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Skill point
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SP orskill points is a stat that allows units to learnskills as they become more proficient in combat. SP first appeared in the spin-off titleFire Emblem Heroes, before making their debut in the mainFire Emblem series inEchoes: Shadows of Valentia, though they did not have any name;Fire Emblem Engage is the first to feature them with the name.
InHeroes
InFire Emblem Heroes, SP is a personal currency a character earns upon defeating enemies and leveling up. SP gains can be boosted during certain events in the game, as well as the use of a skill such asBow Valor. When a character gains enough SP, they can choose to learn a skill from their innate learn set, provided they also are of sufficientrarity and have learned any prerequisite skills. The amount of SP required to learn a skill varies based on each skill, with more powerful skills generally requiring more SP; there are a number of other trends in the SP cost of skills, such as most skills costing twice as much as their prerequisite or most first-tier passive skills costing 60 SP. Alternatively, a character may spend SP at theWeapon Refinery to upgrade their learned weapon skills.
InEchoes: Shadows of Valentia
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SP inEchoes: Shadows of Valentia allows players to unlock skills in thecombat arts category by gaining proficiency with a weapon or item that is tied to that skill; in this instance, SP acts as an analog toweapon experience in other games of the mainFire Emblem series. A unit gains 1 SP for each round of combat they wield a particular weapon/item, and unlocks skills when they reach a certain threshold along the course of gaining experience. For example,Valbar wielding anEmperor Lance will first learnSubdue upon reaching 5 SP with that weapon, thenShove with 10 SP, and finallyLeonine Poise with 25 SP.
SP is tied to the combination of a unit and skill and only carries over when two weapons/items are tied to the same combat art. For example, if Valbar unequips the Emperor Lance and takes up a new weapon or item with a different skill set, he would have to gain a new set of SP to learn those skills—if he were to equip theRhomphaia, he would need 15 new SP to learnArmorcrush, another 15 new SP to learnKnightkneeler, and another 20 new SP to learnDragonhaze, with none of the SP from his time with the Emperor Lance carrying over; on the other hand, if Valbar were to be given anIron Shield, the SP linked to Shove will carry over from the Emperor Lance and thus he would not need any additional SP to learn Shove with the Iron Shield. The requirement of learning a new set of SP also works with the same weapon but a different wielder; for example, ifCatria were to take up that Emperor Lance, she would have to start from scratch as far as at least Subdue and Leonine Poise are concerned, although she could still carry over SP from an Iron Shield as far as Shove is concerned.
InEngage
SP inEngage is a personal currency, like inHeroes, that allows a character to inherit skills from anEmblem Ring so they can be equipped personally. Every character starts with SP. It is tracked under a character's build, and can only be spent at the Ring Vault in theSomniel. It cannot be refunded.
SP is gained by earning experience. The amount depends on the ring a character equips:
- 100% of experience with anEmblem Ring.
- 50% of experience with aBond Ring.
- 0% of experience with no ring.
SP gain does not cap, so with skills and enemies that provide more experience, more SP will be gained as well. If a character is at max level, they can still gain SP according to the experience they would have gotten as long as they have a ring. In the arena, a character with an Emblem Ring will not gain SP as they are disabled, but one with a Bond Ring can as they are not.
Skills cannot be bought if a character has not reached bond level 5 with an Emblem to buy from first, which will unlock Skill Inheritance. To buy skills beyond what is initially unlocked by then, a character must raise the bond level as required. With skills that have ranks, buying a lower ranked skill will discount the higher ranks by the value of what was bought. For example,Marth'sAvoid +20 costs 2,500, Avoid +25 costs 3,500, and Avoid +30 costs 4,500. Buying Avoid +20 will discount the others by 2,500, so now they cost 1,000 and 2,000 respectively.
Items and skills affecting skill points
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Flavor text
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| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage | Skill Points. Used to inherit skills from Emblems. | ?? |
Etymology and other languages
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| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Skill Point | -- |


