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Seraphim
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Seraphim (Japanese:エンジェルAngel) is a spell that was introduced inFire Emblem Gaiden. It appears inGaiden and its remake,Echoes: Shadows of Valentia, where it is ablack magic spell, and inThree Houses, where it is insteadwhite magic; it is a mid-range spell whose angelic powers make ithighly effective againstmonsters. InHeroes,Saintly Seraphim (Japanese:天聖エンジェルSaintly Angel) is agreen tome skill unique toCelica: Queen of Valentia; it boosts its user'sspeed, and boosts their damage based on their foe'sresistance.
Stats
In the mainFire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | -- | Black | 8 | 4 | 90 | 0 | 1–2 | -- | −4HP | -- | Dealsbonus damage tomonster units. |
Echoes: Shadows of Valentia | ![]() | ![]() | 7 | 4 | 90 | 0 | 1–2 | -- | −4HP | -- | GrantsAnti-Terrors when in use. |
Three Houses | ![]() | ![]() | 8 | 10 | 75 | 5 | 1–2 | 8 | -- | 2 | Dealsbonus damage to![]() |
Engage | ![]() ![]() | ![]() | 6 | 4 | 90 | 0 | 1–2 | -- | 100 | -- | Dealsbonus damage to![]() |
In otherFire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) | ![]() | ![]() | 14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 speed. If user initiates combat, user deals +(foe'sresistance × 25%; ignores reductions to foe's resistance from special skills) damage. |
Heroes (refine: +Effect) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user'sattack and speed during combat and user deals +(foe'sresistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). If user is within 2 spaces of ally at start of turn, grants +1 special cooldown charge per attack to user during combat for 1 turn, and if special cooldown count is at maximum, grants −1 special cooldown count. If user is within 3 spaces of ally, grants +5 each to user during combat. |
Heroes (refine: +Atk) | ![]() | ![]() | 15 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user'sattack and speed during combat and user deals +(foe'sresistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP. |
Heroes (refine: +Spd) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user'sattack and speed during combat and user deals +(foe'sresistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP and +2 speed. |
Heroes (refine: +Def) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user'sattack and speed during combat and user deals +(foe'sresistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP and +3 defense. |
Heroes (refine: +Res) | ![]() | ![]() | 14 | 2 | 400 | 500![]() 200 ![]() | -- | -- | ✗ | Grants +3 speed. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user'sattack and speed during combat and user deals +(foe'sresistance × 25%; ignores reductions to foe's resistance from special skills) damage (including with special sills triggered before combat). Grants +2 HP and +3 resistance. |
Game | Icon | Might | Hit | Crit | Avo /Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Warriors: Three Hopes | ![]() | Medium | -- | -- | -- | ![]() | 15/13/11durability | Dealsbonus damage to![]() Inflicts ![]() Base cooldown: 15 seconds. Needs10/15 uses to level up. |
Locations
Gaiden
Learned at | Innate:Tatiana Level 5:Celica •Saber Level 11:Delthea Level 14:Mae •Sonya Upon promoting toSaint:Silque •Genny |
Echoes: Shadows of Valentia
Learned at | Innate:Tatiana Level 5:Celica •Saber Mage Level 8:Faye Level 11:Delthea Mage Level 14:Mae Saint Level 7:Shade Upon promoting toSaint:Silque •Genny •Delthea •Faye •Mae •Sonya •Any playable female character not otherwise listed who reclasses into the Cleric tree |
Three Houses
Skill level | Faith C:Lysithea Faith C+:Balthus Faith B:Edelgard •Hapi •Ingrid •Sylvain |
Engage
Emblem Rings | Celica, when engaged |
Heroes
Method | Data |
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Unit (★★★★★) | Celica: Queen of Valentia |
Warriors: Three Hopes
Class mastery | Priest (★):Balthus •Lysithea Bishop (★):Edelgard •Hapi •Holst •Ingrid •Sylvain |
Other appearances
Fire Emblem Cipher
Seraphim is present as a skill on one card inFire Emblem Cipher:B09-025SR Foolhardy Magical Girl, Mae. It is a manual-activation skill which can only be used once per turn. By discarding a spare Mae card from their hand, Mae's player may choose one non-lord enemy and immediately destroy them. If the destroyed enemy was a monster-affinity unit, Seraphim lets the player draw 1 card as an added bonus.
Flavor text
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Game | Text (English) | Text (Japanese) |
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Echoes: Shadows of Valentia | Holy magic effective against Terrors. | 聖なる魔法 魔物に対して特効を得る |
Three Houses | Intermediate light attack magic. Effective against monsters. | 光の中級攻撃魔法 魔物特効 |
Engage | Holy tome wielded by Emblem Celica. Effective: Corrupted. | 紋章士セリカの聖なる魔法 異形特効 |
Heroes (Unrefined) | Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.) | 速さ+3 自分から攻撃した時、ダメージ+敵の魔防の25% (上記の魔防は、 敵の魔防-扱いで攻撃する奥義の影響を受けない) |
Heroes (Refined) | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Res, including when dealing damage with a Special triggered before combat (ignores reductions to Res from Special skills). | 速さ+3 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+5、ダメージ+敵の魔防の25% (戦闘前奥義も含む) (上記の魔防は、 敵の魔防-扱いで攻撃する奥義の影響を受けない) |
Heroes (Refined: +effect) | At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. | ターン開始時、周囲2マス以内に味方がいる時、 自分に「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン)、かつ 奥義発動カウントが最大値なら、奥義発動カウント-1 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+5 |
Warriors: Three Hopes | Intermediate light attack magic. | ?? |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English | Seraphim | In Abrahamic lore, aseraph (from the Hebrewשָׂרָףśārāf, "burning one"), plural "seraphim", is a six-winged angelic being in service to God whose kind are regarded by the Christian tradition as the highest of all angels, and the fifth-highest in Judaism. |
Japanese | エンジェル | Angel |
Spanish | Ángeles | Angels |
French | Séraphins | Seraphim |
German | Seraphim | -- |
Italian | Serafino | Seraph |
Dutch | Serafijn | Seraphim |
Korean | 엔젤 | Angel |
Simplified Chinese | 天使 | Angel |
Traditional Chinese | 天使 | Angel |
Saintly Seraphim
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English | Saintly Seraphim | -- |
Japanese | 天聖エンジェル | Saintly angel |
Spanish | Ángeles sacros | Sagred angels |
French | Saint Séraphin | Saintly Seraph |
German | Heilige Seraphim | Holy Seraphim |
Italian | Serafim celeste | Celestial seraph |
Portuguese | Serafim celeste | Celestial seraph |
Traditional Chinese | 天聖天使 | Heavenly angel |
Gallery
Celica casting Seraphim inEchoes: Shadows of Valentia.
Sylvain casting Seraphim inThree Houses.
References
Black magic | ||||||
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White magic | ||||||||
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Weapons inFire Emblem Gaiden | ||||||||||||
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Weapons inFire Emblem: Three Houses | ||||||||||||||||||||||
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Weapons inFire Emblem Engage | ||||||||||||||||||||
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Green tome skills inHeroes | ||||||
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Weapons inFire Emblem Warriors: Three Hopes | ||||||||||||||||||||
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