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The Binding Blade (chapter)

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The Binding Blade


Location

Shrine of Seals

New units

Yoder

Boss(es)

Murdock,Peres

Previous chapter(s)
Next chapter(s)
Side quest conditions
  • Melady andZeiss are recruited and alive
  • Chapter is completed within 30 turns
We shall show them the power of Bern's main forces. Still...that general from the Lycian League Army made it this far.
— Murdock toGalle

The Binding Blade (Japanese:封印の剣Sword of seals) is the twenty-first chapter ofFire Emblem: The Binding Blade. In order to playthe side quest after, this chapter must be completed within 30 turns, andMelady andZeiss must be recruited and alive.

Plot

Main article:The Binding Blade (chapter)/Script

The Etrurian Army has at last reachedBern.Guinivere leads the group to theShrine of Seals, the resting place of theBinding Blade. However, the shrine is protected by theWyvern GeneralsMurdock andGalle.

Yoder returns to the Etrurian Army because he received Roy's letter detailing what he learned about dragons fromNiime. Like Roy, he has concluded that Bern resurrected theDemon Dragon, who now hides in Bern's army in human form. He suspects that she may be theDark Priestess often seen at KingZephiel's side. Additionally, Yoder brought twolegendary weapon to support the cause. These weapons are theStaff of the Saint, as well as whichever ofMulagir andMaltet Roy did not have the opportunity to acquire for himself.

Though bothZeiss andMelady, Galle's former subordinate and lover respectively, can confront Galle on the battlefield, Galle cannot be swayed from his loyalty to Bern and dies during the conflict. Roy also succeeds in slaying Murdock, thus conquering the Shrine of Seals.

If the shrine is taken sufficiently quickly and both Melady and Zeiss survive until this point,Elffin will discover a secret passage inside the shrine leading to the holding place of an additional legendary weapon besides the Binding Blade.

If the battle drags on for too long, the druidPeres will dispose of the weapon instead and join the fray on Murdock's side. Once beaten, Roy, Elffin andMerlinus proceed to the altar of the Binding Blade. After Merlinus tries and fails to draw the blade, Roy inserts theFire Emblem into the blade's hilt like Guinivere instructed him. Immediately, Roy sees a vision of theDragon Sanctuary with an unveiled Idunn inside, and speculates that this isHartmut's memory contained within the Binding Blade. When the vision fades, the Binding Blade glows. Though Roy doubts that he is fit to wield Hartmut's weapon, Elffin reassures him that the Binding Blade chose him. With renewed confidence, Roy leads the Etrurian Army toward the final clash against Zephiel.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–18+1{{{partner}}}{{{other}}}35+96{{{third}}}

MapSecret Shop

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Map dimensions:
32 columns by 36 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–18+1{{{partner}}}{{{other}}}45+96{{{third}}}

MapSecret Shop

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Map dimensions:
32 columns by 36 rows

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Character data

Characters
New units
Yoder
Bishop
HP
35
Inventory
Recover
Lightning
Mulagir*
Maltet*
Staff of the Saint
Level
20
Automatically from turn 1
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Juno ​Dayan ​
At the end of the chapter, if the requirements to enterChapter 21x were not met,Roy willpromote toGreat Lord automatically.

Item data

Items
NameObtainment Method
Knight CrestSteal fromMurdock
VulnerarySteal from enemyWyvern Rider
VulnerarySteal from enemyWyvern Rider
VulnerarySteal from enemyWyvern Rider
VulnerarySteal from enemyWyvern Rider (reinforcement; up to thirty-eight)
VulnerarySteal from enemyPaladin (reinforcement; up to six)
Knight CrestVisitvillage
Binding BladeAutomatically at the end of the chapter, if the requirements forChapter 21x were not met

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Silver Lance1,200
Ridersbane1,040
NameCost
Silver Axe1,000
Poleax810
NameCost
Silver Bow1,600
NameCost
Thunder500
Elfire800
NameCost
Lightning540
Divine1,250
NameCost
Flux780
NameCost
Heal600
Mend1,000
Physic3,750
NameCost
Pure Water900
Door Key50
Chest Key1,500

