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Summoner Duels

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Summoner Duels (Japanese:英雄決闘Hero Battle) is a game mode inFire Emblem Heroes, one of the modes of the game'sColiseum. It is a competitive game mode where players face each other on large maps in real time seeking to outlast the opponent.

Two additional variations of the mode,Summoner Duels R andSummoner Duels S, are held among the game's event categories. Both allow players to attempt to gain as high a score as possible before losing a certain number of total matches during the event; Summoner Duels R leave all team choice to each individual player, while Summoner Duels S require players to build multiple teams and give players influence over their opponent's options.

Overview

Preparation

Players build teams of five for use specifically in this mode, with the first slot being designated for the team's captain. Teambuilding in Summoner Duels has a few restrictions, in that Summoner Duels teams disallow duplicates (such as two ofLegion: Masked Maniac) entirely, and restricts performing units (such as those toSing orDance) and units with the Savior effect (primarily those with the Save family of skills, such asD/R Near Save) to one unit each. Unique to teambuilding in Summoner Duels is the Captain Skill, a selection of effects that apply whenever the captain meets certain criteria. Players can choose to set one of three available Captain Skills, which rotate each season. Teams are singular in the Coliseum and in Summoner Duels R (and in fact carry over between the two), whereas Summoner Duels S have players build four teams to a single bank, with the teambuilding restrictions applying to the entire bank.

