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Shepherds (chapter)

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Shepherds


Location

The Northroad

New units

Stahl,Vaike,Miriel

Boss(es)

Risen Chief

Previous chapter(s)

Unwelcome Change

Next chapter(s)

Warrior Realm

All right, listen, everyone: in the morning, we'll be marching to Regna Ferox. [...] Warriors are what they are, and we'll need their strength to quell this new menace. Typically, the exalt would request such aid in person. But given recent events... Well, the people might worry should my sister suddenly leave the capital. So the task has been passed to us.
— Chrom

Shepherds (Japanese:小さな自警団Little Vigilantes) is the second chapter inFire Emblem Awakening. It is another chapter againstRisen as theShepherds begin their trek towardFerox.

Plot

Main article:Shepherds (chapter)/Script

The group finally arrives in Ylisstol, the capital ofYlisse. ExaltEmmeryn makes a public appearance, andRobin's companions explain that thefirst Exalt slew thefell dragon long ago and that Emmeryn is a symbol of the peace he fought so hard for.Chrom further explains that Emmeryn is the only thing keeping war from breaking out between Ylisse andPlegia.Lissa also reveals that Emmeryn is her and Chrom's older sister and that they are Ylissean royalty, much to Robin's shock. The four visit the palace and meet Emmeryn. Afterwards, Chrom,Frederick, Emmeryn, and Emmeryn's retainerPhila decide to hold a war council concerning the monsters, and Lissa takes her leave with Robin.

Lissa escorts Robin into theShepherds' garrison and introduces them to most of the rest of the Shepherds. Chrom arrives shortly afterwards and explains that they have been ordered to march to the neighboring kingdom ofRegna Ferox to seek a military alliance against the new threat. The group begins to head north, but along the road is ambushed by a group of the humanoid monsters, who have been namedRisen by theYlissean war council. The Shepherds destroy the Risen.

Summary

Lissa introduces the other Shepherds. They head north to Regna Ferox to seek military aid against the creatures from the woods, now named "Risen."

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies8+1{{{partner}}}{{{other}}}12{{{third}}}
Map dimensions:
15 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies8+1{{{partner}}}{{{other}}}14{{{third}}}
Map dimensions:
15 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies8+1{{{partner}}}{{{other}}}16{{{third}}}
Map dimensions:
15 columns by 20 rows

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Character data

Characters
New units
Stahl
Cavalier
HP
22
Inventory
Bronze Sword
Level
2
Automatically from turn 1
Vaike
Fighter
HP
24+5
Inventory
--
Level
3
Automatically from turn 1
Miriel
Mage
HP
18
Inventory
Fire
Iron Axe
Level
1
Automatically from turn 2
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​

Item data

Items
NameObtainment Method
Iron SwordDropped by enemyMercenary
Iron LanceDropped by enemySoldier

Shop data

After clearingchapter 3, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Fire540
Thunder630
Wind450
Flux540
ItemPrice
If amerchant is present in The Northroad on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Iron Sword520
Iron Lance560
Iron Axe600
Iron Bow560
Beast Killer1,650
Blessed Bow1,540
Concoction600
Master Seal2,500
Second Seal2,500
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 4, row 14: On the northeast side of amountain formation
  • Column 10, row 7: Southwest of the northeastfort

