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Staff

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Lena casting a staff's spell inFire Emblem Cipher.

Thestaff (Japanese:rod; plural:staves) is amagicalweapon category which was introduced inFire Emblem: Shadow Dragon & the Blade of Light and is present in every game in theFire Emblem series exceptGaiden andShadows of Valentia, wherewhite magic performs the same role. Staves are unique in that they have no capacity to actively deal damage and cannot be used to initiate an attack, nor in most cases defend an attack. Instead, they deal entirely in support magic to aid their allies or non-violently cripple their enemies.

Amongbasic classes, there are a handful of staff-wielding classes which can use no other weapon type and are incapable of fighting on their own; classes of this archetype are typically known ashealers. Onpromotion, healer classes usually gain access to offensive magic alongside staves, and the vast majority of otheradvanced magical classes will usually gain access to staves alongside their initial magic type. In later games, staves are also often found being used by advanced classes who otherwise only wield physical weapons.

InFire Emblem Fates, theirHoshidan counterpart is therod (Japanese:祓串haraegushi). Rods are almost identical to staves and share a weapon level. The basic hierarchy of rods have an increased range over basic staves in exchange for weaker healing potency, but other types of rods are identical to staves.

InFire Emblem: Three Houses, staves' normal role is again taken by white magic, like inGaiden, but staves do appear as a type ofequipment.

There are currently 54 different staves in theFire Emblem series.

Overview

Staves can be loosely divided up into four archetypes:

  • The majority of staves arehealing staves which are designed to heal injured allies. Most of these restorehit points to injured units, while theRestore staff curesstatus effects. Healing staves of lower weapon level usually heal only a single unit who is adjacent to the user, but the stronger healing staves can often heal distant allies or even multiple allies at once.
  • Transport staves allow staff-users to teleport their allies (or, occasionally, themselves) to other points on a map, usually across very long distances that no unit could otherwise cross by themselves in a single turn.
  • Support staves perform miscellaneous purposes which are beneficial to the staff-user's army, such as performing tasks over long distances that otherwise require specialized units or items to get close to the task's subject.
  • Offensive staves are staves designed to affect the staff user's enemies, working to put them at a disadvantage in ways that do not involve depleting their HP. This usually comes in the form of afflicting the enemy with status effects that leave them much more vulnerable to attacks from the staff-user's allies. Unlike most other staves, all of these operate over a long range and do not require the staff user to be adjacent to the enemy. Offensive staves tend to be used fairly widely among late-game enemies, but the player can typically only get them in very limited quantities.

As magical weapons, staves generally rely on their user'smagic stat to determine their effectiveness. Most healing staves afterShadow Dragon & the Blade of Light restore an amount of HP which is based on the user's magic plus a base healing value assigned to that particular staff. In some games, therange of staves which can be cast over distances, such asPhysic andRescue, is also derived from the user's magic, as is the accuracy of offensive staves. Generally speaking, the higher a unit's magic, then the more effective staves will be in their hands. Conversely, theresistance stat is used to calculate whether a unit can evade an incoming cast of an offensive staff.

While using weapons awardsexperience based on how strong the enemy is relative to the attacker, staves work differently by awarding experience based on the staff used, with stronger staves usually giving more experience. This only applies fromMystery of the Emblem onward, because inShadow Dragon & the Blade of Light staves do not award experience at all, meaning that the only way for members of the healer classPriest to gain experience in that game is by being attacked.

In the majority of games, non-offensive staves will have perfectaccuracy and it is impossible for a staff cast to fail. The exception isThracia 776, where every staff use has ahit chance determined solely by the user's skill stat. Staves do not share weapons' universal 99% hit rate maximum, and a unit with enoughskill will not miss with staves—the game does not roll a random number for a unit with 10 skill or higher, and they will always hit.[1]Thracia 776 also gives the mend, heal and physic staves a chance tobe cast twice in an action if the first cast misses or does not fully replenish the target's HP.

InPath of Radiance, the staffweapon level doubles as the weapon level forlight magic.

Self-defense inRadiant Dawn

Soren counterattacks an attackingNolan with hisRescue staff, dealing nine points of damage.