Available Captain Skills to date
Captain SkillEffect
Earth Rendering Earth RenderingIf captain is in the Capture Area at the start of turns 2-4, Capture Area moves 1 space closer to captain's team (red moves up, blue moves down).
Adroit Captain Adroit CaptainGrants +5 to captain'sspeed during combat, and grants "if unit's speed > foe's speed, neutralizes effects that guarantees foe's follow-up attacks or prevent user's follow-up attacks" to captain and allies within 2 spaces of captain during combat.
Secret Maneuver Secret ManeuverDuring captain's combat, disables skills of all enemies, except foe in combat.
Grants -1 special cooldown count to all allies at the start of turns 2–5.
Quick Draw Quick DrawUser's team is given the first action each turn (neutralized if both teams have Quick Draw active).
Reduces the number of opponent's actions by 1 at the start of turns 2–4.
Eminence EminenceEnables Pathfinder[effect 1] on captain.
Inflicts -3 todefense andresistance of foes within 3 spaces of captain during combat.
Erosion ErosionDisables Savior[effect 2] effects during captain's combat.
If foe triggers Savior, inflicts -4 each to foe'sdefense andresistance during combat and foe cannotcounterattack.
Turmoil TurmoilAt start of turn, grants "unit can move 1 extra space (that turn only)" to captain.
If captain is within the Capture Area, they are counted as two Heroes.
Effulgence EffulgenceGrants +4 each toattack andspeed during combat and neutralizes penalties on captain and allies within 2 spaces of captain.
Flash of Steel Flash of SteelIf captain initiates combat, captain makes theirfollow-up attack before target'scounterattack.
Grants "neutralizes effects that increase foe's special cooldown charge or reduce unit's special cooldown charge" to captain and allies within 2 spaces of captain during combat.
Rallying Cry Rallying CryAt start of turns 2–5, grants +6 each toattack,speed,defense, andresistance of captain and allies within two spaces of captain for 1 turn.
Mass Confusion Mass ConfusionGrants +5attack to captain during combat.
At start of turns 2–5, inflicts -7 each to attack,speed,defense, andresistance of enemies adjacent to other enemies their following actions.
Storm of Blows Storm of BlowsNeutralizes foe's bonuses during captain's combat.
Grants "unit makes guaranteedfollow-up attack" to captain and allies within 2 spaces of captain during combat.
Dauntless DauntlessAt start of turns 2–5, grants "+1 special cooldown charge per attack during combat" to captain and allies within 2 spaces of captain for 1 turn, and inflicts Guard[effect 3] on enemies in cardinal directions of captain through their following actions.
Might of Myriads Might of MyriadsGrants +6 each toattack,speed,defense, andresistance of captain during combat (except if captain triggers Savior[effect 2]).
Captain cancounterattack regardless of range (except if captain triggers Savior).
Tandem Form Tandem FormGrants +4 toattack andspeed to captain during combat.
At start of turns 2-5, grants "unit can warp to a space adjacent to any ally within 2 spaces" to captain and allies within 2 spaces of captain for 1 turn.
Headlong Rush Headlong RushAt start of turns 2–5, grants Charge[effect 4] and Canto (1)[effect 5] to captain for 1 turn.
Reversal ReversalGrants +5 toattack to captain during combat.
Grants "inflicts -⁠(current bonus on foe's stat; calculated independently) each toattack,speed,defense, andresistance of foe" to captain and allies within 2 spaces of captain during combat.
Fault FaultCaptain deals +⁠(highest total penalties among foe and enemies within 2 spaces of foe) damage (except with area-of-effect special), and allies within 3 spaces of captain deal +⁠(highest total penalties among foe and enemies within 2 spaces of foe × 50%) damage (except with area-of-effect special).
Impregnable ImpregnableAt start of turns 2-5, grants Assign Decoy[effect 6] to captain for 1 turn.
Heavy Burden Heavy BurdenIf captain uses or is target of a Rally or movement Assist skill, inflicts Gravity[effect 7] on foes withrange = 2 in cardinal directions of captain or ally after movement (once per turn; does not trigger if no valid target).
Piercing Cold Piercing ColdAt start of turns 2–5, if captain is within 6 spaces of a foe, inflicts -7 tospeed and Frozen[effect 8] on closest foes to captain and enemies within 2 spaces of those foes through their next actions.
Flyting Talent Flyting TalentAt start of turns 2–5, grants Rally Spectrum[effect 9] to captain for 1 turn.
Decisive Decisiveif user's speed ≥ (foe's speed − 30), triggers Potent Follow X%[effect 10] during combat (if captain cannot make afollow-up attack andattack twice consecutively,X = 100; otherwise,X = 50).
Toxic Remedy Toxic RemedyAt start of turns 2–5, grants Dosage[effect 11] and Bulwark[effect 12] to captain for 1 turn.
Betterment BettermentAt start of turns 2–5, grants Range: 2 Style[effect 13] and "unit cannot be slowed by terrain (except impassable terrain)" to captain for 1 turn.
  1. When an ally moves through unit's space, that space costs 0 movement (ally must be able to traverse space normally).
  2. 2.02.12.2Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.
  3. Inflicts −1 special cooldown charge on unit per attack during combat through their next action.
  4. Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills likeObstruct.
  5. Unit can move 1 spaces after attacking, using an assist skill, or destroying a structure (once per turn); cannot act aside from movement or use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto; triggers after action granted from skills likeGaleforce.
  6. If foe's range = unit's range and foe initiates combat against ally within 2 spaces of unit, triggers Savior[effect 2] (if unit does not have Savior from equipped skill).
  7. Unit can only move 1 space through its next action.
  8. Unit requires (unit's speed ≥ (foe's speed + 15 + [(foe's defense − unit's defense) × 2; minimum: 0]) to make afollow-up attack; foe requires (foe's speed ≥ (unit's speed − 5 − [(foe's defense − unit's defense) × 2; minimum: 0]) to make a follow-up attack.
  9. Grants +5 each toattack,speed,defense, andresistance to unit during combat and if unit's attack can trigger unit's special, grants −⁠(1 if unit can trigger "unit attack twice" or unit's maximum special cooldown count is reduced; 2 otherwise) special cooldown count to unit before unit's first attack during combat.
  10. Grants additionalfollow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that dealsX% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
  11. Grants +5 each toattack,speed,defense, andresistance to unit during combat and restores 10 HP to unit after combat. When a foe triggers both "grants bonus effects active on foe" and "neutralizes bonuses active on foe" effects on unit, prevents those effects on all targets and neutralizes bonuses active on foe.
  12. 12.012.1Foe cannot move through spaces within (foe'srange) spaces of unit (does not apply to foes withPass active).
  13. Unit can attack foes exactly 2 spaces away. Unit cannot move within 2 spaces of foes with Bulwark[effect 12] active. Foe cancounterattack if foe is armored with 1-range, foe can counterattack regardless of range, or standard counterattack criteria is met. After-combat movement effects do not occur; unit's range is treated as 1 for effects likeAegis. This Style can only be be used by 1-range units. This Style is disabled if unit gains another Style; removes this status after combat in which this Style is used.

