Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

The Connector

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

The Connector

No image available.

Location

Garden of Memories

Boss(es)

CorruptedBarbarian, CorruptedHero

The Connector (Japanese:紡ぎし者Weaving one) is the fifteenthparalogue chapter ofFire Emblem Engage, unlocked upon the completion ofChapter 22. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. Completing this chapter unlocks thePact Ring, which allowsAlear to reach the highestsupport level possible with a single ally.

Plot

Main article:The Connector/Script

Alear,Marth, andVander find a garden outside ofLythos Castle that is uncannily similar to the garden within said castle. Alear and Vander reminisce about the time before Lythos was attacked, whenLumera had sparred with them. Marth then notices a ring on an altar. As the group is about to observe it, theCorrupted swarm it. Believing that the ring could belong to anotherEmblem, Alear commands their army to defend it, though Marth seems to surmise it as something else entirely.

After fending off the Corrupted and retrieving the ring, Alear finds that it does not contain anEmblem, but still possesses some warmth. Marth identifies it as thePact Ring, a special ringLumera held that was to be given by aDivine Dragon to someone they truly trust, enriching their bond further. As they do not know who Lumera gifted it to, or even if she did, Marth recommends that Alear entrusts it to their closest ally. After briefly contemplating about Lumera watching over them, Alear sets off with the others.

Beginning log

A mysterious ring is enshrined in a place that feels similar to the Lythos Castle gardens.

Chapter data

Normal/HardMaddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy*PlayerPartnerOtherEnemyThird
Defeat:Alear dies, or the bossBarbarian escapes1–12{{{partner}}}{{{other}}}15+28{{{third}}}

InitialReinforcements

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
27 columns by 27 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemy*PlayerPartnerOtherEnemyThird
Defeat:Alear dies, or the bossBarbarian escapes1–12{{{partner}}}{{{other}}}19+37{{{third}}}

InitialReinforcements

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
27 columns by 27 rows

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

Characters
New units

None

Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​Mauvier ​Veyle ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Forcibly deployed characters
Alear f emblem ​
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​Celica ​Marth ​

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally,Emblem Energy appears in the following locations:

  • Column 3, row 6: Just south of the shrubbery surrounding the northwestern statue
  • Column 6, row 11: Just south of the western zigzagging shrubbery
  • Column 12, row 8: Just south of the northwestern square shrubbery
  • Column 16, row 8: Just south of the northeastern square shrubbery
  • Column 22, row 11: Just south of the eastern zigzagging shrubbery
  • Column 25, row 6: Just south of the shrubbery surrounding the northeastern statue

Item data

Items
NameObtainment Method
Pact RingDropped by bossBarbarian
1000GDropped by enemyMage Knight
1000GDropped by enemyWolf Knight (reinforcement)
1000GDropped by enemyBow Knight (reinforcement)
1000GDropped by enemyWarrior (reinforcement)

Enemy data


This section has been marked as astub. Please help improve the page by adding information.


NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedBarbarian40162
Revival Stone
262182414104162TomahawkPact RingThis item is dropped upon this unit's defeat.
Anchor
Prioritizes escaping via the north; his escape results in aGame Over.
CorruptedBarbarian3645825216171061154Silver Axe
Immediately begins moving unprovoked.
CorruptedGeneral1615926324103177184Silver Greatlance
Immediately begins moving unprovoked.
CorruptedHero162512322427171112125Silver Sword
Immediately begins moving unprovoked.
CorruptedHalberdier162522692925−218127115Silver Lance
Immediately begins moving unprovoked.
CorruptedMage Knight16135161819221221696Excalibur1000GThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
CorruptedMage Knight16135161819221221696Excalibur
Immediately begins moving unprovoked.
CorruptedMartial Master1634518181718132010115Silver-Spirit Art
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedHalberdier162522692925−218127115Silver Lance
--
CorruptedWolf Knight16348208263113171396Silver Dagger
--
CorruptedWolf Knight16148208263113171396Silver Dagger1000GThis item is dropped upon this unit's defeat.
--
CorruptedGriffin Knight1624721163032−1132114106Silver Sword
--
CorruptedMage Knight1633516181922−21221696Bolganone
--
CorruptedThief36443214323017111095Silver Dagger
--
CorruptedBow Knight161471962926111510106Silver Bow1000G
--
CorruptedHero20155
Revival StoneRevival Stone
2522631191116125Wyrmslayer
Will not move until she or a reinforcementGeneral,High Priest,Warrior, or Hero is provoked.
CorruptedGeneral1635926324103177184Silver Greatlance
Will not move until any of them or a reinforcementHero,High Priest, orWarrior is provoked, at which point all three begin moving.
CorruptedHigh Priest1623992220219261595ElfireShielding ArtFortify
Will not move until either of them or a reinforcementHero,General, orWarrior is provoked, at which point both begin moving.
CorruptedWarrior161632631922−11393145Silver Axe1000GThis item is dropped upon this unit's defeat.
Will not move until he or a reinforcementHero,General,High Priest, orWarrior is provoked.
CorruptedWarrior161632631922−11393145Silver Axe
Will not move until he or a reinforcementHero,General,High Priest, orWarrior is provoked.
CorruptedHero162512322427171112125Silver Sword
Will not move until either of them or a reinforcement Hero,General,High Priest, orWarrior is provoked, at which point both begin moving.
CorruptedBow Knight162471962926111510106Silver Bow
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedBarbarian40167
Revival StoneRevival Stone
342212420144174TomahawkPact RingThis item is dropped upon this unit's defeat.
Anchor
Prioritizes escaping via the north; his escape results in aGame Over.
CorruptedBarbarian3646231218181594164Silver Axe
Immediately begins moving unprovoked.
CorruptedGeneral161633232611391010194Silver Greatlance
Swap
Immediately begins moving unprovoked.
CorruptedHero162552952628231415125Silver Sword
Brave Assist
Immediately begins moving unprovoked.
CorruptedHalberdier1625630133225−2241610115Silver Lance
Pincer Attack
Immediately begins moving unprovoked.
CorruptedMage Knight161371925202317279106Excalibur1000GThis item is dropped upon this unit's defeat.
Chaos Style
Immediately begins moving unprovoked.
CorruptedMage Knight161371925202317279106Excalibur
Chaos Style
Immediately begins moving unprovoked.
CorruptedMartial Master1634822241819182613115Silver-Spirit Art
Diffuse Healer
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedHalberdier1625630133225−2241610115Silver Lance
Pincer Attack
--
CorruptedWolf Knight1635124122831182216106Silver Dagger
Hobble
--
CorruptedWolf Knight1615124122831182216106Silver Dagger1000GThis item is dropped upon this unit's defeat.
Hobble
--
CorruptedGriffin Knight1625025213334−1182517106Silver Sword
Clear the Way
--
CorruptedMage Knight1633719252023−117279106Bolganone
Chaos Style
--
CorruptedThief36445277353022151395Silver Dagger
Pass
--
CorruptedBow Knight161502393126151914106Silver Bow1000G
Careful Aim
--
CorruptedHero20159
Revival StoneRevival Stone
3262831251617135Wyrmslayer
Brave Assist
Begins moving if ???.
CorruptedGeneral163633232611391010194Silver Greatlance
Swap
Begins moving if ???.
CorruptedHigh Priest162411229222214331995ElfireShielding ArtFortify
Self-Healing
Begins moving if ???.
CorruptedWarrior16167316212318126155Silver Axe1000GThis item is dropped upon this unit's defeat.
Merciless
Begins moving if ???.
CorruptedWarrior16167316212318126155Silver Axe
Merciless
Begins moving if ???.
CorruptedHero162552952628231415125Silver Sword
Brave Assist
Begins moving if ???.
CorruptedBow Knight162502393126151914106Silver Bow
Careful Aim
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedBarbarian40175
Revival StoneRevival Stone
439282623154184TomahawkPact RingThis item is dropped upon this unit's defeat.
AnchorUnbreakable
Prioritizes escaping via the north; his escape results in aGame Over.
CorruptedBarbarian36471408252523154174Silver Axe
Immediately begins moving unprovoked.
CorruptedBarbarian36171408252523154174Tomahawk
Life and Death
Immediately begins moving unprovoked.
CorruptedGeneral161724193417501611204Silver Greatlance
Swap
Immediately begins moving unprovoked.
CorruptedMartial Master161562934252627+53714125Shielding ArtPhysic
Diffuse HealerSelf-Destruct
Immediately begins moving unprovoked.
CorruptedHero1626338113336322216135Silver Sword
Brave Assist
Immediately begins moving unprovoked.
CorruptedHalberdier1626438203932−1332511125Silver Lance
Pincer Attack
Immediately begins moving unprovoked.
CorruptedMage Knight1614426342730263810106Excalibur1000GThis item is dropped upon this unit's defeat.
Chaos Style
Immediately begins moving unprovoked.
CorruptedMage Knight1624426342730263810106Excalibur
Chaos StyleSeal Magic
Immediately begins moving unprovoked.
CorruptedMage Knight1614426342730263810106Excalibur
Chaos Style
Immediately begins moving unprovoked.
CorruptedMartial Master1635629342526273714125Silver-Spirit Art
Diffuse Healer
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CorruptedHalberdier1626438203932−1332511125Silver Lance
Pincer Attack
--
CorruptedHalberdier1626438203932−1332511125Brave Lance
Pincer AttackSeal Speed
--
CorruptedWolf Knight1635931183639273117106Silver Dagger
Hobble
--
CorruptedWolf Knight1615931183639273117106Silver Dagger1000GThis item is dropped upon this unit's defeat.
Hobble
--
CorruptedGriffin Knight1625832284041273418116Silver Sword
Clear the Way
--
CorruptedMage Knight1634426342730−1263810106Bolganone
Chaos Style
--
CorruptedMage Knight1614426342730−1263810106Bolganone
Chaos StyleSeal Magic
--
CorruptedThief3625336144337312314105Silver Dagger
PassSavage Blow
--
CorruptedThief3625336144337312314105Silver Dagger
Pass
--
CorruptedBow Knight1615830153933232814116Silver Bow1000G
Careful Aim
--
CorruptedBow Knight1615830153933232814116Silver Bow
Careful AimSeal Strength
--
CorruptedHero20168
Revival StoneRevival StoneRevival Stone
42133639342218135Wyrmslayer
UnbreakableBrave AssistTriangle Adept
Begins moving if ???.
CorruptedGeneral162724193417501611204Silver Greatlance
Swap
Begins moving if ???.
CorruptedGeneral161724193417501611204Silver Greatlance
SwapSteady Stance
Begins moving if ???.
CorruptedHigh Priest1624918382929204420105ElfireShielding ArtFortify
Self-Healing
Begins moving if ???.
CorruptedHigh Priest1614918382929204420105ElfireShielding ArtFortify
Self-HealingSelf-Destruct
Begins moving if ???.
CorruptedWarrior162764112283027186165Silver Axe
Merciless
Begins moving if ???.
CorruptedWarrior161764112283027186165Tomahawk1000GThis item is dropped upon this unit's defeat.
MercilessFierce Stance
Begins moving if ???.
CorruptedHero1626338113336322216135Silver Sword
Brave Assist
Begins moving if ???.
CorruptedHero1616338113336−2322216135Spear
Brave AssistTriangle Adept
Begins moving if ???.
CorruptedBow Knight1625830153933232814116Silver Bow
Careful Aim
--
CorruptedBow Knight1615830153933232814116Longbow
Careful AimSeal Strength
--
CorruptedMage Knight1614426342730−6263810106Thoron
Chaos StyleSeal Magic
--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Reinforcements

