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Taciturn Axe
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Taciturn Axe (Japanese:寡黙なる忠義の斧Axe of quiet loyalty) is a weaponskill in theaxe category which debuted inFire Emblem Heroes; it is apersonal weapon ofDedue. When its user is near an ally, Taciturn Axe reduces the foe's stats, boosts the damage the user deals and reduces that of the foe, and heals the user after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | -- | -- | ✗ | If user is within 3 spaces of an ally, inflicts −6 each toattack anddefense on foe, user deals +(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage, and foe's first attack deals −(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage (target ally is support partner if they are on player team; otherwise, target ally is ally with highest attack). If user is within 3 spaces of an ally, restores 7 HP to user after combat. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user is within 3 spaces of an ally, inflicts −6 each toattack anddefense on foe, user deals +(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage, and foe's first attack deals −(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage (target ally is support partner if they are on player team; otherwise, target ally is ally with highest attack). If user is within 3 spaces of an ally, restores 7 HP to user after combat. Grants +3 HP. After user acts (after Canto, if applicable) or at tart of enemy phase if defending in Aether Raids, applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −([user's defense at start of combat × 10%] + 6) each to attack and defense on foe and neutralizes user's penalties during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | If user is within 3 spaces of an ally, inflicts −6 each toattack anddefense on foe, user deals +(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage, and foe's first attack deals −(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage (target ally is support partner if they are on player team; otherwise, target ally is ally with highest attack). If user is within 3 spaces of an ally, restores 7 HP to user after combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user is within 3 spaces of an ally, inflicts −6 each toattack anddefense on foe, user deals +(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage, and foe's first attack deals −(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage (target ally is support partner if they are on player team; otherwise, target ally is ally with highest attack). If user is within 3 spaces of an ally, restores 7 HP to user after combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user is within 3 spaces of an ally, inflicts −6 each toattack anddefense on foe, user deals +(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage, and foe's first attack deals −(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage (target ally is support partner if they are on player team; otherwise, target ally is ally with highest attack). If user is within 3 spaces of an ally, restores 7 HP to user after combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | If user is within 3 spaces of an ally, inflicts −6 each toattack anddefense on foe, user deals +(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage, and foe's first attack deals −(user's defense × [30 if user is within 3 spaces of target ally; 20 otherwise]%) damage (target ally is support partner if they are on player team; otherwise, target ally is ally with highest attack). If user is within 3 spaces of an ally, restores 7 HP to user after combat. Grants +5 HP and +4 resistance. |
- ↑Space grants +6 each todefense andresistance to unit and allies during combat, unit and allies take −10 damage from foe's specials (excluding area-of-effect specials), and take −50% damage from area-of-effect specials (except Røkkr specials). (Overwrites existing Divine Vein effects on applied spaces; if multiple Divine Vein effects would be applied to one space simultaneously, effects are neutralized.)
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Dedue: Dimitri's Vassal |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | If unit is within 3 spaces of an ally, inflicts Atk/Def-6 on foe, deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if unit is within 3 spaces a certain target ally, X = 30; otherwise, X = 20; if support partner is on player team, targets support partner; if support partner is not on player team, targets ally with the highest Atk on player team, excluding unit). If unit is within 3 spaces of an ally, restores 7 HP to unit after combat. | 周囲3マス以内に味方がいる時、 戦闘中、敵の攻撃、守備-6、 自分は、 与えるダメージ+守備の○%(範囲奥義を除く)、 受けるダメージ-守備の○%(範囲奥義を除く) (○は、周囲3マス以内に後述の対象がいる時は30、 そうでない時は20 対象は、 自軍内に支援を結んでいる相手がいる時は、支援相手、 自軍内に支援を結んでいる相手がいない時は、 自軍内で最も攻撃が高い味方(自分を除く)) 周囲3マス以内に味方がいる時、 戦闘後、7回復 |
| Heroes (Refined: +effect) | After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 10% of unit's Def at start of combat + 6 and neutralizes unit's penalties during combat. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) | 行動後(再移動が発動した時は再移動後)、および、 飛空城防衛時の敵軍ターン開始時、 自分のマスとその周囲2マス以内のマスに 【天脈・護】を付与(1ターン) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備が 戦闘開始時の自分の守備の10%+6だけ減少、 自身の弱化を無効 【天脈・護】 付与されたマスに入る者は以下の効果を受ける 味方は受けた範囲奥義のダメージを50%軽減 (巨影の範囲奥義を除く) 味方は戦闘中、守備、魔防+6、 敵の奥義による攻撃のダメージ-10 (範囲奥義を除く) (付与マスに既に天脈がある場合、それを上書きする) (同じタイミングに異なる複数の天脈の付与が 発生した場合、天脈は消滅する) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Taciturn Axe | -- |
| Japanese | 寡黙なる忠義の斧 | Axe of quiet loyalty |
| Spanish | Hacha taciturna | Taciturn axe |
| French | Hache taciturne | Taciturn axe |
| German | Schweigsame Axt | Silent axe |
| Italian | Ascia taciturna | Taciturn axe |
| Portuguese | Machado tétrico | Gloomy axe |
| Traditional Chinese | 沉默忠義之斧 | Axe of quiet loyalty |
Gallery
- The Taciturn Axe as it appears inHeroes.



