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Sword of Isaach
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Sword of Isaach (Japanese:イザークの守護剣Protection sword of Isaach) is a weaponskill in thesword category which debuted inFire Emblem Heroes; it is apersonal weapon of the legendary variation ofAyra. When its user'sHP is not low, Sword of Isaach grants stat boosts, Potent Follow, and a status neutralizing the foe's bonuses to its user and their nearby allies; it boosts the user's stats based on theirspeed, maximizes the effect of Potent Follow X%, and boosts the damage the user deals and reduces that of the foe based on the user's bonuses and foe's penalties; and it heals its user after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of turn, grants +6 each toattack andspeed, Potent Follow,[effect 2] and "neutralizes foe's bonuses during combat" to user and allies within 2 spaces of user for 1 turn. If user's HP ≥ 25% at start of combat, grants +(5 + [user's speed at start of combat × 15%]) each to attack, speed,defense, andresistance to user, and if Potent Follow X% triggered andX ≤ 99, X = 100, user deals +([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 5) damage, and foe deals −([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 3) damage during combat, and when foe's attack triggers foe's special, foe deals ([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 3) damage during combat. If user's HP ≥ 25% at start of combat, restores 7 HP to user after combat. |
- ↑Grants additionalfollow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that dealsX% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
- ↑If unit'sspeed > (foe's speed − 20), triggers Potent Follow X%[effect 1] (if user can make afollow-up attack andattack twice consecutively,X = 40; otherwise,X = 80) during combat.
Availability
| Method | Data |
|---|---|
| Unit (★★★★★) | Ayra: Supreme Astra |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100, unit deals +Y × 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y × 3 (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 奥義が発動しやすい(発動カウント-1) ターン開始時、自身のHPが25%以上なら、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 【神速追撃】、「敵の強化の+を無効」を付与 (1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防が 戦闘開始時の速さの15%+5だけ増加、 【神速追撃:ダメージ○%】が発動した時に ○が99以下であれば100とする、 与えるダメージ+◇×5(最大25、範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージ-◇×3 (最大15)、敵の奥義による攻撃の時、 受けるダメージ-◇×3(最大15、範囲奥義を除く) (◇は、自身の強化を除く【有利な状態】の数+ 敵の弱化を除く【不利な状態異常】の数) 戦闘開始時、自身のHPが25%以上なら、 戦闘後、7回復 【神速追撃】 追撃の速さ条件を-25した状態で 追撃の速さ条件を満たしている時 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ○%】を発動 (○は、自分が2回攻撃でない、かつ 追撃ができない時は80、それ以外は40) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Sword of Isaach | -- |
| Japanese | イザークの守護剣 | Protection sword of Isaach |
| Spanish | Espada de Isaach | Sword of Isaach |
| French | Épée d'Isaach | Sword of Isaach |
| German | Klinge von Isaach | Blade of Isaach |
| Italian | Spada di Isaach | Sword of Isaach |
| Portuguese | Espada de Isaach | Sword of Isaach |
| Traditional Chinese | 伊扎克的守護劍 | Protection sword of Isaach |
Gallery
- Sword of Isaach as it appears inHeroes.



