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Shadows Behind the Scenes

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Shadows Behind the Scenes


Location

Macedon

New units

Wrys

Boss(es)

Clarisse

Previous chapter(s)

Abducted Princess

Next chapter(s)

Joy and Sorrow

Shadows Behind the Scenes (Japanese:暗躍する影たちShadows Operating Behind the Scenes) is the firstside quest inFire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must either complete the previous chapter in a certain number of turns depending upon difficulty or complete the Prologue with one allied casualty or less.

Plot

Main articles:Shadows Behind the Scenes/Script andShadows Behind the Scenes/Conversations

A group of assassins led byClarisse sets out to kill every one ofMarth's former allies in theWar of Shadows, starting withWrys. As the Altean army approaches to save him,Katarina warns her not to underestimate Marth's forces. Marth and his allies successfully drive off the assassins and rescue Wrys, who offers to shaveKris's head bald.

Chapter data

NormalHard/Maniac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–6+1{{{partner}}}{{{other}}}9+2−1{{{third}}}
Map dimensions:
30 columns by 6 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–6+1{{{partner}}}{{{other}}}10+2−1{{{third}}}
Map dimensions:
30 columns by 6 rows

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Character data

Characters
New units
Wrys
Curate
HP
16
Inventory
Heal
Vulnerary
Level
3
Automatically from turn 1
Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​
Wrys retains any stat gains he acquired in the prologues.

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ClarisseSniper513211114150124--Silver Bow
• Stands on agate, the chapter's seize point.
• Leaves the map on the enemy phase of turn 2.
AssassinKnight3620.87.605.61.409.40.25Iron Lance
The one nearestWrys immediately begins moving unprovoked.
AssassinArcher3217.66.403.64.605.40.25Steel Bow
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AssassinKnight3220.87.605.61.409.40.25Iron Lance
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ClarisseSniper5136.813.7116.717.70124--Silver Bow
• Stands on agate, the chapter's seize point.
• Leaves the map on the enemy phase of turn 2.
AssassinKnight3626.29.407.44.409.40.25Iron Lance
The one nearestWrys immediately begins moving unprovoked.
AssassinArcher3322.47.606.66.405.40.25Steel Bow
The one nearestWrys immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AssassinKnight3226.29.407.44.409.40.25Iron Lance
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ClarisseSniper5141.616.4119.420.40124--Silver Bow
• Stands on agate, the chapter's seize point.
• Leaves the map on the enemy phase of turn 2.
AssassinKnight3631.611.209.27.409.40.25Steel Lance
The one nearestWrys immediately begins moving unprovoked.
AssassinArcher3327.28.809.68.205.40.25Steel Bow
The one nearestWrys immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AssassinKnight3231.611.209.27.409.40.25Steel Lance
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ClarisseSniper514417.75120.7521.750124--Silver Bow
• Stands on agate, the chapter's seize point.
• Leaves the map on the enemy phase of turn 2.
AssassinKnight3634.312.1010.18.909.40.25Silver Lance
The one nearestWrys immediately begins moving unprovoked.
AssassinArcher3329.69.4011.19.105.40.25Silver Bow
The one nearestWrys immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
AssassinKnight3234.312.1010.18.909.40.25Silver Lance
--

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Reinforcements

  • Turn 4
    • 2Knights from the middle and eastern forts

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article:Clarisse

NormalHardManiacLunatic

Sniper
Level5
Movement--
Stats
Max HP32Speed15
Strength11Luck0
Magic1Defense12
Skill14Resistance4
Inventory
Silver Bow
Weapon Levels
Swords--Lances--Axes--
BowsBTomes--Staves--
Sniper
Level5
Movement--
Stats
Max HP36.8Speed17.7
Strength13.7Luck0
Magic1Defense12
Skill16.7Resistance4
Inventory
Silver Bow
Weapon Levels
Swords--Lances--Axes--
BowsBTomes--Staves--
Sniper
Level5
Movement--
Stats
Max HP41.6Speed20.4
Strength16.4Luck0
Magic1Defense12
Skill19.4Resistance4
Inventory
Silver Bow
Weapon Levels
Swords--Lances--Axes--
BowsBTomes--Staves--
Sniper
Level5
Movement--
Stats
Max HP44Speed21.75
Strength17.75Luck0
Magic1Defense12
Skill20.75Resistance4
Inventory
Silver Bow
Weapon Levels
Swords--Lances--Axes--
BowsATomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Wrys starts off in the middle of the map with a Knight and Archer driving him into a pincer. If you haven't killed or otherwise dealt with them by about turn 4, he's getting penned in the dead book. To avoid this, you will need to send in a flier or two to kill the Archer as soon as possible; the Knight will attack the fliers on enemy phase as long as they are in his attack range and Wrys is not. This is complicated by the starting group of two Archers and three Knights, the former of whom threaten to kill any fliers in range. To avoid this, kill both Archers on turn 1 and either kill the Knights or manipulate their AI into keeping your fliers safe.Palla with aSteel Lance can notably one-round Archers regardless of whether she promoted or not (on Lunatic she will need a strength level orSilver Lance for any 6 defense Archer).Kris will also likely be able to one-round if they're at a high level, though male Kris will need to promote to become a flier. Once Wrys is safe, the rest of the map is straight forwards, with some reinforcements that can be easily blocked off and no boss on the gate.

Trivia

  • Although it may appear impossible to reach Clarisse due to her fleeing after a few turns in the chapter, it is possible to reach her using anAnew staff obtained from theonline shop while it was still in service. As such she has encounter and defeat quotes.[1]

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

Lurking Shadows

Used in the Heroes of Shadow fan translation patch.

Japanese

暗躍する影たち

Shadows Operating Behind the Scenes

References

  1. Fire Emblem: Shin Monshou no Nazo, tcrf.net,Retrieved: November 11, 2022
← Abducted Princess •Shadows Behind the Scenes• Joy and Sorrow →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
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LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
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