaiah
Emblem
HP
N/A
Inventory
Shine
Cleric
Augment
Great Sacrifice
Level
N/A
Automatically at the end of the chapter
Roy
Emblem
HP
N/A
Inventory
Lancereaver
Hold Out
Rise Above
Blazing Lion
Level
N/A
Automatically at the end of the chapter
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​

Additionally,Emblem Energy appears in the following locations:

  • Column 13, row 2: Just west of the northern visitablehouse
  • Column 14, row 22: At the southern border of the map, near twoGreat Knights
  • Column 15, row 22: At the southern border of the map, near twoGreat Knights
  • Column 16, row 2: Just east of the northern visitable house
  • Column 18, row 3: Just north of a building near aCorrupted Wyrm
  • Column 20, row 1: Near the northeast corner of the map
  • Column 20, row 21: Near the southeast corner of the map

Item data

Items
NameObtainment Method
Goddess IconDropped byMarni
Brave LanceDropped byMauvier
ElixirDropped by enemyWarrior (reinforcement)
DracoshieldDropped by enemyBerserker (reinforcement)

Marketplace data

Marketplace

ArmoryItem ShopFlea Market

NameStockPrice
Slim Sword500
Iron Sword1,000
Steel Sword2,000
Silver Sword34,000
Armorslayer32,500
Killing Edge22,500
Levin Sword23,000
Wo Dao12,500
Wyrmslayer22,500
Iron Blade61,500
Steel Blade13,000
Slim Lance500
Iron Lance1,000
Steel Lance2,000
Silver Lance34,000
Javelin61,800
Ridersbane32,500
Killer Lance23,000
Flame Lance13,000
Spear24,500
Iron Greatlance61,500
Steel Greatlance13,000
Compact Axe500
Iron Axe1,000
Steel Axe2,000
Silver Axe34,000
Hand Axe61,800
Hammer32,500
Poleaxe32,500
Killer Axe23,000
Tomahawk24,500
Iron Greataxe61,500
Steel Greataxe13,000
Hurricane Axe13,000
Mini Bow500
Iron Bow1,000
Steel Bow2,000
Silver Bow34,000
Longbow32,000
Killer Bow23,000
Radiant Bow13,000
Short Knife500
Iron Dagger1,000
Steel Dagger2,000
Silver Dagger34,000
Kard31,000
Stiletto22,000
Surge1,500
Fire1,000
Thunder1,000
Wind1,000
Elsurge32,500
Elfire32,000
Elthunder22,000
Elwind22,000
Bolganone14,000
Initiate Art500
Iron-Body Art1,000
Steel-Hand Art2,000
Silver-Spirit Art34,000
Shielding Art2,500
Flashing Fist Art16,000
NameStockPrice
Heal500
Mend1,000
Physic73,000
Recover13,000
Fortify15,000
Restore500
Warp22,000
Rewarp21,200
Rescue12,000
Illume500
Freeze21,500
Silence21,500
Obstruct500
Fracture31,200
Vulnerary300
Antitoxin12400
Elixir5800
Pure Water12600
Torch300
HP Tonic150
Strength Tonic150
Dexterity Tonic150
Speed Tonic150
Luck Tonic150
Defense Tonic150
Magic Tonic150
Resistance Tonic150
Master Seal2,500
Second Seal2,500
NameStockPrice
Steel Ingot150(+100)500
Silver Ingot55,000
Sturdy Rod1500

