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Retribution (paralogue)

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Retribution


Location

Empire Territory

Boss(es)

RogueGrappler,Swordmaster,Sniper

Your father was by no means a great ruler. But it was Lord Arundel who stoked the fury of the people and directed that fury at your father. Duke Aegir is not perfect, but he's not the villain in this.
— Lysithea, toFerdinand

Retribution (Japanese:因果応報Retribution) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 17Silver Snow/Chapter 17Azure MoonVerdant Wind toChapter 20Silver Snow/Chapter 21Azure Moon/Chapter 21Verdant Wind and is unavailable on the Crimson Flower route. In order to attempt this paralogue, the player must have recruited bothFerdinand andLysithea, and both must not have fallen in battle previously. In this chapter, Ferdinand tracks down the whereabouts of his disgraced father,Duke Aegir.

Plot

Main article:Retribution (paralogue)/Script

Duke Aegir is captured by rogues who want revenge on him for his previous abuses of power during his time as the Prime Minister ofAdrestia. A soldier reports this turn of events toFerdinand and explains that after escaping from house arrest in Enbarr, he was last seen fleeing through Hrym territory; the territory has erupted in rioting. Accompanied byLysithea, Ferdinand sets out to rescue his father. The group arrives in Hrym territory and puts down the revolt, but learns from its leader that Duke Aegir is already dead, much to Ferdinand's shock and horror.

After the group returns from Hrym, Lysithea recounts the events that led up to the riot. When EmperorIonius IX tried to consolidate power during his reign, the Hrym family tried to defect from Adrestia toLeicester with the support of House Ordelia of the Alliance. The Empire suppressed the rebellion and installed Duke Aegir as a puppet leader. Fearing that the emperor would seize total control of power in Adrestia, the six great noble families—Houses Bergliez, Hevring, Varley, Vestra, Gerth, and Aegir—plus House Hrym launched the Insurrection of the Seven and reduced Ionius IX to a figurehead. Duke Aegir harshly taxed the people of Hrym during his reign, until he was eventually removed from power and replaced byLord Arundel. Arundel proved to be an even worse governor; he taxed the people even more heavily and conscripted them for military duty on pain of execution, and claimed to be acting in the name of Duke Aegir. Lamenting the late Duke's fate, Ferdinand vows to atone for his father's sins.

Beginning log

Amid riots in Hrym territory, Ferdinand learns that his missing father, Duke Aegir, has been found. Lysithea, who knows the area well, goes with him to investigate.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orFerdinand orLysithea dies3–11{{{partner}}}{{{other}}}41+∞{{{third}}}
Map dimensions:
25 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orFerdinand orLysithea dies3–11{{{partner}}}{{{other}}}49+∞{{{third}}}
Map dimensions:
25 columns by 25 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orFerdinand orLysithea dies3–11{{{partner}}}{{{other}}}57+∞{{{third}}}
Map dimensions:
25 columns by 25 rows

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Character data

Silver SnowSilver SnowAzure MoonAzure MoonVerdant WindVerdant Wind

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Ferdinand 02 ​Lysithea 02 ​
Available characters
Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Marianne 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Flayn ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​Ashe 02 ​Lorenz 02 ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Ferdinand 02 ​Lysithea 02 ​
Available characters
Dimitri 04 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Dedue 02 ​Lorenz 02 ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Ferdinand 02 ​Lysithea 02 ​
Available characters
Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Ashe 02 ​

