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Sacred Stone (part 2)

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Sacred Stone


Location

Black Temple

Boss(es)

Fomortiis

Previous chapter(s)

Sacred Stone (part 1)

Listen, everyone. I can never repay you for all you've done so far. Now, please, one last time...Lend me your strength. To defeat the Demon King! To restore peace to our lands! To take the peace we all dream of and make it real!
— Eirika

Sacred Stone (Japanese:聖魔の光石Light Stones of Saints and Demons) is the final chapter ofFire Emblem: The Sacred Stones. This page covers the second part of the chapter.

Plot

Main articles:Sacred Stone (part 2)/Script (Eirika) andSacred Stone (part 2)/Script (Ephraim)

The Demon KingFomortiis revives himself withLyon's power;Eirika andEphraim are astonished by his power, but resolve to defeat him with the help of each other and the rest of their friends.L'Arachel informs the twins that the power of theSacred Stones comes from human will. With the group's combined willpower, Fomortiis's soul is trapped withinRausten's Sacred Stone; however, they then contend with the Demon King's soulless body.

Once Fomortiis's body is destroyed, everyone rejoices at the end of the conflict acrossMagvel.Innes points out that Fomortiis cannot return with his body destroyed, and Ephraim and Eirika note that they achieved such without the might of the legendary heroes. Other groups of character converse, discussing how they claimed victory, or what to do with the future. The twins then return home.

In the epilogue, Eirika and Ephraim see off many major figures they encountered; the leave L'Arachel at Rausten,Joshua at Jehanna,Myrrh toCaer Pelyn, and Innes toFrelia, before reachingRenais Castle. In Eirika's route, the twins decide to rest at Castle Renais; Eirika suggests they seal away Rausten's Sacred Stone first, though she wonders if its power could resurrect the many that died in the war—Ephraim reminds her they cannot, and the two decide to fulfill Lyon's dreams of bettering the world. In Ephraim's route, Ephraim receives word of a massive landslide inGrado and leaves to aid its people, wishing to aid the citizens Lyon aimed to protect, and hoping to become a great king in the future.

After the staff credits, the epilogue ends with a flashback to when Lyon first met Ephraim and Eirika, hoping they can become friends.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: DefeatFomortiisPlayerPartnerOtherEnemyThird
Defeat:Eirika orEphraim dies1–12{{{partner}}}{{{other}}}1+8{{{third}}}
Map dimensions:
23 columns by 20 rows

Units deployed in the previous part of the chapter carry over into this one, and are arranged on the map based on deployment order. Eirika, Ephraim, Seth, and L'Arachel (if deployed) are placed in fixed positions and ignored in deployment order.

Character data

Characters
New units

None

Forcibly deployed characters
Eirika ​Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'Arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​Myrrh ​Syrene ​

