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Righteous Thieves
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Righteous Thieves (Japanese:正義の盗賊団Thief Band of Justice) is the third episode ofFire Emblem: Archanea Saga and theNew Archanea Saga bonus chapters ofFire Emblem: New Mystery of the Emblem. In this episode,Rickard leads a group of thieves in stealing gold fromMillennium Court in order to aid the poor of the nation, but must compete with another group.
The broadcast lasted 1 hour, 40 minutes of which were dedicated to gameplay and the opening 13 and closing 7 dedicated to story.
| Airdates | |
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| Original airing | October 12, 1997 – October 18, 1997 19:00–20:00 |
| Second airing | December 14, 1997 – December 20, 1997 18:00–19:00 |
| Final airing | April/May ??, 1999 ??:??–??:?? |
Plot
- Main article:
Righteous Thieves/Script
After the fall ofArchanea,Rickard andLena meet inPalace, where they decide to raid the castle and steal its treasure for the poor of the nation. The two split up to search for others to hire as protection for their heist; they meet up again, Rickard having recruitedCastor andNavarre. As the heist is underway, the group is surprised to discover another collection of thieves in the castle, though Rickard is able to convince two of their mercenaries,Malice andDice, to join in their more noble effort in exchange for money. The heist is generally successful until the arrival ofCamus; Lena confronts Camus onGrust's role in the war, and he is ultimately convinced byNyna to allow the group to go free, so long as they use their acquired wealth for the betterment of Archanea's people.
Chapter data
Archanea SagaNew Archanea Saga
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| Victory: Survive the full broadcast | Player | Partner | Other | Enemy | Third | |
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| Defeat:Rickard dies | 4+2 | {{{partner}}} | {{{other}}} | 29+∞−2 | {{{third}}} | |
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| Map dimensions: 22 columns by 22 rows | ||||||
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Rickard dies | 4+2 | {{{partner}}} | {{{other}}} | 29−2 | {{{third}}} | |
| Map dimensions: 22 columns by 22 rows | ||||||
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Character data
Archanea SagaNew Archanea Saga
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Item data
Archanea SagaNew Archanea Saga
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- All other chests contain200 G; after 19 minutes—6 minutes of gameplay—they will contain 400 G, then revert back to 200 after another 5 minutes.
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- All other chests contain200 G.
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Enemy data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Archanea SagaNew Archanea Saga
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Reinforcements
Archanea Saga
- Starting after 23 minutes and repeating indefinitely, appearing at random
- Starting after 40 minutes and repeating indefinitely, appearing at random
- TwoArmored Knights and oneMage from the southwest entrance
Boss data
- Main article:
Vaam
Archanea SagaNew Archanea Saga
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as astub. Please help improve the page by adding information.
Archanea Saga
Navarre is fast enough to double every enemy at base with anIron Sword except the reinforcementThieves, for which he needs a single point ofspeed, andVaam, for which he needs two. He lacks thestrength to do significant damage to theKnights without anArmorslayer, but he can one-round them with one.Rickard avoids being doubled by faster enemies, but he fails to do significant damage to them. As the only Thief, and thus the only one capable of opening chests, he can contribute outside of combat; the most important chest is likely the one to the southwest, containing aKilling Edge.Lena carries aHeal and aWarp, allowing her to send other units across long distances; sending Navarre to fight Vaam and acquire the Armorslayer or Rickard to the Killing Edge chest early may be desirable.Castor gets doubled by the Thieves, but he can survive three rounds of combat with them without avoiding any hits. He can deal enough damage to the Thieves to defeat them in two hits or allow Rickard to finish them off; Castor requires one point of speed to double the Knights, but will likely not do more than a point or two of damage to them.Malice serves a similar function to Navarre, with slightly more defense and the ability to double every enemy at base, whileDice is capable of one-shotting the Knights with theDevil Axe and has enough HP to survive multiple rounds of combat with every enemy type on the map.
TheVulneraries will likely only be useful to units too far from Lena to get healing, but they require Rickard to open the chest or an enemy to drop it; one or two may be useful towards the beginning if Navarre or Rickard is warped to the west of the map, but the Vulnerary in the northeast will only see use if more than two units are critically injured and in danger. Likewise, by the time thatMend could be safely obtained, the map will nearly be over, and it is unlikely that anyone will be in need of so much healing.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Righteous Thieves | FromLegacy of Archanea. |
| English (unofficial) | Thieves of Justice | Used in theNew Mystery of the Emblem fan translation.[which?] |
| Japanese | 正義の盗賊団 | Thief Band of Justice |
| French | Des voleurs épris de justice | Justice-Loving Thieves; fromLegacy of Archanea. |
Gallery
This section has been marked as astub. Please help improve the page by adding information.
- CG image from the opening inArchanea Saga, depicting the playable characters planning the heist.
- CG image from the ending inArchanea Saga, depicting Lena pleading with Camus.
- CG image form the ending inArchanea Saga, depicting the playable characters leavingMillennium Court.
References
External links
| ← Red Dragoon • | Righteous Thieves | • The Beginning → |
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| Fire Emblem: Archanea Saga | |||||||||||||||||||||||||||||||||
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