Fire Emblem: Radiant Dawn applied a few unique changes to the workings of staves. First, staves are equipped in exactly the same way as an ordinary weapon, meaning that a unit who casts a staff will automatically equip it instead of any other weapons they may possess. On one hand this is a minor inconvenience for offensive magical units such as theSage family, as it prevents them from being able to properly respond to enemy-phase attacks with their proper weapons. On the other hand, the game compensates for this with every staff having a bonus effect on their equipper; for instance, most healing staves will restore small amounts of HP to their wielder at the beginning of a turn, while several staves offer minor stat boosts.

As part of this,Radiant Dawn also allows staff-users the ability to counterattack if, on the enemy's phase, they are attacked at 1 range. The counterattacks are, by design, fairly weak and insubstantial: all staves have only onemight meaning that the counterattack's damage is determined almost entirely based on the user'sstrength, a stat which tends to be very low among staff users. Staves partially compensate for this with their excellentcritical rates, which give decent chances of inflictingcritical hits. Staves of higher weapon levels have higher critical rates, and the two SS-rank staves—Matrona and theAshera Staff—each have 100 crit, the highest by far of any item in theFire Emblem series.

Staff counterattacks do not consume the staff'sdurability, but do provide experience andweapon experience.

Staves are also equipped inFire Emblem: Shadow Dragon & the Blade of Light but the user cannot counterattack and no benefits are provided to the user.

In-universe role

Staves are usually treated by the series' story materials as being much like light magic in that the ability to use them is rooted in divine faith and service.[2] Most of the primary staff-wielding classes, such as the Priest,Cleric, andBishop, are presented as religious acolytes and almost all members of these classes, as well as other staff users outside of these such asL'Arachel, are servants of religious orders themselves. However, this is not the case for most other classes, with even advanced dark magic-wielding classes usually being able to use staves as well. The magic of healing staves works by supplementing and enhancing the natural ability of living bodies to regenerate when wounded, presumably drastically speeding up this healing process.[3]

Calculations

These are general calculations which apply to multiple or all staves in a game. For the specific formulas for individual staves' amount of HP healed or range, see their individual pages.

Staff experience gain


This section has been marked as astub. Please help improve the page by adding information.


GameFormulaNotes
Mystery of the EmblemHardcoded value--
Genealogy of the Holy War10 + (price per use / 20)--
Thracia 776Hardcoded valueAppears to be modelled on 10 + (price per use / 22), but rounding is inconsistent
The Binding Blade10 + (price per use / 20); round down all FE6-10 valuesFormula / 2 if unit is promoted
The Blazing Blade10 + (price per use / 20)Formula / 2 if unit is promoted
The Sacred Stones10 + (price per use / 20)Formula / 2 if unit is promoted
Path of Radiance10 + (price per use / 20)--
Radiant Dawn10 + (price per use / 20)--
Shadow DragonBase value − (Level − 5) / 3[Base value − (Level − 5) / 3] / 2 if unit is promoted; (Level − 5) / 3 is rounded up
New Mystery of the EmblemBase value − (Level − 5) / 3[Base value − (Level − 5) / 3] / 2 if unit is promoted; (Level − 5) / 3 is rounded up
AwakeningBase value − (InternalLevel − 5) / 3 + Unpromoted bonus + ExceptionsUnpromoted bonus is +8 on Normal mode, +3 on Hard mode and +0 on Lunatic and Lunatic+ mode if user is a unpromoted class.
Exceptions is -1 if user's Internal Level is 8 or 11, +1 if user's Internal Level is 30.
If Internal Level − 5 < 0, treated as = 0.
FatesBase value − (InternalLevel − 5) / 3 + Unpromoted bonus + ExceptionsUnpromoted bonus is +8 on Normal mode, +3 on Hard mode and +0 on Lunatic mode if user is a unpromoted class.
Exceptions is -1 if user's Internal Level is 8 or 11, +1 if user's Internal Level is 30.
If Internal Level − 5 < 0, treated as = 0.

Offensive staff hit rate

GameFormulaNotes
Genealogy of the Holy WarIf (User'sMagic) > (Target'sresistance), the staff will hit.--
Thracia 776Hit + (Skill × 4)Will never miss if user's skill is 10 or higher.
Status staves cannot be cast on enemy units who occupythrones or gates, and requires the caster to have more magic than the target.
The Binding Blade30 + {[(Magic) − (Target'sresistance)] × 6} + (Skill) − (distance from target)--
The Blazing Blade30 + [(Magic) × 5] + (Skill)--
The Sacred Stones30 + [(Magic) × 5] + (Skill)--
Path of Radiance30 + [{(Magic) − (Target'sresistance)} × 5] + (Skill) − (distance from target × 2)--
Radiant Dawn30 + [{(Magic) − (Target'sresistance)} × 5] + (Skill) − (distance from target × 2)--
FatesHit + (Magic) + (Skill) + (Weapon level bonus)Weapon level bonus is 5 for ranks B or A and 10 for S.
Echoes: Shadows of ValentiaHit + [(Skill +Luck) / 2] + (Support bonus)--
Three HousesHit + [(Dexterity +Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)--
EngageHit + (Magic) + (Dexterity)--

