| The sound test mode ofFire Emblem Gaiden |
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| Sound No. | Description and uses |
|---|
| 1 | Sound effect |
| 2 | Sound effect |
| 3 | Attack hit sound effect |
| 4 | Sound effect |
| 5 | Sound effect |
| 6 | Sound effect |
| 7 | Sound effect |
| 8 | Sound effect when selecting a unit or something in a menu. |
| 9 | Sound effect when backing out of a menu. |
| 10 | Sound effect when moving the cursor on the world map or battle map. |
| 11 | Sound effect |
| 13 | Sound effect |
| 14 | Sound effect used whenAlm orCelica falls down a hole in a dungeon. Also used for throwing ranged weapons. |
| 15 | Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move. |
| 17 | Sound effect used forExcalibur. |
| 18 | Plays when opening a door in a dungeon. |
| 19 | Sound effect |
| 21 | Beeps that play when dialogue is being shown. |
| 22 | Sound effect that plays whenDuma attacks withtentacles. |
| 23 | Sound Effect |
| 25 | Sound Effect |
| 26 | Monster unit (Revenant,Bonewalker) movement sound effect. |
| 27 | Flying unit movement sound effect. |
| 30 | Horseback unit movement sound effect. |
| 31 | On-foot unit movement sound effect. |
| 32 | Sound effect used for spells |
| 33 | Sound effect |
| 34 | Sound effect, sounds like a higher pitched version of sound effect 33. |
| 35 | "Attack miss" sound effect. |
| 36 | "No damage" sound effect fromFire Emblem: Shadow Dragon & the Blade of Light; this is unused, as all attacks inGaiden do at least one point of damage. |
| 37 | Sound effect |
| 38 | Sound effect |
| 39 | Sound effect used for theMiasma spell. |
| 40 | Sound effect |
| 41 | Sound effect |
| 42 | Sound effect |
| 43 | "Shaking" sound effect, plays during some map changes, like when the room floods with lava inAct 5. |
| 44 | Sound effect |
| 45 | Sound effect |
| 48 | Plays when walking down stairs in a dungeon. |
| 49 | Plays when walking up stairs in a dungeon. |
| 56 | Enemy phase theme forAlm's maps. |
| 57 | Title screen music. |
| 58 | Credits music. |
| 59 | Character endings music. |
| 62 | Boss music. |
| 63 | Enemy phase theme forCelica's maps. |
| 64 | Plays during battle animations on the enemy phase. |
| 65 | Level up sound effect. Called "Fanfare 1 (Level Up)" inFire Emblem The Best Vol. 1.[1] |
| 66 | Sound effect for getting item from a chest followed by the last music played. |
| 67 | World map music that plays duringAct 5. |
| 68 | Plays when issuing anAuto-Battle command. |
| 69 | Music that plays inLost Treescape and some other dungeons. |
| 70 | Player phase battle animation music. Appears inFire Emblem: The Sacred Stones as the battle theme that plays inarenas. Appears inSuper Smash Bros. for Nintendo 3DS andWii U, simply dubbed "Fight 1". |
| 71 | Music that plays inMila Shrines. |
| 72 | Short tune that plays during a player unit's death quote. |
| 73 | Game over music. |
| 75 | Music |
| 76 | World map music that plays duringAct 3. |
| 77 | Dungeon music. |
| 78 | World map music that plays duringAct 4. |
| 80 | World map music that plays duringAct 1. |
| 81 | Player phase music forAlm's maps. Appears inFire Emblem: The Binding Blade as "FE Gaiden Player Map". |
| 82 | Music that plays whenwhite magic is being used. |
| 83 | Music that plays whenAlm is near victory; when few enemy units remain. |
| 84 | Player phase music forCelica's maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" inSuper Smash Bros. Brawl. |
| 85 | Duma's battle theme, also plays in some dialogue scenes featuringJedah. |
| 86 | Music that plays whenAlm orCelica are walking around a village. |
| 87 | Music that plays whenCelica is near victory; when few enemy units remain. |
| 88 | Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70. |
| 90 | Music that plays when walking around in a castle. |
| 91 | Music that plays in some towns. |
| 92 | Music that plays on the player phase of the final map; also plays during some dialogue scenes. |
| 93 | Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon. |
| 94 | Sound effect for getting an item from a chest, then plays the song last played. |
| 95 | World map music that plays duringAct 2. |