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Super Smash Bros. Brawl
| This article or section is a short summary of Super Smash Bros. Brawl. SmashWiki featuresa more in-depth article. |
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Super Smash Bros. Brawl (Japanese:大乱闘スマッシュブラザーズXGreat Melee Smash Brothers X) is a fighting video game released in 2008 for theWii console. It is the third game in theSuper Smash Bros. series, a series of crossover fighting games uniting characters and elements fromNintendo's myriad video game series. As with its predecessor,Super Smash Bros. Melee, characters and other content from theFire Emblem series are featured.
Characters
TwoFire Emblem series characters are playable inBrawl:Marth makes his second appearance in the series, whileIke makes his debut.Roy is no longer playable, though he retains some representation as a sticker.
Playable cast
Characters making theirSuper Smash Bros. debut inBrawl are listed inbold. Characters who need to beunlocked are marked with a ‡.
Mario
Donkey Kong
Link
Samus/Zero Suit Samus
Kirby
Fox
Pikachu
Marth‡
Mr. Game & Watch‡
Luigi‡
Diddy Kong
Zelda/Sheik
Pit
Meta Knight
Falco‡
Pokémon Trainer

(Ivysaur,Charizard andSquirtle)
Ike
Snake‡
Peach
Yoshi
Ganondorf
Ice Climbers
King Dedede
Wolf‡
Lucario‡
Ness‡
Sonic‡
Bowser
Wario
Toon Link‡
R.O.B.‡
Olimar
Captain Falcon‡
Jigglypuff‡
Lucas
Marth
| This article or section is a short summary of Marth inSuper Smash Bros. Brawl. SmashWiki featuresa more in-depth article. |

Marth, the protagonist ofFire Emblem: Shadow Dragon & the Blade of Light andFire Emblem: Mystery of the Emblem returns fromSuper Smash Bros. Melee and can be unlocked three ways: completing ten matches in VS. mode, clearing Classic Mode for the first time on any difficulty, or by clearing his debut stage in theSubspace Emissary story mode. Marth is mostly unchanged from hisMelee incarnation, with some of his moves receiving minor buffs, and like every other playable character he now wields aFinal Smash attack,Critical Hit, where he rushes forward to deliver an immensely powerful slash that deals a devastating amount of knockback.
InThe Subspace Emissary, Marth is first encountered at theBattlefield Fortress, which he fights to defend from a siege by theSubspace Army. While he holds them off at first by himself, he soon encounters and joins forces withMeta Knight to take on the army. While chasing theAncient Minister, the two meetIke, who joins them in pursuing the Subspace Army through the desert. During their desert exploration, they fight and defeatGalleom, who they send tumbling into the ruins below. Marth later joins with the rest of the characters and accompanies them in an attack on Subspace itself. Their first attempt meets withTabuu transforming everyone into a trophy with his Off Waves attack, butNess,Luigi,Kirby, andKing Dedede were not present at the time of attack and free everyone from their trophy form. Marth can be chosen to challenge Tabuu in the final battle if his trophy is collected.
Ike

| This article or section is a short summary of Super Smash Bros. Brawl. SmashWiki featuresa more in-depth article. |
| “ | You'll get no sympathy from me. | ” | — Ike doing one of his victory poses |
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Ike makes hisSuper Smash Bros. debut inBrawl as a starter character. While slow and weighty, he has a great amount of strength, due to the power of the swordRagnell, which he uses as his weapon. His recovery is very poor due to not granting much horizontal distance. Ike's jab is a good combo starter in low percent. His aerials are safe due to the range of the move and are very powerful. His Final Smash is Great Aether, where he jumps high in the air and slashes opponents that were hit by the initial move.
InThe Subspace Emissary, Ike is first seen performing an Aether onAncient Minister when he joinsMarth andMeta Knight in their journey throughout the desert. During their desert exploration, they fight and defeatGalleom, whom they send tumbling into the ruins below. Ike later joins with the rest of the characters in an attack on Subspace itself. The attempt ends with everyone turning into a trophy byTabuu, butNess,Luigi,Kirby, andKing Dedede were not present at the time. They free everyone else from trophy form, and if the player revives Ike he can be chosen in the final battle against Tabuu.
Stages
Castle Siege