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The secret shop is located in the central right edge of the map, in the single grass tile in the middle of the mountain range.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MurdockGeneral20162271912122517205TomahawkKnight Crest
Does not move; stands on athrone, the chapter's seize point.
BernWyvern Lord10342~5018~2311~1611~154~814~182~4118Silver Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
• The southwest one moves to attack units in range.
BernWyvern Rider20333~3814~178~119~124~612~141~3107Killer LanceVulnerary
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
• The southwest one moves to attack units in range.
BernWyvern Rider20633~3814~178~119~124~612~141~3107Steel LanceJavelin
• The northeast two begin moving unprovoked when they can attack a unit within two turns.
• The one northwest of the middleWyvern Lord and the southwest two move to attack units in range.
BernWyvern Rider20333~3814~178~119~124~612~141~3107Steel Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
• The southwest one moves to attack units in range.
ManaketeManakete10247~569~14+106~11+106~105~93+204~8+555Firestone
Moves to attack units in range.
BernBishop10331~3611~169~138~129~144~617~2266DivinePhysic
The eastern one moves to attack units in range.
BernSage12131~3616~2110~1510~143~66~1011~1576ElfireMend
--
BernSage12131~3616~2110~1510~143~66~1011~1576AircaliburMend
--
BernSage12131~3616~2110~1510~143~66~1011~1576BoltingFirePhysic
Does not move, except to heal.
BernKnight20330~3511~147~102~44~613~150~2134Steel Lance
The eastern one begins moving unprovoked when he can attack a unit within two turns.
BernKnight20230~3511~147~102~44~613~150~2134Horseslayer
Moves to attack units in range.
BernArcher19329~339~129~128~105~85~71~375Iron Bow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
BernArcher20329~339~129~128~105~85~71~375Longbow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalleWyvern Lord18149221513112214128Spear
Moves towards and only attacksRoy, unless he is not present on the map (i.e. he is rescued).
BernWyvern Rider20133~3814~178~119~124~612~141~3107Horseslayer
Only attacks if Roy is within Galle's range or Galle has been defeated.
BernWyvern Rider20133~3814~178~119~124~612~141~3107Axereaver
Only attacks if Roy is within Galle's range or Galle has been defeated.
BernWyvern Rider20733~3814~178~119~124~612~141~3107Javelin
Only attacks if Roy is within Galle's range or Galle has been defeated.
BernWyvern Rider201433~3814~178~119~124~612~141~3107Steel Lance
--
BernWyvern Rider203833~3814~178~119~124~612~141~3107Steel LanceVulnerary
--
BernWyvern Lord131944~5319~2412~1712~155~815~182~4118Silver Lance
--
BernPaladin13341~4813~1711~1610~146~1010~136~10118Silver Lance
--
BernPaladin5336~4211~159~139~124~89~125~8118Javelin
--
BernPaladin5636~4211~159~139~124~89~125~8118Steel LanceVulnerary
--
PeresDruid1513620141113152066Nosferatu
Moves to attack units in range.
BernDruid10229~3419~249~149~134~85~912~1566FenrirPhysic
Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MurdockGeneral20171~742722~2313~1414~1627~2918~20205TomahawkKnight Crest
Does not move; stands on athrone, the chapter's seize point.
BernWyvern Lord10551~6222~2614~2113~196~1216~222~6118Silver Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
• The westernmost one moves to attack units in range.
BernWyvern Rider20542~5119~2012~1712~177~1015~182~5107Killer LanceVulnerary
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
• The westernmost one moves to attack units in range.
BernWyvern Rider201042~5119~2012~1712~177~1015~182~5107Steel LanceJavelin
• The northeast two begin moving unprovoked when they can attack a unit within two turns.
• The one northwest of the middleWyvern Lord and the westernmost two move to attack units in range.
BernWyvern Rider20542~5119~2012~1712~177~1015~182~5107Steel Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns.
• The westernmost one moves to attack units in range.
ManaketeManakete10258~7113~20+109~16+108~148~133+205~10+555Firestone
Moves to attack units in range.
BernBishop10336~4415~2212~1710~1613~214~821~2966DivinePhysic
The eastern one moves to attack units in range.
BernSage12136~4421~2813~2013~184~97~1214~1976ElfireMend
--
BernSage12136~4421~2813~2013~184~97~1214~1976AircaliburMend
--
BernSage12136~4421~2813~2013~184~97~1214~1976BoltingFirePhysic
Does not move, except to heal.
BernKnight20339~4815~2011~163~77~1016~200~3134Steel Lance
The eastern one begins moving unprovoked when he can attack a unit within two turns.
BernKnight20239~4815~2011~163~77~1016~200~3134Horseslayer
Moves to attack units in range.
BernArcher19337~4513~1813~1911~169~146~102~575Iron Bow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
BernArcher20337~4513~1813~1911~169~146~102~575Longbow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GalleWyvern Lord18158~612618~2015~1713~1524~2614~16128Spear
Moves towards and only attacksRoy, unless he is not present on the map (i.e. he is rescued).
BernWyvern Rider20142~5119~2012~1712~177~1015~182~5107Horseslayer
--
BernWyvern Rider20142~5119~2012~1712~177~1015~182~5107Axereaver
--
BernWyvern Rider20742~5119~2012~1712~177~1015~182~5107Javelin
--
BernWyvern Rider201442~5119~2012~1712~177~1015~182~5107Steel Lance
--
BernWyvern Rider203842~5119~2012~1712~177~1015~182~5107Steel LanceVulnerary
--
BernWyvern Lord131953~6523~2615~2214~197~1217~222~6118Silver Lance
--
BernPaladin13349~6016~2114~2112~179~1411~158~13118Silver Lance
--
BernPaladin5344~5414~1912~1811~157~1210~147~11118Javelin
--
BernPaladin5644~5414~1912~1811~157~1210~147~11118Steel LanceVulnerary
--
PeresDruid15141~4426~2917~1914~1515~1716~1723~2566Nosferatu
Moves to attack units in range.
BernDruid10234~4225~2912~1912~176~126~1115~2066FenrirPhysic
Moves to attack units in range.

