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Roadside Battle

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Roadside Battle


Location

Capital Way

New units

Soren

Boss(es)

Maijin

Previous chapter(s)

Pirates Aground

Next chapter(s)

Flight!

Ah, not going to cooperate, eh? Ready your weapons, men! Move in and kill them all!
— Maijin

Roadside Battle (Japanese:街道の戦いRoadside battle) is the fourth chapter ofFire Emblem: Path of Radiance.Soren returns from his studies inMelior, reporting that war has broken out betweenCrimea andDaein.Ike heads up an investigation party, but meets some unfortunate company on the way. This chapter features the addition of a mage, which further complicates battle strategy.

Plot

Main article:Roadside Battle/Script

The chapter begins with the early return ofSoren from a trip of study.Mist runs in to tellIke the news, and then suggests he check the mess hall.Greil, hearing Soren's news, orders everyone to the briefing room, interrupting Ike and Soren's reunion. Soren shares the news –Crimea andDaein have gone to war. He pulls out his map, and everyone gathers around to hear the details.

Soren tells of how he was studying inMelior's library when a shriek broke the air. He ran outside and saw a sea of soldiers clad in black armor – the Daein army. The destruction in the capital was swift and brutal, tactics not unheard of for theking of Daein. LordRenning, theCrimean king's brother, dispatched the Crimean army while the king ordered his people to flee the city, and Soren fled with them.

Titania expresses her feelings of obligation to her motherland, suggesting that the mercenaries assist the Crimean army, while Soren, analytic as usual, sees no purpose in aiding the doomed army. Titania and Soren continue arguing about the chances of Crimea's victory, but their arguments are dismissed by Greil, who chooses to send a scouting party toward Melior headed by Ike, with Titania as an advisor.Shinon immediately displays his objections to the idea, but Greil dismisses those too, countering Shinon by assigning him to work in the scouting party under Ike.Rhys,Gatrie and Soren are also assigned to the party.

On the road, Rhys comforts Ike, telling him to use this a learning experience for when he succeeds his father as commander. The party notices an abundance of Daein corpses littering the highway, and Soren predicts that the Crimean Imperial Guard had passed through, taking with them a member of the royal family. The party is then found by a group of Daein soldiers, led byMaijin, who, without conversing with the mercenaries, quickly orders his soldiers to attack. Ike orders his mercenaries to prepare for battle, and quickly forms a strategy for the incoming skirmish.

After the battle, Gatrie catches Shinon stealing some gear from one of the now-deceased Daein soldiers. Ike and Soren yell at him for his actions, and Titania settles the bickering. Before the party leaves, Rhys notices something moving in the brush. Upon further inspection, they finda woman whom Soren wants to leave there. Ike ignores this comment, and, with the help of Rhys, carries the fainted woman back to the mercenary fort.

Chapter data

EasyNormalDifficultManiac

Chapter Data
Conditions
Unit Data
Victory: DefeatMaijinPlayerPartnerOtherEnemyThird
Defeat:Ike dies6{{{partner}}}{{{other}}}16{{{third}}}
Map dimensions:
16 columns by 10 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatMaijinPlayerPartnerOtherEnemyThird
Defeat:Ike dies6{{{partner}}}{{{other}}}16{{{third}}}
Map dimensions:
16 columns by 10 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatMaijinPlayerPartnerOtherEnemyThird
Defeat:Ike dies6{{{partner}}}{{{other}}}22{{{third}}}
Map dimensions:
16 columns by 10 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatMaijinPlayerPartnerOtherEnemyThird
Defeat:Ike dies6{{{partner}}}{{{other}}}28{{{third}}}
Map dimensions:
16 columns by 10 rows

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Bonus EXP
RequirementEasyNormal/DifficultManiac
Clear the chapter in 4 turns or less
(−penalty per # of turns after)
450 (−15)300 (−10)150 (−5)

Character data

Characters
New units
Soren
Mage
HP
18
Inventory
Wind
Vulnerary
Level
1
Automatically from the start
Forcibly deployed characters
Ike ​Titania ​Rhys ​Shinon ​Gatrie ​Soren ​
Available characters
None
Undeployable characters
Oscar ​Boyd ​

Item data

Items
NameObtainment Method
Regal SwordAutomatically at the start of the chapter
Steel LanceDropped by enemySoldier
(Easy/Normal only)
Iron LanceDropped by enemySoldier
(Easy/Normal only)
VulneraryDropped by enemySoldier
(Difficult/Maniac only)
Steel AxeDropped by enemyFighter
(Maniac only)
JavelinDropped byMaijin

