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Resolved Fang
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Resolved Fang (Japanese:賀正の人狼王の爪牙Celebratory Wolfskin King's Claws and Fangs) is a weaponskill in thebeast category which debuted inFire Emblem Heroes; it is apersonal weapon of the New Year's variation ofKeaton. When a foe has highHP, Resolved Fang boosts its user'sdefense, reduces the foe's defense, and boosts its user's damage based on the difference between their defenses.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 14 | 1 | 400 | -- | Adult (Infantry) | ✗ | Grants +3 defense. If foe'sHP ≥ 75% at start of combat, grants +5 defense to user and inflicts −5 defense on foe during combat, and if user's defense > foe's defense, user deals +([user's defense − foe's defense] × 70%; maximum: 7) damage. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user deals +10 damage when special triggers. | |||
| Heroes (refine: +Effect) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants +3 defense. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +5 each tospeed, defense, andresistance to user and inflicts −5 defense on foe, user deals +(user's defense × 20%) damage, user makes guaranteedfollow-up attack, and neutralizes user's penalties to attack and defense during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +3 HP. If user is within 3 spaces of an ally, grants +5 each to speed, defense, and resistance to user, inflicts −5 defense on foe, foe deals −(user's defense × 15%) damage, and reduces effect of Deep Wounds[effect 1] on user by 50% during combat. If user is within 3 spaces of an ally, restores (user's [maximum HP + ([user's defense − foe's defense; minimum: 0] × 4)] × 20%); maximum: (user's maximum HP + damage to user as combat begins) × 40%) HP to user as combat begins (triggers after effects that deal damage as combat begins). | |||
| Heroes (refine: +Atk) | 16 | 1 | 400 | 500 200 | -- | ✗ | Grants +3 defense. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +5 each tospeed, defense, andresistance to user and inflicts −5 defense on foe, user deals +(user's defense × 20%) damage, user makes guaranteedfollow-up attack, and neutralizes user's penalties to attack and defense during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP. | |||
| Heroes (refine: +Spd) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants +3 defense. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +5 each tospeed, defense, andresistance to user and inflicts −5 defense on foe, user deals +(user's defense × 20%) damage, user makes guaranteedfollow-up attack, and neutralizes user's penalties to attack and defense during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +3 speed. | |||
| Heroes (refine: +Def) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants +3 defense. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +5 each tospeed, defense, andresistance to user and inflicts −5 defense on foe, user deals +(user's defense × 20%) damage, user makes guaranteedfollow-up attack, and neutralizes user's penalties to attack and defense during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 defense. | |||
| Heroes (refine: +Res) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants +3 defense. If foe initiates combat or foe'sHP ≥ 75% at start of combat, grants +5 each tospeed, defense, andresistance to user and inflicts −5 defense on foe, user deals +(user's defense × 20%) damage, user makes guaranteedfollow-up attack, and neutralizes user's penalties to attack and defense during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Keaton: Resolved Wolfskin |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 守備+3 戦闘開始時、敵のHPが75%以上の時、 戦闘中、守備+5、敵の守備-5、かつ、 守備が敵より高い時、ダメージ+守備の差の70% (最大7) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+10 |
| Heroes (Refined) | Grants Def+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Def/Res+5 to unit, inflicts Def-5 on foe, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), unit makes a guaranteed follow-up attack, and neutralizes unit's penalties to Atk/Def during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | 守備+3 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、自身の速さ、守備、魔防+5、敵の守備-5、 自分が与えるダメージ+自分の守備の20% (戦闘前奥義も含む)、 自分は絶対追撃、自身の攻撃、守備の弱化を無効 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
| Heroes (Refined: +effect) | If unit is within 3 spaces of an ally, grants Spd/Def/Res+5 to unit, inflicts Def-5 on foe, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and reduces the effect of【Deep Wounds】on unit by 50% during combat. If unit is within 3 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 周囲3マス以内に味方がいる時、 戦闘中、自身の速さ、守備、魔防+5、敵の守備-5、 自分が受けるダメージ-自分の守備の15% (範囲奥義を除く)、 自分の【回復不可】を50%無効 周囲3マス以内に味方がいる時、 戦闘開始後(戦闘開始後にダメージを受ける効果の後)、 HPが回復 回復値は、守備が敵よりも高い時は、 最大HPの20%+守備の差×4、 そうでない時は、最大HPの20% (最大:最大HPの40%+ 戦闘開始後に自身が受けたダメージで減少したHP量) (同系統効果複数時、最大値適用) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Resolved Fang | -- |
| Japanese | 賀正の人狼王の爪牙 | Celebratory Wolfskin King's Claws and Fangs |
| Spanish | Garra resoluta | Resolute claw |
| French | Croc résolu | Resolute fang |
| German | Ulfhedin-Zahn | Ulfhedin Fang;Ulfhedin is the German name of theWolfskin class. |
| Italian | Zanna risoluta | Resolute fang |
| Portuguese | Presa resolvida | Resolved fang |
| Traditional Chinese | 賀年狼人王的爪牙 | New Year's greeting werewolf king's claws and fangs |


