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The Conqueror

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This article is about theAwakening chapter. For the class, seeConqueror.

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The Conqueror


Location

Valm Castle Approach

Boss(es)

Walhart

Previous chapter(s)

Sibling Blades

Next chapter(s)

The Sword or the Knee

Glory is won on the battlefield! Glory is meeting your enemy's eyes and watching the hope drain away with his life...Glory is not won holed up in a castle with plots and cowardly schemes. And I'll be dead before I let some dynast farm lord take today's glory in my stead.
— Walhart

The Conqueror (Japanese:覇王ヴァルハルトOverlord Valhart) is the nineteenth chapter inFire Emblem Awakening. In this chapter, theShepherds have arrived at the approach toValm Castle, where an epic battle againstWalhart himself awaits. An event that happens after the main battle appears to swing the momentum of the war back toward the Shepherds' favor.

Plot

Main article:The Conqueror/Script

Outside the imperial castle, theShepherds await theValmese army. Inside the castle,Excellus plans for the Resistance to collapse as they fight theYlisseans. As he speaks,Walhart arrives; Walhart announces his intent to fight on the field and leaves. As the Valmese army exits the castle,Say'ri points out Walhart toChrom. When Walhart arrives, he calls out a challenge to Chrom before ordering his men to charge the Ylisseans.

Once Walhart is defeated, he retreats inside the castle. Chrom remarks on the tenacity of the Valmese troops before dynast forces arrive from the south. Inside the castle, Excellus is dumbfounded, both at Walhart's defeat and at the castle being besieged by the southern dynasts. Say'ri confirms to the Shepherds that those are troops from the landsYen'fay commanded. Chrom then rallies his troops for one final battle against Valm.

Summary

The party challenges Walhart near the capital and forces the Conqueror to retreat. Soon they are joined by unexpected allies: the southern dynasts.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: DefeatWalhartPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–15{{{partner}}}{{{other}}}35+20{{{third}}}
Map dimensions:
29 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatWalhartPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–15{{{partner}}}{{{other}}}40+24{{{third}}}
Map dimensions:
29 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatWalhartPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–15{{{partner}}}{{{other}}}44+48{{{third}}}
Map dimensions:
29 columns by 20 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​Say'ri ​

Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
SolDropped byWalhart
Silver BowDropped by enemyBow Knight
ElixirDropped by enemyDark Knight
Silver LanceDropped by enemyWyvern Lord
Silver AxeDropped by enemyGreat Knight
ArcwindDropped by enemyDark Knight
Silver SwordDropped by enemyPaladin

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Silver Sword1,410
Killing Edge1,470
Silver Bow1,560
Killer Bow1,680
Ruin1,380
ItemPrice
If amerchant is present in Valm Castle Approach on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Brave Sword2,100
Brave Lance2,220
Brave Axe2,400
Brave Bow2,220
Bolganone2,000
Spear2,400
Killer Axe1,860
Killer Bow1,680
Fortify2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 17, row 12: At the southeast corner of anedifice, alongside its eastern wall
  • Column 5, row 14: Right-sidefort of the third pair from north along the west side