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Item data

Items
NameObtainment Method
Evasion RingOpen northwestchest
Secret BookOpen northeastchest
Silver BowOpen southwestchest
TalismanOpen southeastchest
HorseslayerAutomatically at the end of the chapter if one of the villages was saved
Silver LanceAutomatically at the end of the chapter if two of the villages were saved
Lance of ZoltanAutomatically at the end of the chapter if at least three of the villages were saved
Ochain ShieldAutomatically at the end of the chapter if all of the villages were saved
Aegir Astral KnightsAutomatically at the end of the chapter
Ordelia Sorcery Co.Automatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17 of the Azure Moon and Verdant Wind routes, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 17 of the Silver Snow route, Chapter 18 of the Azure Moon and Verdant Wind routes, and later, at which point the enemies gain two levels.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RogueGrappler3514718815171018611+1-Killer KnucklesUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 4Seal Defense
Rogues Lv 5:Disturbance
Defeat saves the two western villages.
RogueSwordmaster3514319813261018811+1-Killing Edge
SwordfaireSword Crit +10Sword Prowess Lv 4Seal Strength
Rogues Lv 5:Disturbance
Defeat saves the two eastern villages.
RogueSniper3513918822141315811+1-Killer BowSilver Shield
BowfaireBowrange +1Bow Prowess Lv 4Seal Speed
Rogues Lv 5:Disturbance
--
RogueFortress Knight332501881221034710+14TomahawkSilver Axe
AxefaireWeight -5
Rogues Lv 5:Disturbance
• The western one leaves the map if the bossGrappler is defeated.
• The eastern one leaves the map if the bossSwordmaster is defeated.
RogueDark Bishop33239122114171012209+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseeker
Rogues Lv 5:Disturbance
• The northern one begins moving if the nearbyWarrior is provoked.
• The southern one begins moving if the nearbySniper is provoked.
RogueWyvern Rider3314323813201021810+17Steel Axe
CantoAxefaire
Mysterious Wyvern Co. Lv 5:Disturbance
Begins moving if the nearby Wyvern Rider is provoked.
RogueWyvern Rider33443238132010218107Steel Axe
CantoAxefaire
• The northwestern one begins moving if the nearby Wyvern Rider is provoked.
• The northeastern two both begin moving if either is provoked.
• The southeastern one begins moving if the nearbyGrappler is provoked.
• The southeastern one leaves the map if the bossSwordmaster is defeated.
RogueAssassin3343918818321116896Silver Sword
SwordfaireLocktouchStealth
• The southwestern two both begin moving if either is provoked.
• The southwestern two leave the map if the bossGrappler is defeated.
• The eastern two prioritize destroying villages; they begin moving if the boss Grappler is fought.
• The eastern two leave the map if the bossSwordmaster is defeated.
RogueSwordmaster33143208133110178105Brave Sword
SwordfaireSword Crit +10
Leaves the map if the bossGrappler is defeated.
RogueSwordmaster33343208133110178105Silver Sword
SwordfaireSword Crit +10
• The upper southwestern one begins moving unprovoked on turn 3.
• The lower southwestern one prioritizes destroying villages.
• The western two leave the map if the bossGrappler is defeated.
• The northeastern one begins moving if the nearby Swordmaster is provoked.
RogueGrappler33347198152010176106Silver GauntletsUnarmed
FistfaireUnarmed Combat
• The southwestern one leaves the map if the bossGrappler is defeated.
• The northern two both begin moving if either is provoked.
RogueAssassin3313918818321116896Venin Edge
SwordfaireLocktouchStealth
• Prioritizes destroying villages.
• Leaves the map if the bossGrappler is defeated.
RogueSwordmaster3334320813311017810+15Silver Sword
SwordfaireSword Crit +10
Rogues Lv 5:Disturbance
• The western one leaves the map if the bossGrappler is defeated.
• The eastern one begins moving if the nearbyWarrior is provoked.
• The eastern one leaves the map if the boss Swordmaster is defeated.
• The northeastern one begins moving if the nearby Swordmaster is provoked.
RogueWarrior33148248121811178105Hammer
AxefaireAxe Crit +10
• Begins moving if the nearbySwordmaster is provoked.
• Leaves the map if the boss Swordmaster is defeated.
RogueSniper33339188231713158105Silver Bow
BowfaireBowrange +1
The southeastern two leave the map if the bossSwordmaster is defeated.
RogueGrappler3314719815201017610+16Silver GauntletsUnarmed
FistfaireUnarmed Combat
Rogues Lv 5:Disturbance
• Begins moving if the nearbyWyvern Rider is provoked.
• Leaves the map if the bossSwordmaster is defeated.
RogueSwordmaster33143208133110178105Armorslayer
SwordfaireSword Crit +10
Leaves the map if the boss Swordmaster is defeated.
RogueWarrior3324824812181117810+15Silver Axe
