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The Baron in Black

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The Baron in Black


Location

Munster

New units

Galzus

Boss(es)

Raydrik

Previous chapter(s)

The Fiend's Lair

Next chapter(s)
Side quest conditions

Kia was obtained and Sara is recruited and alive

We don't have enough men... August, why did you divide our troops into three squads?
— Leif toAugust

The Baron in Black (Japanese:黒衣の男爵The Black-Clad Baron) is the twenty-fourth chapter ofFire Emblem: Thracia 776. In order to playthe side quest after, the player must obtain theKia Staff in this chapter andSara must have been recruited, uncaptured, and alive.

Plot

Main article:The Baron in Black/Script

Leif storms Castle Munster in a final confrontation withRaydrik. During the battle, he also fightsGalzus, but ifMareeta is on the battlefield, she recognizes Galzus as someone who rescued her in the past and he joins Leif's army to help saveEyvel, Mareeta's other caretaker.

After the battle ends, ifSara is in Leif's army, Leif heads toward the petrified Eyvel's location in order to undo the spell affecting her with theKia staff. If Sara is not present, Leif's forces instead move into the Loptian temple underneath the castle in order to eliminateVeld, the man responsible for Eyvel's petrification and for the child hunts around Munster.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Leif dies10–18+2{{{partner}}}840+42+∞{{{third}}}
All mounted units start this chapterdismounted.

Units are arranged based on their position in deployment order after Leif. IfSaias orCed were recruited, they appear in a fixed position above Leif.

The center-north door cannot be opened like a standard door. Instead, it can only be opened by one of theCivilians; which one can open it is determined randomly from the four boys on turn 5.

Character data

Characters
New units
Galzus
Mercenary
HP
54
Inventory
Meisterschwert
Flame Sword
Vulnerary
Vulnerary
Master Axe
Level
20
Enemy, talk to withMareeta
Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​

If they were recruited, Saias or Ced are not available in thepreparations menu, and their inventory cannot be managed from preparations. They will join the battle on turn 1.

Item data

Items
NameObtainment Method
KiaOpen lonechest

Shop data

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

None

None

None

None

None

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

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The secret shop is located in the isolated top-right chamber; requiresWarp orRewarp and unlocking the door.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LoptrianDark Mage181424~440~205~204~203~200~204~205~206~7Jormungand
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7SilenceHeal
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7RestoreHeal
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7RescueHeal
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7Magic UpHeal
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7FortifyHeal
Capable of usingThief.
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7FenrirHeal
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7BerserkHeal
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7HelHeal
--
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7SleepHeal
--
MercenaryMercenary14124~406~201~177~208~200~165~208~206~7Sleep Sword
Authority: Raydrik
Action: ★★★*
Moves to attack units in range.
MercenaryMercenary15124~416~201~187~208~200~175~208~206~7Berserk Sword
Authority: Raydrik
Action: ★★★
Moves to attack units in range.
LoptrianDark Mage18424~440~205~204~203~200~204~205~206~7JormungandHel
--
MercenaryMercenary16124~426~201~197~208~200~185~208~206~7Master AxeKilling Edge
Authority: Raydrik
MercenaryMercenary16124~426~201~197~208~200~185~208~206~7Flame SwordArmorslayer
Authority: Raydrik
MercenaryMercenary16124~426~201~197~208~200~185~208~206~7MeisterschwertHammer
Authority: Raydrik
MercenaryMercenary16124~426~201~197~208~200~185~208~206~7Lightning SwordPoison Axe
Authority: Raydrik
SniperSniper18222~425~201~206~207~200~203~207~207~8MeisterbogenPoison Bow
Authority: Raydrik
RaydrikBaron20156168+20129616206Loptr Sword
Pavise
Authority: ★★★★
Action:
Does not move; stands on athrone, the chapter's seize point.
LoptrianDark Mage18124~440~205~204~203~200~204~205~206~7JormungandDoor Key
--
MunsterBishop20220~420~205~202~202~200~201~204~205~6RestorePhysicPure Water
Authority: Raydrik
GalzusMercenary2015420920201714187MeisterschwertFlame SwordVulneraryVulneraryMaster Axe
LunaAstra
Authority: Raydrik
Action: ★★★★★
• Not present during preparations. Not present if he was killed orcaptured in Chapters5 or6.
• Does retaliate againstMareeta; Mareeta does not retaliate against him.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MunsterSoldier20820~423~200~200~200~200~201~206~205~6Great Lance
Authority: Raydrik
LoptrianDark Mage20124~460~205~204~203~200~204~205~206~7JormungandUnlock
--
LoptrianDark Mage162224~420~185~204~203~200~184~205~206~7Jormungand
--
ThiefThief20116~381~200~31~206~200~200~205~207~8Killing EdgeLockpick
Steal
Authority: Raydrik
Ignores combat; moves to openchests, then moves to escape via the northeast stairs.
LoptrianDark Mage2024~460~205~204~203~200~204~205~206~7JormungandHel
Moves to attack units in range.

