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Ruled by Madness

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Ruled by Madness


Location

Renais Castle

New units

Myrrh

Boss(es)

Orson

Previous chapter(s)

Scorched Sand

Next chapter(s)

River of Regrets

What has happened to our home? What has happened to Castle Renais? How did it come to be so ruined? So desolated?
— Ephraim

Ruled by Madness (Japanese:荒れ果てた王都Desolated capital) is the sixteenth chapter ofFire Emblem: The Sacred Stones.

Plot

Main articles:Ruled by Madness/Script (Eirika) andRuled by Madness/Script (Ephraim)

Eirika,Ephraim, and company approach CastleRenais. Ephraim wonders how Renais has become so desolate;Seth relays spies' reports, thatOrson has been put in charge of Renais but neglects it. Ephraim and Eirika resolve to liberate their home from Orson's misrule.Myrrh requests that she be allowed to aid the twins with herdragonstone; Ephraim agrees, on the condition that she not stray far from them.

In Castle Renais, Orson enters his chamber and speaks toMonica;Lyon andRiev later enter as well. In Eirika's route, Riev speaks to Orson, informing him that Eirika and Ephraim are coming for him and pose a threat to Monica; as Riev and Lyon leave, Lyon experiences a bout of pain, but Riev assures him it will soon pass, and the two teleport away. In Ephraim's route, Lyon informs Orson of Ephraim's approach instead, reminding Orson that he is the one who resurrected Monica. In both routes, Orson leaves Monica to deal with the twins, promising Monica he will return.

Orson is eventually defeated in battle, and the castle is secured. Seth leads Ephraim and Eirika to Orson's room, where they find the corpse of Monica, reanimated by similar magic asVigarde; Ephraim elects to destroy Monica's corpse. At the throne, Ephraim resolves to rebuild Renais when he becomes king, but doubts he will be accepted. Seth then takes Ephraim and Eirika outside, where crowds cheer; Seth informs them the crowd cheers for the end of Orson's rule, not the start of Ephraim's, and Ephraim decides to dedicate his rule to their happiness.

Ephraim, Eirika, and Seth then return to the throne to find Renais'sSacred Stone. Eirika and Ephraim raise their bracelets, which begin to shine as the throne moves to reveal a stairway; down the stairs, they find the Sacred Stone of Renais, and their bracelets react to the power of the stone, allowing the twins toclass change. Seth then retrieves Renais'sSacred Twins, giving EphraimSiegmund and EirikaSieglinde. The twins return to the throne room with the Sacred Stone;L'Arachel suggests they travel toRausten, which houses the last remaining stone, and the group agrees to travel with L'Arachel as their guide.

Chapter data

Eirika Easy/NormalEirika DifficultEphraim Easy/NormalEphraim Difficult

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Eirika orEphraim dies1–12{{{partner}}}{{{other}}}29+12{{{third}}}
Map dimensions:
22 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Eirika orEphraim dies1–12{{{partner}}}{{{other}}}35+13{{{third}}}
Map dimensions:
22 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Eirika orEphraim dies1–12{{{partner}}}{{{other}}}37+15{{{third}}}
Map dimensions:
22 columns by 28 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Eirika orEphraim dies1–12{{{partner}}}{{{other}}}42+15{{{third}}}
Map dimensions:
22 columns by 28 rows

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Character data

Characters
New units
Myrrh
Manakete
HP
15
Inventory
Dragonstone
Elixir
Vulnerary
Level
1
Automatically from preparations
Forcibly deployed characters
Eirika ​Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'Arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​

Note: Only one of Eirika or Ephraim is required to be deployed, with the other being optional. The required unit will be whichever one the player chose to follow duringthe Chapter 8 interlude.