AxefaireAxe Crit +10
Rogues Lv 5:Disturbance
The southeastern one leaves the map if the bossSwordmaster is defeated.
RogueWarrior33148248121811178105Tomahawk
AxefaireAxe Crit +10
Leaves the map if the bossSwordmaster is defeated.
RogueWarrior33348248121811178105Silver Axe
AxefaireAxe Crit +10
• The upper northwestern one begins moving if the nearestDark Bishop is provoked.
• The northeastern one begins moving if the nearbyWarlock is provoked.
RogueSniper33139188231713158105Longbow
BowfaireBowrange +1
Begins moving if the nearestDark Bishop is provoked.
RogueWarlock3313912201318101221104Ragnarok
Black TomefaireBlack Magic Uses x2
Begins moving if the nearbyWarrior is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RogueAssassin333918818321116896Silver Sword
SwordfaireLocktouchStealth
--
RogueWyvern Rider3343238132010218107Silver Axe
CantoAxefaire
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RogueGrappler36153231015211024716+1-Killer KnucklesUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 4Seal Defense
Rogues Lv 5:Disturbance
Defeat saves the two western villages.
RogueSwordmaster36149251017321024816+1-Killing Edge
SwordfaireSword Crit +10Sword Prowess Lv 4Seal Strength
Rogues Lv 5:Disturbance
Defeat saves the two eastern villages.
RogueSniper36144221028181321816+1-Killer BowSilver Shield
BowfaireBowrange +1Bow Prowess Lv 4Seal Speed
Rogues Lv 5:Disturbance
--
RogueFortress Knight342562481471035716+14TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 3
Rogues Lv 5:Disturbance
• The western one leaves the map if the bossGrappler is defeated.
• The eastern one leaves the map if the bossSwordmaster is defeated.
RogueDark Bishop342441721162310122414+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Rogues Lv 5:Disturbance
• The northern one begins moving if the nearbyWarrior is provoked.
• The southern one begins moving if the nearbySniper is provoked.
RogueWyvern Rider3414828815261027816+17Steel Axe
CantoAxefaireAxe Prowess Lv 3
Mysterious Wyvern Co. Lv 5:Disturbance
Begins moving if a nearby Wyvern Rider is provoked.
RogueWyvern Rider34648288152610278167Steel Axe
CantoAxefaireAxe Prowess Lv 3
• The northwestern two both begin moving if either of them or the nearby Wyvern Rider with abattalion is provoked.
• The center-northern one begins moving if a nearbyGrappler orDark Bishop is provoked.
• The northeastern two both begin moving if either of them or theSwordmaster west of them is provoked.
• The southeastern one begins moving if the nearby Grappler is provoked.
• The southeastern one leaves the map if the boss Swordmaster is defeated.
RogueAssassin34444238243711228146Silver Sword
SwordfaireLocktouchStealthSword Prowess Lv 3
• The southwestern two both begin moving if either is provoked.
• The southwestern two leave the map if the bossGrappler is defeated.
• The eastern two prioritize destroying villages; they begin moving if the boss Grappler is fought.
• The eastern two leave the map if the bossSwordmaster is defeated.
RogueSwordmaster34148268183610238165Brave Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
Leaves the map if the bossGrappler is defeated.
RogueSwordmaster34448268183610238165Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
• The upper southwestern one begins moving unprovoked on turn 3.
• The lower southwestern one prioritizes destroying villages.
• The western two leave the map if the bossGrappler is defeated.
• The lower northeastern one begins moving if a nearbyWyvern Rider is provoked.
• The upper northeastern one begins moving if the nearby Swordmaster is provoked.
RogueGrappler34553248172610236166Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 3
• The southwestern two leave the map if the boss Grappler is defeated.
• The southeastern one leaves the map if the bossSwordmaster is defeated.
• The northern two both begin moving if either of them or the nearbyWyvern Rider orDark Bishop is provoked.
RogueAssassin34144238243711228146Venin Edge
SwordfaireLocktouchStealthSword Prowess Lv 3
• Prioritizes destroying villages.
• Leaves the map if the bossGrappler is defeated.
RogueSwordmaster3434826818361023816+15Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
Rogues Lv 5:Disturbance
• The western one leaves the map if the bossGrappler is defeated.
• The eastern one begins moving if the nearbyWarrior is provoked.
• The eastern one leaves the map if the boss Swordmaster is defeated.
• The northeastern one begins moving if the nearby Swordmaster is provoked.
RogueWarrior34154308142411238165Hammer
AxefaireAxe Crit +10Axe Prowess Lv 3
• Begins moving if the nearbySwordmaster is provoked.
• Leaves the map if the boss Swordmaster is defeated.
RogueWarrior34554308142411238165Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 3