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WalhartConqueror25159311026252126158SolThis item is dropped upon this unit's defeat.
Conquest
Begins moving if a nearbyGeneral is provoked.
ValmeseGeneral825425017~1810~1114~1524~259~105Silver Lance
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one begins moving ifWalhart or the nearby General is provoked.
ValmeseGeneral825425017~1810~1114~1524~259~105Silver Axe
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one begins moving ifWalhart or the nearby General is provoked.
ValmesePaladin8147~4820~21117~1818~1915~1618~1912~138Spear
Outdoor Fighter
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmesePaladin8447~4820~21117~1818~1915~1618~1912~138Silver Sword
Outdoor Fighter
Can have 0–1 skill(s) at random
• The southern three immediately begin moving unprovoked.
• The northern one begins moving unprovoked on turn 3.
ValmeseGreat Knight8250~5122~23014~1512~1314~1523~244~57Silver Lance
Outdoor FighterDefense +2Indoor Fighter
Can have 0–1 skill(s) at random
• The northeastern one begins moving unprovoked on turn 3.
• The southwestern one begins moving unprovoked on turn 5.
ValmeseGreat Knight8350~5122~23014~1512~1314~1523~244~57Silver Axe
Outdoor FighterDefense +2Indoor Fighter
Can have 0–1 skill(s) at random
• The southwestern one and the southeastern one begin moving unprovoked on turn 5.
• The northern one begins moving unprovoked on turn 7.
ValmeseBow Knight6145~4616~17019~2018~1911~1211~125~68Silver BowThis item is dropped upon this unit's defeat.
PatienceSkill +2PrescienceRally Skill
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
ValmeseGreat Knight8150~5122~23014~1512~1314~1523~244~57Silver Sword
Outdoor FighterDefense +2Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
ValmeseDark Knight6147~4813~1415~1614~1513~1410~1116~1712~138ArcfireElixirThis item is dropped upon this unit's defeat.
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5.
ValmeseWyvern Lord8247~4824017~1816~1714~1521~227~88Silver Lance
Strength +2TantivyQuick Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord8347~4824017~1816~1714~1521~227~88Silver Axe
Strength +2TantivyQuick Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord8147~4824017~1816~1714~1521~227~88Silver LanceThis item is dropped upon this unit's defeat.
Strength +2TantivyQuick Burn
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseGreat Knight8150~5122~23014~1512~1314~1523~244~57Silver AxeThis item is dropped upon this unit's defeat.
Outdoor FighterDefense +2Indoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
ValmesePaladin8247~4820~21117~1818~1915~1618~1912~138Silver Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
• The western one begins moving unprovoked on turn 3.
• The eastern one begins moving unprovoked on turn 7.
ValmeseDark Knight6147~4813~1415~1614~1513~1410~1116~1712~138Arcthunder
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
ValmeseBow Knight6445~4616~17019~2018~1911~1211~125~68Silver Bow
PatienceSkill +2PrescienceRally Skill
Can have 0–1 skill(s) at random
• The furthest western and eastern ones begin moving unprovoked on turn 3.
• The center two begin moving unprovoked on turn 7.
ValmeseDark Knight6147~4813~1415~1614~1513~1410~1116~1712~138ArcwindThis item is dropped upon this unit's defeat.
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3.
ValmesePaladin8147~4820~21117~1818~1915~1618~1912~138Silver SwordThis item is dropped upon this unit's defeat.
Outdoor Fighter
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 7.
ValmeseDark Knight6147~4813~1415~1614~1513~1410~1116~1712~138Arcfire
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 7.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ValmeseDark Knight6147~4813~1415~1614~1513~1410~1116~1712~138Arcfire
FocusHexAnathemaSlow Burn
Can have 0–1 skill(s) at random
--
ValmesePaladin8447~4820~21117~1818~1915~1618~1912~138Silver Sword
Outdoor Fighter
Can have 0–1 skill(s) at random
--
ValmesePaladin8447~4820~21117~1818~1915~1618~1912~138Silver Lance
Outdoor Fighter
Can have 0–1 skill(s) at random
--
ValmeseBow Knight6145~4616~17019~2018~1911~1211~125~68Silver Bow
PatienceSkill +2PrescienceRally Skill
Can have 0–1 skill(s) at random
--
ValmeseGreat Knight8250~5122~23014~1512~1314~1523~244~57Silver Axe
Outdoor FighterDefense +2Indoor Fighter
Can have 0–1 skill(s) at random
--
ValmeseGreat Knight8250~5122~23014~1512~1314~1523~244~57Silver Lance
Outdoor FighterDefense +2Indoor Fighter
Can have 0–1 skill(s) at random
--
ValmeseGeneral815425017~1810~1114~1524~259~105Spear
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
--
ValmeseGeneral815425017~1810~1114~1524~259~105Tomahawk
Defense +2Indoor FighterRally Defense
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8147~4824017~1816~1714~1521~227~88Tomahawk
Strength +2TantivyQuick Burn
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8147~4824017~1816~1714~1521~227~88Silver Lance
Strength +2TantivyQuick Burn
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8147~4824017~1816~1714~1521~227~88Spear
Strength +2TantivyQuick Burn
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8147~4824017~1816~1714~1521~227~88Silver Axe
Strength +2TantivyQuick Burn
Can have 0–1 skill(s) at random