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Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Marni &RoyGeneral12+3150+13
Revival Stone
20+89+110+18+126+268+216+1154LancereaverWyrmslayerSilver GreataxeGoddess IconThis item is dropped upon this unit's defeat.
Hold Out++Sink BelowBlazing Lion
• Starts inmiasma.
• Begins moving unprovoked on turn 8.
• Moves to be adjacent toMauvier if no units are in range.
• Obtains theBinding Blade after using one of her Revival Stones.
• Can useBlazing Lion again if she has not used it on the previous turn.
• Can use Blazing Lion every turn after using one of her Revival Stones.
CorruptedGreat Knight96461722013−219510136Silver Axe
• The southern two begin moving unprovoked on turn 3.
• The eastern four begin moving unprovoked on turn 8; they move to be adjacent toMauvier if no units are in range.
Mauvier &MicaiahRoyal Knight12159
Revival StoneRevival Stone
1919+4242222+2017+2511+6126ShineNosferatuBrave LanceThis item is dropped upon this unit's defeat.WarpRescue*
ContemplativeClericAugmentGreat Sacrifice
• Starts inmiasma.
• Immobile until a unit reaches the central area (columns 8–24, rows 7–16), at which point he will useRescue onMarni, then begins moving one turn later.
• ObtainsThani andSilence Ward after using one of his Revival Stones.
CorruptedRoyal Knight764015111820−5911686Silver Lance
• The western two begin moving unprovoked on turn 3.
• The eastern four begin moving unprovoked on turn 5.
CorruptedHero96441702022−112511105Silver Sword
• The northern three begin moving unprovoked on turn 3.
• The southern three begin moving unprovoked on turn 5.
Corrupted WyrmCorrupted Wyrm2925101510214144172Fire BreathFireball
• Automatically equipsFire Breath after initiating combat withFireball.
• The northern one begins moving unprovoked on turn 5.
• The southern one begins moving unprovoked on turn 7.
CorruptedRoyal Knight734015111820−7911686SpearPhysic
Immobile.
CorruptedWolf Knight724013518238101186Silver Dagger
Begins moving unprovoked on turn 2.
CorruptedWolf Knight714013518238101186Stiletto
Begins moving unprovoked on turn 2.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedRoyal Knight724015111820−5911686Silver Lance
Moves to be adjacent toMauvier if no units are in range.
CorruptedGreat Knight92461722013−219510136Silver Axe
Moves to be adjacent toMauvier if no units are in range.
CorruptedWolf Knight73401351823−78101186Silver Axe
Moves to be adjacent toMauvier if no units are in range.
CorruptedHero92441702022−112511105Silver Sword
Moves to be adjacent toMauvier if no units are in range.
CorruptedWarrior9253201817−2744135Silver Axe
--
CorruptedWarrior9153201817−2744135Silver AxeElixirThis item is dropped upon this unit's defeat.
--
CorruptedBerserker7253210014−1524145Silver Axe
--
CorruptedBerserker7153210014−1524145Silver AxeDracoshieldThis item is dropped upon this unit's defeat.
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Marni &RoyGeneral12+3160+13
Revival Stone
26+89+110+18+134+2614+216+1154LancereaverWyrmslayerSilver GreataxeGoddess IconThis item is dropped upon this unit's defeat.
StalwartSwapHold Out++Sink BelowBlazing Lion
• Starts inmiasma.
• Begins moving unprovoked on turn 8.
• Moves to be adjacent toMauvier if no units are in range.
• Obtains theBinding Blade after using one of her Revival Stones.
• Can useBlazing Lion again if she has not used it on the previous turn.
• Can use Blazing Lion every turn after using one of her Revival Stones.
CorruptedGreat Knight96492352414−2311111136Silver Axe
Allied Defense
• The southern two begin moving unprovoked on turn 3.
• The eastern four begin moving unprovoked on turn 8; they move to be adjacent toMauvier if no units are in range.
Mauvier &MicaiahRoyal Knight12159
Revival StoneRevival Stone
2430+4242226+2026+2511+6126ShineNosferatuBrave LanceThis item is dropped upon this unit's defeat.WarpRescue*
ContemplativeStalwartReforgeClericAugmentGreat Sacrifice
• Starts inmiasma.
• Immobile until a unit reaches the central area (columns 8–24, rows 7–16), at which point he will useRescue onMarni, then begins moving one turn later.
• ObtainsThani andSilence Ward after using one of his Revival Stones.
CorruptedRoyal Knight764321182022−41518896Silver Lance
Reforge
• The western two begin moving unprovoked on turn 3.
• The eastern four begin moving unprovoked on turn 5.
CorruptedHero96472442224191112115Silver Sword
Brave Assist
• The northern three begin moving unprovoked on turn 3.
• The southern three begin moving unprovoked on turn 5.
Corrupted WyrmCorrupted Wyrm2925402211327274182Fire BreathFireball
• Automatically equipsFire Breath after initiating combat withFireball.
• The northern one begins moving unprovoked on turn 5.
• The southern one begins moving unprovoked on turn 7.
CorruptedRoyal Knight734321182022−61518896SpearPhysic
Reforge
Immobile.
CorruptedWolf Knight7243199232514171396Silver Dagger
Hobble
Begins moving unprovoked on turn 2.
CorruptedWolf Knight7143199232514171396Stiletto
Hobble
Begins moving unprovoked on turn 2.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedRoyal Knight724321182022−41518896Silver Lance
Reforge
Moves to be adjacent toMauvier if no units are in range.
CorruptedGreat Knight92492352414−2311111136Silver Axe
Allied Defense
Moves to be adjacent toMauvier if no units are in range.
CorruptedWolf Knight73431992325−614171396Silver Axe
Hobble
Moves to be adjacent toMauvier if no units are in range.
CorruptedHero92472442224191112115Silver Sword
Brave Assist
Moves to be adjacent toMauvier if no units are in range.
CorruptedWarrior92582751019−213105135Silver Axe
Merciless
--
CorruptedWarrior91582751019−213105135Silver AxeElixirThis item is dropped upon this unit's defeat.
Merciless
--
CorruptedBerserker72582832161165155Silver Axe
Smash+
--
CorruptedBerserker71582832161165155Silver AxeDracoshieldThis item is dropped upon this unit's defeat.
Smash+
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Marni &RoyGeneral12+3160+13
Revival StoneRevival Stone
29+89+110+18+134+2614+2112+1154LancereaverWyrmslayerSilver GreataxeGoddess IconThis item is dropped upon this unit's defeat.
Veteran+SwapHold Out++Sink BelowBlazing Lion
• Starts inmiasma.
• Begins moving unprovoked on turn 8.
• Moves to be adjacent toMauvier if no units are in range.
• Obtains theBinding Blade after using one of her Revival Stones.
• Can useBlazing Lion again if she has not used it on the previous turn.
• Can use Blazing Lion every turn after using one of her Revival Stones.
CorruptedGreat Knight97552893020−1391812146Silver Axe
Allied Defense
• The southern two begin moving unprovoked on turn 3.
• The eastern five begin moving unprovoked on turn 8; they move to be adjacent toMauvier if no units are in range.
CorruptedGreat Knight91552893020−139+2018+2012146Silver Axe
Allied DefenseWarding Stance
• Starts inmiasma.
• Begins moving unprovoked on turn 8.
• Moves to be adjacent toMauvier if no units are in range.
Mauvier &MicaiahRoyal Knight12159
Revival StoneRevival Stone
2430+4242226+2026+2511+6126ShineNosferatuBrave LanceThis item is dropped upon this unit's defeat.WarpRescue*
ContemplativeVeteran+ReforgeClericAugmentGreat Sacrifice
• Starts inmiasma.
• Immobile until a unit reaches the central area (columns 8–24, rows 7–16), at which point he will useRescue onMarni, then begins moving one turn later.
• ObtainsThani andSilence Ward after using one of his Revival Stones.
CorruptedRoyal Knight774926243127−421241396Silver Lance
Reforge
• The western two begin moving unprovoked on turn 3.
• The eastern five begin moving unprovoked on turn 5.
CorruptedRoyal Knight714926243127−421+2024+201396Silver Lance
ReforgeDarting Stance
• Starts inmiasma.
• Begins moving unprovoked on turn 5.
CorruptedHero96533192729251813115Silver Sword
Brave Assist
• The northern three begin moving unprovoked on turn 3.
• The southern three begin moving unprovoked on turn 5.
CorruptedWolf Knight72492414283020231396Silver Dagger
HobblePoison Strike
Begins moving unprovoked on turn 5.
CorruptedWolf Knight73492414283020231396Stiletto
Hobble
• The eastern one begins moving unprovoked on turn 2.
• The western two begin moving unprovoked on turn 5.
Corrupted WyrmCorrupted Wyrm2916003017635355192Fire BreathFireball
• Automatically equipsFire Breath after initiating combat withFireball.
• Begins moving unprovoked on turn 5.
CorruptedRoyal Knight734926243127−621241396SpearPhysic
Reforge
Immobile.
Corrupted WyrmCorrupted Wyrm2916003017635355192Fire BreathFireball
Spirit Strike
• Automatically equipsFire Breath after initiating combat withFireball.
• Begins moving unprovoked on turn 7.
CorruptedWolf Knight72492414283020231396Silver Dagger
Hobble
Begins moving unprovoked on turn 2.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedRoyal Knight734926243127−421241396Silver Lance
Reforge
Moves to be adjacent toMauvier if no units are in range.
CorruptedGreat Knight93552893020−1391812146Silver Axe
Allied Defense
Moves to be adjacent toMauvier if no units are in range.
CorruptedWolf Knight764924142830−620231396Silver Axe
Hobble
Moves to be adjacent toMauvier if no units are in range.
CorruptedHero94533192729251813115Silver Sword
Brave Assist
Moves to be adjacent toMauvier if no units are in range.
CorruptedWarrior936534102324−121165145Silver Axe
Merciless
--
CorruptedWarrior916534102324−121165145Silver AxeElixirThis item is dropped upon this unit's defeat.
Merciless
--
CorruptedBerserker7364357182117115165Silver Axe
Smash+
--
CorruptedBerserker7164357182117115165Silver AxeDracoshieldThis item is dropped upon this unit's defeat.
Smash+
--