• The upper northwestern one begins moving if the nearestDark Bishop is provoked.
• The northeastern one begins moving if the nearbyWarlock is provoked.
RogueSniper34344238292313208165Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
The southeastern two leave the map if the bossSwordmaster is defeated.
RogueGrappler3415324817261023616+16Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 3
Rogues Lv 5:Disturbance
• Begins moving if the nearbyWyvern Rider is provoked.
• Leaves the map if the bossSwordmaster is defeated.
RogueSwordmaster3414826818361023816+15Armorslayer
SwordfaireSword Crit +10Sword Prowess Lv 3
Leaves the map if the boss Swordmaster is defeated.
RogueWarrior3425430814241123816+15Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 3
Rogues Lv 5:Disturbance
The southeastern one leaves the map if the bossSwordmaster is defeated.
RogueWarrior34154308142411238165Tomahawk
AxefaireAxe Crit +10Axe Prowess Lv 3
Leaves the map if the bossSwordmaster is defeated.
RogueSniper34144238292313208165Longbow
BowfaireBowrange +1Bow Prowess Lv 3
Begins moving if the nearestDark Bishop is provoked.
RogueDark Bishop341441721162310122414+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Begins moving if a nearbyGrappler orWyvern Rider is provoked.
RogueWarlock3414417201524101225164Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving if the nearbyWarrior is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RogueAssassin3444238243711228146Silver Sword
SwordfaireLocktouchStealthSword Prowess Lv 3
--
RogueWyvern Rider3448288152610278167Silver Axe
CantoAxefaireAxe Prowess Lv 3
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RogueGrappler42~44164~6632~3317~1822~2328~2916~1731~3214~1525~26+1-Killer KnucklesUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 4Seal Defense
Rogues Lv 5:Disturbance
Defeat saves the two western villages.
RogueSwordmaster42~44159~6034~3517~1824~2542~4316~1731~3213~1425~26+1-Killing Edge
SwordfaireSword Crit +10Sword Prowess Lv 4Seal Strength
Rogues Lv 5:Disturbance
Defeat saves the two eastern villages.
RogueSniper42~44154~5531~3217~1837~3825~2619~2030~3115~1625~26+1-Killer BowSilver Shield
BowfaireBowrange +1Bow Prowess Lv 4Seal Speed
Rogues Lv 5:Disturbance
--
RogueFortress Knight40~42266~6832~341522141638~40724~25+14TomahawkSilver Axe
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Rogues Lv 5:Disturbance
• The western one leaves the map if the bossGrappler is defeated.
• The eastern one begins moving if the nearby Grappler,Sniper, orWyvern Lord is provoked.
• The eastern one leaves the map if the bossSwordmaster is defeated.
RogueDark Bishop40~42253~552523+22431~33161927~2922+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
Rogues Lv 5:Disturbance
• The northern one begins moving if the nearbyWarrior is provoked.
• The southern one begins moving if the nearbySniper is provoked.
RogueWyvern Rider40~42158~6037~39132334~361630~32924~25+17Silver Axe
CantoAxefaireAxe Prowess Lv 5Lancebreaker+Weight -3
Mysterious Wyvern Co. Lv 5:Disturbance
Begins moving if a nearby Wyvern Rider is provoked.
RogueWyvern Rider40~42658~6037~39132334~361630~32924~257Silver Axe
CantoAxefaireAxe Prowess Lv 5Lancebreaker+Weight -3
• The northwestern two both begin moving if either of them or the nearby Wyvern Rider with abattalion is provoked.
• The center-northern one begins moving if a nearbyGrappler orDark Bishop is provoked.
• The northeastern two both begin moving if either of them,Swordmaster west of them, or the nearbyMortal Savant is provoked.
• The southeastern one begins moving if the nearby Grappler orWar Master is provoked.
• The southeastern one leaves the map if the boss Swordmaster is defeated.
RogueAssassin40~42453~5532~331532~3448~501728~3013226Silver Sword
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
• The southwestern two both begin moving if either is provoked.
• The southwestern two leave the map if the bossGrappler is defeated.
• The eastern two prioritize destroying villages; they begin moving if the boss Grappler is fought.
• The eastern two leave the map if the bossSwordmaster is defeated.
RogueSwordmaster40~42158~6034~361526~2847~491629~311124~255Brave Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
Leaves the map if the bossGrappler is defeated.
RogueSwordmaster40~42458~6034~361526~2847~491629~311124~255Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
• The upper southwestern one begins moving unprovoked on turn 3.
• The lower southwestern one prioritizes destroying villages.
• The western two leave the map if the bossGrappler is defeated.
• The lower northeastern one begins moving if a nearbyWyvern Rider orMortal Savant is provoked.
