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Sakura (chapter)
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| “ | I'm sorry, Yukimura. I know you're only looking out for me. But I'm no longer a powerless princess. I will f-fight for my kingdom. I refuse to leave these soldiers behind and be the only one who escapes! Please, Yukimura. P-please try to understand. | ” | — Sakura |
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Sakura (Japanese:白夜王女サクラWhite Night Princess Sakura) is the twenty-second chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin and their army arrive at Fort Jinya in order to claim it in the name ofNohr, and must fight PrincessSakura to do so.
Plot
- Main article:
Sakura (chapter)/Script
Corrin and their army arrive at Fort Jinya, the keystone ofHoshido's defenses said to be impregnable.Azura and Corrin realize they will have to fight against the Hoshidan royals soon, but both are steadfast in their plan. Inside Fort Jinya,Yukimura urges Sakura flee, but she refuses; Yukimura eventually relents as long as she is granted additional protection. The battle then begins.
Once the battle is over,Xander announces to the Hoshidan army that Fort Jinya has been seized, and gives them the opportunity to surrender; Sakura is upset by her failure to defend the fort, but Yukimura comforts her. Yukimura is willing to surrender on the condition that Sakura is spared, which Xander accepts. Xander orders the Hoshidans be restrained without harm, butHans begins killing the unarmed Hoshidans. When Corrin and Xander attempt to stop Hans, they are interrupted byIago, who also kills the Hoshidans. They begin threatening Iago, butGaron arrives and states that Hans and Iago are acting on his orders and threatens to kill Corrin and Xander if they try to stop them. Yukimura and Sakura curse out Nohr's actions. With Fort Jinya seized, Garon is pleased that Hoshido is practically conquered, prompting silence from Corrin.
Summary
Corrin's group nears the Hoshidan capital, but they must first conquer Fort Jinya. The real challenge will not come in the form of a battle, however.
Chapter data
NormalHardLunatic
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| Victory: Seize the gate | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–15 | {{{partner}}} | {{{other}}} | 23+18 | {{{third}}} | |
| Map dimensions: 25 columns by 20 rows | ||||||
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| Victory: Seize the gate | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–15 | {{{partner}}} | {{{other}}} | 30+28 | {{{third}}} | |
| Map dimensions: 25 columns by 20 rows | ||||||
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| Victory: Seize the gate | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–15 | {{{partner}}} | {{{other}}} | 33+41 | {{{third}}} | |
| Map dimensions: 25 columns by 20 rows | ||||||
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This chapter featuresLaunchers. They are located as follows:
- Column 8, row 4: Launcher with 3–7 range, 25 might, 100 hit, used from its north side
- Column 13, row 8: Launcher with 3–7 range, 25 might, 100 hit, used from its north side
- Column 17, row 5: Launcher with 3–7 range, 25 might, 100 hit, used from its north side
Character data
| Characters | |
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New units | |
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Forcibly deployed characters | |
Available characters | |
Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Dragon Vein data
The Dragon Vein in this chapter is stated to have the effect "Flatten a levee.But if Sakura uses it...". They are located as follows:
- Column 3, row 13: One square north, one square east of aOni Chieftain with aSteel Club/Tiger Spirit
- Column 6, row 6: Adjacent toHana
- Column 10, row 4: Two squares east of the northwesternLauncher
- Column 15, row 4: Two squares west of aMechanist with aSteel Shuriken
- Column 18, row 7: Adjacent to anOnmyoji with aTiger Spirit
- Column 20, row 13: Adjacent to anAutomaton with aBig Saw
- Column 17, row 16: Two squares north of the northeasternmost player deployment position
On Hard and Lunatic, an additional Dragon Vein appears that resets the effects of all previous Dragon Veins when used bySakura. This is located as follows:
- Column 13, row 5:Sakura's starting position
IfSakura is defeated before she uses the Dragon Vein and the player uses it, it will flatten all flattenable levees still standing instead of restoring the already flattened ones.
Enemy data
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Reinforcements
- After entering the Blacksmith area (columns 8–11, rows 10–13 including the sole woods tile), or reaching the area north of it (columns 4–10, rows 1–9)
- 1pair ofBlacksmiths withSteel Clubs from the southwest fort behind a flattenable levee
- 1Blacksmith with aDual Club from the same fort(Hard/Lunatic only)
- 1Blacksmith with aSteel Club from the same fort(Hard/Lunatic only)
- One turn after the previous wave
- 2Oni Chieftains withSteel Clubs from the forts within the reinforcements' trigger area
- Both also haveRabbit Spirits on Lunatic
- 2Oni Chieftains withSteel Clubs from the forts within the reinforcements' trigger area
- After entering the area guarded by Subaki (columns 17–25, rows 1–9), the eastern launcher room (columns 15–18, rows 1–5), or the eastern cliffs area (columns 20–25, rows 1–15)
- 1Onmyoji with aRabbit Spirit from the western of the two forts by the eastern ally starting positions
- 1(Normal)/2(Hard/Lunatic)Onmyoji withTiger Spirit(s) from the eastern of the two forts by the eastern ally starting positions
- One turn after the previous wave
- 1pair ofFalcon Knights withSilver Naginatas from the southernmost fort on the eastern cliffs
- The backing Falcon Knight also has aBolt Naginata on Lunatic
- 1Falcon Knight with aSilver Naginata and aBeast Killer from the same fort(Hard/Lunatic only)
- 1pair ofFalcon Knights withSilver Naginatas from the southernmost fort on the eastern cliffs
- Three turns after defeating theMechanist in Sakura's room
- 1Mechanist withInspiration from the fort in Sakura's area(Lunatic only)
- After entering either side's launcher room (columns 8–18, rows 1–4, including the tile next to the eastern Launcher)
- 1Oni Chieftain with aSteel Club andTiger Spirit from the northern fort on the western cliffs
- 1Oni Chieftain(Hard)/1pair ofOni Chieftains(Lunatic) withSteel Club(s) andRally Resistance in between the other Oni Chieftains, from the northern fort(Hard/Lunatic only)
- 1Oni Chieftain with aSteel Club from the southern fort on the western cliffs
- One of these hasRally Resistance on Hard and Lunatic
- 1Blacksmith with aSteel Club and aPike-Ruin Club from the western of the two southwestern forts(Hard/Lunatic only)
- 1Blacksmith(Normal/Hard)/1pair ofBlacksmiths(Lunatic) withBattering Club(s) from the western of the two southwestern forts
- 1Blacksmith with aSteel Club from the eastern of the two southwestern forts
- Also has anAxe Splitter on Hard and Lunatic
- 1Automaton(Normal/Hard)/1pair ofAutomatons(Lunatic) withBig Saw(s) andSilver Yumi(s) from the western of the two southeastern forts
- 1/2Automaton(s) withBig Saw(s) from the two southeastern forts
- 2Onmyoji withTiger Spirits from the northernmost and middle forts on the eastern cliffs
- 1Onmyoji withCalamity Gate in between the other two, from the northern fort(Hard/Lunatic only)
- Paired up with another Onmyoji with aTiger Spirit andRally Magic on Lunatic
- One turn after the previous wave
- 1Mechanist(Normal)/1pair ofMechanists(Hard/Lunatic) from the fort southeast of Hana's starting position
- Both haveShurikenfaire on Hard and Lunatic
- 1Falcon Knight(Normal)/1pair ofFalcon Knights(Hard) withBolt Naginata(s) from the fort southeast of Subaki's starting position
- 1pair ofFalcon Knights withSilver Naginatas andLancefaire from the fort southeast of Subaki's starting position(Lunatic only)
- 2Oni Chieftains eachpaired with anOnmyoji from the fort in Sakura's area(Lunatic only)
- 1Mechanist(Normal)/1pair ofMechanists(Hard/Lunatic) from the fort southeast of Hana's starting position
Boss data
- Main article:
Yukimura
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
In case you couldn't tell from the new music, you're in the home stretch. At this point, your squad should effectively be finalized. This map is divided into two distinct halves, with your forces being unable to regroup until the very end. The left half contains lots of Oni Chieftains and Blacksmiths, so your best mages should go that way to counter them. Meanwhile, the right half has lots of Onmyojis with support from some Automata and Falcon Knights, so Kaze and your archers should go that way. You can fairly safely and easily clear out the enemies that come before Hana and Subaki. The first real hurdle is dealing with Sakura's retainers. Fortunately, the far left side of the map has a single Oni Chieftain behind a breakable wall. Kill him, then snipe that one Blacksmith dumb enough to leave himself exposed to attack from that flank. This will cause Hana's entire squad to aggro at minimal risk to you and your units. Subaki's squad is a bit trickier. He has left no safe method of approach, so the best way to handle him is to gather up your right team near the levee separating the two of you. Someone on the left team should trip the Dragon Vein that destroys said levee, allowing you to bum-rush Subaki and his three goons.
Once Subaki's down, you can pick off the central Mechanist and remove that headache. Your next goal is to trip the Dragon Vein near Subaki's position so you can dispose of the northwestern Oni Chieftain. The real trouble begins once you attack the paired Mechanists. This triggers a ton of enemy reinforcements from the northern corners of the map and from the areas you previously cleared. Put units on the forts where Hana and Subaki started off and hold on to them for dear life; if the Mechanists and Falcon Knights are allowed to spawn from them, you'll be caught in a pincer and crushed like a grape. Once you clear out these guys, the battle is won. Sakura is barely any threat without her staves, and any halfway decent swordsman can take her out. Yukimura isn't much more dangerous against a solid Wyvern Lord or Malig Knight, but his Spendthrift ability needs to be taken into consideration on enemy phase. If you want his Gold Bar for your own coffers, you'll need to ensure he never gets to attack on his turn.
Trivia
- This map of Fort Jinya is different than the one used inBirthright andRevelation.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Sakura | -- |
| Japanese | 白夜王女サクラ | White Night (i.e. Hoshidan) Princess Sakura |
| Spanish | Sakura | -- |
| French | Sakura | -- |
| German | Sakura | -- |
| Italian | Sakura | -- |
| Korean | 백야 왕녀 사쿠라 | White Night princess Sakura |
Gallery
This section has been marked as astub. Please help improve the page by adding information.
References
| ← Eternal Stairway • | Sakura | • Possessed → |
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