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Skill (stat)
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Skill (Japanese:技Skill), known asDexterity (Dex) inThree Houses andEngage, is the stat that defines the unit'shit rate and also theircritical hit rate. InFire Emblem: Genealogy of the Holy War,Fire Emblem: Thracia 776,Fire Emblem: Path of Radiance,Fire Emblem: Radiant Dawn,Fire Emblem Awakening,Fire Emblem Fates,Fire Emblem: Three Houses, andFire Emblem Engage it is used to calculate the activation rate of manyoffensive skills such asAether orSol. Items such as theSecret Book increase the unit's skill permanently.
Calculations
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Hit rate
Skill is the primary unit stat to affect the unit's hit rate in battle.
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | Physical accuracy: Hit + (Skill) Magical accuracy: Hit | -- |
| Gaiden | Physical accuracy: Hit + (Skill) Magical accuracy: Hit | -- |
| Mystery of the Emblem | Hit + (Skill × 2) +Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
| Genealogy of the Holy War | Hit + (Skill × 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle bonus) | If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
| Thracia 776 | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle bonus) | If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
| The Binding Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) | If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
| The Blazing Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (S level bonus) + (Tactician bonus) | If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. |
| The Sacred Stones | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (S level bonus) | If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. |
| Path of Radiance | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Weapon triangle bonus) + (Biorhythm bonus) | If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
| Radiant Dawn | Hit + (Skill × 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle bonus) + (Buddysupport bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty) | If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is −30 for units attacking withbows from arange greater than 2 spaces. |
| Shadow Dragon | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 forSnipers and +10 forSwordmasters. |
| New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 forSnipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. |
| Awakening | Hit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Fates | Weapon accuracy: Hit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Skill) + (Weapon level bonus) | The class bonus is +5 forMaster Ninjas andSorcerers, and +10 forSnipers andLodestars. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadows of Valentia | Physical accuracy: Hit + (Skill) + (Support bonus) Magical accuracy: Hit + [(Skill +Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) Magical accuracy: Hit + [(Dexterity +Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) | If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is only relevant for units attacking withbows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; onMaddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1] |
| Engage | Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Dexterity) Cannonball accuracy: Hit + (Strength +Dexterity +Build) + (Luck / 2) + (Support bonus) + (Skill bonus) − (Range penalty) | If any bonus is not relevant, the bonus in question is taken to be 0. Range penalty only relevant for units attacking withcannonballs from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2] |
Critical hit rate
A unit's critical hit % chance is the chance the unit will land acritical hit. Skill is one of the factors involved in increasing a unit's critical hit rate, though the potency of skill's effect on crit varies by game.
| Game | Formula | Notes |
|---|---|---|
| Shadow Dragon & the Blade of Light | [(Skill +Luck) / 2 + (Weapon Crit)] / 2[3] | -- |
| Gaiden | [(Skill +Luck) / 2 + (Weapon Crit)] / 2[4] | All enemy units, excludingGargoyles and theMercenary line, will always have 0% critical rate.[5] Units usingNosferatu will always have 0% critical rate, except against Gargoyles and the Mercenary line or when holding theLuna.[6] A unit with aPrayer Ring has their critical rate set to 100% when their HP ≤ 50%. |