  • After the bossBarbarian is defeated, a large group of forces will appear near every border of the map. Theturn immediately progresses to the next, skipping the next enemy phase when this happens. The reinforcements appear as following:
    • 2Halberdiers; one from northeast of the northwestern statue, one from northwest of the northeastern statue
    • 4Wolf Knights; one from near the northwest corner of the map, one that drops 1000gold from near the northwest corner of the map, two from near the northeast corner of the map
    • 2Griffin Knights; one from the western and eastern square shrubbery respectively
    • 3Mage Knights; one from south of the northwestern statue, two from near the southeast corner of the map
    • 4Thieves; two from the roads near the western and eastern borders of the map respectively
    • 3Bow Knights; one that drops 1000gold from south of the northeastern statue, two from near the southwest corner of the map
    • The bossHero from the road near the southern border of the map
    • 3Generals from the stairs furthest south of the central pedestal
    • 2High Priests from the road near the southern border of the map
    • 2Warriors from east of the southwestern statue
    • 2Heroes from west of the southeastern statue

Boss data

NormalHardMaddening

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

NormalHardMaddening

Hero
Level20
Movement5
Stats
Max HP55
Revival StoneRevival Stone
Defense19
Strength25Resistance11
Magic2Luck16
Dexterity26Build12
Speed31
InventorySkills
Wyrmslayer--
Weapon Levels
SwordsALancesCAxes--Bows--
Knives--Tomes--Staves--Arts--Special--
Hero
Level20
Movement5
Stats
Max HP59
Revival StoneRevival Stone
Defense25
Strength32Resistance16
Magic6Luck17
Dexterity28Build13
Speed31
InventorySkills
WyrmslayerBrave Assist
Weapon Levels
SwordsALancesCAxes--Bows--
Knives--Tomes--Staves--Arts--Special--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Connector

--

Japanese

紡ぎし者

"Weaving one" or "one who spins yarn"

Spanish

El vínculo

The bond

French

Cohésion

Cohesion, or solidarity

German

Bande werden geknüpft

Bonds will be tied

Italian

La Coesione

The Cohesion/Bond

Korean

연결하는 자

Connecting one

Simplified Chinese

编织者

Weaving one

Traditional Chinese

編織者

Weaving one

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← The Hero-King •The Connector
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map