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Sickle to Sword

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Sickle to Sword


Location

The Farfort

New units

Donnel

Boss(es)

Roddick

Fight and get stronger, he says... Guess it can't hurt to try. I sure hope I don't get in the way! Gosh, that would be just awful...
— Donnel

Sickle to Sword (Japanese:弱き者、それはThe very weak) is the first paralogue chapter inFire Emblem Awakening, unlocked upon the completion ofChapter 3. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, theShepherds assist ayoung boy in rescuing his fellow villagers from a swarm of bandits.

Plot

Main article:Sickle to Sword/Script

TheShepherds arrive on an island off the southeast coast ofYlisse. They are immediately approached by a village boy namedDonnel, who informs them that bandits have raided his village and are abducting the citizens to take to their camp.Chrom immediately agrees to help him, and encourages Donnel to fight alongside them to protect his loved ones.

The Shepherds storm the bandit camp, defeat their leader, rescue the villagers, and reunite Donnel with his mother. If Donnel gained a level and was not incapacitated during the fight, Chrom praises his valor. With Chrom's blessing, Donnel joins the Shepherds. If Donnel did not gain a level or was incapacitated, Chrom encourages him to continue honing his strength, although Donnel is regretful that he couldn't contribute more.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: DefeatRoddickPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–8+1{{{partner}}}{{{other}}}16{{{third}}}
Map dimensions:
18 columns by 16 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatRoddickPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–8+1{{{partner}}}{{{other}}}20{{{third}}}
Map dimensions:
18 columns by 16 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatRoddickPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–8+1{{{partner}}}{{{other}}}22{{{third}}}
Map dimensions:
18 columns by 16 rows

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Character data

Characters
New units
Donnel
Villager
HP
16
Inventory
Bronze Lance
Vulnerary
Level
1
Automatically from turn 1
To keep at chapter's end, he must gain at least 1 level within the chapter
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
NameObtainment Method
Chest KeyDropped by enemyThief
Chest KeyDropped by enemyArcher
Door KeyDropped by enemyBarbarian
Killer LanceOpen northernchest in the treasure room
RescueOpen southernchest in the treasure room

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
If amerchant is present in The Farfort on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Steel Sword840
Steel Lance910
Steel Axe980
Steel Bow910
Elthunder1,050
Wyrmslayer1,500
Rescue1,280
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 12, row 9: In a dead-end nook two squares east of afloor tile that is itself adjacent to aplain tile.
  • Column 3, row 10: Two squares east of a one-tilewall.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RoddickBarbarian7129130810451-Steel AxeHand Axe
--
RuffianThief4118~195~608~912~133~41~20~15Iron Sword
Locktouch
Prioritizes opening the upperchest, then escaping via the south.
RuffianBarbarian4622~239~1004~55~62~33~40~15Iron Axe
• The eastern one immediately begins moving unprovoked.
• The center-southern two both begin moving if either of them or the nearbyArcher is provoked.
• The western one begins moving if the nearby Archer is provoked.
• The center one will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
RuffianArcher4519~206~709~106~72~32~30~15Iron Bow
• The eastern one immediately begins moving unprovoked.
• The center-southern one begins moving if a nearbyBarbarian is provoked.
• The southwestern one begins moving if the nearby Barbarian is provoked.
RuffianThief4118~195~608~912~133~41~20~15Iron SwordChest KeyThis item is dropped upon this unit's defeat.
Locktouch
--
RuffianBarbarian4122~239~1004~55~62~33~40~15Iron AxeDoor KeyThis item is dropped upon this unit's defeat.
Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
RuffianArcher4119~206~709~106~72~32~30~15Iron BowChest KeyThis item is dropped upon this unit's defeat.
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RoddickBarbarian7134150912551-Steel AxeHand Axe
Gamble
--
RuffianThief4222~236~7010~1114~154~51~20~15Iron Sword
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
• The southeastern one immediately begins moving unprovoked.
• The northern one prioritizes opening the upperchest, then escaping via the south.
RuffianBarbarian4728~2911~1205~67~83~43~40~15Iron Axe
Gamble
Can have 0–1 skill(s) at random
• The southeastern three immediately begin moving unprovoked.
• The western two both begin moving if either of them or the nearbyArcher is provoked.
• The center one will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
RuffianArcher4624~258~9011~128~94~53~40~15Iron Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
• The southeastern two immediately begin moving unprovoked.
• The southwestern one begins moving if a nearbyBarbarian is provoked.
RuffianThief4122~236~7010~1114~154~51~20~15Iron SwordChest KeyThis item is dropped upon this unit's defeat.
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
--
RuffianBarbarian4128~2911~1205~67~83~43~40~15Iron AxeDoor KeyThis item is dropped upon this unit's defeat.
Gamble
Can have 0–1 skill(s) at random
Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
RuffianBarbarian4128~2911~1205~67~83~43~40~15Hand Axe
Gamble
Can have 0–1 skill(s) at random
--
RuffianArcher4124~258~9011~128~94~53~40~15Iron BowChest KeyThis item is dropped upon this unit's defeat.
Skill +2Prescience
Can have 0–1 skill(s) at random
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RoddickBarbarian71431901115751-Silver AxeShort Axe
Gamble
--
RuffianThief42289015197215Steel Sword
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
• The southeastern one immediately begins moving unprovoked.
• The northern one prioritizes opening the upperchest, then escaping via the south.
RuffianBarbarian46371608116415Steel Axe
Gamble
Can have 0–1 skill(s) at random
• The southeastern three immediately begin moving unprovoked.
• The western two will not move until a unit is in range of at least two of the following—either of them or the nearbyThief orArcher—or until one of them is fought; in either case, both begin moving.
RuffianArcher463211016117425Steel Bow
Skill +2Prescience
Can have 0–1 skill(s) at random
• The southeastern two immediately begin moving unprovoked.
• The southwestern one will not move until a unit is in range of at least two of the following—him, the nearbyThief, or the two nearbyBarbarians—or until one of them is fought; in either case, he begins moving.
RuffianBarbarian42371608116415Steel AxeShort Axe
Gamble
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
RuffianThief41289015197215Steel SwordChest KeyThis item is dropped upon this unit's defeat.
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
Will not move until a unit is in range of at least two of the following—him, the two nearbyBarbarians, or the nearbyArcher—or until one of them is fought; in either case, he begins moving.
RuffianBarbarian41371608116415Steel AxeShort AxeDoor KeyThis item is dropped upon this unit's defeat.
Gamble
Can have 0–1 skill(s) at random
Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
RuffianBarbarian41371608116415Steel AxeHammer
Gamble
Can have 0–1 skill(s) at random
Will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
RuffianBarbarian41371608116415Short Axe
Gamble
Can have 0–1 skill(s) at random
--
RuffianArcher413211016117425Steel BowChest KeyThis item is dropped upon this unit's defeat.
Skill +2Prescience
Can have 0–1 skill(s) at random
--

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Boss data

Main article:Roddick

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

AsDonnel is a rather weak unit, it may be wise to give him a forged E-rank lance to grant him a slight advantage in this paralogue. Make sure to deploy one of your two Cavaliers so they can ferry Donnel around for a free kill.

On Lunatic+, it is wise to play this paralogue after completing Chapter 4 in order to maximize your experience while still earning the Rescue staff in time for Chapter 5. Send Frederick to immediately kill the northeastern Thief and have Chrom/Robin take out the southeastern Barbarian. Chrom/Robin needs to hold the southwest chokepoint to keep your squishier units safe; Lon'qu/Vaike can help against enemy Barbarians. Donnel can attack targets of opportunity if he sees them, but there's plenty of time for him to get his level up. Once the first wave is dead, your next objective is to kill the Thief who is trying to make off with your Killer Lance. Have Frederick take out the southwest and Killer Lance Thieves and have Chrom/Robin or Lon'qu/Vaike take out the southwest Brigand.

Once all of the immediately mobile enemies are dead, you're pretty much in the clear. Lure in enemies one at a time as you make your way towards Roddick. The safest enemies to feed to Donnel are Archers, who cannot counterattack him if he whiffs an attack; just make sure to keep an eye out for Counter and Pavise+. Counter will not trigger on a killing strike. The northwest Archer is very badly positioned and vulnerable to be boxed in as long as he doesn't have Counter or Pass; pair up Donnel with Sully or Stahl for some free support points, use the Cavalier's mobility to corner him, and poke him to death. If he does have Pass, you can use sheer numbers to plug up any spaces he can reach and use Frederick with a Defense pairing to tank his attacks. The only really troublesome enemies left are the pair of Barbarians who are in a room, aggro together, and have a Hammer to give Frederick a nasty surprise; your Levin Sword is probably your safest bet for killing them, especially if you can get a Dual Strike in.

Completing this chapter allows you to buy all four Iron weapons, so make them standard issue among your units.

Trivia

  • This chapter is one of only two non-SpotPass paralogues to not include a greenNPC faction at any point in the chapter including thepreparations phase; the other such non-SpotPass paralogue isparalogue 14. These two paralogues also happen to be the only paralogues that take place inYlisse.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Sickle to Sword

--

Japanese

弱き者、それは

The very weak

Spanish

Indefensos

Defenseless

French

Guerrier malgré lui

Contrary warrior

German

Die Schutzlosen

The defenseless Ones

Italian

Zappa e spada

Sickle and sword

Gallery


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Sickle to Sword• The Secret Seller →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
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