| This article or section is a short summary of Super Smash Bros. Brawl. SmashWiki featuresa more in-depth article. |
Castle Siege (Japanese:攻城戦Siege) is the onlyFire Emblem-themed stage inBrawl and was the firstFire Emblem stage in the entireSuper Smash Bros. series. It is not based on any particular location or scene from the series, and is instead a generic castle setting drawing inspiration from the series as a whole. The stage is divided into three different segments, which automatically switch from one to the next after a set period of time:
- The first part is set atop the battlements of the castle, whileballistae fling fireballs at its walls in the background. This segment is relatively narrow, and is topped by two smaller platforms.
- The second part is set in the castle's interior halls, fighting atop a series of platforms held up by a pair of statues. Although they are not obstacles themselves, these statues can be destroyed by the players' fighting, which removes the platforms until the next time the stage shifts to this part.
- The third part is set in a lava cavern beneath the castle, atop a stone slab balancing on a thin pillar. The slab tips back and forth as the players battle across it. After this part, the stage will switch back to the first part.
Items
Assist Trophies
Assist Trophies are non-playable characters who can be summoned temporarily into a battle using the Assist Trophy item, in order to aid their summoner. OneFire Emblem character is available as an Assist Trophy.
Collectibles
Trophies
Nine collectibletrophies depictingFire Emblem content are available inBrawl, four of which do not depict a playable character or Assist Trophy. The majority ofFire Emblem trophies are based on characters fromFire Emblem: Path of Radiance andFire Emblem: Radiant Dawn. Trophies are merely aesthetic rewards, giving short biographies of the characters or items they depict.
- Ike(Ike's Classic Mode trophy)
- Great Aether(Ike's All-Star Mode trophy)
- Marth(Marth's Classic Mode trophy)
- Critical Hit(Marth's All-Star Mode trophy)
- Lyn
- Ashnard
- Elincia
- Black Knight
- Sothe
Stickers
Twenty-four collectiblestickers depictingFire Emblem characters are available inBrawl. Stickers can be permanently applied to characters in theSubspace Emissary adventure mode to boost their attributes.
- Ninian ([Arm, Leg] - Attack +6, Usable by Marth and Ike only)
- Lyn (Food Effect +7)
- Hector ([Slash] - Attack +27)
- Guy ([Slash] - Attack +11)
- Eliwood ([Flame] - Resistance +33, Usable by Marth and Ike only)
- Shiida ([Specials: Direct] - Attack +7, Usable by Marth and Ike only)
- Nabaaru (Trophy Stand Drops +22)
- Marth ([Weapon] - Attack +19, Usable by Marth and Ike only)
- The Black Knight (Launch Power +40)
- Mist ([Slash] - Attack +8, Usable by Marth and Ike only)
- Ike(Path of Radiance) ([Weapon] - Attack +23, Usable by Marth and Ike only)
- Greil ([Throwing] - Attack +14, Usable by Marth and Ike only)
- Ashnard ([Slash] - Resistance +34, Usable by Marth and Ike only)
- Sothe (Flinch Resistance +105)
- Micaiah ([Weapon] - Attack +21, Usable by Marth and Ike only)
- Ike(Radiant Dawn) ([Slash] - Attack +27, Usable by Marth and Ike only)
- Rutoga ([Slash] - Resistance +12, Usable by Marth and Ike only)
- Roy ([Slash] - Attack +24)
- Lilina ([Leg] - Attack +5, Usable by Marth and Ike only)
- Deke ([Slash] - Attack +9, Usable by Marth and Ike only)
- Myrrh ([Magic] - Attack +15, Usable by Peach and Zelda only)
- Joshua ([Slash] - Attack +9)
- Ephraim ([Slash] - Attack +23)
- Eirika ([Slash] - Attack +16, Usable by Marth and Ike only)
Masterpieces
The Japanese version ofBrawl hasFire Emblem: Mystery of the Emblem playable as aMasterpiece, a free time-limited trial of the game, available from the beginning. The demo allows three minutes (180 seconds) of gameplay inBook 1 Chapter 1 of the game, giving players a small taste of Marth's origins.
AsMystery of the Emblem was never released outside of Japan, it was not included in international releases ofBrawl; it andEarthBound are the only Masterpieces cut from non-Japanese versions of the game.
Trivia
- Fire Emblem: Genealogy of the Holy War andThracia 776 are the onlyFire Emblem games which existed at the time to not be referenced at all inBrawl. Every other then-available game in the series has at least some recognition inBrawl, no matter how minor.
- Data found withinBrawl shows that Roy may have originally been intended to return: both an unused graphics effect file (
ef_roy.pac) and an unused fanfare appear to be linked to him, but he was likely cut due to time constraints. - The stickers representing characters fromThe Binding Blade are referred to as appearing inFuuin no Tsurugi in the PAL version ofBrawl.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Super Smash Bros. Brawl | -- |
| Japanese | 大乱闘スマッシュブラザーズX | Great Melee Smash Brothers X |
| Spanish | Super Smash Bros. Brawl | -- |
| French | Super Smash Bros. Brawl | -- |
| German | Super Smash Bros. Brawl | -- |
| Italian | Super Smash Bros. Brawl | -- |
| Korean | 댄난투 스매시브라더스 X | Great Melee Smash Brothers X |
Gallery
- North American (NTSC) box art ofSuper Smash Bros. Brawl.
- Artwork ofMarth fromSuper Smash Bros. Brawl.
- Artwork ofIke fromSuper Smash Bros. Brawl.
- Artwork ofLyn fromSuper Smash Bros. Brawl.
- Marth's alternate color schemes
- Marth's default palette inBrawl.
- Marth's red palette inBrawl.
- Marth's green palette inBrawl.
- Marth's black palette inBrawl.
- Marth's white palette inBrawl.
- Marth's blue palette inBrawl.
- Ike's alternate color schemes
- Ike's default palette inBrawl.
- Ike's yellow palette inBrawl.
- Ike's red palette inBrawl.
- Ike's blue palette inBrawl.
- Ike's green palette inBrawl.
- Ike's brown palette inBrawl.
References
External links
- Smash Bros. Brawl official website
- Super Smash Bros. Brawl atSmashWiki