Enemy data


This section is missingstats, calculations, orgrowth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/NormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FomortiisDemon King20112023+1020+101810+1025+1025+15252Demon LightRavagerNightmare
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterEntombed6Varies45~497~103~43~46~81~21~365Fetid Claw
--
MonsterWight8Varies30~3310~128~108~101~27~85~696Runesword
--
MonsterWight12Varies32~3611~139~119~111~37~95~796Killing Edge
--
MonsterWight7Varies29~329~129~127~91~26~84~686Killer Bow
--
MonsterDeathgoyle14Varies37~4215~1810~1312~151~312~144~6117Heavy SpearJavelin
--
MonsterArch Mogall9Varies23~2614~177~96~82~44~511~1356Crimson Eye
Will not move until provoked.
MonsterElder Bael11Varies50~5515~189~118~101~312~146~8156Lethal Talon
--
MonsterGwyllgi13Varies32~3711~1318~2118~214~67~96~888Fiery Fang
--
MonsterMaelduin12Varies36~4112~158~119~111~311~126~8128HalberdLongbow
--
MonsterCyclops?Varies???????165Battle Axe
--
MonsterGorgon15Varies28~3120~249~119~116~87~815~18116StoneDemon Surge
--
MonsterDraco Zombie5Varies62~664~7+102~3+103~42~43~5+204~5+10255Wretched Air
Will not move until provoked.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FomortiisDemon King20112024~25+1021~22+1018~1910~12+1025~26+1025~26+15252Demon LightRavagerNightmare
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterEntombed6Varies52~5811~145~74~610~142~32~465Fetid Claw
--
MonsterWight8Varies35~4112~1510~1310~122~38~107~996Runesword
--
MonsterWight12Varies38~4313~1611~1411~132~48~117~1096Killing Edge
--
MonsterWight7Varies35~4012~1512~159~112~38~106~886Killer Bow
--
MonsterDeathgoyle14Varies44~5019~2313~1615~172~414~175~8117Heavy SpearJavelin
--
MonsterArch Mogall9Varies27~3118~2310~138~114~75~713~1656Crimson Eye
Will not move until provoked.
MonsterElder Bael11Varies57~6419~2311~1410~122~414~168~10156Lethal Talon
--
MonsterGwyllgi13Varies38~4413~1621~2521~256~99~117~1088Fiery Fang
--
MonsterMaelduin10Varies43~4915~1811~1411~132~412~147~10128HalberdLongbow
--
MonsterCyclops?Varies???????165Battle Axe
--
MonsterGorgon15Varies31~3625~2911~1511~148~127~918~22116StoneDemon Surge
--
MonsterDraco Zombie5Varies70~758~11+104~6+105~75~76~8+205~6+10255Wretched Air
Will not move until provoked.

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Reinforcements

  • On turn 1,Fomortiis will spawn 8 random promotedmonster units around him. Fomortiis will not initiate combat on this turn.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Fomortiis

Easy/NormalDifficult

Demon King
Level20
Affinity
Stats
Max HP120Luck10+10
Strength23+10Defense25+10
Skill20+10Resistance25+15
Speed18Constitution25
Movement2Aid24
Inventory
Demon Light
Ravager
Nightmare
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magic--Dark magic--Staves--
Demon King
Level20
Affinity
Stats
Max HP120Luck10~12+10
Strength24~25+10Defense25~26+10
Skill21~22+10Resistance25~26+15
Speed18~19Constitution25
Movement2Aid24
Inventory
Demon Light
Ravager
Nightmare
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Fomortiis can either be very easy or challenging, depending on if the player can kill him in two turns. It is important to note that Fomortiis will always waste his first turnsummoning. Themonsters he summons will also not act on the turn that they are summoned. He is close enough that Eirika, Ephraim, Seth, and a promoted L'Arachel will be able to reach him and attack him on the first turn. With enough units able to wield theSacred Twins, this fight is easily won.

If the player has managed to break all theSacred Twins in their possession, or has not trained up enough units to two-turn him, killing Fomortiis becomes more difficult. If the player finds they cannot kill him on turn 2, is best to fall back and await the assault from the summoned monsters. It is imperative to clear the monsters out quickly, as Fomortiis will summon more if the fight drags on. When an opportunity arises, send in someone powerful to get some chip damage in before they are forced to retreat due to the next wave of monsters showing up. Do beware hisNightmare attack as it can send several allies within a three tile radius of him to sleep. Fomortiis is mobile, though his movement is low, so keep allies healed or out of his range if they have taken heavy damage. Without the Sacred Twins theWyvern Knight'sPierce skill and theBishop'sSlayer-boostedAura become effective alternate options for quickly dealing large amounts of damage. If theBerserk Staff was obtained (requires making an enemy breakMend in international releases), it can be used on enemyDraco Zombies, which will maul Fomortiis for heavy damage before dying, if you clear out other enemies to force them to go after Fomortiis.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Sacred Stone

Refers to the last of the Sacred Stones.

Japanese

聖魔の光石

Light Stones of Saints and Demons; named after the game's subtitles.

German

Der Heilige Stein

The Sacred Stone. Same as above.

Italian

La Sacra Pietra

The Sacred Stone

Gallery

  • The chapter map.
    The chapter map.
← Sacred Stone (part 1) •Sacred Stone
Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map