Item data

Items
NameObtainment Method
PurgeDropped by enemySage (reinforcement in Ephraim's route; drops unequipped item)
DivineDropped by enemySage (reinforcement in Ephraim's route; drops unequipped item)
Hero CrestDropped by enemyHero (Eirika's route)
Dropped by enemyWarrior (Ephraim's route)
PhysicDropped by enemyPriest
Door KeyDropped by enemyKnight
Door KeyDropped by enemyKnight (Ephraim's route only)
Chest KeyDropped by enemyDruid (Eirika's route)
Dropped by enemyShaman (Ephraim's route)
TomahawkOpen lone westernchest
5,000GOpen bottom easternchest
Knight CrestOpen middle easternchest
TalismanOpen upper easternchest
Red GemSteal from enemySage (Eirika's route)
Steal from enemyGreat Knight (Ephraim's route; reinforcement)
VulnerarySteal from enemyPriest
LockpickSteal from enemyThief (reinforcement)
LockpickSteal from enemyThief (reinforcement)
ElixirSteal from enemyGreat Knight (Eirika's route only; reinforcement)
SieglindeAutomatically at the end of chapter
SiegmundAutomatically at the end of chapter
Lunar BraceAutomatically at the end of chapter
Solar BraceAutomatically at the end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eirika EasyEirika NormalEirika DifficultEphraim EasyEphraim NormalEphraim Difficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrsonPaladin1314818151461411128SpearSilver Sword
Does not move; stands on athrone, the chapter's seize point.
RemnantSage10124~289~137~106~91~35~89~1376ElfireBoltingRed Gem
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantSage10124~289~137~106~91~35~89~1376DivinePurgeThis item is dropped upon this unit's defeat.
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior4228856050136Steel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior4128856050136Hand AxeSteel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior3228856050136Silver Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid8123~2611~145~95~81~44~78~1286Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman16220~236~94~54~61~32~46~875Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman16220~236~94~54~61~32~46~875Flux
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantHero51226910082116Silver Axe
--
RemnantHero51226910082116Silver Sword
--
RemnantHero51226910082116Silver SwordHero CrestThis item is dropped upon this unit's defeat.
--
RemnantPriest311811201555PhysicThis item is dropped upon this unit's defeat.
--
RemnantPriest311811201555PhysicVulnerary
--
RemnantKnight13122~257~94~51~21~310~121~2134Steel LanceJavelinDoor KeyThis item is dropped upon this unit's defeat.
Does not move.
RemnantMercenary14224~277~911~1310~122~45~61~395Iron Sword
Immediately begins moving unprovoked.
RemnantFighter15127~309~125~66~81~23~41~2115Poison Axe
Immediately begins moving unprovoked.
RemnantFighter15227~309~125~66~81~23~41~2115Iron Axe
Immediately begins moving unprovoked.
RemnantMage13119~214~64~65~71~23~45~665Fire
Immediately begins moving unprovoked.
RemnantMage13119~214~64~65~71~23~45~665Thunder
Immediately begins moving unprovoked.
RemnantKnight14223~268~104~61~21~311~121~3134Steel Lance
Does not move.
RemnantDruid411963404686LunaChest KeyThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantGreat Knight41218460113136Silver LanceElixir
--
RemnantGreat Knight33218460113136Steel Sword
--
RemnantGreat Knight32218460113136Steel Axe
--
RemnantCavalier15326~298~95~77~92~47~81~297Steel Lance
--
RemnantCavalier15126~298~95~77~92~47~81~297Steel Sword
--
HunterThief16220~233~45~712~143~52~31~366Iron SwordLockpick
Prioritizes opening achest, then escaping.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrsonPaladin1314818151461411128SpearSilver Sword
Does not move; stands on athrone, the chapter's seize point.
RemnantSage10125~2910~147~116~91~45~810~1476ElfireBoltingRed Gem
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantSage10125~2910~147~116~91~45~810~1476DivinePurgeThis item is dropped upon this unit's defeat.
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior4234~3811~146~97~101~36~81~3136Steel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior4134~3811~146~97~101~36~81~3136Hand AxeSteel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior3228856050136Silver Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid8123~2712~166~96~91~54~79~1286Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman16221~247~104~65~72~33~47~975Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman16221~247~104~65~72~33~47~975Flux