| Mystery of the Emblem andArchanea Saga | (Skill) + (Weapon Crit) + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Genealogy of the Holy War | WithoutCritical skill: (Combination bonus) WithCritical skill: (Skill) + max(Weapon's kills − 50, 0) + (Combination bonus) | If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses, effective damage or Wrath. +20% critical hit rate when the combination bonus is in effect. If any bonus is not relevant, the bonus in question is taken to be 0. A unit withWrath has their critical rate set to 100% when their HP ≤ (Max HP/2)+1. A unit dealingeffective damage has their critical hit rate set to 100%. |
| Thracia 776 | (Skill) + (Weapon Crit) + (Support bonus) | In battle, a unit's critical rate on follow-up attacks is affected by theirfollow-up critical multiplier. Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack. Additional hits from Brave Weapons or Adept inherit their properties from the previous hit. If any bonus is not relevant, the bonus in question is taken to be 0. A unit withWrath has their critical rate set to 100% for their non-follow-up attacks when the foe attacks first. |
| The Binding Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +30 if the unit is aSwordmaster orBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. When using aLight Brand at indirect range, the critical rate is locked at 0. |
| The Blazing Blade | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is aSwordmaster orBerserker. The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using aLight Brand orWind Sword at indirect range or aRunesword, the critical rate is locked at 0. |
| The Sacred Stones | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) | The class bonus is +15 if the unit is aSwordmaster,Berserker,Journeyman (3) orRecruit (3). The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon. If any bonus is not relevant, the bonus in question is taken to be 0. When using aLight Brand orWind Sword at indirect range or aRunesword, the critical rate is locked at 0. |
| Path of Radiance | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses fromskills) | The class bonus is +15 if the unit is aSwordmaster,Sniper, orBerserker. However, the class bonus does not exist in the Japanese version. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Radiant Dawn | (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses fromskills) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadow Dragon | (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +5 if the unit is aSniper, +10 if aBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| New Mystery of the Emblem | If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) If unit's skill ≥ 20: (Skill − 10) + (Weapon Crit) + (Support bonus) + (Class bonus) | The class bonus is +5 if the unit is aSniper, +10 if aBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Awakening | (Skill / 2) + (Weapon Crit) + (Dual andPair Up bonus) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Fates | (Weapon Crit) + [(Skill − 4) / 2] + (Dual andPair Up bonus) + (Skill bonus) + (Class bonus) | The class bonus is +5 if the unit is aMaster Ninja,Nine-Tails,Lodestar, orPegasus Knight; +10 if aSniper,Sorcerer,Spear Master,Swordmaster, orWitch; and +20 if aBerserker. If any bonus is not relevant, the bonus in question is taken to be 0. |
| Shadows of Valentia | (Weapon Crit) + [(Skill +Luck) / 2] + (Support bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Three Houses | (Weapon Crit) + [(Dexterity +Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
| Engage | (Weapon Crit) + (Dexterity / 2) + (Skill bonus) | If any bonus is not relevant, the bonus in question is taken to be 0. |
Staff Accuracy
InThracia 776, skill affects a staff user's hit rate. This applies for all staves, including healing and status staves.
| Game | Formula | Notes |
|---|---|---|
| Thracia 776 | Staff Hit + (Skill × 4) | All staves have 60 hit |
Items and skills affecting skill
| Items providing a permanent increase | |||
|---|---|---|---|
| Item | Skill increase | Games | |
![]() | Secret Book | Permanent+5/+2 increase when used. | All titles exceptGaiden,Genealogy of the Holy War,Thracia 776 andEchoes: Shadows of Valentia |
![]() | Skill Ring | Permanent +3 increase when used. | Thracia 776 |