An option termed "Matchmaking Settings" available only in the Coliseum version of the mode allows players to narrow character pools. At present, there are two settings; "No restrictions" allows all characters, while "Book III and prior" limits players to units released in the Book I, II, and III eras (ex.Igrene: Nabata Protector is allowed as a Book III unit, whereasOsian: Scolded Soldier is disallowed as a Book IV unit).

Different ways to battle

There are five different ways to battle in Summoner Duels three in the Coliseum version of the mode as well as the Summoner Duels R and Summoner Duels S events.

The primary method in the Coliseum is Favor Battles, which disallows custom rules, battles on one map for an entire season, and allows players to build up toward rewards. Free Duel allows players to play competitively using custom rules, but do not allow building up toward rewards; players can only be matched up either by setting the same custom rule settings or by designating that the opponent chooses the custom rules. Practice Duel pits players against computer-controlled teams, allowing custom rules but does not allow building up toward rewards.

The custom rules are as follows:

  • Time Limit: Defaults to 30 seconds for an action. Also available: 60 seconds, off, randomly-selected. Note that there are ways within the gameplay to extend an action's time limit.
  • Map: Defaults to randomly-selected. Also available: Long River, Walls and Trees, Enclosed, Bridges, Enclosed Ruins.
  • Lv. 40, No Support: Defaults to off. Also available: On, randomly-selected. If active, ignores merge counts and supports on the combatants.

Summoner Duels R events generally play in the same fashion as Favor Battles, but without matchmaking restrictions.

Summoner Duels S events have an additional phase after matchmaking, in that a player is allowed to look over their opponent's teams and veto two of them. Once both sides have made their selections, players then select one of the remaining teams not vetoed by their opponent for use in the battle. Once this phase is finished, a match plays in the same fashion as in Summoner Duels R.

The gameplay

Gameplay alternates between the players between individual actions; for example, the blue team can make an action, followed by the red team, followed by the blue team again. For the first turn, the blue team goes first; for subsequent turns, the team that moves first is determined by whomever had more actions remaining at the end of the previous turn, not changing from the prior turn if both teams had the same number of remaining actions at the end of a turn.

Players are given six actions to perform during their turn; in a Summoner Duels battle, the usage of a Duo or Harmonized Hero's special skill, normally an action that can be used independently of a unit's normal action, counts toward this limit and are further limited to one per turn. Should a player run out of actions, either by hitting the six-action limit or being unable to execute an action, their turn automatically ends. Additionally, a unit with a 1-range weapon skill fights against one with a 2-range weapon skill, that unit gets +7 bonuses to theirDefense andResistance during combat.

There are two ways players accumulate score in Summoner Duels. The first consists of defeating the opposing team's units, in which doing so awards the player two points at base, with one-point bonuses should either unit in the combat be the opposing team's captain; the highest-scoring single play thus consists of one player's captain defeating the other team's captain, worth four points. The other method of scoring involves the Capture Area, a 6×4 grid denoted with gridlines; if a player has two or more of their team more than the other player does, that player scores two points.