• The upper northeastern one begins moving if the nearby Swordmaster is provoked.
RogueGrappler40~42563~6533~34152534~361629~311224~256Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 5TomebreakerDefiant Spd
• The southwestern two leave the map if the boss Grappler is defeated.
• The southeastern one begins moving if the nearbyFortress Knight,Sniper, orWyvern Lord is provoked.
• The southeastern one leaves the map if the bossSwordmaster is defeated.
• The northern two both begin moving if either of them or the nearbyWyvern Rider orDark Bishop is provoked.
RogueAssassin40~42153~5532~331532~3448~501728~3013226Venin Edge
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
• Prioritizes destroying villages.
• Leaves the map if the bossGrappler is defeated.
RogueSwordmaster40~42358~6034~361526~2847~491629~311124~25+15Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
Rogues Lv 5:Disturbance
• The western one leaves the map if the bossGrappler is defeated.
• The eastern one begins moving if the nearbyWarrior is provoked.
• The eastern one leaves the map if the boss Swordmaster is defeated.
• The northeastern one begins moving if the nearby Swordmaster is provoked.
RogueWarrior40~42164~6639~41152232~341729~311324~255Hammer
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
• Begins moving if the nearbySwordmaster is provoked.
• Leaves the map if the boss Swordmaster is defeated.
RogueWarrior40~42564~6639~41152232~341729~311324~255Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
• The upper northwestern one begins moving if the nearestDark Bishop is provoked.
• The center-northwestern one begins moving if a nearbySniper or Dark Bishop is provoked.
• The northeastern one begins moving if the nearbyWarlock is provoked.
RogueSniper40~42553~5531~331538~4031~331928~301324~255Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
• The far southeastern one begins moving if the nearbyFortress Knight,Grappler, orWyvern Lord is provoked.
• The southeastern two leave the map if the bossSwordmaster is defeated.
• The southwestern one leaves the map if the boss Grappler is defeated.
RogueGrappler40~42163~6533~34152534~361629~311224~25+16Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 5TomebreakerDefiant Spd
Rogues Lv 5:Disturbance
• Begins moving if the nearbyWyvern Rider orWar Master is provoked.
• Leaves the map if the bossSwordmaster is defeated.
RogueSwordmaster40~42158~6034~361526~2847~491629~311124~255Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
Leaves the map if the boss Swordmaster is defeated.
RogueWarrior40~42264~6639~41152232~341729~311324~25+15Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
Rogues Lv 5:Disturbance
The southeastern one leaves the map if the bossSwordmaster is defeated.
RogueWarrior40~42164~6639~41152232~341729~311324~255Tomahawk
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
Leaves the map if the bossSwordmaster is defeated.
RogueSniper40~42153~5531~331538~4031~331928~301324~255Longbow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Begins moving if aDark Bishop orWarrior east of him is provoked.
RogueDark Bishop40~42353~552523+22431~33161927~2922+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
• The center-northern one begins moving if a nearbyGrappler orWyvern Rider is provoked.
• The northwestern one begins moving if the nearestWarrior,Sniper, or Dark Bishop is provoked.
RogueWarlock40~42153~552522+32332~34161928~3024~254Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving if the nearbyWarrior is provoked.
RogueSniper40~42153~5531~331538~4031~331928~301324~255Brave Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Leaves the map if the bossGrappler is defeated.
RogueWar Master40~42168~7042~44152241~431729~311324~256Silver Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
• Begins moving if the nearbyWyvern Rider orGrappler is provoked.
• Leaves the map if the bossSwordmaster is defeated.
RogueMortal Savant40~42158~6033~35212328~3024~2530~3226~2824~256BolganoneSilver Sword
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Begins moving if aSwordmaster orWyvern Rider west of him is provoked.
RogueWyvern Lord40~42159~6139~41132339~411631~331324~258Silver Axe
CantoAxefaireAvo +10Axe Prowess Lv 5Lancebreaker+Weight -3
• Begins moving if the nearbyFortress Knight,Grappler, orSniper is provoked.
• Leaves the map if the bossSwordmaster is defeated.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RogueAssassin40~4253~5532~331532~3448~501728~3013226Silver Sword
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
--
RogueWyvern Rider40~4258~6037~39132334~361630~32924~257Silver Axe
CantoAxefaireAxe Prowess Lv 5Lancebreaker+Weight -3
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Reinforcements