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficultManiac

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MaijinKnight101321007621115JavelinThis item is dropped upon this unit's defeat.Vulnerary
Begins moving if the level 6Archer is provoked.
SoldierSoldier9223~256187~825~62~36Iron Lance
The eastern one immediately begins moving unprovoked.
SoldierSoldier6121~23506~7614~51~26Iron LanceVulnerary
--
SoldierSoldier7123~245~60~176~715~626Steel LanceThis item is dropped upon this unit's defeat.
Begins moving if he can reach a unit within two turns.
SoldierSoldier7123~245~60~176~715~626Steel LanceVulnerary
Begins moving if he can reach a unit within two turns.
SoldierArcher5118~193~408~9514~51~26Iron Bow
--
SoldierMyrmidon8121~226~709~109~10261~26Steel Sword
--
SoldierFighter8129~307~805~6624~526Iron Axe
Immediately begins moving unprovoked.
SoldierSoldier6121~23506~7614~51~26Iron LanceThis item is dropped upon this unit's defeat.
--
SoldierMyrmidon9119~20809~1010~112526Iron Sword
--
SoldierSoldier6221~23506~7614~51~26Iron Lance
• The eastern one immediately begins moving unprovoked.
• The western one begins moving if he can reach a unit within two turns.
SoldierSoldier10125~265~618~9816~736Knight KillerVulnerary
--
SoldierArcher61193095~61526Iron Bow
--
SoldierArcher411830851416Iron Bow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MaijinKnight101321007621115JavelinThis item is dropped upon this unit's defeat.Vulnerary
--
SoldierSoldier7224~266~70~176~715~726Iron Lance
The eastern one immediately begins moving unprovoked.
SoldierSoldier4121~23505~650~14~516Iron LanceVulnerary
--
SoldierSoldier5123~245~606615~616Steel LanceThis item is dropped upon this unit's defeat.
--
SoldierSoldier5123~245~606615~616Steel LanceVulnerary
--
SoldierArcher311940740516Iron Bow
Immediately begins moving unprovoked.
SoldierMyrmidon6122~236~7088~91616Steel Sword
--
SoldierFighter6129~307~80551516Iron Axe
Immediately begins moving unprovoked.
SoldierSoldier4121~23505~650~14~516Iron LanceThis item is dropped upon this unit's defeat.*
--
SoldierMyrmidon7121808~991~25~616Iron Sword
Immediately begins moving unprovoked.
SoldierSoldier4221~23505~650~14~516Iron Lance
The eastern one immediately begins moving unprovoked.
SoldierSoldier8125~265~617~870~1726Knight KillerVulnerary
--
SoldierArcher41203084~51516Iron Bow
--
SoldierArcher211930740406Iron Bow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MaijinKnight10132907621115JavelinThis item is dropped upon this unit's defeat.Vulnerary
Begins moving if a nearbySoldier orArcher is provoked.
SoldierSoldier7125~266~70~176~716~726Steel Lance
Immediately begins moving unprovoked.
SoldierSoldier5123~245~606615~616Iron Lance
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier7125~266~70~176~716~726Iron Lance
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier5123~245~606615~616Steel Lance
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier4122~23505~650~1516Iron LanceVulnerary
Begins moving if the nearest Soldier is provoked.
SoldierArcher42204084~51516Iron Bow
• The eastern one immediately begins moving unprovoked.
• The western one begins moving ifMaijin or a nearbySoldier or Archer is provoked.
SoldierMyrmidon6122~236~7088~91616Steel Sword
--
SoldierFighter6130~3180551716Steel Axe
Immediately begins moving unprovoked.
SoldierSoldier4422~23505~650~1516Iron Lance
• The eastern one immediately begins moving unprovoked.
• The western three begin moving if they can reach a unit within 10 spaces.
SoldierMyrmidon7123808~991~26~716Iron Sword
Immediately begins moving unprovoked.
SoldierSoldier4122~23505~650~1516Steel Lance
Immediately begins moving unprovoked.
SoldierArcher5120~214~508~9515~61~26Iron Bow
Immediately begins moving unprovoked.
SoldierSoldier7125~266~70~176~716~726Steel LanceVulnerary
Begins moving ifMaijin or a nearby Soldier orArcher is provoked.
SoldierSoldier4122~23505~650~1516Steel LanceVulneraryThis item is dropped upon this unit's defeat.
Begins moving ifMaijin or a nearby Soldier orArcher is provoked.
SoldierArcher22193073~40406Iron Bow
The western one begins moving ifMaijin or a nearbySoldier or Archer is provoked.
SoldierSoldier7125~266~70~176~716~726Iron LanceVulnerary
Begins moving if the nearest Soldier is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MaijinKnight10132907621115JavelinThis item is dropped upon this unit's defeat.Vulnerary
--
SoldierSoldier9126~277187~8272~36Steel Lance
Immediately begins moving unprovoked.
SoldierSoldier7125~266~70~176~71626Steel Lance
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier9126~277187~8272~36Iron Lance
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier7325~266~70~176~71626Iron Lance
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier6124~25606~76161~26Iron LanceVulnerary
Begins moving if the nearest Soldier is provoked.
SoldierArcher42204084~51516Iron Bow
The western one begins moving if he can reach a unit within 11 spaces.
SoldierMyrmidon8123~247~809~109~10271~26Steel Sword
--
SoldierFighter8132~338~905~6627~826Steel AxeThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
SoldierSoldier6424~25606~76161~26Iron Lance
• The eastern one immediately begins moving unprovoked.
• The western three begin moving if they can reach a unit within 10 spaces.
SoldierMyrmidon9124~25909~1010~112726Iron Sword
Immediately begins moving unprovoked.
SoldierArcher63215095~61626Iron Bow
• The eastern two immediately begin moving unprovoked.
• The western one begins moving if he can reach a unit within 11 spaces.
SoldierSoldier6324~25606~76161~26Steel Lance
Immediately begins moving unprovoked.
SoldierArcher7121~22509~106~71~262~36Iron Bow
Immediately begins moving unprovoked.
SoldierFighter8132~338~905~6627~826Steel Axe
Immediately begins moving unprovoked.
SoldierSoldier10127~287~818~9827~836Knight KillerVulnerary
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier6124~25606~76161~26Steel LanceVulneraryThis item is dropped upon this unit's defeat.
Begins moving if he can reach a unit within 10 spaces.
SoldierSoldier9126~277187~8272~36Iron LanceVulnerary
Begins moving if the nearest Soldier is provoked.