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantHero5128~328~1111~1411~141~49~123~6116Silver Axe
--
RemnantHero5128~328~1111~1411~141~49~123~6116Silver Sword
--
RemnantHero5128~328~1111~1411~141~49~123~6116Silver SwordHero CrestThis item is dropped upon this unit's defeat.
--
RemnantPriest311811201555PhysicThis item is dropped upon this unit's defeat.
--
RemnantPriest311811201555PhysicVulnerary
--
RemnantKnight13124~268~104~61~22~311~131~3134Steel LanceJavelinDoor KeyThis item is dropped upon this unit's defeat.
Does not move.
RemnantMercenary14225~287~911~1311~122~45~71~395Iron Sword
Immediately begins moving unprovoked.
RemnantFighter15128~3210~135~77~91~33~51~3115Poison Axe
Immediately begins moving unprovoked.
RemnantFighter15228~3210~135~77~91~33~51~3115Iron Axe
Immediately begins moving unprovoked.
RemnantMage13120~235~85~76~71~33~45~765Fire
Immediately begins moving unprovoked.
RemnantMage13120~235~85~76~71~33~45~765Thunder
Immediately begins moving unprovoked.
RemnantKnight14224~278~104~61~22~411~131~3134Steel Lance
Does not move.
RemnantDruid4122~2510~135~85~81~44~78~1186LunaChest KeyThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantGreat Knight4126~3010~135~87~91~412~154~7136Silver LanceElixir
--
RemnantGreat Knight33218460113136Steel Sword
--
RemnantGreat Knight32218460113136Steel Axe
--
RemnantCavalier15327~318~106~87~93~57~91~397Steel Lance
--
RemnantCavalier15127~318~106~87~93~57~91~397Steel Sword
--
HunterThief16221~243~46~813~154~62~32~366Iron SwordLockpick
Prioritizes opening achest, then escaping.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrsonPaladin13150~5218~2016~1714~156~814~1511~12128SpearSilver Sword
Does not move; stands on athrone, the chapter's seize point.
RemnantSage10131~3816~2311~179~153~76~1115~2176ElfireBoltingRed Gem
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantSage10131~3816~2311~179~153~76~1115~2176DivinePurgeThis item is dropped upon this unit's defeat.
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior4245~5317~239~149~132~67~112~6136Steel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior4145~5317~239~149~132~67~112~6136Hand AxeSteel Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior3244~5216~239~149~132~67~112~6136Silver Axe
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid8129~3619~269~159~144~85~914~1986Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman16223~289~146~96~102~53~58~1275Luna
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman16223~289~146~96~102~53~58~1275Flux
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantHero5138~4712~1715~2013~174~1011~155~9116Silver Axe
--
RemnantHero5138~4712~1715~2013~174~1011~155~9116Silver Sword
--
RemnantHero5138~4712~1715~2013~174~1011~155~9116Silver SwordHero CrestThis item is dropped upon this unit's defeat.
--
RemnantPriest3119~232~42~43~51~51~36~1055PhysicThis item is dropped upon this unit's defeat.
--
RemnantPriest3119~232~42~43~51~51~36~1055PhysicVulnerary
--
RemnantKnight13127~3210~136~91~42~611~152~4134Steel LanceJavelinDoor KeyThis item is dropped upon this unit's defeat.
Does not move.
RemnantMercenary14229~349~1213~1612~154~76~82~495Iron Sword
Immediately begins moving unprovoked.
RemnantFighter15132~3812~177~108~111~43~61~4115Poison Axe
Immediately begins moving unprovoked.
RemnantFighter15232~3812~177~108~111~43~61~4115Iron Axe
Immediately begins moving unprovoked.
RemnantMage13122~277~127~107~102~43~57~1065Fire
Immediately begins moving unprovoked.
RemnantMage13122~277~127~107~102~43~57~1065Thunder
Immediately begins moving unprovoked.
RemnantKnight14428~3310~136~91~42~612~162~4134Steel Lance
• The southern two do not move.
• The northern two begin moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid4128~3417~238~148~133~75~912~1886LunaChest KeyThis item is dropped upon this unit's defeat.
--
RemnantKnight14128~3310~136~91~42~612~162~4134Spear
--
RemnantKnight14128~3310~136~91~42~612~162~4134Horseslayer
--
RemnantKnight14128~3310~136~91~42~612~162~4134Killer Lance
--
RemnantSwordmaster3134~4010~1516~2115~204~97~115~996Steel Sword
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantGreat Knight4135~4313~197~118~123~714~186~10136Silver LanceElixir
--
