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Speed/Defense Catch
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Speed/Defense Catch (Japanese:速さ守備の機先Speed/Defense delay) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areSpd/Def Catch 1,Spd/Def Catch 2,Spd/Def Catch 3, andSpd/Def Catch 4 in order from lowest to highest. Spd/Def Catch boosts its user'sspeed anddefense during combat when the foe has fullHP or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing a larger boost if both activation criteria are true at once.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Spd/Def Catch 1) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +3 each tospeed anddefense to user during combat. | 60 | -- | ✓ | -- | ||
| Heroes (Spd/Def Catch 2) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +4 each tospeed anddefense to user during combat. | 120 | Spd/Def Catch 1 | ✓ | -- | ||
| Heroes (Spd/Def Catch 3) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +5 each tospeed anddefense to user during combat. | 240 | Spd/Def Catch 2 | ✓ | -- | ||
| Heroes (Spd/Def Catch 4) | A | If foe'sHP = 100% or foe has active penalty at start of combat, grants +7 each tospeed anddefense to user during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to speed and defense during to user combat. | 300 | Spd/Def Catch 3 | ✓ | -- |
Availability
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Spd/Def Catch 1 | Spd/Def Catch 2 | Spd/Def Catch 3 | Spd/Def Catch 4 | |
| Unit (★★★) | Scarlet: Rebellious Streak | Scarlet: Rebellious Streak | — | — |
| Unit (★★★★) | Seth: Silver-Sea Knight | Seth: Silver-Sea Knight | Scarlet: Rebellious Streak | — |
| Unit (★★★★★) | Sain: Green Lance | Sain: Green Lance | Sain: Green Lance •Seth: Silver-Sea Knight | Sain: Green Lance |
| Tempest Trials | Life & Death 5: 10,000 points | — | — | — |
| Sacred Seal Forge | 100 | 200 | 1,000 | — |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Spd/Def Catch 1) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Spd/Def Catch 2) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Spd/Def Catch 3) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
| Heroes (Spd/Def Catch 4) | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、守備+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の速さ、守備+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Speed/Defense Catch | -- |
| Japanese | 速さ守備の機先 | Speed/Defense delay |
| Spanish (Spain) | Captura Velocidad/Defensa | Speed/Defense catch; abbreviated asCaptura Vel/Def. |
| Spanish (Latin America) | Presa Velocidad/Defensa | Speed/Defense catch; abbreviated asPresa Vel./Def. |
| French | Prise Vitesse/Défense | Speed/Defense hold; abbreviated asPrise Vit/Déf. |
| German | Geschwindigkeit/Verteidigung-Fang | Speed/Defense Catch; abbreviated asGes./Ver.-Fang. |
| Italian | Cogli Velocità/Difesa | Grasped Speed/Defense; abbreviated asCogli Vel/Dif. |
| Portuguese | Captura Velocidade/Defesa | Speed/Defense capture; abbreviated asCapt. Vel./Def. |
| Traditional Chinese | 速度防守的先機 | Speed/Defense key movement |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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