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefBarbarian412611078341-Hand Axe
--
RisenMercenary2217~186~708~97~83~42~305Iron Sword
--
RisenBarbarian2418~197~803~45~62~32~305Iron Axe
--
RisenSoldier2317~186~706~76~74~52~305Iron Lance
--
RisenSoldier2117~186~706~76~74~52~305Iron LanceThis item is dropped upon this unit's defeat.
--
RisenMercenary2117~186~708~97~83~42~305Iron SwordThis item is dropped upon this unit's defeat.
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefBarbarian4131130810441-Hand Axe
Gamble
--
RisenMercenary2222~238~9010~119~105~62~30~15Iron Sword
Patience
Can have 0–1 skill(s) at random
• The southern one immediately begins moving unprovoked.
• The northern one begins moving if a northernBarbarian,Soldier, or Mercenary is provoked.
RisenBarbarian2424~259~1004~573~42~305Iron Axe
Gamble
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northern two both begin moving if either of them or a northernMercenary orSoldier is provoked.
RisenSoldier2523~248~908~98~96~72~30~15Iron Lance
• The southern four immediately begin moving unprovoked.
• The northern one begins moving if a northernMercenary,Barbarian, or Soldier is provoked.
RisenSoldier2123~248~908~98~96~72~30~15Iron LanceThis item is dropped upon this unit's defeat.
Begins moving if a northernMercenary,Barbarian, or Soldier is provoked.
RisenMercenary2122~238~9010~119~105~62~30~15Iron SwordThis item is dropped upon this unit's defeat.
Patience
Can have 0–1 skill(s) at random
Begins moving if a northern Mercenary,Barbarian, orSoldier is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Risen ChiefBarbarian414017010136415Short Axe
Gamble
Will not move until a unit is in range of at least two of the following—him, the two northernMercenaries, the two northernBarbarians, or the two northernSoldiers—or until one of them is fought; in either case, he begins moving.
RisenBarbarian25331407106315Steel Axe
Gamble
Can have 0–1 skill(s) at random
• The southern three immediately begin moving unprovoked.
• The northern two will not move until a unit is in range of at least two of the following—either of them, theRisen Chief, the two northernMercenaries, or the two northernSoldiers—or until one of them is fought; in either case, they begin moving.
RisenMercenary233012015138315Steel Sword
Patience
Can have 0–1 skill(s) at random
• The southern two immediately begin moving unprovoked.
• The northern one will not move until a unit is in range of at least two of the following—him, theRisen Chief, the northern Mercenary, the two northernBarbarians, or the two northernSoldiers—or until one of them is fought; in either case, they begin moving.
RisenSoldier253211011119415Steel Lance
• The southern four immediately begin moving unprovoked.
• The northern one will not move until a unit is in range of at least two of the following—him, theRisen Chief, the two northernMercenaries, the two northernBarbarians, or the northern Soldier—or until one of them is fought; in either case, they begin moving.
RisenSoldier213211011119415Steel LanceIron LanceThis item is dropped upon this unit's defeat.
Will not move until a unit is in range of at least two of the following—him, theRisen Chief, the two northernMercenaries, the two northernBarbarians, or the northern Soldier—or until one of them is fought; in either case, they begin moving.
RisenMercenary213012015138315Steel SwordIron SwordThis item is dropped upon this unit's defeat.
Patience
Can have 0–1 skill(s) at random
Will not move until a unit is in range of at least two of the following—him, theRisen Chief, the northern Mercenary, the two northernBarbarians, or the two northernSoldiers—or until one of them is fought; in either case, they begin moving.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Boss data

Main article:Risen Chief

NormalHardLunatic

Barbarian
Level4
Movement-
Stats
Max HP26Speed8
Strength11Luck3
Magic0Defense4
Skill7Resistance1
InventorySkills
Hand Axe--
Weapon Levels
Swords--Lances--AxesD
Bows--Tomes--Staves--
Barbarian
Level4
Movement5
Stats
Max HP40Speed13
Strength17Luck6
Magic0Defense4
Skill10Resistance1
InventorySkills
Short AxeGamble
Weapon Levels
Swords--Lances--AxesA
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On Normal and Hard difficulties, the enemies will start packing Iron weapons as standard issue, while on Lunatic and Lunatic+ they start packing Steel. Watch your back. There are a ton of enemies lurking about, so your first order of business is to pair up Frederick and Chrom and send Frederick to face them down. Have Frederick use his Bronze Sword on turn one to evade the Barbarians (incidentally, Hawkeye Barbarians make your life miserable on Lunatic+), pull out the Silver Lance to deal with the Soldiers and Mercenaries, and don't be afraid to chug Virion's Elixir if you need to. Between his base Speed and Chrom's class pair-up bonuses, Frederick can double the enemy Barbarians if two of the following things have happened: Chrom reached 10 Speed, Frederick and Chrom got a C-rank support, and Frederick grew a point of Speed. He can double the Soldiers too if all three have happened. Meanwhile, the other Shepherds should try to pull in the western Mercenary and dogpile him for some quick experience. Virion and the incoming Miriel's 2-range chip damage will be invaluable here. You also want Stahl and Sully to be on the left side of the small four-space safe zone you start in so you can beat a hasty retreat to the southwest corner of the map once he's dead. Once the initial wave is dealt with, heal up and grab the nearby event tile.

Once everyone's patched up, pair Frederick and Chrom again and send them to the northwest fort. There, Frederick can pull in the second wave of enemies and kill them. The boss of this map isn't much different from the last one, and can be dealt with using the same tactics as last time. It definitely helps if you can give this kill to Chrom or Robin.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Shepherds

--

Japanese

小さな自警団

Little Vigilantes

Spanish

Los Custodios de Ylisse

The Guardians of Ylisse

French

Veilleurs

Watchmen

German

Hirten

Shepherds

Italian

I Pastori

The Shepherds

Gallery


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← Unwelcome Change •Shepherds• Warrior Realm →
Fire Emblem Awakening
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
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LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
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