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Staggering Blow

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AnExperimental Demonic Beast unleashing its Staggering Blow,Flame Breath, on an area.
A monster's fierce attack, which requires some posturing before unleashing their blows.
— Help text

Staggering Blows (Japanese:猛撃Ferocious Blow) are a special kind of attack introduced inFire Emblem: Three Houses. They are powerful area-of-effect attacks that are exclusively used by enemymonster units. These attacks are very large and typically have high rawmight, though they are offset by the fact that a monster must prepare to use them beforehand. On top of their high power and wide range, they also typically have other secondary effects, ranging fromdebuffs to changing theterrain briefly.

Overview

Staggering Blows are almost entirely physical attacks which use the user'sstrength and target the foe'sdefense stat. The most notable exceptions areRapids andGale, which aremagical attacks used by only a few unique monsters. All Staggering Blows have an area of effect—usually spreading out from the space in front of the monster—and can damage multiple units at once. They are not limited to damaging player units; if there are other units of the same affiliation as the user within range of a Staggering Blow, they will be affected by them as well.

A monster preparing to use its Staggering Blow. The wavy red patterns denote which spaces will be targeted, depending on which direction the monster is facing.

Each Staggering Blow has its ownmight,hit, andrange stats. The damage dealt by a Staggering Blow scales like mostweapon types, being boosted by the user'sstrength ormagic, and reduced by the target'sdefense orresistance. Staggering Blows can never be counterattacked in any way, though Staggering Blows themselves can also never makefollow-up attacks. Unlike the similar area-of-effectGambits, Staggering Blows hit their targets independently; a single Staggering Blow may hit some targets while missing others, and may deal different damage to each foe it hits. Staggering Blows can additionally kill multiple units at once.

A monster must charge their Staggering Blow for 1 turn before they can use it, which is typically indicated by the monster roaring; however, theSurging Light ability removes the need to charge a Staggering Blow. When a monster is preparing a Staggering Blow, hovering over the monster will display the attack's intended area-of-effect. A monster must stay in place for onephase for the Staggering Blow to be unleashed; if there are no longer any targets in range when the monster's phase comes along, the monster will stop preparing it, and instead move to the nearest target to use a regular attack. If a monster unleashes its Staggering Blow, or it prepares it and does not use a regular attack in the next turn, all of the monster'sbarriers will be refreshed, unless the monster has previously suffered an armor break.

Staggering Blows in theFire Emblem series

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
Thorns of RuinInflictsdebuff of −5speed on targets on hit.
Heavy StrikeInflictsrattled status on targets on hit.
Poison BreathInflictspoison status on targets on hit.
Flame BreathInflictsdebuff of −5defense on targets on hit.
Brimstone BreathInflictsdebuff of −5defense on targets on hit.
Arm PressInflictsdebuff of −5speed on targets on hit.
AnnihilationMagic attack. Inflictsdebuff of −5resistance on targets on hit.
Light-Lance BarrageMagic attack. Inflictsdebuff of −5resistance on targets on hit.
TitanomachyInflictsdebuff of −5speed on targets on hit.
Light BreathMagic attack. Inflictsdebuff of −5strength on targets on hit.
Aurora BreathInflictsrattled status on targets on hit. Does not affect units of the same affiliation as the user.
HoarfrostRange: 1–8. Ignores enemydefense. Heals units of the same affiliation as the user.
GaleMagic attack. Inflictsrattled status on targets on hit.
RapidsMagic attack. Inflictsrattled status on targets on hit.
Sky FissureInflictsfrozen status on targets on hit.
SandstormInflictsfrozen status on targets on hit.
CycloneInflictsfrozen status on targets on hit.
Wilted FlowerRange: 1–6. Ignores enemydefense. Inflictsrattled status on targets on hit.
Umbral SurgeDeals 25% of foes' HP as damage. Teleports user and all foes to a random spot. InflictsStirrings of Reason status on user.
A means that the weapon is available in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Staggering Blow

--

Japanese

猛撃

Ferocious Blow

Spanish

Golpe demoledor

Destructive strike

French

Attaque furieuse

Furious attack

German

Wilder Angriff

Wild Attack

Italian

Colpo devastante

Devastating strike

Korean

맹격

Fierce strike

Simplified Chinese

猛击

Fierce strike; identical to the name of theSmash combat art.

Traditional Chinese

猛擊

Fierce strike; identical to the name of theSmash combat art.

Gallery

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus
Gambits and Staggering Blows
Physical gambitsAbsorptionAshes and DustAssault TroopAssemblyBattleground Clean UpBlazeDisturbanceDisturbing StrikeFlash-Fire ArrowsFusilladeGroup Lance AttackLine of LancesLinked HorsesLureMad MeleeOnslaughtPoisoned ArrowsPoison TacticRaging FlamesRandom ShotReversalWave Attack
Magical gambitsGroup FlamesGroup IceGroup LightningResonant FlamesResonant IceResonant Lightning
Support gambitsAbsolute DefenseBag of TricksBattleground CaféBlessingDance of the GoddessImpregnable WallRecovery RoarResonant White MagicRetributionSacred ShieldStride
Staggering BlowsAnnihilationArm PressAurora BreathBrimstone BreathCycloneFlame BreathGaleHeavy StrikeHoarfrostLight BreathLight-Lance BarragePoison BreathRapidsSandstormSky FissureThorns of RuinTitanomachyUmbral SurgeWilted Flower