![]() | Naga's Tear | Permanent +2 increase when used. | Awakening |
![]() | Nethergranate | Permanent +2 increase when used. | Echoes: Shadows of Valentia |
| Ailell Pomegranate | Permanent +1 increase when used. | Three Houses | |
| Items and skills modifying the growth rate | |||
|---|---|---|---|
| Item/skill | Skill growth modification | Games | |
![]() | Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem,Echoes: Shadows of Valentia |
![]() | Scorpio Shard | +20% to growth rate when in inventory. | Mystery of the Emblem,Echoes: Shadows of Valentia |
![]() | Sagittarius Shard | +40% to growth rate when in inventory. | Mystery of the Emblem,Echoes: Shadows of Valentia |
![]() | Capricorn Shard | −10/+5% to growth rate when in inventory. Malus not applied inMystery of the Emblem due to a glitch. | Mystery of the Emblem,Echoes: Shadows of Valentia |
![]() | Aquarius Shard | +10/15% to growth rate when in inventory. | Mystery of the Emblem,Echoes: Shadows of Valentia |
![]() | Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem |
![]() | Baldr Scroll | +5% to growth rate when in inventory. | Thracia 776 |
![]() | Ullr Scroll | +10% to growth rate when in inventory. | Thracia 776 |
![]() | Fjalar Scroll | +10% to growth rate when in inventory. | Thracia 776 |
![]() | Nál Scroll | -10% to growth rate when in inventory. | Thracia 776 |
![]() | Thrud Scroll | +10% to growth rate when in inventory. | Thracia 776 |
![]() | Od Scroll | +30% to growth rate when in inventory. | Thracia 776 |
![]() | Afa's Drops | Permanent +5% to growth rate when used. | Fire Emblem: The Blazing Blade |
![]() | Metis's Tome | Permanent +5% to growth rate when used. | The Sacred Stones |
![]() | Sword Band | +5% to growth rate when equipped. | Path of Radiance |
![]() | Archer Band | +5% to growth rate when equipped. | Path of Radiance |
![]() | Thief Band | +5% to growth rate when equipped. | Path of Radiance |
![]() | Growth Drop | Permanent +10% to growth rate when used. | New Mystery of the Emblem |
![]() | Aptitude | +20/10% to all growth rates when equipped. | Awakening,Fates,Three Houses |
![]() | Gemini Shard | -5% to growth rate when in inventory. | Echoes: Shadows of Valentia |
![]() | Virgo Shard | +10% to growth rate when in inventory. | Echoes: Shadows of Valentia |
![]() | Libra Shard | +5% to growth rate when in inventory. | Echoes: Shadows of Valentia |
![]() | Capricorn Shard | +5% to growth rate when in inventory. | Echoes: Shadows of Valentia |
![]() | Star Jacinth | +30% to growth rate when in inventory. | Echoes: Shadows of Valentia |
| Items and skills providing a temporary boost | |||
|---|---|---|---|
| Item | Skill increase | Games | |
![]() | Skill | +1 to all allies for the duration of the map*. | Shadow Dragon,New Mystery of the Emblem |
![]() | Skill Bond | +2 for the duration of one mission when used. | New Mystery of the Emblem |
![]() | Skill Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem,Awakening,Fates,Engage |
![]() | Rainbow Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem,Fates |
![]() | Gaius's Confect | +2 for the duration of one mission when used. | Awakening |
![]() | Tiki's Tear | +2 for the duration of one mission when used. | Awakening |
![]() | Asugi's Confect | +2 for the duration of one mission when used. | Fates |
![]() | Defender | +1 whenPair Up is in effect. | Awakening,Fates |
![]() | Rally Heart | +2 to all alliedunits in a3-tile radius of the user for oneturn. | Awakening |
![]() | Rally Skill*/Rally Dexterity* | +4 to all alliedunits in a3/2-tile radius of the user for oneturn.*/+8 to an adjacent alliedunit for oneturn.* | Awakening,Fates,Three Houses |
![]() | Rally Spectrum | +4/+2 to all alliedunits in a3/4-tile radius of the user for oneturn. | Awakening,Fates |
![]() | Violin Bow | +4 to all alliedunits in a2-tile radius of the user for oneturn, if user initiates battle. | Fates |
![]() | Fancy Footwork | +1 to all alliedunits in a2-tile radius of the user for oneturn. | Fates |
![]() | Bloodthirst | +4 for one turn, if user initiates a battle and defeats the target. | Fates |
![]() | Inspiring Song | +3 to the targetedunits for oneturn. | Fates |
![]() | Calm | +4 for one turn when choosing to wait. | Fates |
![]() | Skilltaker | +2 when defeating an enemy.* | Fates |
| Weapons providing a temporary decrease after use | |||
|---|---|---|---|