Reinforcements

  • Turns 2–5
    • TwoSoldiers appear from the eastern corridor, south of the northeast player group's starting location
  • Turn 8
  • Turns 10–20
    • Two Dark Mages with onlyJormungand from left and right of Raydrik
  • Turn 20
    • OneThief from the northeast stairs
  • Every turn after the center-north door is opened
    • Two Dark Mages appear in the upper-most room

NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CivilianCivilian141000000002--
Moves randomly until turn 5, at which point all but one begin moving to escape northwest; on turn 5, one randomly moves to the center-north door, then moves to escape northwest once it is open.
CivilianCivilian141000000002--
Moves randomly until turn 5, at which point they begin moving to escape northwest.

Boss data

Main article:Raydrik
Baron
Level20
Action
Authority★★★★
Stats
Max HP56Speed9
Strength16Luck6
Magic8+20Defense16
Skill12Constitution20
Movement6FCM0
InventorySkills
Loptr SwordPavise
Weapon Levels
SwordsALancesAAxesABowsAStavesA
Fire magicAThunder magicACLight magic--Dark magic--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The player's army is split into three groups for the chapter:

  • The middle group must defeatRaydrik and seize the throne
  • The left group can protect the 8 NPC units and obtain theKia Staff
  • The right group can neutralize the group ofDark Mages in the bottom-right room

The middle group needs 1Door Key.Galzus can only be recruited by the middle group, and only byMareeta. If Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even withCed he is best incapacitated with aSleep staff. TheBragi Sword is incredibly useful for defeating Raydrik, as it dealsbonus damage to him and negates theattack-halving effect of hisLoptr Sword. Alternatively, a unit with theSteal command can use it to forcibly give Raydrik a 2-range weapon, as to force him to unequip his Loptr Sword and become vulnerable to attack by leaving a unit for him to attack at 2-range. Withbrave weapons, Mareeta and Galzus can also power through by proccingAstra then gettingLuna-criticals to break through Raydrik's defense with raw damage. The unarmed Bishops can be easily captured for staves.

The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing.

The door in the upper center of the map that leads to the room with theKia Staff chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who goes to open the door is randomly chosen from one of the four boys, and as such it is imperative to keep all four boys alive as it is impossible to tell which one of them can open the door. However, the girls are expendable and can be safely sacrificed to distract the enemies. The NPCs have very low movement, so it will take very long for them to reach the door by themselves, provided that the way ahead is clear of threats.

The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put tosleep,silenced, orthieved on turn 1 – specifically, the Dark Mages withSleep,Fenrir,Berserk,Restore, andSilence (the latter can be skipped if all magic users have enough magic to not be targetable with a Magic Up boost). TheMercenary on the outside of the door must be taken handled carefully, as he wields aBerserk Sword, though the one on the other side of the door can be killed safely. The reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from theHel Dark Mage, which cannot kill on its own, meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements.

Trivia

  • This chapter holds the onlysecret shop in the entirety ofThracia 776.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

The Baron in Black

--

Japanese

黒衣の男爵

The black-clad baron

Gallery

  • Map of the chapter
    Map of the chapter
← The Fiend's Lair •The Baron in Black• Sworn Upon a Sword →
• The Loptrian Altar(side quest) →
Fire Emblem: Thracia 776
Playable charactersAlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable charactersAltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
BossesAlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background charactersAlfionaCalfEthlynQuan
Personal weaponsBeo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters1:The Warrior of Fiana • 2:The Coastal Village • 2x:The Corsair Isles • 3:Kelbeth's Gate • 4:The Dungeon • 4x:Hero on the Wind • 5:Mother and Daughter • 6:The Escape • 7:The Shield of Thracia • 8:Mount Violdrake • 8x:Dagdar's Manor • 9:The Banner of Njörun • 10:Nowell Valley • 11:Fort Dandrum • 11x:Murder Holes • 12:The Bandits of Dacia • 12x:The Dandelion • 13:The Walled City • 14:The Onslaught • 14x:Yearning to Breathe Free • 15:Two Paths • 16A:Norden Line • 17A:The Gates of Leonster • 16B:Dark Forest • 17B:The Gathering Storm • 18:The Liberation of Leonster • 19:The Empire's Wrath • 20:The Scion of Light • 21:The War of Liberation • 21x:The Prison Camp • 22:Across the River • 23:The Fiend's Lair • 24:The Baron in Black • 24x:The Loptrian AltarE:Sworn Upon a Sword
LocationsJugdralMunster District (ConnachtLeonsterMunsterUlster) •Thracia (FianaTarrah)
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) •Magi
ListsChaptersCharacters (Availability chart) •Classes (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsOther games (Genealogy of the Holy WarAwakening) •Minor charactersName chartOrbPre-release information (Unused content) •Sound RoomTimeline