All reinforcements are halted upon defeating theGrappler andSwordmaster bosses.

  • On odd-numbered turns
    • 1Assassin from near the northern border of the map
  • On even-numbered turns

Boss data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 17 of the Azure Moon and Verdant Wind routes, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 17 of the Silver Snow route, Chapter 18 of the Azure Moon and Verdant Wind routes, and later, at which point these bosses gain two levels.

NormalHardMaddening

Grappler
Level42~44
Movement-
Crest--
Stats
Max HP64~66Luck16~17
Strength32~33Defense31~32
Magic17~18Resistance14~15
Dexterity22~23Charm25~26+1
Speed28~29
InventoryAbilities
Killer Knuckles
Unarmed
Fistfaire
Unarmed Combat
Brawling Prowess Lv 4
Seal Defense
Combat artsSpellsBattalion
----Rogues Lv 5
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
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NormalHardMaddening

Swordmaster
Level42~44
Movement-
Crest--
Stats
Max HP59~60Luck16~17
Strength34~35Defense31~32
Magic17~18Resistance13~14
Dexterity24~25Charm25~26+1
Speed42~43
InventoryAbilities
Killing EdgeSwordfaire
Sword Crit +10
Sword Prowess Lv 4
Seal Strength
Combat artsSpellsBattalion
----Rogues Lv 5
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
AEEEEEEEEEE

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NormalHardMaddening

Sniper
Level42~44
Movement-
Crest--
Stats
Max HP54~55Luck19~20
Strength31~32Defense30~31
Magic17~18Resistance15~16
Dexterity37~38Charm25~26+1
Speed25~26
InventoryAbilities
Killer Bow
Silver Shield
Bowfaire
Bowrange +1
Bow Prowess Lv 4
Seal Speed
Combat artsSpellsBattalion
----Rogues Lv 5
Disturbance
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEEAEEEEEEE

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Greater rewards are earned in this paralogue based on the number of villages saved; villages are saved when the enemy that targets them is no longer on the map, which can be accomplished in two ways: defeating the enemy directly, or defeating the boss they start closest to. Defeating theGrappler orSwordmaster bosses will cause all the enemies that start in their section of the map to leave, creating safer areas to the south and greatly reducing the number of enemies that must be defeated; defeating both halts the reinforcements. However, attacking the boss Grappler will cause theAssassins near the boss Swordmaster to begin moving towards the villages; as such, it is best to only attack the Grappler once the Assassins can be intercepted or Swordmaster defeated. The enemies to the south are the closest threat, and the villages south are the closest to being taken by enemies, so focusing on the south first is more beneficial.