Offensive staff avoid

GameFormulaNotes
Genealogy of the Holy WarIf (Target'sresistance) > (User'sMagic), the staff will miss.--
The Binding Blade--The usual considerations for an offensive staff missing are already built into the hit rate calculation.
The Blazing Blade[(Target'sresistance) × 5] + [(Distance from target) × 2]--
The Sacred Stones[(Target'sresistance) × 5] + [(Distance from target) × 2]--
Path of Radiance--The usual considerations for an offensive staff missing are already built into the hit rate calculation.
Radiant Dawn--The usual considerations for an offensive staff missing are already built into the hit rate calculation.
Fates[([Resistance × 3] +Luck) / 2] + (Terrain bonus)Value is rounded down if applicable.
Echoes: Shadows of Valentia[(Speed +Luck) / 2] + (Support bonus)--
Three Houses[(Speed +Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)--
Engage[([Resistance ×] 3 +Luck) / 2] + (Terrain bonus)--

Gaiden mechanics

AspectFormulaNotes
White magicdouble-cast rate(Speed) + (Luck)Only applies toRecover. Will not double-cast if the first cast fully heals the target, or if the second cast would kill the user.[4]

Thracia 776 mechanics

AspectFormulaNotes
Staffhit rateHit + (Skill × 4)Will never miss if skill is 10 or higher
Staffdouble-cast rate[(Skill) + (Speed) + (Luck)] / 2Only applies toHeal,Mend,Recover, andPhysic. These staves will not double-cast if the first cast fully heals the target.

Staves in theFire Emblem series

Healing staves

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
HealRestores HP to allies in adjacent spaces.White magic inThree Houses.
MendRestores many HP to allies in adjacent spaces.
RecoverRestores all HP to allies in adjacent spaces.
White magic inGaiden,Echoes: Shadows of Valentia, andThree Houses.
PhysicRestores HP to allies at a distance.
White magic inGaiden,Echoes: Shadows of Valentia andThree Houses.
FortifyRestores all HP to allies nearby.
White magic inGaiden,Echoes: Shadows of Valentia andThree Houses.
Fortify+--
RestoreReturns allies to normal condition. (Cures sleep, etc.)
White magic inEchoes: Shadows of Valentia andThree Houses.
Ordinary StaffRestores miniscule HP to a unit.
Glass StaffCompletely restores HP to a nearby ally. Fragile.
KneaderSlighty restores an adjacent ally's HP.
Balmwood StaffRestores an adjacent ally's HP. Use it to heal the wielder.
CatharsisGreatly restores a distant ally's HP.
Candy Cane--
Mushroom Staff--
Bouquet Staff--
Bloom Festal--
Sun Festal--
Wane Festal--
Moon Festal--
Great Festal--
Lantern--
Dumpling Rod--
Bamboo BranchAlso has a support effect.
Treat--
A means that the weapon is available in that game, while a indicates the contrary.

Transport staves

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
WarpTransports an adjacent ally to another location.
White magic inGaiden,Echoes: Shadows of Valentia, andThree Houses.
Unused inPath of Radiance.
RescueA special staff that returns an ally to the user. Apersonal staff inMystery of the Emblem.
White magic inEchoes: Shadows of Valentia andThree Houses.
ReturnUnused inThracia 776.
RewarpWhite magic inEchoes: Shadows of Valentia.
EntrapWhite magic inEchoes: Shadows of Valentia.
A means that the weapon is available in that game, while a indicates the contrary.

Support staves

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
WardRaises a nearby ally's resistance. Wears off with time.
White magic inEchoes: Shadows of Valentia andThree Houses
HammerneRestores an adjacent ally's weapons to new condition.
Apersonal staff in theArchanea games.
UnlockUnlocks doors, even from a distance.
Apersonal staff inThracia 776.
Unused inPath of Radiance.
ThiefA staff that can open chests.
Apersonal staff inMystery of the Emblem andThracia 776.
Unused inGenealogy of the Holy War.
WatchUnused inThracia 776 andThe Binding Blade.
AnewA staff that allows allies to move again.
White magic inEchoes: Shadows of Valentia.
TorchA staff that illuminates an area for a short while. The wielder's vision range increases by 2.
Magic Up--
RepairPersonal staff.
StrengthA staff that raises an ally's Str by 2 for 1 turn.
SpeedA staff that raises an ally's Spd by 2 for 1 turn.
DefenseA staff that raises an ally's Def by 2 for 1 turn.
Bamboo BranchAlso has a healing effect.
ObstructCreatesice pillar terrain.
NodusFills allies'engage meters.
A means that the weapon is available in that game, while a indicates the contrary.

Offensive staves

These staves do not deal direct damage, but inflictstatus effects against its adversary.

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
SilenceA staff that prevents enemies from using magic. Each turn, the wielder is cured of silence.
White magic inEchoes: Shadows of Valentia andThree Houses.
SleepA staff that puts enemy units to sleep for five turns. Each turn, the wielder is cured of sleep.
BerserkSends enemies into a berserker rage.
Unused inPath of Radiance.
NightmareLulls all enemies within range into a deep slumber.
ElsilenceA staff that prevents enemies from using magic. It has been strengthened by senators' research.
ElsleepA staff that puts enemy units to sleep for five turns. Senatorial research has strengthened it.
FreezeWhite magic inEchoes: Shadows of Valentia.
EnfeebleInflicts temporary debuffs on target's stats.
Hexing RodHalves target's max HP for the rest of the map.
FractureInflictsbreak on target.
A means that the weapon is available in that game, while a indicates the contrary.

Character's staves

Fire Emblem: The Binding Blade andNew Mystery of the Emblem each contain a themed staff named for an individual character, but are not locked specifically to them; two more such staves appear inFates. The one such staff inNew Mystery of the Emblem sells for zerogold. Staves are one of two usable item types inAwakening that do not include character-themed entries (the other beingstones).

All of these staves are healing staves.

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
Tiena's StaffWielded byTiena.
Wrys's StaffA staff owned by Wrys, an Altean curate.
Elise's Staff--
Lilith's Staff--
Sakura's Rod--
Purification RodNamed afterAzama in the Japanese version ofFates.
A means that the weapon is available in that game, while a indicates the contrary.

Legendary and personal staves

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
HammerneRestores an adjacent ally's weapons to new condition.
Lena andMarisha only in theArchanea games.
AumA special staff for princesses that can revive a fallen ally.
Elice,Caeda,Minerva,Maria,Yuliya andSheena only.
ValkyrieMajorBragi Holy Blood only.
RepairSafy only.
UnlockTina only inThracia 776.
ThiefTina only inThracia 776.
KiaSara only.
Staff of the SaintRestores all HP to all allies.
LatonaASacred Twin staff. The ancient Staff of Latona.
Goddess StaffFully restores the HP of all allies in range.
MatronaA staff that restores all HP to a distant target. It also raises the target's biorhythm to its peak.
Astral BlessingLilith only.
BifröstRevives the last unit who died on the current map. OnlyMaids andButlers may acquire requisiteweapon level.
ThyrsusA Hero's Relic linked to the Crest of Gloucester. Magic attack range +2. May halve damage.
Caduceus--
A means that the weapon is available in that game, while a indicates the contrary.

Staves without an effect

This staff lacks an effect in its current state, and must be repaired in order to regain its original functionality.

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
Broken Staff--
A means that the weapon is available in that game, while a indicates the contrary.

Staves with unknown intended use

This staff isunused content in the only game it is coded into, and its intended effect is unknown.

WeaponAvailable in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
CharmCrashes the game when used as programmed.
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using staves

ClassWields staves in:Notes
FE01FE02FE03FE04FE05FE06FE07FE08FE09FE10FE11FE12FE13FE14FE15FE16FE17
Priest--
Bishop--
Cleric--
Dark Mage--
Princess--
Master Knight--
Troubadour--
PaladinFemale units only.
Baron--
Emperor--
Falcon Knight--
Mage FighterFemale units only.
Shaman--
SageInPath of Radiance each individual Mage has to choose between gainingknives or staves upon promotion to Sage.
High Priest--
Queen--
Dark Bishop--
Loptr Mage--
Druid--
Valkyrie--
Archsage--
Dark Druid--
Bramimond--
Mage Knight--
Summoner--
Necromancer--
Demon KingNot listed in the weapon level screen as being able to use staves, but uses aNightmare anyway.
Princess Crimea--
Chancellor--
Light Sage--
Light Priestess--
Saint--
Sorcerer--
Trickster--
War Monk--
War Cleric--
Bride--
Hoshido Noble--
Monk--
Shrine Maiden--
Onmyoji--
Great Master--
Priestess--
Adventurer--
Strategist--
Butler--
Maid--
Astral Dragon--
Vidame--
Wing Tamer--
Lindwurm--
Sleipnir Rider--
Royal Knight--
Griffin Knight--
Martial Monk--
Martial Master--
A means that the class wields staves in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Staff

--

Japanese

Romanized asROD in the internal files ofPath of Radiance andRadiant Dawn.

Spanish

Bastón

Staff

French

Bâton

Stick

German

Stab

Staff

Italian

• Bacchetta
• Bastone

• Baton; fromThe Blazing Blade untilPath of Radiance.
• Cane; fromRadiant Dawn onward.

Rod

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Rod

--

Japanese

祓串

Haraegushi (literally, "cleansing skewer"), also known asōnusa, are a distinct type of wooden baton used in Shinto rituals. Their primary role is in purification rituals to exorcise spiritual impurities. Traditionalharaegushi are decorated with numerous zig-zagging paper streamers.[5]

Spanish

Vara

Rod

French

Sceptre

Scepter

German

Rute

Rod

Italian

Verga

Rod

Gallery

References

  1. Lapogne,FE5 SSS TAS route, Youtube,Published: January 15, 2022,Retrieved: February 1, 2022
  2. "Lyn: Your staff is a wondrous thing. Healing powers amaze me.
    Serra: Only those in the service of good can wield them.
    " —Lyn andSerra,Fire Emblem: The Blazing Blade
  3. "Wrys: I see... Alright. There's a bountiful sea near the monastery. The children often go play there.
    Chris: Sounds fun.
    Wrys: Yes. But since they're so energetic... they injure themselves often.
    Chris: Hmm and that's when you heal them with your staff, right Sir Wrys?
    Wrys: No, I don't do that.
    Chris: Pardon? Why not...?
    Wrys: Why are you befuddled, lass? People are born with the power of healing their own wounds. A staff's power is merely a supplement to that natural healing. And, besides, children need to learn that getting hurt is dangerous... That is what I humbly believe.
    Chris: Yes... I agree with you too.
    Wrys: That's why I only heal them when it's absolutely required.
    " —Wrys andKris,Fire Emblem: New Mystery of the Emblem
  4. FE外伝 リカバーの追撃発生率について,ファミコンアナリシス (archived by the Wayback Machine),Published: May 30, 2016,Retrieved: October 28, 2018
  5. Motosawa, M.,Ritual Implements and Vestments : Ōnusa, Encyclopedia of Shinto - Home (archived by the Wayback Machine),Published: June 2, 2005,Retrieved: July 15, 2015

See also

Weapon types
Physical weaponsArtAxeBow(Ballista)CannonballGauntletsDaggerLanceSword
Magical weaponsAnima(FireThunderWind)Black magicDarkLightStaffTome(Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weaponsBreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Staves
Healing stavesBalmwood StaffBouquet StaffCandy CaneCatharsisElise's StaffFortifyGlass StaffHealKneaderLilith's StaffMendMushroom StaffOrdinary StaffPhysicRecoverRestoreTiena's StaffTreatWrys's Staff
Offensive stavesBerserkElsilenceElsleepEnfeebleEntrapFractureFreezeNightmareSilenceSleep
Transport stavesEntrapRescueReturnRewarpWarp
Legendary and personal stavesAstral BlessingAumBifröstGoddess StaffHammerneKiaLatonaMatronaRepairRescueStaff of the SaintThiefUnlockValkyrie
Other stavesAnewBroken StaffCharmDefense StaffHammerneMagic UpNodusObstructStrength StaffSpeed StaffThiefTorchUnlockWardWatch
Rods
Healing rodsBloom FestalDumpling RodGreat FestalLanternMoon FestalPurification RodSakura's RodSun FestalWane Festal
Non-healing rodsHexing RodRescueSilence
Hybrid rodsBamboo Branch