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Reinforcements

  • Turn 3(Hard/Maddening)/4(Normal)
    • 2(Normal/Hard)/3(Maddening)Royal Knights from near the southeast corner of the map
  • Turn 4(Hard/Maddening)/6(Normal)
    • 2(Normal/Hard)/3(Maddening)Great Knights from near the northeast corner of the map
  • Turns 10(Hard/Maddening only) and 12(Normal/Maddening only)
    • 3Wolf Knights from the eastern border of the map
    • 2Heroes from near the eastern border of the map
  • Upon visiting the southern visitablehouse
    • 3(Normal/Hard)/4(Maddening)Warriors from south of the house
  • Upon visiting the northern visitable house
    • 3(Normal/Hard)/4(Maddening)Berserkers from south of the house

NPC data

NPC Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
SaphirWarrior71512422319−119915155Brave AxeTomahawkElixir
Will to WinMerciless
Begins moving to be west ofMarni's initial position on turn 2.

Boss data

Main article:Marni

NormalHardMaddening

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Note: Marni gets theBinding Blade after using one of her Revival Stones.
Main article:Mauvier

NormalHardMaddening

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Note: Mauvier getsThani andSilence Ward after using one of his revivival stones.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Dead Town

--

Japanese

死の港町

Port town of death

Spanish

La ciudad muerta

The dead town

French

Ville morte

Dead town

German

Die tote Stadt

The deceased town

Italian

La città morta

The dead city

References

← The Cold Voyage •The Dead Town• The Kingless Castle →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map