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Speed/Defense Clash
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Speed/Defense Clash (Japanese:速さ守備の激突Speed/Defense clash) is a four-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areSpd/Def Clash 1,Spd/Def Clash 2,Spd/Def Clash 3, andSpd/Def Clash 4 in order from lowest to highest. Spd/Def Clash boosts its user'sspeed anddefense based on the number of spaces moved by the unit initiating combat; the stat boost increases with the skill's tier, and the fourth tier neutralizes its user's penalties to speed and speed if at least two spaces are moved.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Spd/Def Clash 1) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 1; maximum: 2) to user'sspeed anddefense. | 60 | -- | ✓ | -- | ||
| Heroes (Spd/Def Clash 2) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 3; maximum: 5) to user'sspeed anddefense. | 120 | Spd/Def Clash 1 | ✓ | -- | ||
| Heroes (Spd/Def Clash 3) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user'sspeed anddefense. | 240 | Spd/Def Clash 2 | ✓ | -- | ||
| Heroes (Spd/Def Clash 4) | A | If user or foe initiates combat after moving at least 1 space, grants +(number of spaces moved from starting position by unit initiating combat + 5; maximum: 8) to user'sspeed anddefense; if spaces moved ≥ 2, neutralizes penalties to user's speed and defense during combat. | 300 | Spd/Def Clash 3 | ✓ | -- |
Availability
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Spd/Def Clash 1 | Spd/Def Clash 2 | Spd/Def Clash 3 | Spd/Def Clash 4 | |
| Unit (★★★★) | Finn: Devoted Service | Finn: Devoted Service | Finn: Devoted Service | — |
| Unit (★★★★★) | Eliwood: Pledged Friend | Eliwood: Pledged Friend | Eliwood: Pledged Friend | Eliwood: Pledged Friend |
| Tempest Trials | Lonely Brides: 10,000 points | — | — | — |
| Sacred Seal Forge | 100 | 200 | 1,000 | — |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Spd/Def Clash 1) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+1、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大1) |
| Heroes (Spd/Def Clash 2) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+3、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大2) |
| Heroes (Spd/Def Clash 3) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+5、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大3) |
| Heroes (Spd/Def Clash 4) | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. | 攻撃した側(自分からなら自分、敵からなら敵)の 移動後のマスが移動前と異なる時、 戦闘中、自分の速さ、守備+6、さらに、 移動後のマスが移動前から〇マス離れていれば、 自分の速さ、守備+〇(最大4) 〇が2以上の時、 戦闘中、自分の速さ、守備の弱化を無効 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Speed/Defense Clash | Abbreviated asSpd/Def Clash. |
| Japanese | 速さ守備の激突 | Speed/Defense clash |
| Spanish (Spain) | Choque Velocidad/Defensa | Speed/Defense collision; abbreviated asChoque Vel/Def. |
| Spanish (Latin America) | Duelo Velocidad/Defensa | Speed/Defense duel; abbreviated asDuelo Vel./Def. |
| French | Conflit Vitesse/Défense | Speed/Defense conflict; abbreviated asConflit Vit/Déf. |
| German | Geschwindigkeit/Verteidigung-Impuls | Speed/Defense Impulse; abbreviated asG/V-Impuls. |
| Italian | Scontro Velocità/Difesa | Speed/Defense collision; abbreviated asScontro Vel/Dif. |
| Portuguese | Coça Velocidade/Defesa | Speed/Defense beating; abbreviated asCoça Vel./Def. |
| Traditional Chinese | 速度防守的激戰 | Speed/Defense fierce battle |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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