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WalhartConqueror25169361431302631218SolThis item is dropped upon this unit's defeat.
PrescienceAegisConquest
Will not move until a unit is in range of at least two of the following—him, the two nearbyGenerals, or the two nearbyPaladins—or until one of them is fought; in either case, he begins moving.
ValmeseGeneral826229019~2012~1317~1826~2710~115Silver Lance
Defense +2Indoor FighterRally DefensePavise
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one will not move until a unit is in range of at least two of the following—him,Walhart, the nearby General, or the two nearbyPaladins—or until one of them is fought; in either case, he begins moving.
ValmeseGeneral826229019~2012~1317~1826~2710~115Silver Axe
Defense +2Indoor FighterRally DefensePavise
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one will not move until a unit is in range of at least two of the following—him,Walhart, the nearby General, or the two nearbyPaladins—or until one of them is fought; in either case, he begins moving.
ValmesePaladin8554~5524~25120~2121~2219~2020~2114~158Silver Sword
Outdoor FighterAegis
Can have 0–1 skill(s) at random
• The southern three immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 3, or if the northeasternGreat Knight,Dark Knight, orBow Knight is provoked.
• The furthest northern one will not move until a unit is in range of at least two of the following—him,Walhart, the two nearbyGenerals, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
ValmesePaladin8454~5524~25120~2121~2219~2020~2114~158Silver Lance
Outdoor FighterAegis
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3, or if the northwesternGreat Knight,Dark Knight, orBow Knight is provoked.
• The center one begins moving unprovoked on turn 5, or if a centerGreat Knight, Paladin, Bow Knight, or Dark Knight is provoked.
• The furthest northern one will not move until a unit is in range of at least two of the following—him,Walhart, the two nearbyGenerals, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
ValmesePaladin8154~5524~25120~2121~2219~2020~2114~158Spear
Outdoor FighterAegis
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseGeneral816229019~2012~1317~1826~2710~115Tomahawk
Defense +2Indoor FighterRally DefensePavise
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseGeneral816229019~2012~1317~1826~2710~115Spear
Defense +2Indoor FighterRally DefensePavise
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseGreat Knight8258~5926~27017~1815~1617~1825~265~67Silver Lance
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–1 skill(s) at random
• The southwestern one immediately begins moving unprovoked.
• The northeastern one begins moving unprovoked on turn 3, or if the northeasternPaladin,Dark Knight, orBow Knight is provoked.
ValmeseGreat Knight8358~5926~27017~1815~1617~1825~265~67Silver Axe
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northern one begins moving unprovoked on turn 5, or if a centerPaladin,Bow Knight, orDark Knight is provoked.
ValmeseBow Knight6152~5319~20022~2321~2214~1513~146~78Silver BowThis item is dropped upon this unit's defeat.
PatienceSkill +2PrescienceRally SkillBowbreaker
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseGreat Knight8158~5926~27017~1815~1617~1825~265~67Silver Sword
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseDark Knight6155~5616~1718~1917~1815~1612~1318~1914~158BolganoneElixirThis item is dropped upon this unit's defeat.
FocusHexAnathemaSlow BurnLifetaker
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord8254~5528019~2018~1917~1823~248~98Silver Lance
Strength +2TantivyQuick BurnSwordbreaker
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord8354~5528019~2018~1917~1823~248~98Silver Axe
Strength +2TantivyQuick BurnSwordbreaker
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord8154~5528019~2018~1917~1823~248~98Silver LanceThis item is dropped upon this unit's defeat.
Strength +2TantivyQuick BurnSwordbreaker
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
ValmeseGreat Knight8158~5926~27017~1815~1617~1825~265~67Silver AxeThis item is dropped upon this unit's defeat.
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3, or if the northwesternPaladin,Dark Knight, orBow Knight is provoked.
ValmeseDark Knight6155~5616~1718~1917~1815~1612~1318~1914~158Thoron
FocusHexAnathemaSlow BurnLifetaker
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 3, or if the northwesternGreat Knight,Paladin, orBow Knight is provoked.
ValmeseBow Knight6452~5319~20022~2321~2214~1513~146~78Silver Bow
PatienceSkill +2PrescienceRally SkillBowbreaker
Can have 0–1 skill(s) at random
• The furthest western one begins moving unprovoked on turn 3, or if the northwesternGreat Knight,Paladin, orDark Knight is provoked.
• The furthest eastern one begins moving unprovoked on turn 3, or if the northeastern Great Knight, Paladin, or Dark Knight is provoked.
• The center two both begin moving unprovoked on turn 5, or if either of them or a center Great Knight, Paladin, or Dark Knight is provoked.
ValmeseDark Knight6155~5616~1718~1917~1815~1612~1318~1914~158RexcaliburArcwindThis item is dropped upon this unit's defeat.
FocusHexAnathemaSlow BurnLifetaker
Can have 0–1 skill(s) at random
Begin moving unprovoked on turn 3, or if the northeasternGreat Knight,Paladin, orBow Knight is provoked.
