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The Caring Princess

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The Caring Princess

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Location

Forgotten Shrine

Boss(es)

Celica

The Caring Princess (Japanese:慈愛の王女Princess of Mercy) is the thirteenthparalogue chapter ofFire Emblem Engage, unlocked upon the completion ofChapter 20. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter,Alear takes on a challenge fromEmblem Celica in a place familiar to her in order to deepen their bonds.

Plot

Main article:The Caring Princess/Script

Alear arrives on an island off the coast ofSolm, whichCelica likens to theSeabound Shrine fromher world. She reminisces on the start of her journey, and laments her stubbornness for having come to the island in the first place, as it housed anecrodragon. Alear reaffirms her tale and her decision to help others in need, saying they would do the same. Afterwards, Celica challenges Alear to a trial which will strengthen their bonds, which Alear accepts.

Alear manages to defeat Celica, who congratulates them on their victory. She urges them to continue forging all of their bonds, as they will grant them the strength to save the world, and build a new one with kindness. Though Alear doubts themself, Celica assures them that they are capable of doing so.

Beginning log

A place of significance to Emblem Celica. Here, the Divine Dragon will face an important trial.

Chapter data

NormalHard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemCelicaPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–10{{{partner}}}{{{other}}}6+12+∞+2{{{third}}}
File:Cm fe17 13x.png
Map dimensions:
20 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat EmblemCelicaPlayerPartnerOtherEnemyThird
Defeat:Alear dies1–10{{{partner}}}{{{other}}}7+12+∞+3{{{third}}}
File:Cm fe17 13x h.png
Map dimensions:
20 columns by 26 rows

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This chapter features aFlame Cannon. It is located as follows:

  • Column 13, row 4: Flame Cannon with 3–8 Rng, 40 Atk, +80 Hit, 7(Normal/Hard)/5(Maddening) uses

Character data

Characters
New units

None

Forcibly deployed characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Emblem Ring data

Characters
New units

None

Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​
Undeployable characters
Celica ​

Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.

Additionally,Emblem Energy appears in the following locations:

  • Column 1, row 16: Southwest of the westernHigh Priest
  • Column 3, row 12: In a thicket northwest of the western High Priest
  • Column 5, row 10: On the shore northeast of the western High Priest
  • Column 10, row 21: South of the thicket adjacent to the center High Priest
  • Column 14, row 22: Southeast of the center High Priest
  • Column 16, row 18: In a thicket southwest of the eastern High Priest
  • Column 19, row 3: In front of the ship's steering wheel

Item data

Items
NameObtainment Method
1000GDropped by enemyHigh Priest
1000GDropped by enemyHigh Priest
1000GDropped by enemyHigh Priest
1000GDropped by enemyPhantom Wyrm

Completing this chapter will also unlockCelica's maximum bond level.

