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Speed/Resistance Scowl
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Speed/Resistance Scowl (Japanese:速さ魔防の竜眼Speed/Magic speed dragon's eye) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areSpd/Res Scowl 1,Spd/Res Scowl 2,Spd/Res Scowl 3, andSpd/Res Scowl 4 in order from lowest to highest. When a foe initiates combat or has highHP, Spd/Res Scowl boosts its user'sspeed andresistance and, if the foe can trigger their special skill and the user has significantly higher resistance, increases the foe's special cooldown count; higher tiers provide greater boosts, and require less resistance to active the secondary effect.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Spd/Res Scowl 1) | A | If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +2 each to user'sspeed andresistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 15) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 60 | -- | ✓ | -- | ||
| Heroes (Spd/Res Scowl 2) | A | If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each to user'sspeed andresistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 12) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 120 | Spd/Res Scowl 1 | ✓ | -- | ||
| Heroes (Spd/Res Scowl 3) | A | If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +6 each to user'sspeed andresistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 9) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 240 | Spd/Res Scowl 2 | ✓ | -- | ||
| Heroes (Spd/Res Scowl 4) | A | If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +7 each to user'sspeed andresistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 5) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 300 | Spd/Res Scowl 3 | ✓ | -- |
Availability
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Spd/Res Scowl 1 | Spd/Res Scowl 2 | Spd/Res Scowl 3 | Spd/Res Scowl 4 | |
| Unit (★★★★★) | Lumera: Corrupted Dragon | Lumera: Corrupted Dragon | Lumera: Corrupted Dragon | Lumera: Corrupted Dragon |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Spd/Res Scowl 1) | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+2、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より15以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
| Heroes (Spd/Res Scowl 2) | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+4、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より12以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
| Heroes (Spd/Res Scowl 3) | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+6、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より9以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
| Heroes (Spd/Res Scowl 4) | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+7、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より5以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Speed/Resistance Scowl | Abbreviated asSpd/Res Scowl. |
| Japanese | 速さ魔防の竜眼 | Speed/Magic speed dragon's eye |
| Spanish (Spain) | Miedo Velocidad/Resistencia | Speed/Resistance fear; abbreviated asMiedo Spd/Res. |
| Spanish (Latin America) | Ceño Velocidad/Resistencia | Speed/Resistance scowl; abbreviated asCeño Spd./Res. |
| French | Rictus Vitesse/Résistance | Speed/Resistance grimace; abbreviated asRictus Déf/Rés. |
| German | Geschwindigkeit/Resistenz-Blick | Speed/Resistance Glance; abbreviated asVer./Res.-Blick. |
| Italian | Cipiglio Velocità/Resistenza | Speed/Resistance scowl; abbreviated asCipiglio Dif/Res. |
| Portuguese | Carranca Velocidade/Resistência | Speed/Resistance scowl; abbreviated asCarranca D/R. |
| Traditional Chinese | 速度魔防的龍眼 | Speed/Magic speed dragon eye |



