| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Sparking Tome
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
| ||||||
|
Sparking Tome (Japanese:慕炎の書Tome of Idolizing Flame) is a weaponskill in thered tome category which debuted inFire Emblem Heroes; it is apersonal weapon ofAzelle. When a foe has at least halfHP, Sparking Tome reduces the foe'sspeed andresistance depending on their bonuses.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 2 | 400 | -- | Bolganone orFenrir | -- | ✗ | Grants +3 speed. If foe'sHP ≥ 50% at start of combat, inflicts −6 each to speed andresistance and inflicts −(current bonus on foe's stat × 2; calculated independently) each to speed and resistance on foe during combat. | ||
| Heroes (refine: +Effect) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user initiates combat or foe'sHP ≥ 50% at start of combat, inflicts −5 attack, −6 speed, −6 resistance on foe, inflicts −(current bonus on foe's stat × 2; calculated independently) each to attack, speed, and resistance on foe and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat, and if user's speed ≥ (foe's speed − 20), triggers Potent Follow X%[effect 1] (if user can make afollow-up attack andattack twice consecutively,X = 40; otherwise,X = 80) during combat. If user is within 2 spaces of an ally at start of turn, grants +6 each to attack and speed and "reduces percentage of foe's non-special 'reduce damage by X%' skills by 50% during combat" to user and allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to attack, speed, and resistance on foe, user deals +(user's speed × 20%) damage, and foe's first attack deals −7 damage during combat. | ||
| Heroes (refine: +Atk) | 15 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user initiates combat or foe'sHP ≥ 50% at start of combat, inflicts −5 attack, −6 speed, −6 resistance on foe, inflicts −(current bonus on foe's stat × 2; calculated independently) each to attack, speed, and resistance on foe and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat, and if user's speed ≥ (foe's speed − 20), triggers Potent Follow X%[effect 1] (if user can make afollow-up attack andattack twice consecutively,X = 40; otherwise,X = 80) during combat. Grants +2 HP. | ||
| Heroes (refine: +Spd) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user initiates combat or foe'sHP ≥ 50% at start of combat, inflicts −5 attack, −6 speed, −6 resistance on foe, inflicts −(current bonus on foe's stat × 2; calculated independently) each to attack, speed, and resistance on foe and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat, and if user's speed ≥ (foe's speed − 20), triggers Potent Follow X%[effect 1] (if user can make afollow-up attack andattack twice consecutively,X = 40; otherwise,X = 80) during combat. Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user initiates combat or foe'sHP ≥ 50% at start of combat, inflicts −5 attack, −6 speed, −6 resistance on foe, inflicts −(current bonus on foe's stat × 2; calculated independently) each to attack, speed, and resistance on foe and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat, and if user's speed ≥ (foe's speed − 20), triggers Potent Follow X%[effect 1] (if user can make afollow-up attack andattack twice consecutively,X = 40; otherwise,X = 80) during combat. Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) | 14 | 2 | 400 | 500 200 | -- | -- | ✗ | Grants +3 speed. If user initiates combat or foe'sHP ≥ 50% at start of combat, inflicts −5 attack, −6 speed, −6 resistance on foe, inflicts −(current bonus on foe's stat × 2; calculated independently) each to attack, speed, and resistance on foe and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat, and if user's speed ≥ (foe's speed − 20), triggers Potent Follow X%[effect 1] (if user can make afollow-up attack andattack twice consecutively,X = 40; otherwise,X = 80) during combat. Grants +2 HP and +3 resistance. |
- ↑1.01.11.21.31.4Grants additionalfollow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that dealsX% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Azelle: Youthful Flame |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. | 速さ+3 戦闘開始時、敵のHPが50%以上なら、 戦闘中、敵の速さ、魔防-6、かつ、 敵の速さ、魔防が 敵が受けている速さ、魔防の 強化の値の2倍だけ減少(能力値ごとに計算) (例えば、速さ+7の強化を受けていれば、 +7-14-6で、速さ-13となる) |
| Heroes (Refined) | Grants Spd+3. If unit initiates combat or foe's HP ≥ 50% at start of combat, inflicts Atk-5 and Spd/Res-6 on foe, inflicts penalty on foe's Atk/Spd/Res = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow- ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 速さ+3 自分から攻撃した時、または、 戦闘開始時、敵のHPが50%以上の時、 戦闘中、敵の攻撃-5、速さ、魔防-6、かつ 敵の攻撃、速さ、魔防が 敵が受けている攻撃、速さ、魔防の 強化の値の2倍だけ減少(能力値ごとに計算)、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効、 追撃の速さ条件を-25した状態で 追撃の速さ条件を満たしている時 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ○%】を発動 (○は、自分が2回攻撃でない、かつ 追撃ができない時は80、それ以外は40) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
| Heroes (Refined: +effect) | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Res-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 「戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)」を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、敵の攻撃、速さ、魔防-5、 自分は、 与えるダメージ+速さの20%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージ-7 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Sparking Tome | -- |
| Japanese | 慕炎の書 | Tome of Idolizing Flame |
| Spanish | Grimorio chispas | Sparks grimoire |
| French | Tome étincelle | Spark tome |
| German | Flammenbuch | Flames Book |
| Italian | Tomo infuocato | Burning tome |
| Portuguese | Tomo faísca | Spark tome |
| Traditional Chinese | 慕炎之書 | Admiring flame's book |
Gallery
- The Sparking Tome as it appears inHeroes.
- The Sparking Tome as it appears inHeroes.