Gameplay lasts for either five turns or until one player's team has routed the other's. If a player's team routs the other's, that player wins; should all five turns be completed in full, the player with the higher score wins. At the end of a Favor Battle, players earn Favor equal to their score up to a maximum of 10 as Favor, with winning players earning an additional 10 Favor; at the end of a battle in Summoner Duels R or Summoner Duels S, players either gain or lose Glory based on overall battle results.

Rewards

In the Coliseum

Rewards are given in relation to whichever captain of the player's has the highest Favor at any given time; unlike other Coliseum modes, these rewards are paid out once a unit reaches a Favor plateau.

Favor rewards
FavorReward
1,000Dragonflower (F) ×100
900Dragonflower (C) ×100
800Dragonflower (A) ×100
700Dragonflower (I) ×100
600Divine Code: Part 2 ×200
500Heroic Grail ×200
400Divine Dew ×400
350Sacred Coin ×200
300Dragonflower (F) ×100
250Dragonflower (F) ×100
200Dragonflower (F) ×100
150Dragonflower (I) ×100
100Forma Soul ×1
80Duelist's Badge
60Divine Code: Part 2 ×200
40Heroic Grail ×200
20Divine Dew ×400
10Sacred Coin ×200

In Summoner Duels R and Summoner Duels S

There are two types of rewards, rank rewards and tier rewards.

Dragonflowers in both types of rewards are consistent across a single event and vary between events. Duplicate Duelist Medals will be automatically exchanged forHero Feathers ×300.

Rank rewards
RankDivine Code: Part 2Dragonflower (I)Refining StoneSacred Coin
1–1,00050120305,500
1,001–3,00040100254,500
3,001–6,0003690223,500
6,001–10,0003280193,000
10,001–20,0002870172,400
20,001–30,0002460152,000
30,001–50,0002050141,500
50,001–70,0001840131,200
70,001–100,0001630121,000
100,001–300,000142011800
300,001+121010600
Tier rewards
TierGloryMedalsDivine Code: Part 2Dragonflower (I)
247,300+Gold Duelist MedalSilver Duelist MedalBronze Duelist Medal5080
237,000–7,299Silver Duelist MedalBronze Duelist Medal4876
226,700–6,999Silver Duelist MedalBronze Duelist Medal4672
216,500–6,699Silver Duelist MedalBronze Duelist Medal4468
206,000–6,499Bronze Duelist Medal4264
195,500–5,999Bronze Duelist Medal4060
185,000–5,499Bronze Duelist Medal3856
174,600–4,999Bronze Duelist Medal3652
164,300–4,5993448
154,000–4,2993244
143,700–3,9993040
133,400–3,6992836
123,100–3,3992432
112,800–3,0992432
102,500–2,7992432
92,200–2,4992028
81,900–2,1992028
71,600–1,8992028
61,400–1,5991624
51,200–1,3991624
41,000–1,1991624
3600–9991220
2300–5991220
10–2991220

List of Summoner Duels seasons

Unlike other Coliseum modes, Summoner Duels seasons last multiple weeks instead of one; their lengths have been somewhat inconsistent.

