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Shadow Breath
- Not to be confused withDark Breath.
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Shadow Breath (Japanese:暗黒地竜のブレスDark earth dragon breath) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon ofMedeus. Shadow Breath boostsattack andresistance and neutralizes non-combat, non-area-of-effect damage for its user and nearby allies at the start of the user's turn, and lowers the attack and resistance of a foe that initiates combat or has highHP and denies the foe afollow-up attack.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. At start of turn, grants +6 each to attack andresistance and En Garde[effect 1] to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each to attack and resistance on foe during combat and foe cannot makefollow-up attacks. If foe'srange = 2, attack deals damage based on lower of theirdefense or resistance. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. At start of either phase, grants +6 each to attack andresistance and En Garde,[effect 1] Fringe Bonus,[effect 2] and Bulwark[effect 3] to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each to attack,defense, and resistance on foe, foe cannot makefollow-up attacks, neutralizes foe's bonuses, and user deals +([number of bonus effects on user + number of penalty effects on foe (exlcuding stat effects); maximum: 5] × 5) damage during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −([user's resistance at start of combat × 10%] + 5) each to attack, defense, and resistance on foe, foe deals −(user's resistance × 20%) damage, and foe deals −(user's resistance × 20%) damage when foe's special triggers during combat, and if foe's attack can trigger foe's special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. At start of either phase, grants +6 each to attack andresistance and En Garde,[effect 1] Fringe Bonus,[effect 2] and Bulwark[effect 3] to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each to attack,defense, and resistance on foe, foe cannot makefollow-up attacks, neutralizes foe's bonuses, and user deals +([number of bonus effects on user + number of penalty effects on foe (exlcuding stat effects); maximum: 5] × 5) damage during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. At start of either phase, grants +6 each to attack andresistance and En Garde,[effect 1] Fringe Bonus,[effect 2] and Bulwark[effect 3] to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each to attack,defense, and resistance on foe, foe cannot makefollow-up attacks, neutralizes foe's bonuses, and user deals +([number of bonus effects on user + number of penalty effects on foe (exlcuding stat effects); maximum: 5] × 5) damage during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. At start of either phase, grants +6 each to attack andresistance and En Garde,[effect 1] Fringe Bonus,[effect 2] and Bulwark[effect 3] to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each to attack,defense, and resistance on foe, foe cannot makefollow-up attacks, neutralizes foe's bonuses, and user deals +([number of bonus effects on user + number of penalty effects on foe (exlcuding stat effects); maximum: 5] × 5) damage during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants +3 attack. At start of either phase, grants +6 each to attack andresistance and En Garde,[effect 1] Fringe Bonus,[effect 2] and Bulwark[effect 3] to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each to attack,defense, and resistance on foe, foe cannot makefollow-up attacks, neutralizes foe's bonuses, and user deals +([number of bonus effects on user + number of penalty effects on foe (exlcuding stat effects); maximum: 5] × 5) damage during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
- ↑1.01.11.21.31.41.5Neutralizes damage outside of combat, except from area-of-effect specials.
- ↑2.02.12.22.32.4Grants +(highest bonus on stat between unit and allies within 2 spaces of unit; calculated independent) each toattack,speed,defense, andresistance to unit during combat.
- ↑3.03.13.23.33.4Foe cannot move through spaces within foe's range of unit.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Medeus: Earth-Dragon King |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Atk+3. At start of turn, grants Atk/Res+6 and【En Garde】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. | 攻撃+3 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 ターン開始時、自分と周囲2マス以内の味方の 攻撃、魔防+6、かつ 【戦闘外ダメージ無効】を付与(1ターン) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、魔防-6、敵は追撃不可 【戦闘外ダメージ無効】 自身が受ける 戦闘以外のダメージは0になる (蛇毒、雷の塔等) (範囲奥義を除く) |
| Heroes (Refined) | Grants Atk+3. At start of player phase or enemy phase, grants Atk/Res+6,【En Garde】,【Fringe Bonus】, and【Bulwark】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def/Res-6 to foe, foe cannot make a follow-up attack, neutralizes foe's bonuses, and unit deals +X × 5 damage during combat (excluding area-of-effect; Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) (excluding area-of-effect Specials). 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). | 攻撃+3 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 自軍ターン開始時、および、敵軍ターン開始時、 自分と周囲2マスの味方の攻撃、魔防+6、かつ 【戦闘外ダメージ無効】、【真強化増幅】、 【防壁】を付与(1ターン) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備、魔防-6、敵は追撃不可、 敵の強化の+を無効、 自分は、ダメージ+○×5(範囲奥義を除く) (○は、自身の強化を除く【有利な状態】の数+ 敵の弱化を除く【不利な状態異常】の数、最大5) 【戦闘外ダメージ無効】 自身が受ける戦闘以外のダメージは0になる (蛇毒、雷の塔等)(範囲奥義を除く) 【真強化増幅】 戦闘中、攻撃、速さ、守備、魔防が 自分と周囲2マス以内にいる味方のうち 強化が最も高い値だけ上昇(能力値ごとに計算、1ターン) 【防壁】 射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) |
| Heroes (Refined: +effect) | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat, + 5), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備、魔防が 戦闘開始時の自分の魔防の10%+5だけ減少、自分は、 受けるダメージ-魔防の20%(範囲奥義を除く)、 さらに、敵の奥義による攻撃で 受けるダメージ-魔防の20%(範囲奥義を除く)、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より5以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Shadow Breath | -- |
| Japanese | 暗黒地竜のブレス | Dark earth dragon breath |
| Spanish (Spain) | Aliento turbio | Murky breath |
| Spanish (Latin America) | Soplo sombra | Shadow breath |
| French | Souffle d'ombre | Breath of shadow |
| German | Schattenatem | Shadow Breath |
| Italian | Soffio ombra | Shadow breath |
| Portuguese | Sopro sombroso | Shady breath |
| Traditional Chinese | 暗黑地龍吐息 | Dark earth dragon breath |
Gallery
- The Shadow Breath as it appears inHeroes.