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Reinforcements

  • Enemy phase when any unit ends their turn north of the shrine (columns 13–32, rows 22–25)
  • Enemy phase when any unit ends their turn near the shrine (columns 18–32, rows 22–36); repeatable up to three times.
  • Enemy phase when any unit ends their turn southwest of thevillage (columns 1–9, rows 16–19); repeatable up to three times
  • Enemy phase when any unit ends their turn north of the southern peaks (columns 1–13, rows 25–28)
  • Enemy phase when any unit ends their turn in the northeast corner of the map (columns 22–31, rows 1–7); repeatable up to three times
    • 1Wyvern Lord and 3Wyvern Riders withSteel Lances (two withVulneraries) from the upper of the eastern peaks
    • 1 Wyvern Lord and 3 Wyvern Riders—one with aJavelin, two with Steel Lances and Vulneraries—from the lower of the eastern peaks
    • 1 Wyvern Lord and 3 Wyvern Riders with Steel Lances (two with Vulneraries) from the peaks west of the shrine
  • Turn 31

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1][2]
Main article:Murdock

NormalHard

General
Level20
Stats
Max HP62Luck12
Strength27Defense25
Skill19Resistance17
Speed12Constitution20
Movement5Aid19
Inventory
Tomahawk
Knight Crest
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
General
Level20
Stats
Max HP71~74Luck14~16
Strength27Defense27~29
Skill22~23Resistance18~20
Speed13~14Constitution20
Movement5Aid19
Inventory
Tomahawk
Knight Crest
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Main article:Peres

NormalHard

Druid
Level15
Stats
Max HP36Luck13
Magic20Defense15
Skill14Resistance20
Speed11Constitution6
Movement6Aid5
Inventory
Nosferatu
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Druid
Level15
Stats
Max HP41~44Luck15~17
Magic26~29Defense16~17
Skill17~19Resistance23~25
Speed14~15Constitution6
Movement6Aid5
Inventory
Nosferatu
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Thesecret shop sells every class-change item, every stat-booster, andsiege tomes; notably, this includesBoots. It is generally advised to sell all unwanted equipment to buy as many Boots as possible. While items can be sold at the battle preparations shop on Normal, the shop is not available in Hard, so accessing the convoy to sell items requires deployingMerlinus.