ValmesePaladin8154~5524~25120~2121~2219~2020~2114~158Silver SwordThis item is dropped upon this unit's defeat.
Outdoor FighterAegis
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5, or if a centerGreat Knight, Paladin,Bow Knight, orDark Knight is provoked.
ValmeseDark Knight6155~5616~1718~1917~1815~1612~1318~1914~158Bolganone
FocusHexAnathemaSlow BurnLifetaker
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 5, or if a centerGreat Knight,Paladin, orBow Knight is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ValmeseDark Knight6155~5616~1718~1917~1815~1612~1318~1914~158Bolganone
FocusHexAnathemaSlow BurnLifetaker
Can have 0–1 skill(s) at random
--
ValmesePaladin8454~5524~25120~2121~2219~2020~2114~158Silver Sword
Outdoor FighterAegis
Can have 0–1 skill(s) at random
--
ValmesePaladin8454~5524~25120~2121~2219~2020~2114~158Silver Lance
Outdoor FighterAegis
Can have 0–1 skill(s) at random
--
ValmeseBow Knight6152~5319~20022~2321~2214~1513~146~78Silver Bow
PatienceSkill +2PrescienceRally SkillBowbreaker
Can have 0–1 skill(s) at random
--
ValmeseGreat Knight8258~5926~27017~1815~1617~1825~265~67Silver Axe
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–1 skill(s) at random
--
ValmeseGreat Knight8258~5926~27017~1815~1617~1825~265~67Silver Lance
Outdoor FighterDefense +2Indoor FighterLuna
Can have 0–1 skill(s) at random
--
ValmeseGeneral816229019~2012~1317~1826~2710~115Spear
Defense +2Indoor FighterRally DefensePavise
Can have 0–1 skill(s) at random
--
ValmeseGeneral816229019~2012~1317~1826~2710~115Tomahawk
Defense +2Indoor FighterRally DefensePavise
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8254~5528019~2018~1917~1823~248~98Tomahawk
Strength +2TantivyQuick BurnSwordbreaker
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8254~5528019~2018~1917~1823~248~98Silver Lance
Strength +2TantivyQuick BurnSwordbreaker
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8254~5528019~2018~1917~1823~248~98Spear
Strength +2TantivyQuick BurnSwordbreaker
Can have 0–1 skill(s) at random
--
ValmeseWyvern Lord8254~5528019~2018~1917~1823~248~98Silver Axe
Strength +2TantivyQuick BurnSwordbreaker
Can have 0–1 skill(s) at random
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
WalhartConqueror25180432038373338298SolThis item is dropped upon this unit's defeat.
Rightful KingPresciencePaviseAegisConquest
Will not move until a unit is in range of at least two of the following—him, the two nearbyGenerals, or the two nearbyPaladins—or until one of them is fought; in either case, he begins moving.
ValmeseGeneral827435025162330135SpearThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one will not move until a unit is in range of at least two of the following—him,Walhart, the nearby General, or the two nearbyPaladins—or until one of them is fought; in either case, he begins moving.
ValmeseGeneral827435025162330135TomahawkThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one will not move until a unit is in range of at least two of the following—him,Walhart, the nearby General, or the two nearbyPaladins—or until one of them is fought; in either case, he begins moving.
ValmesePaladin856630126272524188Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterAegis
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The southern three immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 3, or if the northeasternGreat Knight,Dark Knight, orBow Knight is provoked.
• The furthest northern one will not move until a unit is in range of at least two of the following—him,Walhart, the two nearbyGenerals, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
ValmesePaladin846630126272524188Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterAegis
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3, or if the northwesternGreat Knight,Dark Knight, orBow Knight is provoked.
• The center one begins moving unprovoked on turn 3, or if a center Great Knight, Paladin, Bow Knight, or Dark Knight is provoked.
• The furthest northern one will not move until a unit is in range of at least two of the following—him,Walhart, the two nearbyGenerals, or the nearby Paladin—or until one of them is fought; in either case, he begins moving.
ValmesePaladin816630126272524188SpearThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterAegis
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseDark Knight6267212423201722188ThoronThis weapon is forged and has boosted stats.*
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3, or if the northwesternGreat Knight,Paladin, orBow Knight is provoked.
ValmeseDark Knight6167212423201722188RexcaliburThis weapon is forged and has boosted stats.*
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseGeneral827435025162330135Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseGeneral827435025162330135Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseGreat Knight82703202119232977Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterDefense +2Indoor FighterLuna
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The southwestern one immediately begins moving unprovoked.
• The northeastern one begins moving unprovoked on turn 3, or if the northeasternPaladin,Dark Knight, orBow Knight is provoked.
ValmeseGreat Knight83703202119232977Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterDefense +2Indoor FighterLuna