The bosses themselves never move, do not stand on defensive terrain, and have stats comparable to the other enemies present—each of them has lowerspeed, slightly lowerstrength, and slightly higherdefense andresistance than other enemies of the same class. None of the bosses have any sources ofeffective damage—beyondAtrocity andWar Master's Strike—but all have fairly low resistance; they can be defeated by strong magic users or simply overpowered.

Over terrain, the boss Grappler starts 11 tiles away from the nearest starting position, 13 going around enemies; a 7-move flier boosted byStride can reach the boss to attack at 1-range. There is a point north of the boss from which a unit with 5range could attack, however it is blocked by a Swordmaster, in range of two other Swordmasters, a Grappler, and aFortress Knight with aTomahawk, and is six tiles away at closest, out of the movement range ofSnipers andMages. The boss Swordmaster starts 20 tiles away from the nearest starting position, requiring some combination of Stride,Warp, and aDancer to reach him on turn 1. The bossSniper starts 12 tiles away from the nearest starting position going through enemies, 14 going around. Defeating the Sniper does not cause any enemies to leave like the other two bosses, so there is no added benefit to defeating him early.

Clearing this paralogue in one turn is possible; however, it requires defeating at least 28 enemies on Maddening in one turn—only 11 enemies can be defeated on player phase at most, though every player unit cannot be used to attack while also defeating both southern bosses.Wrath, obtained from masteringWarrior,Vantage, available onHero or from masteringMercenary, or their battalion formsBattalion Wrath andBattalion Vantage are greatly helpful in enemy phase combat, as is theSacred Shield gambit. Notably,Dimitri learns both Battalion Wrath and Battalion Vantage through hisauthority—which he has a boon in;Petra learns Battalion Wrath at C authority and has a boon inswords andaxes, making it easier for her to certify for Mercenary and Hero; andSylvain learns Battalion Vantage at C authority and has a boon in axes, easing his access to Warrior. TheRetribution gambit is practically required to clear this in one turn, available to Silver Snow, Azure Moon, and Verdant Wind through theIndech Sword Fighters battalion (which requires A authority to equip), or through theKingdom Archers only in Azure Moon; alternately, theCounterattack ability can be granted through theChalice of Beginnings, available throughDLC.

At least three units are needed to be in range of every enemy that does not leave with the Grappler and Swordmaster bosses; there is no position in range of both the Sniper boss and the centralWarlock or the Warlock and the easternmost Swordmaster. Additionally, while the position three tiles east of the Sniper boss is in range of every unit to the west, theWyvern Riders present may block the Warrior south of them, so defeating one of the Wyvern Riders or the Warrior may be required for a one-turn clear. For slower clears, the enemies north will not begin moving until they are provoked; the southern enemies will wait as well, but the enemies moving towards the villages encourage faster play, at least until they are saved.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Retribution

--

Japanese

因果応報

Retribution

Spanish

Justicia poética

Poetic justice

French

Qui sème le vent...

"Who sows the wind...". A portion of the phrase "for they have sown the wind, and they shall reap the whirlwind", originating fromHosea 8:7 of theTanakh, meaning "every decision has consequences"; similar to the expression "you reap what you sow".

German

Vergeltung

Retribution

Italian

Castigo

Punishment

Korean

인과응보

Retribution

Simplified Chinese

因果报应

"Retribution" or "karma".

Traditional Chinese

因果報應

"Retribution" or "karma".

Gallery


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References

Retribution
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline