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Speed/Defense Finish
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Speed/Defense Finish (Japanese:速さ守備の秘奥Speed/Defense mystery) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areSpd/Def Finish 1,Spd/Def Finish 2,Spd/Def Finish 3, andSpd/Def Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Def Finish boosts theirspeed anddefense, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, defense, and damage boosts increase with the skills tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Def Finish 1) | ![]() | A | If user is within 3 spaces of an ally, grants +2 each to user'sspeed anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ![]() | ✓ | -- |
Heroes (Spd/Def Finish 2) | ![]() | A | If user is within 3 spaces of an ally, grants +4 each to user'sspeed anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Spd/Def Finish 1 | ![]() | ✓ | -- |
Heroes (Spd/Def Finish 3) | ![]() | A | If user is within 3 spaces of an ally, grants +6 each to user'sspeed anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Spd/Def Finish 2 | ![]() | ✓ | -- |
Heroes (Spd/Def Finish 4) | ![]() | A | If user is within 3 spaces of an ally, grants +7 each to user'sspeed anddefense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), deftodef 7 HP to user. | 300 | Spd/Def Finish 3 | ![]() | ✓ | -- |
Availability
Heroes
Method | Data | |||
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Spd/Def Finish 1 | Spd/Def Finish 2 | Spd/Def Finish 3 | Spd/Def Finish 4 | |
Unit (★★★) | Caspar: Hotheaded Inciter •Dew: Benevolent Thief | Dew: Benevolent Thief | — | — |
Unit (★★★★) | Saber: Dune Walker | Caspar: Hotheaded Inciter •Saber: Dune Walker | Dew: Benevolent Thief •Saber: Dune Walker | — |
Unit (★★★★★) | Timerra: Desert Warrior | Timerra: Desert Warrior | Caspar: Hotheaded Inciter •Timerra: Desert Warrior | Timerra: Desert Warrior |
Flavor text
Game | Text (English) | Text (Japanese) |
---|---|---|
Heroes (Spd/Def Finish 1) | If unit is within 3 spaces of an ally, grants Spd/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat (except when dealing damage with area-of-effect Specials). | 周囲3マス以内に味方がいる時、 戦闘中、速さ、守備+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Spd/Def Finish 2) | If unit is within 3 spaces of an ally, grants Spd/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat (except when dealing damage with area-of-effect Specials). | 周囲3マス以内に味方がいる時、 戦闘中、速さ、守備+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Spd/Def Finish 3) | If unit is within 3 spaces of an ally, grants Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials). | 周囲3マス以内に味方がいる時、 戦闘中、速さ、守備+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Spd/Def Finish 4) | If unit is within 3 spaces of an ally, grants Spd/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 周囲3マス以内に味方がいる時、 戦闘中、速さ、守備+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Speed/Defense Finish | Abbreviated asSpd/Def Finish. |
Japanese | 速さ守備の秘奥 | Speed/Defense mystery |
Spanish | Final Velocidad/Defensa | Speed/Defense end; abbreviated asFinal Vel/Def in the European localization and asFinal Vel./Def. in the American localization |
French | Finition Vitesse/Défense | Speed/Defense finishing; abbreviated asFinition Vit/Déf. |
German | Geschwindigkeit/Verteidigung-Anstoß | Speed/Defense Offense; abbreviated asG/V-Anstoß. |
Italian | Finale Velocità/Difesa | Speed/Defense finale; abbreviated asFinale Vel/Dif. |
Portuguese | Final Velocidade/Defesa | Speed/Defense end; abbreviated asFinal Vel./Def. |
Traditional Chinese | 速度防守的奧秘 | Speed/Defense mystery |