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Deathmatch
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Deathmatch (Japanese:死闘Death fight) is a skill inTearRing Saga Series: Berwick Saga. A unit with this skill can use it when in range of another enemy, even after moving, and initiate up to 5 rounds of combat. During this battle, both units will always counter, even if damaged by an attack. This means that if the initiating unit has more attack speed than its opponent, they will get a second attack at the end of each round. Deathmatch cannot be initiated if the opponent cannot counter attack at the initiated range; for example, to initiate a deathmatch with aPilum, the opponent must be able to attack at 1 range.
Stats
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| TearRing Saga Series: Berwick Saga | -- | Strings together 5 rounds of combat where both opponents will counter even if damaged. | Command | -- | Battle will continue even if a weapon breaks. Can only be activated on enemies that can counterattack. |
Availability
TearRing Saga Series: Berwick Saga
| Characters | Leon •Volo |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| TearRing Saga Series: Berwick Saga (simple) | Engage enemy in 5 consecutive battles.* | どちらかが死亡するまで最大5回継続して戦闘します |
| TearRing Saga Series: Berwick Saga (detailed) | Activate with the commandDeathmatch. String together 5 instances of battle into one long battle where combatants will counter even if damaged. Only usable on opponents that can counter. Battle will continue even if weapons break.* | 反撃できる相手に対してコマンド死闘が使用できます 死闘中はダメージを受けても反撃します 武器が壊れても戦闘を継続します |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English (unofficial) | Deathmatch | A match in which many of the normal rules do not apply, typically leading to a more violent contest |
| Japanese | 死闘 | Struggle to the death |
See also
| Skills inTearRing Saga: Berwick Saga | ||||||||||||||||||||||||
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