Note: All date ranges begin at 7:00 AM UTC on the first listed date and end at 6:59 AM UTC on the second listed date unless otherwise noted.
List of Summoner Duels seasons
MapDatesNotes
Season 1Long RiverDecember 6, 2021 (3:00 AM UTC) – December 21, 2021Two-week plus 28 hour season
Season 2BridgesDecember 21, 2021 – January 11, 2022Three-week season
Season 3On SlopesJanuary 11, 2021 – January 25, 2022Two-week season
Season 4Walls and TreesJanuary 25, 2021 – February 8, 2022Two-week season
Season 5Narrow DetourFebruary 8, 2021 – February 22, 2022Two-week season
Season 6Small ChamberFebruary 22, 2021 – March 8, 2022Two-week season
Season 7Open PlainMarch 8, 2022 – March 22, 2022Two-week season
Season 8UnderwaterMarch 22, 2022 – April 12, 2022Three-week season
Season 9Shifting SandsApril 12, 2022 – April 26, 2022Two-week season
Season 10Mountain PassApril 26, 2022 – May 10, 2022Two-week season
Season 11Towering WallsMay 10, 2022 – May 24, 2022Two-week season
Season 12Central GardenMay 24, 2022 – June 14, 2022Three-week season
Season 13Yawning GulfJune 14, 2022 – June 28, 2022Two-week season
Season 14Highland WoodJune 28, 2022 – July 12, 2022Two-week season
Season 15Tight PassageJuly 12, 2022 – July 26, 2022Two-week season
Season 16Desert TreesJuly 26, 2022 – August 16, 2022Three-week season
Season 17Walled TridentAugust 16, 2022 – August 30, 2022Two-week season
Season 18Enclosed RuinsAugust 30, 2022 – September 13, 2022Two-week season
Season 19Desert BarrierSeptember 13, 2022 – September 27, 2022Two-week season
Season 20UnderwaterSeptember 27, 2022 – October 11, 2022Two-week season
Season 21Long RiverOctober 11, 2022 – October 25, 2022Two-week season
Season 22EnclosedOctober 25, 2022 – November 15, 2022Three-week season
Season 23Walls and TreesNovember 15, 2022 – November 29, 2022Two-week season
Season 24UnknownNovember 29, 2022 – December 13, 2022Two-week season
Season 25Small ChamberDecember 13, 2022 – December 27, 2022Two-week season

List of Summoner Duels R events

Note: All date ranges begin at 7:00 AM UTC on the first listed date and end at 6:59 AM UTC on the second listed date unless otherwise noted.
List of Summoner Duels R events
MapDatesNotes
Event 1On SlopesJanuary 20, 2022 – January 24, 2022
Event 2Walls and TreesFebruary 3, 2022 – February 7, 2022
Event 3Small ChamberMarch 3, 2022 – March 7, 2022
Event 4UnderwaterMarch 31, 2022 – April 4, 2022
Event 5Mountain PassMay 5, 2022 – May 9, 2022
Event 6Highland WoodJuly 7, 2022 – July 11, 2022
Event 7Enclosed RuinsSeptember 8, 2022 – September 12, 2022
Event 8Long RiverNovember 3, 2022  – November 7, 2022

List of Summoner Duels S events

Note: All date ranges begin at 7:00 AM UTC on the first listed date and end at 6:59 AM UTC on the second listed date unless otherwise noted.
List of Summoner Duels S events
MapDatesNotes
Event 1Narrow DetourFebruary 17, 2022 – February 21, 2022Paid out Rank 1-1000 and Tier 24 rewards other than accessories to all participants regardless of their actual Rank and Tier
Event 2Open PlainMarch 17, 2022 – March 20, 2022
Event 3Shifting SandsApril 21, 2022 – April 25, 2022
Event 4Towering WallsMay 19, 2022 – May 23, 2022
Event 5Yawning GulfJune 23, 2022 – June 27, 2022
Event 6Tight PassageJuly 21, 2022 – July 25, 2022
Event 7Walled TridentAugust 25, 2022 – August 29, 2022
Event 8Desert BarrierSeptember 22, 2022 – September 26, 2022
Event 9Long RiverOctober 20, 2022  – October 24, 2022
Event 10Walls and TreesNovember 24, 2022  – November 28, 2022

Trivia

  • A promotional video for the mode that debuted at 3:00 AM UTC on December 10, 2021 showedFehnix'sHector: Dressed-Up Duo equipped withD/R Far Save 3.[1] That skill did not exist inHeroes at the time of that promotional video; it would not be added to the game until the subsequentWinter Dreamland update on December 16.

Etymology and other languages

Summoner Duels

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Summoner Duels

--

Japanese

英雄決闘

Hero duels

Spanish

Duelos de invocador

Summoner's duels; abbreviated asDuelos de invoc.