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northern one begins moving unprovoked on turn 3, or if a centerPaladin,Bow Knight, orDark Knight is provoked.
ValmeseBow Knight61642402827191588Silver BowThis weapon is forged and has boosted stats.*Silver BowThis item is dropped upon this unit's defeat.
Hit Rate +10
PatienceSkill +2PrescienceRally SkillBowbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseGreat Knight81703202119232977Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterDefense +2Indoor FighterLuna
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseDark Knight6167212423201722188BolganoneThis weapon is forged and has boosted stats.*ElixirThis item is dropped upon this unit's defeat.
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord826634025242327108Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyQuick BurnSwordbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord836634025242327108Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyQuick BurnSwordbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseWyvern Lord816634025242327108Silver LanceThis weapon is forged and has boosted stats.*Silver LanceThis item is dropped upon this unit's defeat.
Hit Rate +10
Strength +2TantivyQuick BurnSwordbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Immediately begins moving unprovoked.
ValmeseGreat Knight81703202119232977Silver AxeThis weapon is forged and has boosted stats.*Silver AxeThis item is dropped upon this unit's defeat.
Hit Rate +10
Outdoor FighterDefense +2Indoor FighterLuna
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Begins moving unprovoked on turn 3, or if the northwesternPaladin,Dark Knight, orBow Knight is provoked.
ValmeseBow Knight64642402827191588Silver BowThis weapon is forged and has boosted stats.*
Hit Rate +10
PatienceSkill +2PrescienceRally SkillBowbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
• The furthest western one begins moving unprovoked on turn 3, or if the northwesternGreat Knight,Paladin, orDark Knight is provoked.
• The furthest eastern one begins moving unprovoked on turn 3, or if the northeastern Great Knight, Paladin, or Dark Knight is provoked.
• The center two both begin moving unprovoked on turn 3, or if either of them or a center Great Knight, Paladin, or Dark Knight is provoked.
ValmeseDark Knight6167212423201722188RexcaliburThis weapon is forged and has boosted stats.*ArcwindThis item is dropped upon this unit's defeat.
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Begin moving unprovoked on turn 3, or if the northeasternGreat Knight,Paladin, orBow Knight is provoked.
ValmesePaladin816630126272524188Silver SwordThis weapon is forged and has boosted stats.*Silver SwordThis item is dropped upon this unit's defeat.
Hit Rate +10
Outdoor FighterAegis
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Begins moving unprovoked on turn 3, or if a centerGreat Knight, Paladin,Bow Knight, orDark Knight is provoked.
ValmeseDark Knight6167212423201722188BolganoneThis weapon is forged and has boosted stats.*
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
Begin moving unprovoked on turn 3, or if a centerGreat Knight,Paladin, orBow Knight is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ValmeseDark Knight6367212423201722188BolganoneThis weapon is forged and has boosted stats.*
Hit Rate +10
FocusHexAnathemaSlow BurnLifetaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmesePaladin896630126272524188Silver SwordThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterAegis
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmesePaladin896630126272524188Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterAegis
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseBow Knight63642402827191588Silver BowThis weapon is forged and has boosted stats.*
Hit Rate +10
PatienceSkill +2PrescienceRally SkillBowbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseGreat Knight83703202119232977Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterDefense +2Indoor FighterLuna
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseGreat Knight83703202119232977Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Outdoor FighterDefense +2Indoor FighterLuna
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseGeneral837435025162330135SpearThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseGeneral837435025162330135TomahawkThis weapon is forged and has boosted stats.*
Hit Rate +10
Defense +2Indoor FighterRally DefensePavise
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseWyvern Lord836634025242327108TomahawkThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyQuick BurnSwordbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseWyvern Lord836634025242327108Silver LanceThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyQuick BurnSwordbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseWyvern Lord836634025242327108SpearThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyQuick BurnSwordbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--
ValmeseWyvern Lord836634025242327108Silver AxeThis weapon is forged and has boosted stats.*
Hit Rate +10
Strength +2TantivyQuick BurnSwordbreaker
Will always have Hit Rate +10; can have 0–2 more skill(s) at random
--

