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Speed/Resistance Catch
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Speed/Resistance Catch (Japanese:速さ魔防の機先Speed/Magic defense delay) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areSpd/Res Catch 1,Spd/Res Catch 2,Spd/Res Catch 3, andSpd/Res Catch 4 in order from lowest to highest. Spd/Res Catch boosts its user'sspeed andresistance during combat whenever the foe has fullHP or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both activation criteria are fulfilled at once.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Spd/Res Catch 1) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +3 each to user'sspeed andresistance during combat. | 60 | -- | ✓ | -- | ||
| Heroes (Spd/Res Catch 2) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +4 each to user'sspeed andresistance during combat. | 120 | Spd/Res Catch 1 | ✓ | -- | ||
| Heroes (Spd/Res Catch 3) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +5 each to user'sspeed andresistance during combat. | 240 | Spd/Res Catch 2 | ✓ | -- | ||
| Heroes (Spd/Res Catch 4) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +7 each to user'sspeed andresistance during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's speed and resistance during combat. | 300 | Spd/Res Catch 3 | ✓ | -- |
Availability
| Method | Data | |||
|---|---|---|---|---|
| Spd/Res Catch 1 | Spd/Res Catch 2 | Spd/Res Catch 3 | Spd/Res Catch 4 | |
| Unit (★★★★) | Robin: Keen Groom | Robin: Keen Groom | Robin: Keen Groom | — |
| Unit (★★★★★) | Syrene: Graceful Rider | Syrene: Graceful Rider | Syrene: Graceful Rider | Syrene: Graceful Rider |
| Tempest Trials | Entrusted Dream: 10,000 points | — | — | — |
| Sacred Seal Forge | 100 | 200 | 1,000 | — |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Spd/Res Catch 1) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Spd/Res Catch 2) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Spd/Res Catch 3) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Spd/Res Catch 4) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の速さ、魔防+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Speed/Resistance Catch | Abbreviated asSpd/Res Catch. |
| Japanese | 速さ魔防の機先 | Speed/Magic defense delay |
| Spanish (Spain) | Captura Velocidad/Resensa | Speed/Resistance catch; abbreviated asCaptura Vel/Res. |
| Spanish (Latin America) | Presa Velocidad/Resensa | Speed/Resistance catch; abbreviated asPresa Vel./Res. |
| French | Prise Vitesse/Défense | Speed/Resistance hold; abbreviated asPrise Vit/Rés. |
| German | Geschwindigkeit/Verteidigung-Fang | Speed/Resistance Catch; abbreviated asGes./Res.-Fang. |
| Italian | Cogli Velocità/Difesa | Grasped Speed/Resistance; abbreviated asCogli Vel/Res. |
| Portuguese | Captura Velocidade/Resesa | Speed/Resistance capture; abbreviated asCapt. Vel./Res. |
| Traditional Chinese | 速度魔防的先機 | Speed/Magic defense key movement |



