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Shield Session
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Shield Session (Japanese:盾のセッションShield Session) is a three-tiered passive type Askill which debuted inFire Emblem Heroes; the individual tiers of the skill areShield Session 1,Shield Session 2, andShield Session 3 in order from lowest to highest. When a foe initiates combat, Shield Session boosts its user'sdefense andresistance based on how many enemies have already acted; higher tiers provide higher boosts.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Shield Session 1) | A | If foe initiates combat, grants +(1 − number of foes that have acted; minimum: 1) each todefense andresistance to user during combat. | 60 | -- | -- | ✓ | -- | |
| Heroes (Shield Session 2) | A | If foe initiates combat, grants +(2 − [number of foes that have acted × 2]; minimum: 2) each todefense andresistance to user during combat. | 120 | Shield Session 1 | -- | ✓ | -- | |
| Heroes (Shield Session 3) | A | If foe initiates combat, grants +(3 − [number of foes that have acted × 3]; minimum: 3) each todefense andresistance to user during combat. | 240 | Shield Session 1 | -- | ✓ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Shield Session 1 | Shield Session 2 | Shield Session 3 | |
| Unit (★★★★★) | Mamori: Microwavin' Idol | Mamori: Microwavin' Idol | Mamori: Microwavin' Idol |
| Tempest Trials | Ice & Flame 4: 20,000 points | — | — |
| Sacred Seal Forge | 100 | 200 | 1,000 |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Shield Session 1) | If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). | 敵から攻撃された時、戦闘中、守備、魔防が 3-(行動済みの敵の人数×1)だけ上昇(最小値1) |
| Heroes (Shield Session 2) | If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). | 敵から攻撃された時、戦闘中、守備、魔防が 6-(行動済みの敵の人数×2)だけ上昇(最小値2) |
| Heroes (Shield Session 3) | If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). | 敵から攻撃された時、戦闘中、守備、魔防が 9-(行動済みの敵の人数×3)だけ上昇(最小値3) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Shield Session | -- |
| Japanese | 盾のセッション | Shield Session |
| Spanish | Session escudo | Shield session |
| French | Session bouclier | Shield session |
| German | Schild-Session | Shield Session |
| Italian | Scudo Session | Shield Session |
| Portuguese | Escudo Session | Shield Session |
| Traditional Chinese | 盾之協奏 | Shield performance |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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