French

Duels d'invocateur

Summoner's duels; abbreviated asDuels d'invoc.

German

Beschwörerduelle

Summoner Duels

Italian

Duelli Evocatore

Summoner duels; abbreviated asDuelli Evocat.

Portuguese
(Brazil)

Duelos de invocador

Summoner's duels; abbreviated asDuelos de invoc.

Traditional Chinese

英雄決鬥

Hero duels

Summoner Duels R

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Summoner Duels R

Summoner Duels S

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Summoner Duels S

Gallery

References

  1. Nintendo (channel),Fire Emblem Heroes - Summoner Duels - Matthew vs. Fehnix, YouTube,Published: December 9, 2021,Retrieved: December 15, 2021
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Book II1:The Flame • 2:Princess of Ice • 3:Guided by a Dream • 4:Fiery Resolve • 5:Blood and Snow • 6:The True Quarry • 7:Snow and Ash • 8:Rite of Frost • 9:Hellfire • 10:The King's Demise • 11:Prince of Ice • 12:Seeping Poison • 13:A Way Home
Book III1:Death • 2:The Dread Gate • 3:Countdown • 4:A King's Worth • 5:A Father's Legacy • 6:Realm of the Dead • 7:A Home Unknown • 8:Truth of a Name • 9:Cohort of the Dead • 10:Omnicidal Witch • 11:Where It Began • 12:Lethal Swordsman • 13:Marvelous Dream
Book IV1:The Dream • 2:Missing You • 3:Gullinkambi • 4:On Dark Wings • 5:Twisted Reality • 6:Dreaming Reality • 7:Steeped in Twilight • 8:Wallowing in Love • 9:Violent Fantasies • 10:Lack • 11:Plumeria's Dream • 12:Triandra's Dream • 13:Reality
Book V1:Machine Dominion • 2:Kingsbrother • 3:Forest of the Sage • 4:The Vital Blade • 5:Night and Day • 6:Treachery • 7:Bound Elsewhere • 8:Serpent's Whispers • 9:Echoes of Truth • 10:Howling Descent • 11:Deceit • 12:What Remains • 13:Specter of Niðavellir
Book VI1:Darkness • 2:Curse Directive • 3:Calling of Blood • 4:Princess Alone • 5:Evil Ways • 6:Revealing Lies • 7:To Be Emperor • 8:Closing In • 9:Opening a Way • 10:God of Openness • 11:One Last Chance • 12:Princess and Prince • 13:Askr and Embla
Book VII13:Time • 5:Divine Foretelling • 6:King of Light • 7:Goddess Reunion • 8:Seeing the Present • 2:World of the Past • 3:Within Wheels • 4:Ouroboros • 9:The Innocent • 10:Light's Fading • 11:Without Limits • 12:Seer of the Past • 1:Golden Seer
Book VIII1:Healing • 2:Traitor • 3:Bait • 4:Imperial Blood • 5:A Royal Target • 6:Hand Reveal • 7:Ceremony Day • 8:The World-Tree • 9:Healing Nectar • 10:Trading Lives • 11:Quieting Blade • 12:Quieting Dose • 13:Healing Heart
Book IX1:Heavenly Realm • 2:Mortal Verdict • 3:Celestial Trickery • 4:Misteltán • 5:Jewel in Hand • 6:Aesc in Hand • 7:Fall from Heaven • 8:King of the Gods • 9:God of Vengeance • 10:Truth & Justice • 11:Rite of Heaven • 12:God of Foresight • 13:Celestial King
Book X1:Ragnarök: Stage 1 • 2:Onset of Nifl's Ruin • 3:Expanding Ice • 4:Nifl, God of Ice
