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The Dandelion

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This article is about the chapter; for the group, seeDandelion Bandits.
The Dandelion


Location

Dandelion Gang fortress, Dacia Forest

Weather

Fog of War

New units

Salem,Perne,Troude,Tina

Boss(es)

Perne

Previous chapter(s)

The Bandits of Dacia

Next chapter(s)

The Walled City

The Dandelion (Japanese:ダンディライオンDandelion) is theside quest of the twelfth chapter ofFire Emblem: Thracia 776. In order to play this chapter, the player must have completedthe previous chapter in fewer than 20 turns.

Plot

Main article:The Dandelion/Script

AsLeif's forces enter the Dandelion's hideout,Perne sendsTroude to check what happened toSalem, who was supposed to be on the lookout. He also ordersTina to use her Thief staff against the intruders and threatens her with punishment if she does not obey.

At the same time, among Leif's forces,Salem volunteers to talk to Perne if he is present and joins Leif's army. IfLifis orLara are deployed, they both admit that they know Perne, but Lara remembers him fondly because he saved her from an abusive performer troupe, while Lifis remembers Perne poorly for undisclosed reasons.

A battle ensues, and during it, several conversations can be initiated. IfSafy talks to Tina, they eagerly reunite and Safy is told that Perne's "punishment" for Tina's disobedience was... showing her a caterpillar. Safy then tells Tina to obeyher from now on and Tina accepts. If Lifis talks to Perne, they recall their past when Perne bullied Lifis, and Perne decides to join Leif's army, to Lifis's chagrin. If Lara talks to Perne, they recall the time when Perne watched Lara dance in her performer troupe, and Lara offers him to start dancing again. Perne accepts the offer and joins Leif's Liberation Army in return, as Lara becomes aDancer.

After Perne joins Leif's army, he can talk toTroude and order him to stop fighting, recruiting him into Leif's forces in the process.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Leif dies4–6+4{{{partner}}}{{{other}}}17+55−3{{{third}}}
All mounted units start this chapterdismounted.

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Salem
Loptr Mage
HP
22
Inventory
Jormungand
Sleep
Level
5
Automatically from turn 1 if he wascaptured and not released inChapter 12
Perne
Thief Fighter
HP
24
Inventory
King Sword
Vulnerary
Level
3
Talk withLifis,Lara, orSalem
Troude
Sword Fighter
HP
30
Inventory
Silver Sword
Vulnerary
Level
8
Talk withPerne, or automatically at end of chapter if he wascaptured and not released
Tina
Priest
HP
14
Inventory
Thief
Unlock
S Drink
Level
1
Talk withSafy
Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​
Lara canpromote toDancer if she speaks withPerne.

Item data

Items
NameObtainment Method
Accost ManualOpen left northernchest
Shield RingOpen right northernchest
FortifyOpen center-mostchest
ArmorslayerOpen southeasternchest
Knight ProofOpen southwesternchest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TroudeSword Fighter81308011123596Silver SwordVulnerary
Nihil
Authority: Perne
Action:
• Does not act until he could move to be adjacent to a player unit if his movement were increased by one third (rounded down), at which point he begins moving unprovoked.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
PerneThief Fighter31247381411587King SwordVulnerary
StealCharm*VantageSol
Authority: ★★
Action: ★★★★★
Does not move; stands on athrone, the chapter's seize point.
TinaPriest1114031515035ThiefUnlockS Drink
Authority: Perne
Action: ★★★★★
Does not move; randomly acts or does not act each turn.
ThiefThief123264021492128Slim SwordVulnerary
Steal
Authority: Perne
Action:
Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
ThiefThief125264021492128Slim SwordVulneraryChest Key
Steal
Authority: Perne
Action:
• The southeast one ignores combat; they all move to open achest, then move to escape via the north edge of the map.
• Once Perne is recruited or defeated, they all ignore combat and move to escape via the north.
Bow FighterBow Fighter6116~242~100~83~115~130~81~94~126~7Iron Bow
Authority: Perne
• Moves to attack units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
Bow FighterBow Fighter8116~262~120~103~135~150~101~114~146~7Iron Bow
Authority: Perne
• Moves to attack units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
Bow FighterBow Fighter9116~272~130~113~145~160~111~124~156~7Iron Bow
Authority: Perne
• Moves to attack units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
DancerDancer1314~170~30~30~32~50~30~33~66~7Slim Sword
Dance
Authority: Perne
• Moves to dance for units in range.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Bow FighterBow Fighter52716~232~90~73~105~120~71~84~116~7Iron Bow
Authority: Perne
• Moves to attack units in range; otherwise moves randomly.
• Once Perne is recruited or defeated, ignores combat and moves to escape via the nearest stairs.
Sword FighterSword Fighter71820~293~120~35~146~150~92~116~156~7Iron Sword
Authority: Perne
ThiefThief128264021492128Slim SwordVulneraryChest Key
Steal
Authority: Perne
Action:
• Prioritizes moving to openchests, then to escaping to the west once all accessible chests have been opened (considers a chest inaccessible if it is blocked by uncrossable terrain or a player unit is on it, but not if the path to it is blocked by a player unit).
• Once Perne is recruited or defeated, ignores combat and moves to escape via the north.
DancerDancer1114~170~30~30~32~50~30~33~66~7Slim SwordKnight Proof
Dance
Authority: Perne
Ignores combat; moves to escape via the north.
DancerDancer1114~170~30~30~32~50~30~33~66~7Slim SwordWarp
Dance
Authority: Perne
Ignores combat; moves to escape via the north.

