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Special Spiral
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Special Spiral (Japanese:奥義の螺旋Esoteric Helix) is a four-tiered passive type Bskill which debuted inFire Emblem Heroes; the individual tiers of the skill areSpecial Spiral 1,Special Spiral 2,Special Spiral 3, andSpecial Spiral 4 in order from lowest to highest. Special Spiral reduces the user's special skill cooldown count at the end of combat if their special skill triggered, with the fourth tier granting additional effects.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Special Spiral 1) | B | If user initiates combat and user's special triggers before or during combat, grants −1 special cooldown count after combat. | 60 | -- | ✓ | -- | ||
| Heroes (Special Spiral 2) | B | If user's special triggers before or during combat, grants −1 special cooldown count after combat. | 120 | Special Spiral 1 | ✓ | -- | ||
| Heroes (Special Spiral 3) | B | If user's special triggers before or during combat, grants −2 special cooldown count after combat. | 240 | Special Spiral 2 | ✓ | -- | ||
| Heroes (Special Spiral 4) | B | User deals +5 damage when special triggers. If special triggers, neutralizes effects from non-special skills (excluding area-of-effect specials) that reduce damage by a percentage. If special triggers before or during combat, grants −2 s;special cooldown count after combat. | 300 | Special Spiral 3 | ✓ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Special Spiral 1) | If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | 自分から攻撃した 戦闘(または戦闘前)で奥義を発動した場合、 戦闘後、奥義発動カウント-1 |
| Heroes (Special Spiral 2) | If Special triggers before or during combat, grants Special cooldown count-1 after combat. | 戦闘(または戦闘前)で奥義を発動した場合、 戦闘後、奥義発動カウント-1 |
| Heroes (Special Spiral 3) | If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 戦闘(または戦闘前)で奥義を発動した場合、 戦闘後、奥義発動カウント-2 |
| Heroes (Special Spiral 4) | Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 奥義発動時、奥義によるダメージ+5 奥義発動時、奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 (範囲奥義を除く) 戦闘(または戦闘前)で奥義を発動した場合、 戦闘後、奥義発動カウント-2 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Special Spiral | -- |
| Japanese | 奥義の螺旋 | Esoteric helix; special skills are called奥義 "esoteric" skills in Japanese. |
| Spanish | Espiral especial | Special spiral |
| French | Spirale spéciale | Special spiral |
| German | Spezialspirale | Special Spiral |
| Italian | Spira speciale | Special spiral |
| Portuguese | Espiral especial | Special spiral |
| Traditional Chinese | 奧義之螺旋 | Hidden meaning spiral |