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Boss data

Main article:Maijin

Easy/NormalDifficult/Maniac

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter force deploys the four units from the previous chapter,Rhys from Chapter 2, and includes a new unit,Soren theMage. Soren, like Rhys, is frail, and can easily die if attacked by more than one enemy. It is imperative to protect him and Rhys from direct assault, keeping them behind your other units.

The goal of this chapter is to defeat the boss,Maijin. The enemy units greatly outnumber the mercenaries, so it is necessary to form a line of defense and weather their attacks. Once all the nearby enemies are defeated, the player's army can move in to take out Maijin and his troops. Being aKnight, he possesses high defense, and also wields aJavelin, so multiple attacks are necessary to bring him down.

If the player is intending to use Soren throughout the game, it is helpful to give him the opportunity to attack and defeat enemies in this chapter to start increasing his level, but doing so inherently puts him at risk of death, since he starts with low defense and HP. If Soren is defeated, he will not actually die, being a plot critical character, but will no longer be usable in battle. The other units are also at risk of being overwhelmed, evenTitania, so watching their health is more important than it has been up to this point.

In Difficult and Maniac modes, there are significantly more enemies, especially around Maijin. It will typically be necessary to assume defensive positions for longer to take care of these extra threats. This can be done by moving up into the thickets, using the trees to help block enemy paths and avoid being surrounded.

Bonus experience can be earned in this chapter, depending on how many turns it took to complete the chapter. This experience is not spendable untilChapter 8.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Roadside Battle

--

Japanese

街道の戦い

Roadside battle

Spanish

Batalla en la cantera

Battle in the quarry

French

A découvert

Overdrawn

German

Weg der Gefahr

Path of Danger. Abbreviatted toWeg d. Gefahr due to space restrictions.

Italian

La via maestra

The High road

Gallery

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← Pirates Aground •Roadside Battle• Flight! →
Fire Emblem: Path of Radiance
Playable charactersAstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map charactersAshnardBryceOliverPetrineShiharam
Non-playable charactersAimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
BossesAshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background charactersAltinaAsheraElenaLilliaLoraziehRamonRenningShanty Pete
Legendary andpersonal weaponsAlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
ChaptersP:Mercenaries • 1:The Battle Begins • 2:Rescue • 3:Pirates Aground • 4:Roadside Battle • 5:Flight! • 6:A Brief Diversion • 7:Shades of Evil • 8:Despair and Hope • 9:Gallia • 10:Prisoner Release • 11:Blood Runs Red • 12:A Strange Land • 13:A Guiding Wind • 14:Training • 15:The Feral Frontier • 16:The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18:Crimea Marches • 19:Entrusted • 20:Defending Talrega • 21:Without a King • 22:Solo • 23:The Great Bridge • 24:Battle Reunion • 25:Strange Lands • 26:Clash! • 27: Moment of Fate (stage 1stage 2) • 28:Twisted TowerE:Repatriation
Trial MapsHillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaein (NevassaTalrega) •GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupports (Support bonuses) •Weapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Radiant Dawn) •Pre-release information (Unused content) •Sound RoomTheaterTimeline