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Reinforcements

Boss data

Main article:Walhart

NormalHardLunatic

Conqueror
Level25
Movement8
Stats
Max HP59Speed25
Strength31Luck21
Magic10Defense26
Skill26Resistance15
InventorySkills
SolThis item is dropped upon this unit's defeat.Conquest
Weapon Levels
SwordsALancesAAxesA
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Firstly, Walhart possesses the Conquest skill, which negates his weakness toBeast Killers, theBeastbane skill, andArmorslayers. Therefore, such weapons should be conserved rather than wasted on him.

On Hard difficulty, Walhart has chances of halving magic damage taken. It is therefore recommended to weaken him enough should a spellcaster be sent to finish the conqueror.


This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Conqueror

--

Japanese

覇王ヴァルハルト

Overlord Valhart

Spanish

El Conquistador

The Conqueror

French

Walhart

--

German

Der Eroberer

The Conqueror

Italian

Il Conquistatore

The Conqueror

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Sibling Blades •The Conqueror• The Sword or the Knee →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable charactersHollandMaidenNagaOld HubbaPhila
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Background charactersFirst exaltKe'riMarthShanty Pete
DLC charactersAlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
GaidenAlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the EmblemAthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
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Thracia 776DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding BladeCeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
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Sacred StonesAmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of RadianceAshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant DawnBlack KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Legendary andpersonal weaponsAmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) •ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map