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Rivals Collide

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Rivals Collide


Location

Ribahn River

New units

Janaff,Ulki,Jill,Zihark

Boss(es)

Micaiah

Previous chapter(s)

A Reason to Fight

Next chapter(s)

Incandescent Glow

This Maiden of Dawn is supposed to be the savior of Daein, whose miraculous powers freed their people from tyranny. In other words, her followers are fanatics who see her as a goddess. She will make a formidable enemy.
— Soren

Rivals Collide (Japanese:両雄、相打つTwo Great Rivals Collide) is the seventh chapter of Part III ofFire Emblem: Radiant Dawn. In this chapter,Ike and theGreil Mercenaries square off againstMicaiah and theDaein Army for the first time.

Plot

Main articles:Rivals Collide/Script andRivals Collide/Conversations

To the east of the Ribahn River,Ike andTibarn receive word ofDaein working together withBegnion.Ranulf, among the others, finds this suspicious, as Daein was just recently fighting to free themselves from Begnion's oppression.Skrimir arrives, having healed from his wounds, and the group begins planning their next course of action.Soren states that they can use no other part of the Ribahn to cross, as it would lose them time and allow the Central Army to catch up. He also informs them of Daein's leader,Micaiah, and the supposed miracles she has performed, to their skepticism. He declares Micaiah's followers to be fanatics, making them dangerous opponents. As a head-on assault would result in one side being completely destroyed,Titania suggests using a decoy force; Soren sees merit to the idea, as Daein would not have knowledge of the previous decoy used against Begnion. Ike volunteers to lead the decoy force along with Ranulf to give the main forces time to cross the river, and Tibarn also offers some of his own men to help.

Before the decoy force arrives,Sothe informs Micaiah that their army will likely fight beorc forces—theGreil Mercenaries—soon, which neither looks forward to. Micaiah then asks Sothe to tell her more about Ike; he obliges, then she remarks that she and KingPelleas are nothing alike. While Sothe disparages Pelleas's lack of leadership skills, Micaiah continues to trust in him. Before the two can argue further, Ike and his force arrive, and they begin their mission.

After the battle has gone on for long enough,Ulki hears a message from Tibarn that the main forces have crossed the river, and relays this toJanaff, who relays it to Ike. The Gallians and hawks begin attacking the Daein forces from behind, surprising them. Knowing that they lost, Micaiah orders a retreat. Sothe notes that this has been the first time Micaiah has been unable to predict their enemies, then she seems to fall ill.

Meanwhile in Daein Keep, DukeLekain informs Pelleas of Micaiah's failure, and threatens to break Begnion's more friendly relationship with Daein. Pelleas begs him to give them one more chance; Lekain obliges, and proceeds to warp out of the keep. Afterwards,Almedha attempts to console Pelleas, but he refuses her efforts and goes off to rest.

Beginning log

The Daein army takes to the field and deals a heavy blow to the army of the Laguz Alliance. This sudden aggression shocks the Alliance like a lightning bolt on a clear day. With their only avenue of retreat blocked, the forces of the Laguz Alliance begin to despair. As the last shred of hope is fading, Skrimir appears before his troops and rallies them on, bolstering their failing strength. Gallian morale is further improved by the appearance of Tibarn and Ike's forces, who aid the beast army with talon and steel.

Chapter data

EasyNormal/Hard

Chapter Data
Conditions
Unit Data
Victory: Survive for 12 turnsPlayerPartnerOtherEnemyThird
Defeat:Ike orRanulf dies2–10+2+1/2{{{partner}}}2−247*+12−1/2{{{third}}}
Chapter Data
Conditions
Unit Data
Victory: Survive for 12 turnsPlayerPartnerOtherEnemyThird
Defeat:Ike orRanulf dies2–10+2+1/2{{{partner}}}2−249*+15−1/2{{{third}}}

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Bonus EXP
RequirementEasyNormalHard
Clear the chapter5,0005,0002,500

This map's elemental affinity isThunder.

Character data

Characters
New units
Janaff
Hawk
HP
57
Inventory
Talon
Wildheart
Level
29
NPC, talk to him or Ulki withIke orReyson
(automatically from the start ofthe next chapter if this is not done)
Ulki
Hawk
HP
59
Inventory
Talon
Satori Sign
Level
28
NPC, talk to him or Janaff withIke orReyson
(automatically from the start ofthe next chapter if this is not done)
Jill
Dracoknight
HP
Varies
Inventory
Varies
Level
Varies
Enemy, talk to withHaar orMist
(the latter only if the two had an A-ranksupport inPath of Radiance)
Zihark
Swordmaster
HP
Varies
Inventory
Varies
Level
Varies
Enemy, talk to withLethe,Mordecai,Brom, orIlyana
(latter two only if Zihark had an A-ranksupport with them inPath of Radiance)
Forcibly deployed characters
Ike hero ​Ranulf ​
Available characters
Titania ​Soren ​Mist ​Rolf ​Boyd ​Oscar ​Shinon ​Gatrie ​Rhys ​Mia ​Ilyana ​Nephenee ​Brom ​Heather ​Haar ​Lethe ​Mordecai ​Kyza ​Lyre ​Reyson ​
Note 1: RecruitingJill orZihark removes them fromMicaiah's party in future chapters.
Note 2: Zihark will be available from the start if he defected inthe previous chapter.

Item data

Items
NameObtainment Method
HowlViewbase conversation "Catfight"
ThunderSteal from enemyWind Sage (if unequipped)
ElwindSteal from enemyWind Sage (if unequipped)
MendSteal from enemyBishop (if unequipped)
PhysicSteal from enemyBishop (if unequipped)
CoinHidden treasure (reeds in the northwest corner of the map)
CoinHidden treasure (southeast corner of the smaller northeast islet)

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItemsBargains

NameCost
Bronze Bow400
Iron Bow750
Steel Bow1,050
Bowgun2,000
NameCost
Fire800
Elfire2,100
Thunder880
Elthunder1,470
Wind720
Elwind2,030
Light960
Ellight2,240
NameCost
Heal800
Mend1,000
Restore2,000
NameCost
Rolf's Bow2,700
Olivi Grass1,600
Olivi Grass1,600
Quickclaw2,000
Items in the bargains section can only be purchased once, unless there are multiple copies shown.

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Enemy data

EasyNormalHard

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinHalberdier51????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier62????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier51????????--Steel Greatlance
Critical +5Shove
--
DaeinHalberdier51????????--Short Spear
Critical +5Shove
Begins moving unprovoked on turn 2.
DaeinSwordmaster71????????--Wyrmslayer
Critical +10Shove
Begins moving unprovoked on turn 8.
DaeinSniper71????????--Steel Longbow
Critical +10Shove
--
DaeinSniper51????????--Steel Bow
Critical +10Shove
--
DaeinSwordmaster61????????--Storm Sword
Critical +10Shove
Begins moving unprovoked on turn 2.
DaeinSwordmaster63????????--Steel Blade
Critical +10Shove
• The northern one immediately begins moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2.
• The southwestern one begins moving unprovoked on turn 8.
DaeinFire Sage62????????--Elfire
Shove
--
DaeinWarrior61????????--Hand Axe
Shove
Begins moving unprovoked on turn 2.
DaeinWarrior61????????--Crossbow
Shove
--
DaeinHalberdier71????????--Killer Lance
Critical +5Shove
--
DaeinThunder Sage81????????--Elthunder
Shove
--
DaeinDragonmaster71????????--Steel Poleax
Canto
• Begins moving unprovoked on turn 2.
• Moves three spaces per turn if no unit is in range.
DaeinDragonmaster61????????--Steel Axe
Canto
Immediately begins moving unprovoked.
DaeinWind Sage61????????--ElwindThunder
Shove
--
DaeinAxe General71????????--Short Axe
Shove
--
DaeinLance General71????????--Short Spear
Shove
--
DaeinBishop41????????--PhysicMend
Shove
--
DaeinThunder Sage72????????--Elthunder
Shove
--
DaeinAxe General71????????--Steel Poleax
Shove
--
DaeinWind Sage64????????--Elwind
Shove
The northwestern one begins moving unprovoked on turn 2.
DaeinBishop32????????--Physic
Shove
--
DaeinWarrior71????????--Crossbow
Shove
Begins moving unprovoked on turn 10.
Black KnightBlack Knight20170381840302035+5256AlonditeThis item or skill is locked to this unit.
ShoveEclipseImbueNihil
Begins moving unprovoked on turn 10.
JillDracoknightVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson orIlyana.
• Does not attackHaar orMist, but cannot be attacked by them either.
• Replaced by a genericDragonmaster with aSteel Poleax if she died as a playable unit.
ZiharkSwordmasterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackLethe,Mordecai,Ranulf,Reyson,Ilyana, orJill.
• Does not attackBrom, but cannot be attacked by him either.
• Replaced by a genericSwordmaster with aSteel Sword if he died as a playable unit or defected.
• Begins moving unprovoked on turn 8.
SotheRogueVar.1Var.Var.Var.Var.Var.Var.Var.Var.7Varies
StealShove • Varies
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson.
EdwardMyrmidonVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericSwordmaster with aWind Edge if he died as a playable unit.
LeonardoArcherVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericSniper with aSteel Longbow if he died as a playable unit.
NolanFighterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericWarrior with aSteel Poleax if he died as a playable unit.
• Begins moving unprovoked on turn 10.
LauraPriestVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericBishop with aMend if she died as a playable unit.
AranSoldierVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericHalberdier with aShort Spear if he died as a playable unit or was not recruited.
• Begins moving unprovoked on turn 10.
MegArmored SwordVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson.
• Does not attackBrom,Zihark,Jill, orNephenee, but cannot be attacked by them either.
• Replaced by a genericSword General with aSteel Blade if she died as a playable unit or was not recruited.
FionaLance KnightVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericLance Paladin with aShort Spear if she died as a playable unit.
VolugWolfVar.1Var.Var.Var.Var.Var.Var.Var.Var.7»9Fang • Varies
Shove • Varies
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Not present if he died as a playable unit.
MicaiahLight SageVar.1Var.Var.Var.Var.Var.Var.Var.Var.6Varies
SacrificeShove • Varies
• Retains her level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackIlyana orReyson.
• Does not attackJill orZihark, but cannot be attacked by them either.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinDragonmaster71????????--Steel Lance
Canto
--
DaeinHalberdier72????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier62????????--Steel Lance
Critical +5Shove
--
DaeinDragonmaster71????????--Steel Greatlance
Canto
--
DaeinSwordmaster72????????--Steel Blade
Critical +10Shove
--
DaeinDragonmaster71????????--Steel Poleax
Canto
--
DaeinDragonmaster71????????--Hand Axe
Canto
--
DaeinWarrior71????????--Steel Poleax
Shove
--
DaeinWarrior71????????--Crossbow
Shove
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinHalberdier71????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier82????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier71????????--Steel Greatlance
Critical +5Shove
--
DaeinHalberdier71????????--Short Spear
Critical +5Shove
Begins moving unprovoked on turn 2.
DaeinSwordmaster91????????--Wyrmslayer
Critical +10Shove
Begins moving unprovoked on turn 8.
DaeinSniper91????????--Steel Longbow
Critical +10Shove
--
DaeinSniper71????????--Steel Bow
Critical +10Shove
--
DaeinSwordmaster91????????--Storm Sword
Critical +10Shove
Begins moving unprovoked on turn 2.
DaeinSwordmaster83????????--Steel Blade
Critical +10Shove
• The northern one immediately begins moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2.
• The southwestern one begins moving unprovoked on turn 8.
DaeinFire Sage82????????--Elfire
Shove
--
DaeinWarrior81????????--Hand Axe
Shove
--
DaeinWarrior81????????--Crossbow
Shove
--
DaeinHalberdier91????????--Killer Lance
Critical +5Shove
--
DaeinThunder Sage101????????--Elthunder
Shove
--
DaeinDragonmaster92????????--Steel Poleax
Canto
• The northern one begins moving unprovoked on turn 2.
• The northern one moves five spaces per turn if no unit is in range.
• The southern one begins moving unprovoked on turn 8.
DaeinDragonmaster81????????--Steel Axe
Canto
Immediately begins moving unprovoked.
DaeinWind Sage81????????--ElwindThunder
Shove
--
DaeinAxe General92????????--Short Axe
Shove
The northern one does not move.
DaeinLance General91????????--Short Spear
Shove
--
DaeinBishop61????????--PhysicMend
Shove
--
DaeinThunder Sage92????????--Elthunder
Shove
The western one begins moving unprovoked on turn 8.
DaeinThunder Sage81????????--Elthunder
Shove
--
DaeinWind Sage83????????--Elwind
Shove
• The northwestern one begins moving unprovoked on turn 2.
• The western one begins moving unprovoked on turn 8.
DaeinBishop52????????--Physic
Shove
--
DaeinWarrior91????????--Crossbow
Shove
Begins moving unprovoked on turn 10.
DaeinWind Sage91????????--Elwind
Shove
--
Black KnightBlack Knight20170381840302035+5256AlonditeThis item or skill is locked to this unit.
ShoveEclipseImbueNihil
Begins moving unprovoked on turn 10.
JillDracoknightVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson orIlyana.
• Does not attackHaar orMist, but cannot be attacked by them either.
• Replaced by a genericDragonmaster with aSteel Poleax if she died as a playable unit.
ZiharkSwordmasterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackLethe,Mordecai,Ranulf,Reyson,Ilyana, orJill.
• Does not attackBrom, but cannot be attacked by him either.
• Replaced by a genericSwordmaster with aSteel Sword if he died as a playable unit or defected.
• Begins moving unprovoked on turn 8.
SotheRogueVar.1Var.Var.Var.Var.Var.Var.Var.Var.7Varies
StealShove • Varies
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson.
EdwardMyrmidonVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericSwordmaster with aWind Edge if he died as a playable unit.
LeonardoArcherVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericSniper with aSteel Longbow if he died as a playable unit.
NolanFighterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericWarrior with aSteel Poleax if he died as a playable unit.
• Begins moving unprovoked on turn 10.
LauraPriestVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericBishop with aMend if she died as a playable unit.
AranSoldierVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericHalberdier with aShort Spear if he died as a playable unit or was not recruited.
• Begins moving unprovoked on turn 10.
MegArmored SwordVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson.
• Does not attackBrom,Zihark,Jill, orNephenee, but cannot be attacked by them either.
• Replaced by a genericSword General with aSteel Blade if she died as a playable unit or was not recruited.
FionaLance KnightVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericLance Paladin with aShort Spear if she died as a playable unit.
VolugWolfVar.1Var.Var.Var.Var.Var.Var.Var.Var.7»9Fang • Varies
Shove • Varies
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Not present if he died as a playable unit.
MicaiahLight SageVar.1Var.Var.Var.Var.Var.Var.Var.Var.6Varies
SacrificeShove • Varies
• Retains her level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackIlyana orReyson.
• Does not attackJill orZihark, but cannot be attacked by them either.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinDragonmaster91????????--Steel Axe
Canto
--
DaeinDragonmaster91????????--Steel Lance
Canto
--
DaeinHalberdier92????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier82????????--Steel Lance
Critical +5Shove
--
DaeinDragonmaster91????????--Steel Greatlance
Canto
--
DaeinSwordmaster92????????--Steel Blade
Critical +10Shove
--
DaeinSniper91????????--Steel Bow
Critical +10Shove
--
DaeinDragonmaster91????????--Steel Poleax
Canto
--
DaeinDragonmaster91????????--Hand Axe
Canto
--
DaeinWarrior92????????--Steel Poleax
Shove
--
DaeinWarrior91????????--Crossbow
Shove
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinHalberdier91????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier102????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier91????????--Steel Greatlance
Critical +5Shove
--
DaeinHalberdier91????????--Short Spear
Critical +5Shove
Begins moving unprovoked on turn 2.
DaeinSwordmaster111????????--Wyrmslayer
Critical +10Shove
Begins moving unprovoked on turn 8.
DaeinSniper111????????--Steel Longbow
Critical +10Shove
--
DaeinSniper91????????--Steel Bow
Critical +10Shove
--
DaeinSwordmaster111????????--Storm Sword
Critical +10Shove
Begins moving unprovoked on turn 2.
DaeinSwordmaster103????????--Steel Blade
Critical +10Shove
• The northern one immediately begins moving unprovoked.
• The southeastern one begins moving unprovoked on turn 2.
• The southwestern one begins moving unprovoked on turn 8.
DaeinFire Sage102????????--Elfire
Shove
--
DaeinWarrior101????????--Hand Axe
Shove
--
DaeinWarrior101????????--Crossbow
Shove
--
DaeinHalberdier111????????--Killer Lance
Critical +5Shove
--
DaeinThunder Sage121????????--Elthunder
Shove
--
DaeinDragonmaster112????????--Steel Poleax
Canto
• The northern one begins moving unprovoked on turn 2.
• The northern one moves five spaces per turn if no unit is in range.
• The southern one begins moving unprovoked on turn 8.
DaeinDragonmaster101????????--Steel Axe
Canto
Immediately begins moving unprovoked.
DaeinWind Sage101????????--ElwindThunder
Shove
--
DaeinAxe General112????????--Short Axe
Shove
The northern one does not move.
DaeinLance General111????????--Short Spear
Shove
--
DaeinBishop81????????--PhysicMend
Shove
--
DaeinThunder Sage112????????--Elthunder
Shove
The western one begins moving unprovoked on turn 8.
DaeinThunder Sage101????????--Elthunder
Shove
--
DaeinWind Sage103????????--Elwind
Shove
• The northwestern one begins moving unprovoked on turn 2.
• The western one begins moving unprovoked on turn 8.
DaeinBishop72????????--Physic
Shove
--
DaeinWarrior111????????--Crossbow
Shove
Begins moving unprovoked on turn 10.
DaeinWind Sage111????????--Elwind
Shove
--
Black KnightBlack Knight20170381840302035+5256AlonditeThis item or skill is locked to this unit.
ShoveEclipseImbueNihil
Begins moving unprovoked on turn 10.
JillDracoknightVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson orIlyana.
• Does not attackHaar orMist, but cannot be attacked by them either.
• Replaced by a genericDragonmaster with aSteel Poleax if she died as a playable unit.
ZiharkSwordmasterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackLethe,Mordecai,Ranulf,Reyson,Ilyana, orJill.
• Does not attackBrom, but cannot be attacked by him either.
• Replaced by a genericSwordmaster with aSteel Sword if he died as a playable unit or defected.
• Begins moving unprovoked on turn 8.
SotheRogueVar.1Var.Var.Var.Var.Var.Var.Var.Var.7Varies
StealShove • Varies
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson.
EdwardMyrmidonVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericSwordmaster with aWind Edge if he died as a playable unit.
LeonardoArcherVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericSniper with aSteel Longbow if he died as a playable unit.
NolanFighterVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericWarrior with aSteel Poleax if he died as a playable unit.
• Begins moving unprovoked on turn 10.
LauraPriestVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericBishop with aMend if she died as a playable unit.
AranSoldierVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains his class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericHalberdier with aShort Spear if he died as a playable unit or was not recruited.
• Begins moving unprovoked on turn 10.
MegArmored SwordVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Shove • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackReyson.
• Does not attackBrom,Zihark,Jill, orNephenee, but cannot be attacked by them either.
• Replaced by a genericSword General with aSteel Blade if she died as a playable unit or was not recruited.
FionaLance KnightVar.1Var.Var.Var.Var.Var.Var.Var.Var.Var.Varies
Canto • Varies
• Retains her class, level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Replaced by a genericLance Paladin with aShort Spear if she died as a playable unit.
VolugWolfVar.1Var.Var.Var.Var.Var.Var.Var.Var.7»9Fang • Varies
Shove • Varies
• Retains his level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Not present if he died as a playable unit.
MicaiahLight SageVar.1Var.Var.Var.Var.Var.Var.Var.Var.6Varies
SacrificeShove • Varies
• Retains her level, stats, inventory, and skills from the end ofPart III, Chapter 6.
• Does not attack or counterattackIlyana orReyson.
• Does not attackJill orZihark, but cannot be attacked by them either.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DaeinDragonmaster111????????--Steel Axe
Canto
--
DaeinDragonmaster111????????--Steel Lance
Canto
--
DaeinHalberdier112????????--Steel Lance
Critical +5Shove
--
DaeinHalberdier102????????--Steel Lance
Critical +5Shove
--
DaeinDragonmaster111????????--Steel Greatlance
Canto
--
DaeinSwordmaster112????????--Steel Blade
Critical +10Shove
--
DaeinSniper111????????--Steel Bow
Critical +10Shove
--
DaeinDragonmaster111????????--Steel Poleax
Canto
--
DaeinDragonmaster111????????--Hand Axe
Canto
--
DaeinWarrior112????????--Steel Poleax
Shove
--
DaeinWarrior111????????--Crossbow
Shove
--

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Reinforcements

NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
JanaffHawk2915716»322»419»3817»343012»248»167»9TalonWildheart
InsightShoveCanto
--
UlkiHawk2815914»283»617»3418»362511»2210»207»9TalonSatori Sign
VigilanceShoveCanto
--

Reinforcements

  • Turn 3
    • Janaff andUlki from the northeast corner of the map

Boss data

Main article:Micaiah
Light Sage
LevelVaries
Affinity
Constitution6
Stats
Max HPVariesSpeedVaries
StrengthVariesLuckVaries
MagicVariesDefenseVaries
SkillVariesResistanceVaries
Movement6Weight6
InventorySkills
VariesSacrifice
Shove
Varies
Weapon Levels
Swords--Lances--Axes--Bows--Knives--Strike weapons--
Fire magic--Thunder magic--Wind magic--Light magicVariesDark magic--StavesVaries
Biorhythm
Best
Good
Normal
Bad
Worst
Note: Micaiah retains her level, stats, inventory, and skills from the end of theprevious chapter.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter marks the second time that the player fights against characters who were previously playable in earlier chapters, in this case, the Dawn Brigade. Depending on how well they trained while playable in Part I and in Chapter III-6, they may or may not be difficult to take down. Do not worry if their HP is dropped to zero in this chapter; they will simply retreat in lieu of dying permanently.

Similarly to the previous chapter, it is possible to haveJill orZihark change sides from Micaiah's army to Ike's if they are recruited in this chapter. While this can give them more units as well as act as a useful way of transferring items to Ike's army, additionally giving Jill or Zihark slightly more playable chapters to gain more experience to grow stronger (Zihark in particular will have his durability issues partially resolved due to no longer fighting enemy laguz), keep in mind that doing so will take them away from Micaiah's army for until Part IV. As such, it is not recommended to do this, as Micaiah's army is much more wanting for good units, while Ike's army is more than capable already. Jill in particular is also arguably one of the best units in Micaiah's army thanks to her great mobility and respectable stats, so taking her away from them will greatly hamper them in their upcoming chapters.

For a second playthrough onward only, to fulfill one of the conditions required to unlock a certain character near the end of the game,Ike must fight theBlack Knight and both must survive. The easiest way to do this is just to have IkeSpectre Card the Black Knight, as this stops the Black Knight from counterattacking. It is possible for Ike to survive a round of conventional combat if he attacks at range using aWind Edge (to avoid being OHKO'd byEclipse), but he will require 27 speed; Ike starts with 23 and has a 35% growth, so he may require theSpeedwing fromPart 1 Endgame to be smuggled over viaIlyana, Jill or Zihark; this is generally not worth the effort as the Spectre Card solution is much less resource-demanding. Regardless, after Ike attacks the Black Knight, he will need to be rescued out by another unit, usually a flier like Jill or Haar.

Also for a second playthrough onward only, if one wishes to view an extended epilogue scene revealing the identity of Soren's family, one of the conditions to see it requires Soren to fight Micaiah. This is extremely difficult as the latter is surrounded by units from the Dawn Brigade who, depending on how well the player trained them while playable, may or may not be a dangerous threat to Soren. Furthermore, even when not taking them into account, Micaiah is standing within range of the Black Knight, who is more than capable of killing Soren effortlessly. To avoid this risk, it is recommended for Calill to give her Meteor tome toNephenee,Brom,Heather, Haar, Lethe, or Mordecai in Chapter II-E so that they can pass it on to Soren, enabling him to attack Micaiah from outside the Black Knight's range. Otherwise, Soren would need to move forward and attack Micaiah, then have Haar or Jill rescue him immediately afterward.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Rivals Collide

--

Japanese

両雄、相打つ

Two Great Rivals Collide

Spanish

Choque de rivales

Rival collision

French

Factions rivales?

Rival factions?

German

Treffen der Gegner

Unplanned meeting with the rival

Italian

Scontro fra rivali

Collision between rivals

Gallery


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← A Reason to Fight •Rivals Collide• Incandescent Glow →
Fire Emblem: Radiant Dawn
Playable charactersPart IAranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part IIAstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part IIIBoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IVBastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable charactersAimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
BossesPart IAgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part IILudveckMarajTashoriaYeardleyZeffren
Part IIICallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IVAsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background charactersAltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Legendary andpersonal weaponsAlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
ChaptersPart IP:Under Gray Skies • 1:Maiden of Miracles • 2:The Dispossessed • 3:A Faint Light • 4:A Distant Voice • 5:The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7:A Gathering Hope • 8:Glory Unwanted • 9:One SurvivesE:Daein, Arise!
Part IIP:On Drifting Clouds • 1:Winds of Rebellion • 2:Tides of Intrigue • 3:Geoffrey's ChargeE:Elincia's Gambit
Part IIIP:The Great Advance • 1:Laguz and Beorc • 2:Stormclouds • 3:River Crossing • 4:The General's Hand • 5:Retreat! • 6:A Reason to Fight • 7:Rivals Collide • 8:Incandescent Glow • 9:Marauders • 10:The Heart of Crimea • 11:Just Cause • 12:The Price • 13:Blood ContractE:From Pain, Awakening
Part IVP:Chaos Named • 1:Road to the Empire • 2:Silent World • 3:Distortions • 4:Revelations • 5:Unforgivable SinE:Rebirth (1)E:Rebirth (2)E:Rebirth (3)E:Rebirth (4)E:Rebirth (5)
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsWeapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Path of Radiance) •Pre-release information (Unused content) •Sound RoomTheaterTimeline