While previous chapters inThe Binding Blade often featured a fewWyvern Riders and aWyvern Lord, this chapter features 15 on Normal, with more appearing as reinforcements and even more present on Hard. Some relevant stat thresholds for fighting these enemies on Hard are:

Wyvern Rider and Wyvern Lord Hard Mode stat thresholds
EnemyThreshold(average stats / maximum stats)
One-shot physical attackOne-shot magical attackTwo-shot physical attackTwo-shot magical attackDoubling attack speed
Level 20Wyvern Rider63/6950/5640/4427/3119/21
Level 10Wyvern Lord75/8461/6847/5333/3720/23
Level 13Wyvern Lord78/8763/7149/5534/3920/23

Weapons that dealbonus damage to wyvern units will likely be required to reach one- or two-shot thresholds; some such weapons include:

  • Aircalibur deals magical damage and has 24 effectivemight.
  • AKiller Bow deals physical damage and has 27 effective might; critical hits may allow units that do not meet a threshold to one- or two-shot.
  • ASilver Bow deals physical damage and has 39 effective might.
  • Durandal deals physical damage and has 51 effective might (and an additional +5 strength).
  • Forblaze deals magical damage and has 42 effective might.

Many of the reinforcements only spawn if the player enters certain regions, so they can be avoided rather than fought. The map has three "lanes" that encounter different enemies and may trigger different reinforcement sets.

  • The top lane, going to the top right corner of the map and then down, faces only one reinforcement zone before reaching the shrine; however, this zone triggers three squads at once for three turns, two of which appear very close to the trigger zone.
  • The middle lane, starting near the Sage and crossing the map south of the Village, triggers the fewest reinforcements. Entering the area near the Sage will trigger a squad of Wyverns and also a squad of Paladins; they approach from the same direction, but the Paladins will be slowed by terrain, potentially causing them to reach the player at the same time as the next wave of Wyverns.
  • The bottom lane, going to the very south of the map and approaching along the southern peaks, triggers the same reinforcements as the middle lane in addition to more wyverns closer to the player from the southern peaks as the player deviates from the middle lane.

These reinforcement zones can be circumvented with fliers or mounted units, who have enough movement to pass from one end of a zone to the other without waiting inside it or simply moving around it, potentially carrying another unit.

Approaching the Shrine triggers additional reinforcements:Galle's squad and two other Wyvern squads (one from the western peaks, another from the southern peaks) will spawn; Galle's squad may be triggered earlier by using the bottom lane, and the latter two squads can spawn up to three times, which will almost always trigger all three times as the player needs to go around to the south to enter the Shrine. Alternately, the player mayWarp units directly into the Shrine to quickly defeat the boss and then seize. Galle's squad spawns far from the shrine, and does not pose an immediate threat.

The boss,Murdock, is not easy to defeat quickly. He has capped strength and has aTomahawk for 1–2 range. Murdock has 40 attack, and has much higher skill than many of the priorGeneral bosses (22–23 on Hard); he also has incredible bulk: including bonuses from the throne, he has over 70 HP, 30–32 defense, and 23–25 resistance on Hard. Most of the units that could quickly defeat Murdock are frail, and warping them to Murdock may result in them dying on retaliation or to another nearby enemy; conversely, many of the units with the bulk to withstand Murdock's attacks struggle to deal significant damage to him or are magically frail and susceptible to the nearby Sage.

Trivia

Both chapters combined.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Sword of Seals

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Binding Blade

--

Japanese

封印の剣

Sword of seals, named after the game's subtitle

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Binding Blade, triangleattack.com,Retrieved: December 24, 2020
  2. The Elder Revelation, trianglattack.com,Retrieved: December 24, 2020
← Ilia's Salvation •
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The Binding Blade• Unattained Dream →
• The Elder Revelation(side quest) →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline