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The Cold Voyage

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The Cold Voyage


Location

Route to Elusia

New units

Lindon

Boss(es)

Abyme

Previous chapter(s)

Serenity in Ruin

Next chapter(s)

The Dead Town

The Cold Voyage (Japanese:冷たい海路Cold sea route) is the eighteenth chapter ofFire Emblem Engage. In this chapter,Alear's army sets out to assailElusia.

Plot

Main article:The Cold Voyage/Script

Sombron beratesZephia and theFour Hounds for losing two of theEmblem Rings. He hands an enchanted helmet to her, which she is to put onVeyle in order to reawaken her violent personality. Zephia then informs him that Veyle believes one of her siblings still lives, despite Sombron initially believing her to be his only living child. She reminisces about another of his children, who had fiery hair and eyes, but Sombron attests that he killed that one himself. As Zephia did not collect that child's body at the time of their death a thousand years ago, Sombron orders her to find the child and bring their corpse to him.

Out at sea,Alear thanksAlfred for procuring their army a ship. The two of them discuss their plan of action alongsideDiamant andIvy: they would learn about Veyle's andElusia's current standings from Elusia's own people before approaching the castle.Vander interrupts the group to inform them that Elusian ships are approaching theirs, and they soon prepare for an upcoming battle.

After fending off the invaders, Alear and Ivy take notice of Givre Port in sight. While Ivy goes off to inform the others, Alear contemplates their return to Elusia withoutMarth,Celica,Micaiah, orRoy. Later,Sigurd and the otherEmblems discuss how to use their once-per-millennium power once all twelve reunite, as well as a special "miracle".Eirika andLeif suggest performing this miracle onLumera, thoughIke andLyn disagree.Lucina notes that they have never performed the miracle before, and Sigurd remarks that the cost of using it may be too great to consider.

Beginning log

Having learned the truth about Veyle, the party heads to Elusia, where the Fell Dragon waits.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatAbymePlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12+1{{{partner}}}{{{other}}}32{{{third}}}
Map dimensions:
29 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatAbymePlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12+1{{{partner}}}{{{other}}}36+2{{{third}}}
Map dimensions:
29 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatAbymePlayerPartnerOtherEnemyThird
Defeat:Alear dies1–12+1{{{partner}}}{{{other}}}41+4{{{third}}}
Map dimensions:
29 columns by 28 rows

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This chapter featuresFlame Cannons andMagic Artillery. They are located as follows:

  • Column 6, row 16: Magic Artillery with 3–7 Rng, +20 Hit, 10(Normal)/7(Hard)/5(Maddening) uses
  • Column 15, row 16: Flame Cannon with 3–8 Rng, 25 Atk, 110 Hit, 10(Normal)/7(Hard)/5(Maddening) uses
  • Column 24, row 14: Magic Artillery with 3–7 Rng, +20 Hit, 10(Normal)/7(Hard)/5(Maddening) uses

Character data

Characters
New units
Lindon
Sage
HP
38
Inventory
Thoron
Vulnerary
Level
5
Enemy, talk to withAlear,Ivy, orHortensia
Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​

Emblem Ring data

Characters
New units

None

Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​

Additionally,Emblem Energy appears in the following locations:

  • Column 7, row 16: Just east of the westernMagic Artillery
  • Column 12, row 12: In the northwest corner of the center ship's center deck
  • Column 13, row 20: Near the southwest corner of the center ship's center deck
  • Column 17, row 20: Near the southeast corner of the center ship's center deck
  • Column 18, row 12: In the northeast corner of the center ship's center deck
  • Column 22, row 14: West of the eastern Magic Artillery

Item data

Items
NameObtainment Method
SpeedwingOpenchest aboard western ship
Second SealOpenchest aboard eastern ship

Marketplace data

Marketplace

ArmoryItem ShopFlea Market

NameStockPrice
Slim Sword500
Iron Sword1,000
Steel Sword2,000
Silver Sword3(+2)4,000
Armorslayer32,500
Killing Edge22,500
Levin Sword2(+1)3,000
Wo Dao12,500
Wyrmslayer2(+1)2,500
Iron Blade61,500
Steel Blade13,000
Slim Lance500
Iron Lance1,000
Steel Lance2,000
Silver Lance3(+2)4,000
Javelin61,800
Ridersbane32,500
Killer Lance23,000
Flame Lance13,000
Spear2(+1)4,500
Iron Greatlance61,500
Steel Greatlance13,000
Compact Axe500
Iron Axe1,000
Steel Axe2,000
Silver Axe3(+2)4,000
Hand Axe61,800
Hammer32,500
Poleaxe32,500
Killer Axe23,000
Tomahawk2(+1)4,500
Iron Greataxe61,500
Steel Greataxe13,000
Hurricane Axe13,000
Mini Bow500
Iron Bow1,000
Steel Bow2,000
Silver Bow3(+2)4,000
Longbow32,000
Killer Bow23,000
Radiant Bow13,000
Short Knife500
Iron Dagger1,000
Steel Dagger2,000
Silver Dagger3(+2)4,000
Kard31,000
Stiletto2(+1)2,000
Surge1,500
Fire1,000
Thunder1,000
Wind1,000
Elsurge3(+1)2,500
Elfire3(+1)2,000
Elthunder2(+1)2,000
Elwind2(+1)2,000
Bolganone14,000
Initiate Art500
Iron-Body Art1,000
Steel-Hand Art2,000
Silver-Spirit Art3(+2)4,000
Shielding Art2,500
Flashing Fist Art16,000
NameStockPrice
Heal500
Mend1,000
Physic7(+3)3,000
Recover13,000
Fortify15,000
Restore500
Warp2(+1)2,000
Rewarp21,200
Rescue12,000
Illume500
Freeze21,500
Silence21,500
Obstruct500
Fracture3(+2)1,200
Vulnerary300
Antitoxin12(+3)400
Elixir5(+3)800
Pure Water12(+3)600
Torch300
HP Tonic150
Strength Tonic150
Dexterity Tonic150
Speed Tonic150
Luck Tonic150
Defense Tonic150
Magic Tonic150
Resistance Tonic150
Master Seal2,500
Second Seal2,500
NameStockPrice
Steel Ingot50500
Sturdy Rod1500

