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Stall-Game Bow
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Stall-Game Bow (Japanese:射的の弓Marksmanship bow) is a weaponskill in thebow category which debuted inFire Emblem Heroes. When its user'sHP is not low, Stall-Game Bow boosts its user'sattack, guarantees them afollow-up attack, and boosts their stats based on the number of boosts on the user and penalties on the foe.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Stall-Game Bow) | 8 | 2 | 200 | -- | Steel Bow | -- | ✓ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +6 attack and "if unit initiates combat, unit makes guaranteedfollow-up attack" to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to attack,speed,defense, andresistance to user and user deals +([number of bonus effects active on user + number of penalty effects active on foe] × 5; maximum: 25; excluding stat bonuses or penalties) damage during combat. | ||
| Heroes (Stall-Game Bow+; refine: Unrefined) | 12 | 2 | 300 | -- | Stall-Game Bow | -- | ✓ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +6 attack and "if unit initiates combat, unit makes guaranteedfollow-up attack" to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to attack,speed,defense, andresistance to user and user deals +([number of bonus effects active on user + number of penalty effects active on foe] × 5; maximum: 25; excluding stat bonuses or penalties) damage during combat. | ||
| Heroes (Stall-Game Bow+; refine: +Atk) | 13 | 2 | 350 | 500 50 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +6 attack and "if unit initiates combat, unit makes guaranteedfollow-up attack" to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to attack,speed,defense, andresistance to user and user deals +([number of bonus effects active on user + number of penalty effects active on foe] × 5; maximum: 25; excluding stat bonuses or penalties) damage during combat. Grants +2 HP. | ||
| Heroes (Stall-Game Bow+; refine: +Spd) | 12 | 2 | 350 | 500 50 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +6 attack and "if unit initiates combat, unit makes guaranteedfollow-up attack" to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to attack,speed,defense, andresistance to user and user deals +([number of bonus effects active on user + number of penalty effects active on foe] × 5; maximum: 25; excluding stat bonuses or penalties) damage during combat. Grants +2 HP and +2 speed. | ||
| Heroes (Stall-Game Bow+; refine: +Def) | 12 | 2 | 350 | 500 50 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +6 attack and "if unit initiates combat, unit makes guaranteedfollow-up attack" to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to attack,speed,defense, andresistance to user and user deals +([number of bonus effects active on user + number of penalty effects active on foe] × 5; maximum: 25; excluding stat bonuses or penalties) damage during combat. Grants +2 HP and +3 defense. | ||
| Heroes (Stall-Game Bow+; refine: +Res) | 12 | 2 | 350 | 500 50 | -- | -- | ✗ | Dealsbonus damage toflying units. If user'sHP ≥ 25% at start of combat, grants +6 attack and "if unit initiates combat, unit makes guaranteedfollow-up attack" to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to attack,speed,defense, andresistance to user and user deals +([number of bonus effects active on user + number of penalty effects active on foe] × 5; maximum: 25; excluding stat bonuses or penalties) damage during combat. Grants +2 HP and +3 resistance. |
Availability
Heroes
| Method | Data | |
|---|---|---|
| Stall-Game Bow | Stall-Game Bow+ | |
| Unit (★★★★) | Takumi: Wishful Spark | — |
| Unit (★★★★★) | — | Takumi: Wishful Spark |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 飛行特効 ターン開始時、自身のHPが25%以上なら、 自分の攻撃+6、 「自分から攻撃時、絶対追撃」を付与(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+○×5(最大25、範囲奥義を除く) (○は自身と敵が受けている強化を除いた 【有利な状態】の数の合計値) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Stall-Game Bow | -- |
| Japanese | 射的の弓 | Marksmanship bow |
| Spanish (Spain) | Arco verbena | Night party bow |
| Spanish (Latin America) | Arco tómbola | Lottery bow |
| French | Arc à cible | Target bow |
| German | Festbogen | Festival bow |
| Italian | Arco bersaglio | Target bow |
| Portuguese | Tiro ao alvo | Target shooting |
| Traditional Chinese | 射箭遊戲之弓 | Marksmanship bow |
Gallery
- The Stall-Game Bow as it appears inHeroes.
- The Stall-Game Bow's arrows inHeroes.