RemnantGreat Knight3335~4213~187~118~123~714~186~10136Steel Sword
--
RemnantGreat Knight3235~4213~187~118~123~714~186~10136Steel Axe
--
RemnantCavalier15331~3610~137~118~124~77~101~497Steel Lance
--
RemnantCavalier15131~3610~137~118~124~77~101~497Steel Sword
--
HunterThief16223~283~57~1215~186~92~42~566Iron SwordLockpick
Prioritizes opening achest, then escaping.
RemnantDruid4128~3417~238~148~133~75~912~1886Luna
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrsonPaladin1314818151461411128RuneswordSilver Lance
Does not move; stands on athrone, the chapter's seize point.
RemnantDruid10223~2712~166~96~91~54~79~1286NosferatuEclipse
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid10123~2712~166~96~91~54~79~1286LunaEclipse
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior8136~4012~156~97~101~36~81~3136Steel AxeHero CrestThis item is dropped upon this unit's defeat.
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantMercenary15425~277~911~1310~122~45~71~395Iron Sword
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid511963404686Luna
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid521963404686Flux
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman14219~225~83~54~61~32~46~875Flux
Begins moving if a unit enters the castle.
RemnantMonk14421~243~53~54~63~51~28~1065Lightning
The southern two begin moving if a unit enters the castle.
RemnantFighter12225~278~104~55~70~22~40~2115Iron Axe
Begins moving if a unit enters the castle.
RemnantKnight12221~247~93~50~21~210~121~2134Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
Does not move.
RemnantKnight12121~247~93~50~21~210~121~2134Javelin
Does not move.
RemnantMage14220~225~75~75~71~33~45~765Fire
--
RemnantPriest12121~222~43~43~52~41~28~955PhysicMendVulnerary
--
RemnantPriest12121~222~43~43~52~41~28~955PhysicThis item is dropped upon this unit's defeat.
--
RemnantKnight12221~247~93~50~21~210~121~2134Iron Lance
Does not move.
RemnantShaman14119~225~83~54~61~32~46~875LunaChest KeyThis item is dropped upon this unit's defeat.
--
RemnantMyrmidon14221~246~812~1412~142~43~41~385Iron Sword
Immediately begins moving unprovoked.
RemnantFighter14226~299~114~66~81~23~41~2115Iron Axe
Immediately begins moving unprovoked.
RemnantSoldier14226~296~92~42~41~30~21~265Iron Lance
Immediately begins moving unprovoked.
RemnantPriest14121~243~53~54~63~51~28~1155BerserkMend
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantCavalier15326~298~95~77~92~47~81~297Steel Sword
--
RemnantCavalier15126~298~95~77~92~47~81~297Steel Lance
--
RemnantCavalier15226~298~95~77~92~47~81~297Javelin
--
RemnantGreat Knight41218460113136Steel AxeRed Gem
--
RemnantSage512054405576ElfireSleep
--
RemnantSage512054405576DivinePurgeThis item is dropped upon this unit's defeat.
--
RemnantRanger332176706397Steel Sword
--
RemnantValkyrie311943504867Divine
--
HunterThief18221~243~46~813~154~62~32~366Iron SwordLockpick
Prioritizes opening achest, then escaping.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrsonPaladin1314818151461411128RuneswordSilver Lance
Does not move; stands on athrone, the chapter's seize point.
RemnantDruid10224~2813~176~106~92~54~710~1386NosferatuEclipse
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid10124~2813~176~106~92~54~710~1386LunaEclipse
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior8137~4212~167~107~111~36~81~3136Steel AxeHero CrestThis item is dropped upon this unit's defeat.
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantMercenary15426~298~1012~1411~133~55~72~395Iron Sword
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid5122~2610~145~85~81~44~78~1186Luna
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid5222~2610~145~85~81~44~78~1186Flux
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman14220~236~94~54~61~32~46~875Flux
Begins moving if a unit enters the castle.
RemnantMonk14422~253~54~65~64~61~28~1065Lightning
The southern two begin moving if a unit enters the castle.
RemnantFighter12226~299~114~66~81~23~41~2115Iron Axe
Begins moving if a unit enters the castle.
RemnantKnight12223~268~104~61~21~311~121~3134Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
Does not move.
RemnantKnight12123~268~104~61~21~311~121~3134Javelin
Does not move.
RemnantMage14221~236~85~76~81~33~45~765Fire
--
RemnantPriest12121~243~53~54~63~51~28~1155PhysicMendVulnerary
