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Resonance
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Resonance (Japanese:共鳴の黒魔法Resonant Black Magic) is a two-tieredskill which debuted inFire Emblem Engage. A skill associated withEmblem Celica, it deals a minor amount of damage to the user when using atome in exchange for increasing the user's damage output.
Data
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Engage (Resonance) | Deals 1 damage to the user at the start of combat. +2 damage dealt by user during combat. | If user'sHP > 1 and user has atome equipped | -- | Cost: 2,000SP | |
| Engage (Resonance+) | Deals 1 damage to the user at the start of combat. +3 damage dealt by user during combat. | If user'sHP > 1 and user has atome equipped | -- | Cost: 3,000SP |
In otherFire Emblem series titles
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Resonance 1) | B | User takes ([user's maximumHP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage during combat. | 60 | -- | ✓ | -- | ||
| Heroes (Resonance 2) | B | User takes ([user's maximumHP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 4; maximum: 24; minimum: 12)% during combat. | 120 | Resonance 1 | ✓ | -- | ||
| Heroes (Resonance 3) | B | User takes ([user's maximumHP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 7; maximum: 42; minimum: 21)% during combat. | 240 | Resonance 2 | ✓ | -- | ||
| Heroes (Resonance 4) | B | User takes ([user's maximumHP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). Inflicts −4 each tospeed andresistance to foe during combat. User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 10; maximum: 60; minimum: 30)% during combat. | 300 | Resonance 3 | ✓ | -- |
Availability
Engage
Resonance
| Emblem Rings | Celica(bond level 3) |
Resonance+
| Emblem Rings | Celica(bond level 16) |
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Resonance 1 | Resonance 2 | Resonance 3 | Resonance 4 | |
| Unit (★★★★★) | Celica: Of Echoes •Lena: Bereft Angel •Nephenee: Festival Harmony •Tharja: Shadow Ninja | Celica: Of Echoes •Lena: Bereft Angel •Nephenee: Festival Harmony •Tharja: Shadow Ninja | Celica: Of Echoes •Lena: Bereft Angel •Nephenee: Festival Harmony •Tharja: Shadow Ninja | Celica: Of Echoes •Lena: Bereft Angel •Nephenee: Festival Harmony •Tharja: Shadow Ninja |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage (Resonance) | When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat. | 魔道書で攻撃をした時 自分のHPが2以上なら HPを1消費してダメージ+2 |
| Engage (Resonance+) | When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat. | 魔道書で攻撃をした時 自分のHPが2以上なら HPを1消費してダメージ+3 |
| Heroes (Resonance 1) | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials). | 戦闘開始後、自分に (出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、 ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く) |
| Heroes (Resonance 2) | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials). | 戦闘開始後、自分に (出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、 ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を (戦闘開始時のHP-現在のHP)×4%無効 (最大24%、最低12%) (無効にする数値は端数切捨て) (範囲奥義を除く) |
| Heroes (Resonance 3) | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials). | 戦闘開始後、自分に (出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、 ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を (戦闘開始時のHP-現在のHP)×7%無効 (最大42%、最低21%) (無効にする数値は端数切捨て) (範囲奥義を除く) |
| Heroes (Resonance 4) | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Spd/Res-4 on foe during combat. Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials). | 戦闘開始後、自分に (出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、敵の速さ、魔防-4、 自分が与える ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を (戦闘開始時のHP-現在のHP)×10%無効 (最大60%、最低30%) (無効にする数値は端数切捨て) (範囲奥義を除く) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Resonance | -- |
| Japanese | 共鳴の黒魔法 | Resonant black magic; "resonant" refers to the "Echoes" subtitle ofFire Emblem Echoes: Shadows of Valentia. |
| Spanish | Reverberación | Reverberation |
| French | Résonance | Resonance |
| German | Resonanz | Resonance |
| Italian | Risonanza | Resonance |
| Portuguese | Ressonante | Resonant |
| Korean | 공명의 흑마법 | Resonant black magic |
| Simplified Chinese | 共鸣之黑魔法 | Resonant black magic |
| Traditional Chinese | 共鳴之黑魔法 | Resonant black magic |
Gallery
References
See also
| Type B passive skills inHeroes | ||||||||||||||||
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