ParaloguesX1:Detached Princess • 1:Family Bonds • 2:Sibling Bonds • 3:Blazing Shadows • 4:Spring Festival • 5:World of Shadows • 6:Bridal Blessings • X2:The Brink of Chaos • 7:Echoes of Mystery • 8:Ylissean Summer • 9:Nohrian Summer • 10:The Sacred World • 11:Brave Heroes • 12:Performing Arts • 13:World of Holy War • 14:Trick or Defeat! • 15:Farfetched Heroes • 16:Winter's Envoy • 17:Happy New Year! • X3:The People's Hero • 18:Love Abounds • 19:Hares at the Fair • 20:Bridal Bloom • 21:Summer's Arrival • 22:A Sketchy Summer • 23:Festival in Hoshido • 24:Arrival of the Brave • 25:The Land's Bounty • 26:Brave Redux • 27:Adrift • X4:Whispers of Death • 28:Gifts of Winter • 29:New Year's Wish • 30:Hostile Springs • 31:Greil's Devoted • 32:Regal Rabbits • 33:A Season for Picnics • 34:Bridal Belonging • 35:Summer Returns • 36:Summer Refreshes • 37:Brave Echoes • 38:A Splendid Soiree • 39:Treat Fiends • X5:Heavenly Witness • 40:Glorious Gifts • 41:Renewed Spirit • 42:A Star Is Born • 43:Lovely Gifts • 44:Familial Festivities • 45:The Start of It All • 46:Bridal Beloveds • 47:Summer Passing • 48:Overseas Memories • 49:Pirate's Pride • 50:To Stay Dreaming • 51:Dragons Harvest • 52:In the Moment • 53:A Festival Miracle • 54:Beyond Dreaming • 55:Dark Desert Rituals • 56:Love of a King • 57:Willful Rabbits • 58:Childhood Encounter • 59:Bridal Grace • 60:Summer Vibrance • 61:Summer's Dream • 62:Perilous Seas • 63:Scions of Twelve • 64:Shared Bounty • 65:Ninja Training • 66:Winter Dreamland • 67:Like Clockwork • 68:Of Lost Kingdoms • 69:Here with Me • 70:Hop-and-Go-Seek • 71:Unlikely Friends • 72:Bridal Blossoms • 73:Summer Vacation • 74:Taken by the Tide • 75:Risk and Reward • 76:Bite of Flame • 77:Divine Harvest • 78:Wyvern Ninja • 79:Holiday Handoff • 80:Gods Renewed • 81:Sage of Khadein? • 82:A Special Gift • 83:Spring Eternal • 84:No Matter Where • 85:Bridal Dreams • 86:Summer Longing • 87:Summer Firsts • 88:Invitation to Tea • 89:Winds Offered • 90:Merchant's Harvest • 91:Our Path Ahead • 92:Holiday Lessons • 93:Ring In the Year • 94:Nabata's Shield • 95:May This Last • 96:A Place to Rest • 97:Double Vision • 98:Brides to Be • 99:Flush Summer • 100:Loving Sea • 101:Timidity Trials • 102:Icy Invitation • 103:Festival Guide • 104:Family Ninja Class • 105:Yearning to Give • 106:Greetings to You • 107:Dust Storm Mercs • 108:Seeking and Finding • 109:Past Preconceptions • 110:Precious Siblings • 111:Moment of Joy • 112:Pious Summer • 113:A New Self • 114:Lovely Teatime • 115:Beside Kin • 116:Altered Future • 117:Ninja of Time • 118:Gift I'll Give Again • 119:Mortals' New Year • 120:Cure for Shyness • 121:Floral Royals
LocationsÁsgarðrAskran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasillYmir
Groups, objects, and conceptsBreidablikCurse DirectiveQuieting HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modesAether Raids (Aether Resort) •Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duels) •Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) •Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerUnited WarfrontVoting GauntletYour Time to Shine
Related topicsA Hero RisesAncient LettersAnniversary Illustrations‎Artists (0–9, A–LM–Z) •CalendarsChoose Your LegendsDivine VeinFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) •Meet some of the HeroesMinor charactersPre-release information (Unused content) •Voting Jubilee