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Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
AbymeBerserker10164
Revival Stone
25015181125175Tomahawk
Cornered Beast
Will not move until turn 6, or until a unit is in range.
LindonSage51388192119−612218105ThoronVulnerary
Weapon InsightSpell Harmony
Will not move until turn 3, or until a unit is in range.
Elusian SoldierSage733032019175171075Elwind
• The southern two both will not move until turn 2, or until a unit is in range of either of them or an southeastern Sage, at which point both begin moving.
• The northern one is immobile; she mans aMagic Artillery.
ThiefThief171321112118−1104765Silver Dagger
• Prioritizes opening the westernchest, then escaping via the southwest.
• Will not move until turn 2.
Elusian SoldierGeneral72522112082028164Silver Lance
Immediately begins moving unprovoked.
Elusian SoldierGeneral71522112082028164Spear
Immediately begins moving unprovoked.
Elusian SoldierGeneral71522112082028164Hammer
Will not move until turn 7, or until a unit is in range.
Elusian SoldierGeneral71522112082028164Silver Sword
Will not move until turn 7, or until a unit is in range.
Elusian SoldierBerserker71572301316824155Hand Axe
Will not move until turn 4, or until a unit is in range.
Elusian SoldierBerserker73572301316824155Silver Axe
• The northern two will not move until turn 2, or until a unit is in range.
• The southern one will not move until turn 4, or until a unit is in range.
Elusian SoldierBerserker71572301316824155Killer Axe
Immediately begins moving unprovoked.
Elusian SoldierSniper73411912817−196995Silver Bow
• The southern two immediately begin moving unprovoked.
• The northern one will not move until turn 7, or until a unit is in range.
Elusian SoldierSage743032019175171075Elfire
• The southern two both will not move until turn 2, or until a unit is in range of either of them or a western Sage, at which point both begin moving.
• The northern one will not move until turn 7, or until a unit is in range.
• The center one is immobile; she mans aMagic Artillery.
Elusian SoldierHero734518020228611115Silver Sword
• The western one immediately begins moving unprovoked.
• The eastern two will not move until turn 2, or until a unit is in range.
Elusian SoldierHero72451802022−28611115Silver Lance
Will not move until turn 5, or until a unit is in range.
Elusian SoldierWyvern Knight72491972221−41278116Silver Axe
Will not move until turn 2, or until a unit is in range.
Elusian SoldierWyvern Knight724919722211278116Silver Sword
Will not move until turn 5, or until a unit is in range.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
AbymeBerserker10164
Revival Stone
31315181275175Tomahawk
Smash+Cornered Beast
Will not move until turn 6, or until a unit is in range.
LindonSage51388192119−612218105ThoronVulnerary
Weapon InsightSpell Harmony
Will not move until turn 3, or until a unit is in range.
Elusian SoldierSage7330725191711241185Elwind
Spell Harmony
• The southern two both will not move until turn 2, or until a unit is in range of either of them or an southeastern Sage, at which point both begin moving.
• The northern one is immobile; she mans aMagic Artillery.
ThiefThief171321532119−1138765Silver Dagger
Prioritizes opening the westernchest, then escaping via the southwest.
Elusian SoldierGeneral72532622183278164Silver Lance
Swap
Immediately begins moving unprovoked.
Elusian SoldierGeneral71532622183278164Spear
Swap
Immediately begins moving unprovoked.
Elusian SoldierGeneral71532622183278164Hammer
Swap
Will not move until turn 7, or until a unit is in range.
Elusian SoldierGeneral71532622183278164Silver Sword
Swap
Will not move until turn 7, or until a unit is in range.
Elusian SoldierBerserker715828314161465155Hand Axe
Smash+
Will not move until turn 4, or until a unit is in range.
Elusian SoldierBerserker735828314161465155Silver Axe
Smash+
• The northern two will not move until turn 2, or until a unit is in range.
• The southern one will not move until turn 4, or until a unit is in range.
Elusian SoldierBerserker725828314161465155Killer Axe
Smash+
• The northern one immediately begins moving unprovoked.
• The southern one will not move until a unit is in range.
Elusian SoldierSniper75422352917−11411995Silver Bow
No Distractions
• The northwestern one and the center-eastern one immediately begin moving unprovoked.
• The southwestern one, the northeastern one, and the southeastern one will not move until turn 7, or until a unit is in range.
Elusian SoldierSage7430725191711241185Elfire
Spell Harmony
• The southern two both will not move until turn 2, or until a unit is in range of either of them or a western Sage, at which point both begin moving.
• The northern one will not move until turn 7, or until a unit is in range.
• The center one is immobile; she mans aMagic Artillery.
Elusian SoldierSniper714223152917−31411995Radiant Bow
No Distractions
Will not move until turn 7, or until a unit is in range.
Elusian SoldierHero73462342123151112115Silver Sword
Brave Assist
• The western one immediately begins moving unprovoked.
• The eastern two will not move until turn 2, or until a unit is in range.
Elusian SoldierHero72462342123−2151112115Silver Lance
Brave Assist
Will not move until turn 5, or until a unit is in range.
Elusian SoldierWyvern Knight725024112322−419138116Silver Axe
Air Raid
Immediately begins moving unprovoked.