| Item | Skill change | Games | |
| All Silver-weapons,Caltrop | If user attacked, inflicts stacking -2debuff on the user after combat. | Fates | |
![]() | Soldier's Knife | If user's attack hit the target, inflicts -2debuff on the target after combat. | Fates |
![]() | Fruit Knife | If user's attack hit the target, inflicts -1debuff on the target after combat. | Fates |
![]() | Jakob's Tray | If user's attack hit the target, inflicts -4debuff on the target after combat. | Fates |
![]() | Brass Shuriken | If user's attack hit the target, inflicts -1debuff on the target after combat. | Fates |
![]() | Kagero's Dart | If user's attack hit the target, inflicts -5debuff on the target after combat. | Fates |
![]() | Spy's Shuriken | If user's attack hit the target, inflicts -2debuff on the target after combat. | Fates |
![]() | Sting Shuriken | If user's attack hit the target, inflicts -3debuff on the target after combat. | Fates |
![]() | Enfeeble | If user's attack hit the target, inflicts -4debuff on the target after combat. | Fates |
![]() | Draconic Hex | If user survives, inflicts -4debuff on the target after combat. | Fates |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Binding Blade | Fighting skill. A higher number improves the unit's hit %.* | ユニットの技量です 高いほど命中しやすくなります |
| The Blazing Blade | Fighting skill. A higher number improves the unit's hit %. | ユニットの技量です 高いほど命中しやすくなります |
| The Sacred Stones | Fighting skill. A higher number improves the unit's hit %. | ユニットの技量です 高いほど命中しやすくなります |
| Path of Radiance | The unit's fighting skill. The higher the number, the greater the unit's hit percentage. | ユニットの技量です 高いほど攻撃が命中しやすくなります |
| Radiant Dawn | The unit's fighting skill. The higher it is, the easier it is to hit an enemy. | ユニット自身の技の高さ 数値が高いほど攻撃が命中しやすい |
| Awakening | Skill. Affects hit rate and the frequency of critical hits. | 器用さ 高いほど、 命中や必殺が高い |
| Fates | Skill. Affects hit rate and the frequency of critical hits. | 器用さ 高いほど、 命中や必殺が高い |
| Echoes: Shadows of Valentia | Skill. Affects hit rate and the frequency of critical hits. | 技 高いほど、 命中や必殺が高い |
| Three Houses | Affects hit rate and critical hits. | 器用さ。高いほど、 命中や必殺が高い。 |
| Engage | Dexterity. Determines hit rate and frequency of critical hits. | 器用さ。高いほど命中や必殺が 上昇する |
Trivia

- Early English screenshots ofFire Emblem Echoes: Shadows of Valentia indicated skill on the stat screen as "TEC", like the Japanese version. This was changed later in development of the translation; the final game shows "SKILL" on the stat screen.
- In the three JapaneseGame Boy AdvanceFire Emblem prototypes (0206,0219, andThe Sacred Stones), skill is known as "Tech" in some debug-related functions.
- Prior toFire Emblem: Three Houses, Skill was the only stat in theFire Emblem series whose name was not abbreviated the English main series games.Luck was not abbreviated inThe Blazing Blade orThe Sacred Stones, but was abbreviated fromPath of Radiance onward. As it is called "Dexterity" inThree Houses' English release, it is abbreviated to "Dex".
- However, Skill was abbreviated to "Skl" inTokyo Mirage Sessions ♯FE andFire Emblem Warriors.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | • Skill | • Used in most games. |
| Japanese | 技 | Skill. Abbreviated asSKL inShadow Dragon & the Blade of Light and the Jugdral games, and asTEC inEchoes: Shadows of Valentia. |
| Spanish | Habilidad | Skill |
| French | • Capacité | • Ability. Used inThe Blazing Blade. |
| German | • Kampfgeschick | • Combat skill. Used inThe Blazing Blade. |
| Italian | • Abilità + | • Skill. Used in most games. |
| Dutch | Vaardigheid | Skill |
| Korean | 기술 | Technique |
| Simplified Chinese | 技巧 | Skill |
| Traditional Chinese | 技巧 | Skill |
Gallery
References
- ↑ kebFE / KeeperOfChemistry,Bow Hit Rate Penalty, Triangle Attack,Retrieved: July 30, 2020
- ↑Special Weapons, Serenes Forest,Retrieved: September 29, 2023
- ↑ファイアーエムブレム 暗黒竜と光の剣,ゲームカタログ@Wiki,Published: June 20, 2024,Retrieved: November 12, 2025
- ↑外伝 必殺判定ルーチン,ファミコンアナリシス (archived by the Wayback Machine),Published: May 18, 2016,Retrieved: October 21, 2020
- ↑FE外伝の敵の必殺率について,ファミコンアナリシス (archived by the Wayback Machine),Published: May 18, 2016,Retrieved: October 29, 2018
- ↑ @wakobunonazo,【FC】ファイアーエムブレム外伝 小ネタ&バグ技集, YouTube,Published: May 14, 2022,Retrieved: September 9, 2024




















































