Reinforcements

  • Turns 10–18; halted upon Perne being defeated or recruited
    • ThreeBow Fighters, one from each of the stairs within rooms with no entrances; each with a 40% chance to appear each turn
    • TwoSword Fighters, one from the stairs southeast of the throne, one from the stairs adjacent to the center-most chest; each with a 50% chance to appear each turn
  • Turns 11–18, with a 50% chance to appear each turn; halted upon Perne being defeated or recruited
    • OneThief from the furthest northeastern stairs
  • Turn 25, if no combat forecasts have been opened in which an enemyDancer would be killed or captured
    • One Dancer with aKnight Proof from the stairs adjacent to the southeastern chest
  • Turn 30, if no combat forecasts have been opened in which an enemyDancer would be killed or captured
    • One Dancer with aWarp staff from the stairs adjacent to the southeastern chest

Boss data

Main article:Perne
Thief Fighter
Level3
Action★★★★★
Authority★★
Stats
Max HP24Speed14
Strength7Luck11
Magic3Defense5
Skill8Constitution8
Movement7FCM5
InventorySkills
King Sword
Vulnerary
Steal
Charm*
Vantage
Sol
Weapon Levels
SwordsBLances--Axes--Bows--Staves--
Fire magic--Thunder magic----Light magic--Dark magic--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Perne's group of thieves seek to open chests and escape, and while getting these items isn't mandatory, the thieves have high speed and constitution and may steal items and weapons from your slower units or even capture your weaker ones. To add insult to injury, the many dancers that serve Perne may put their skills to work and allow their fellow enemy units to move twice.

This can easily be avoided by using the Warp staff to sendLara (recommended if you would like a playable dancer),Salem (if you held onto him in theprevious chapter), orLifis into the throne room and talk to Perne. However, all of the enemies, excludingTina but including the recruitableTroude, will head for the exits. Fortunately,Salem has aSleep staff that can be used, and a unit with high constitution can capture Troude for the rest of battle. Make sure to use aTorch or aTorch staff to reveal his location

Before Perne has been recruited, however,Tina will keep using herThief staff (but will never use herUnlock staff) on your units, and while she will gain weapon experience even if she misses, a successful steal will consume a staff use. As such, once Perne joins your side, make it a priority to steal said staff before all else. As tempting as it is to use the Sleep orSilence staff on Tina to prevent her from using her Thief staff to steal your items, bear in mind that doing this will prevent her from being recruited. If one doesn't have anyone capable of using the warp staff, it is possible to give their units personal weapons even if they can't use them, as Tina will prioritize stealing those.

Perne also does not have alockpick and Tina will not use her Unlock staff as an enemy unit, so bring sure to bring a lockpick or door key to enter Perne's room.

If the player does not kill or capture any of the enemy dancers, then an enemy dancer with aKnight Proof will spawn on turn 25 by the stairs to the right ofLeif's starting position. 5 turns later (turn 30), another dancer will spawn with the same requirements, but this time with a Warp staff in her inventory. Both of these dancers will immediately run north to escape, so the player must be attentive or block their escape point (though if the first dancer is still on the stairs the second one will not spawn). Fulfilling these requirements is trivial with the Warp skip method of completing this chapter. Do note that the Knight Proof must be stolen, as capturing the dancer with it will deny access to the Warp staff. Additionally, the Warp staff is too heavy to be stolen without a constitution level on one of the player's thieves, though fortunately she can be captured without consequence.

Because this chapter has no combat if Warp skipped (aside from one or two captures), any unit with high fatigue that is not needed should be let to rest.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

• Dandelion
• The Dandelion

• Used in FireLizard'sfan translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ダンディライオン

Dandelion

Gallery

  • Map of the chapter
    Map of the chapter
← The Bandits of Dacia •The Dandelion• The Walled City →
Fire Emblem: Thracia 776
Playable charactersAlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable charactersAltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
BossesAlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background charactersAlfionaCalfEthlynQuan
Personal weaponsBeo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters1:The Warrior of Fiana • 2:The Coastal Village • 2x:The Corsair Isles • 3:Kelbeth's Gate • 4:The Dungeon • 4x:Hero on the Wind • 5:Mother and Daughter • 6:The Escape • 7:The Shield of Thracia • 8:Mount Violdrake • 8x:Dagdar's Manor • 9:The Banner of Njörun • 10:Nowell Valley • 11:Fort Dandrum • 11x:Murder Holes • 12:The Bandits of Dacia • 12x:The Dandelion • 13:The Walled City • 14:The Onslaught • 14x:Yearning to Breathe Free • 15:Two Paths • 16A:Norden Line • 17A:The Gates of Leonster • 16B:Dark Forest • 17B:The Gathering Storm • 18:The Liberation of Leonster • 19:The Empire's Wrath • 20:The Scion of Light • 21:The War of Liberation • 21x:The Prison Camp • 22:Across the River • 23:The Fiend's Lair • 24:The Baron in Black • 24x:The Loptrian AltarE:Sworn Upon a Sword
LocationsJugdralMunster District (ConnachtLeonsterMunsterUlster) •Thracia (FianaTarrah)
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) •Magi
ListsChaptersCharacters (Availability chart) •Classes (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsOther games (Genealogy of the Holy WarAwakening) •Minor charactersName chartOrbPre-release information (Unused content) •Sound RoomTimeline