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Severance
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Severance (Japanese:すべてが閉じた世界A world where everything is closed) is a passive type-Cskill which debuted inFire Emblem Heroes. The personal skill ofEmbla, Severance causes enemies standing in three rows or columns in cardinal directions of the user from being the target of a skill with the Savior effect or from receiving the effects of ally skills in combat, while also allowing the user to take reduced damage in combat based on the difference between the user's and target'sspeed stats and neutralizing their penalties if the same condition is met.
Stats
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Severance) | C | At start of turn, inflicts Undefended[effect 1] and Feud[effect 2] on foes within 1 row or column of user. If foe is within 1 row or column of user at start of turn, neutralizes penalties (excluding those inflicted at start of turn) and grants Dodge[effect 3] to user. | 300 | -- | -- | ✗ | -- | |
| Heroes (Severance+) | C | If user can transform, user transforms if a foe is within 1 row or column of user. If defending inAether Raids, user can transform at start of enemy turn 1. If any foe is within 1 row or column of user at start of turn, inflicts Undefended[effect 1] and Feud[effect 2] on those foes and neutralizes any penalties and grants Dodge[effect 3] to user. If user is transformed or foe'sHP ≥ 75% at start of combat, grants +5 each to attack and speed to user, user deals +7 damage, and grants −1 special cooldown count to user before user's first attack during combat. | 300 | Severance | -- | ✗ | -- |
Availability
Heroes
| Method | Data | |
|---|---|---|
| Severance | Severance+ | |
| Unit (★★★★★) | Embla: God of Closure | Embla: God of Closure |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Severance) | At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any【Penalty】(excluding penalties inflicted at start of turn) and grants 【Dodge】to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | ターン開始時、 自身を中心とした縦3列と横3列にいる敵に 【護られ不可】、 【暗闘】を付与 ターン開始時、 自身を中心とした縦3列と横3列に敵がいる時、 自分の【不利な状態異常】を解除、 自分に【回避】を付与 (同ターン開始時に受けた 不利な状態異常は解除されない) 【護られ不可】 自分は「護り手」で護られることができない状態異常 (敵の次回行動終了まで) 【暗闘】 戦闘中、自分以外の味方のスキルを無効化する状態異常 (敵の次回行動終了まで) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) |
| Heroes (Severance+) | If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】and【Feud】on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants【Dodge】 to unit. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 化身状態になる能力を持っていれば、 下記の条件を満たした場合でも化身状態になる (条件:自身を中心とした縦3列と横3列に 敵がいる場合) 飛空城防衛時の敵軍1ターン目開始時、 化身状態になる条件を満たしていれば、化身状態になる ターン開始時、自身を中心とした縦3列と横3列の敵に 【護られ不可】、【暗闘】を付与 ターン開始時、 自身を中心とした縦3列と横3列に敵がいる時、 自分の【不利な状態異常】を解除、 自分に【回避】を付与 (同ターン開始時に受けた 不利な状態異常は解除されない) 自分が化身時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ+5、 ダメージ+7(範囲奥義を除く)、 自分の最初の攻撃前に奥義発動カウント-1 【護られ不可】 自分は「護り手」で護られることができない状態異常 (敵の次回行動終了まで) 【暗闘】 戦闘中、自分以外の味方のスキルを無効化する状態異常 (敵の次回行動終了まで) 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Severance | -- |
| Japanese | すべてが閉じた世界 | A world where everything is closed |
| Spanish | Reclusión | Reclusion |
| French | Réclusion | Reclusion |
| German | Abschottung | Partition |
| Italian | Rottura | Breach |
| Portuguese | Separação | Separation |
| Traditional Chinese | 一切都被封閉的世界 | A world where everything is closed |