--
RemnantPriest12121~243~53~54~63~51~28~1155PhysicThis item is dropped upon this unit's defeat.
--
RemnantKnight12223~268~104~61~21~311~121~3134Iron Lance
Does not move.
RemnantShaman14120~236~94~54~61~32~46~875LunaChest KeyThis item is dropped upon this unit's defeat.
--
RemnantMyrmidon14222~257~912~1412~142~43~41~385Iron Sword
Immediately begins moving unprovoked.
RemnantFighter14228~3110~125~76~81~23~41~2115Iron Axe
Immediately begins moving unprovoked.
RemnantSoldier14227~307~102~42~42~41~21~265Iron Lance
Immediately begins moving unprovoked.
RemnantPriest14122~253~54~65~64~61~29~1255BerserkMend
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantCavalier15327~318~106~87~93~57~91~397Steel Sword
--
RemnantCavalier15127~318~106~87~93~57~91~397Steel Lance
--
RemnantCavalier15227~318~106~87~93~57~91~397Javelin
--
RemnantGreat Knight4126~3010~135~87~91~412~154~7136Steel AxeRed Gem
--
RemnantSage5123~278~126~95~81~35~88~1176ElfireSleep
--
RemnantSage5123~278~126~95~81~35~88~1176DivinePurgeThis item is dropped upon this unit's defeat.
--
RemnantRanger332176706397Steel Sword
--
RemnantValkyrie311943504867Divine
--
HunterThief18222~253~46~914~165~72~32~466Iron SwordLockpick
Prioritizes opening achest, then escaping.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OrsonPaladin13150~5218~2016~1714~156~814~1511~12128RuneswordSilver Lance
Does not move; stands on athrone, the chapter's seize point.
RemnantDruid10230~3720~2710~169~154~95~1014~2086NosferatuEclipse
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid10130~3720~2710~169~154~95~1014~2086LunaEclipse
• Does not move.
• Will not attack until a unit enters the southern room or the hall surrounding the throne room.
RemnantWarrior8147~5718~2510~1510~142~77~123~7136Steel AxeHero CrestThis item is dropped upon this unit's defeat.
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantMercenary15429~359~1313~1712~164~76~82~595Iron Sword
Will not move until a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid5128~3517~249~148~143~75~913~1886Luna
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantDruid5228~3517~249~148~143~75~913~1886Flux
Begins moving if a unit enters the southern room or the hall surrounding the throne room.
RemnantShaman14222~278~135~86~92~43~58~1175Flux
Begins moving if a unit enters the castle.
RemnantMonk14424~295~85~96~96~101~410~1365Lightning
The southern two begin moving if a unit enters the castle.
RemnantFighter12230~3511~156~97~101~33~51~3115Iron Axe
Begins moving if a unit enters the castle.
RemnantKnight12226~319~125~81~32~611~151~4134Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
Does not move.
RemnantKnight12126~319~125~81~32~611~151~4134Javelin
Does not move.
RemnantMage14223~288~137~107~112~43~57~1065Fire
--
RemnantPriest12123~284~75~86~85~91~310~1555PhysicMendVulnerary
--
RemnantPriest12123~284~75~86~85~91~310~1555PhysicThis item is dropped upon this unit's defeat.
--
RemnantKnight12226~319~125~81~32~611~151~4134Iron Lance
Does not move.
RemnantShaman14122~278~135~86~92~43~58~1175LunaChest KeyThis item is dropped upon this unit's defeat.
--
RemnantMyrmidon14225~318~1214~1714~174~73~62~485Iron Sword
Immediately begins moving unprovoked.
RemnantFighter14231~3712~176~108~111~43~61~4115Iron Axe
Immediately begins moving unprovoked.
RemnantSoldier14231~369~144~73~52~61~31~465Iron Lance
Immediately begins moving unprovoked.
RemnantPriest14124~295~85~96~96~101~411~1655BerserkMend
--
RemnantSwordmaster5235~4110~1617~2216~214~107~115~996Steel Sword
--
RemnantKnight8223~288~114~70~31~410~141~3134Steel Lance
--
RemnantShaman14122~278~135~86~92~43~58~1175Luna
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantCavalier15331~3610~137~118~124~77~101~497Steel Sword
--
RemnantCavalier15131~3610~137~118~124~77~101~497Steel Lance
--
RemnantCavalier15231~3610~137~118~124~77~101~497Javelin
--
RemnantGreat Knight4135~4313~197~118~123~714~186~10136Steel AxeRed Gem
--
RemnantSage5129~3614~2110~158~142~66~1013~1876ElfireSleep
--
RemnantSage5129~3614~2110~158~142~66~1013~1876DivinePurgeThis item is dropped upon this unit's defeat.
--
RemnantRanger3333~3911~1611~1613~184~98~125~997Steel Sword
--
RemnantValkyrie3127~3410~157~1213~207~125~915~2067Divine
--
HunterThief18224~293~58~1315~196~102~42~566Iron SwordLockpick
Prioritizes opening achest, then escaping.