Elusian SoldierWyvern Knight72502411232219138116Silver Sword
Air Raid
Will not move until turn 5, or until a unit is in range.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Elusian SoldierWyvern Knight71502411232219138116Silver Sword
Air Raid
--
Elusian SoldierWyvern Knight715024112322−419138116Silver Axe
Air Raid
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
AbymeBerserker10168
Revival Stone
378202318115175Tomahawk
Veteran+Smash+Cornered Beast
Will not move until turn 6, or until a unit is in range.
LindonSage51388192119−612218105ThoronVulnerary
Weapon InsightSpell Harmony
Will not move until turn 3, or until a unit is in range.
Elusian SoldierSage72351232241914291185Elwind
Spell Harmony
Both will not move until turn 2, or until a unit is in range of either of them or an southeastern Sage, at which point both begin moving.
Elusian SoldierSage71351232241914291185Elwind
Spell HarmonySeal Resistance
Immobile; mans aMagic Artillery.
ThiefThief1713619625231812775Silver Dagger
Prioritizes opening the westernchest, then escaping via the southwest.
Elusian SoldierGeneral7159336261037108174Silver Lance
Swap
Immediately begins moving unprovoked.
Elusian SoldierGeneral7159336261037108174Spear
Swap
Immediately begins moving unprovoked.
Elusian SoldierGeneral7159336261037108174Hammer
Swap
Will not move until turn 7, or until a unit is in range.
Elusian SoldierGeneral7159336261037108174Silver Sword
Swap
Will not move until turn 7, or until a unit is in range.
Elusian SoldierBerserker7164357182117115165Hand Axe
Smash+
Will not move until turn 4, or until a unit is in range.
Elusian SoldierBerserker7364357182117115165Silver Axe
Smash+
• The northern two will not move until turn 2, or until a unit is in range.
• The southern one will not move until turn 4, or until a unit is in range.
Elusian SoldierBerserker7164357182117115165Killer Axe
Smash+
Immediately begins moving unprovoked.
Elusian SoldierBerserker7164357182117115165Killer Axe
Smash+Cornered Beast
Will not move until a unit is in range.
Elusian SoldierSniper72482893422−118171095Silver Bow
No DistractionsSeal Defense
Immediately begins moving unprovoked.
Elusian SoldierSniper73482893422−118171095Silver Bow
No Distractions
Will not move until turn 7, or until a unit is in range.
Elusian SoldierSage73351232241914291185Elfire
Spell Harmony
• The southern two both will not move until turn 2, or until a unit is in range of either of them or a western Sage, at which point both begin moving.
• The northern one will not move until turn 7, or until a unit is in range.
Elusian SoldierSage73351232241914291185Elfire
Spell HarmonySeal Resistance
Immobile; mans aMagic Artillery.
Elusian SoldierSniper71482893422−321171095Radiant Bow
No Distractions
Will not move until turn 7, or until a unit is in range.
Elusian SoldierHero71512782625211412115Silver Sword
Brave AssistTriangle Adept
Immediately begins moving unprovoked.
Elusian SoldierHero71512782625−2211412115Armorslayer
Brave AssistTriangle Adept
Immediately begins moving unprovoked.
Elusian SoldierHero72512782625211412115Silver Sword
Brave Assist
Will not move until turn 2, or until a unit is in range.
Elusian SoldierHero72512782625−2211412115Silver Lance
Brave Assist
Will not move until turn 5, or until a unit is in range.
Elusian SoldierGeneral7159336261037108174Silver Lance
SwapSteady Stance
Immediately begins moving unprovoked.
Elusian SoldierWyvern Knight72563116282423158116Silver Sword
Air Raid
• The western one will not move until turn 2, or until a unit is in range.
• The eastern one will not move until turn 5, or until a unit is in range.
Elusian SoldierWyvern Knight725631162824−423158116Silver Axe
Air RaidCertain Blow
• The eastern one will not move until turn 2, or until a unit is in range.
• The western one will not move until turn 5, or until a unit is in range.
Elusian SoldierGriffin Knight714825213230−617271496Silver Axe
Clear the Way
Will not move until turn 5, or until a unit is in range.
Elusian SoldierGriffin Knight714825213230−617271496Silver Axe
Clear the WayDarting Blow
Will not move until turn 2, or until a unit is in range.
Elusian SoldierGriffin Knight714825213230−217271496Silver Sword
Clear the WayDarting Blow
Will not move until turn 2, or until a unit is in range.
Elusian SoldierGriffin Knight714825213230−217271496Silver Sword
Clear the Way
Will not move until turn 2, or until a unit is in range.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Elusian SoldierWyvern Knight71563116282423158116Silver Sword
Air Raid
--
Elusian SoldierWyvern Knight715631162824−423158116Silver Axe
Air Raid
--
Elusian SoldierGriffin Knight714825213230−217271496Silver Sword
Clear the Way
--
Elusian SoldierGriffin Knight714825213230−617271496Silver Axe
Clear the Way
--

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Reinforcements

  • Turn 6(Hard/Maddening only)

Boss data

Main article:Abyme

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Cold Voyage

--

Japanese

冷たい海路

Cold sea route

Spanish

El frío camino

A cold journey

French

Traversée glaciale

Freezing crossing

German

Eine kalte Reise

A cold voyage

Italian

Il freddo cammino

The cold road

Korean

차가운 해로

Cold sea route

Simplified Chinese

冰冷的航线

Cold sea route

Traditional Chinese

冰冷的航線

Cold sea route

References

← Serenity in Ruin •The Cold Voyage• The Dead Town →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map