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CelicaEmblem35153
Revival Stone
20201923111817105SeraphimRagnarokRecover
Holy Stance++Resonance+Favorite FoodEchoWarp Ragnarok
• Can useWarp Ragnarok again if she has not used it within the previous two turns.
• Starts on aprotection tile.
FabricationHigh Priest1213661818184151585Elwind1000G
Anchor
Immobile.
FabricationHigh Priest1213661818184151585Elfire1000G
Anchor
Immobile.
FabricationHigh Priest121366181818−54151585Elthunder1000G
Anchor
Immobile.
FabricationPhantom Wyrm281470159211113172Fire BreathFireball1000G
Automatically equipsFire Breath after initiating combat withFireball.
FabricationPhantom Wyrm281470159211113172Fire BreathFireball
Automatically equipsFire Breath after initiating combat withFireball.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationSwordmaster134461742831−21091695Silver Sword
--
FabricationWyvern Knight134491882423−41188116Silver Axe
--
FabricationHalberdier134451662721−3978105Silver Lance
--
FabricationSwordmaster13461742831−21091695Silver Sword
Void Curse
--
FabricationHalberdier13451662721−3978105Silver Lance
Void Curse
--
FabricationGriffin Knight134416122829−29161496Silver Sword
Void Curse
--
FabricationHero13471902024−48612115Silver Axe
Void Curse
--
FabricationSniper13441513018−11061095Silver Bow
Void Curse
--
FabricationWyvern Knight13491882423−41188116Silver Axe
Void Curse
--
FabricationHigh Priest1213661818184151585ElwindWarp
Anchor
Moves to be just south of the nearestPhantom Wyrm's starting position if no units are in range.
FabricationHigh Priest121366181818−54151585ElthunderWarp
Anchor
Moves to be just south of the nearestPhantom Wyrm's starting position if no units are in range.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CelicaEmblem35153
Revival StoneRevival Stone
25341925213217105SeraphimRagnarokRecover
Holy Stance++Resonance+Favorite FoodEchoWarp Ragnarok
• Can useWarp Ragnarok again if she has not used it within the previous two turns.
• Starts on aprotection tile.
FabricationHigh Priest121391127212013311895Elwind1000G
AnchorSelf-Healing
Immobile.
FabricationHigh Priest121391127212013311895Elfire1000G
AnchorSelf-Healing
Immobile.
FabricationHigh Priest1213911272120−413311895Elthunder1000G
AnchorSelf-Healing
Immobile.
FabricationPhantom Wyrm2815202312324234192Fire BreathFireball1000G
Automatically equipsFire Breath after initiating combat withFireball.
FabricationPhantom Wyrm2825202312324234192Fire BreathFireball
Automatically equipsFire Breath after initiating combat withFireball.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationSwordmaster134462292831−216151695Silver Sword
Run Through
--
FabricationWyvern Knight1345527142826−2211510136Silver Axe
Air Raid
--
FabricationHalberdier1345127133024−2211510115Silver Lance
Pincer Attack
--
FabricationSwordmaster13462292831−216151695Silver Sword
Run ThroughVoid Curse
--
FabricationHalberdier135127133024−2211510115Silver Lance
Pincer AttackVoid Curse
--
FabricationGriffin Knight134824203132−1172417106Silver Sword
Clear the WayVoid Curse
--
FabricationHero13532852327−3201415125Silver Axe
Brave AssistVoid Curse
--
FabricationSniper13482863421181411105Silver Bow
No DistractionsVoid Curse
--
FabricationWyvern Knight135527142826−2211510136Silver Axe
Air RaidVoid Curse
--
FabricationHigh Priest121391127212013311895ElwindWarp
AnchorSelf-Healing
Moves to be just south of the nearestPhantom Wyrm's starting position if no units are in range.
FabricationHigh Priest1223911272120−413311895ElthunderWarp
AnchorSelf-Healing
Moves to be just south of the nearestPhantom Wyrm's starting position if no units are in range.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
CelicaEmblem35153
Revival StoneRevival Stone
25351925213217105SeraphimRagnarokRecover
Holy Stance++Resonance+Favorite FoodEchoUnbreakableWarp Ragnarok
• Can useWarp Ragnarok again if she has not used it within the previous two turns.
• Starts on aprotection tile.
FabricationHigh Priest121441634262519391895Elwind1000G
AnchorSelf-Healing
Immobile.
FabricationHigh Priest121441634262519391895Elfire1000G
AnchorSelf-Healing
Immobile.
FabricationHigh Priest1214416342625−419391895Elthunder1000G
AnchorSelf-Healing
Immobile.
FabricationPhantom Wyrm2815602916631304192Fire BreathFireball1000G
Spirit Strike
Automatically equipsFire Breath after initiating combat withFireball.
FabricationPhantom Wyrm2825602916631304192Fire BreathFireball
Spirit Strike
Automatically equipsFire Breath after initiating combat withFireball.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
FabricationSwordmaster1325026133236−223221695Silver Sword
Run Through
--
FabricationSwordmaster1325026133236−223221695Silver Sword
Run ThroughDeath Blow
--
FabricationWyvern Knight1326335193330−2312210136Silver Axe
Air Raid
--
FabricationWyvern Knight1326335193330−2312210136Silver Axe
Air RaidCertain Blow
--
FabricationHalberdier1325934183528−2292210115Silver Lance
Pincer Attack
--
FabricationHalberdier1325934183528−2292210115Silver Lance
Pincer AttackDarting Blow
--
FabricationSwordmaster135026133236−223221695Silver Sword
Run ThroughVoid Curse
--
FabricationHalberdier135934183528−2292210115Silver Lance
Pincer AttackVoid Curse
--
FabricationGriffin Knight135328243637−1243017106Silver Sword
Clear the WayVoid Curse
--
FabricationHero135834102932−3282015125Silver Axe
Brave AssistVoid Curse
--
FabricationSniper135333113926242111105Silver Bow
No DistractionsVoid Curse
--
FabricationWyvern Knight136335193330−2312210136Silver Axe
Air RaidVoid Curse
--
FabricationHigh Priest121441634262519391895ElwindWarp
AnchorSelf-Healing
Moves to be just south of the nearestPhantom Wyrm's starting position if no units are in range.
FabricationHigh Priest1224416342625−419391895ElthunderWarp
AnchorSelf-Healing
Moves to be just south of the nearestPhantom Wyrm's starting position if no units are in range.

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Reinforcements

  • At the start of turn 1
  • Turn 4(Normal/Hard)/2(Maddening)
    • 4Heroes from adjacent to the High Priest with Elwind
    • 4Snipers from adjacent to the High Priest with Elthunder
  • Turn 5(Normal)/3(Hard/Maddening)
  • Turn 6(Normal/Hard)/4(Maddening)
  • Turn 7(Normal)/5(Hard/Maddening)
  • The pattern above repeats infinitely.
  • Note: Reinforcements will not appear from a particularHigh Priest if said High Priest was defeated.
  • After at least two initial High Priests are defeated

Boss data

Main article:Celica

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Caring Princess

--

Japanese

慈愛の王女

Princess of Mercy

Spanish

La Princesa Amable

The Kind Princess

French

La Tendre Princesse

The Tender Princess

German

Die gütige Prinzessin

The kind princess

Italian

La Premurosa

The Caring

Korean

자애의 왕녀

Loving princess

Simplified Chinese

慈悲公主

Loving princess

Traditional Chinese

慈悲公主

Loving princess

Gallery


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  • Normal Mode
    Normal Mode

References

← The Young Lion •The Caring Princess• The Hero-King →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map