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Reinforcements

Eirika's route
  • After entering the southern room (the stairs at column 19) or the hall surrounding the throne room (columns 3–22, rows 1–12)
  • Turn 12
    • 1Thief from the eastern border of the map
  • Turns 13-15(Difficult only)
    • 1Druid from the eastern border of the map
Ephraim's route
  • After entering the castle (reaching row 4 from the left, or row 22 from the right)
  • After entering the southern room (the stairs at column 19) or the hall surrounding the throne room (columns 3–22, rows 1–12)
    • 2Sages from the eastern border of the map
    • 3Rangers from outside the castle
    • 1Valkyrie from outside the castle
  • Turn 6
  • Turn 17
    • 1Thief from the eastern border of the map

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Orson

Easy/NormalDifficult

Paladin
Level13
Affinity
Stats
Max HP48Luck6
Strength18Defense14
Skill15Resistance11
Speed14Constitution12
Movement8Aid13
Inventory
Eirika's route, Japanese version:
Silver Lance
Runesword
Eirika's route, Western version:
Spear
Silver Sword
Ephraim's route, Japanese version:
Silver Sword
Spear
Ephraim's route, Western version:
Runesword
Silver Lance
Weapon Levels
SwordsALancesAAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--
Paladin
Level13
Affinity
Stats
Max HP50~52Luck6~8
Strength18~20Defense14~15
Skill16~17Resistance11~12
Speed14~15Constitution12
Movement8Aid13
Inventory
Eirika's route, Japanese version:
Silver Lance
Runesword
Eirika's route, Western version:
Spear
Silver Sword
Ephraim's route, Japanese version:
Silver Sword
Spear
Ephraim's route, Western version:
Runesword
Silver Lance
Weapon Levels
SwordsALancesAAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy


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Trivia

  • In the Japanese version, Orson carries a Silver Lance and a Runesword on Eirika's route, and a Silver Sword and a Spear on Ephraim's route. This was swapped in the Western version. Also in the Japanese version, Orson wields the Silver Sword or Silver Lance by default rather than the Spear or Runesword.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Ruled by Madness

--

Japanese

荒れ果てた王都

Desolated capital

Spanish

Amor ciego

Blind love

French

Guidé par la folie

Guided by madness

German

Gefangen im Wahnsinn

Trapped in Madness

Italian

In preda alla follia

In the grip of Madness

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Scorched Sand •Ruled by Madness• River of Regrets →

References

Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map