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Resistance Tactic
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Resistance Tactic (Japanese:魔防の指揮Resistance Command) is a three-tiered passive type Cskill which debuted inFire Emblem Heroes; the individual tiers of the skill areRes Tactic 1,Res Tactic 2, andRes Tactic 3 in order from lowest to highest. Res Tactic boosts theresistance of all nearby allies whose movement type composes at most 2 of the party's members; the size of the boost increases with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Res Tactic 1) | C | At start of turn, grants +2 resistance to allies within 2 spaces for 1 turn; granted only if number of ally's movement type on team ≤ 2 | 60 | -- | -- | ✓ | -- | |
| Heroes (Res Tactic 2) | C | At start of turn, grants +4 resistance to allies within 2 spaces for 1 turn; granted only if number of ally's movement type on team ≤ 2 | 120 | Res Tactic 1 | -- | ✓ | -- | |
| Heroes (Res Tactic 3) | C | At start of turn, grants +6 resistance to allies within 2 spaces for 1 turn; granted only if number of ally's movement type on team ≤ 2 | 240 | Res Tactic 2 | -- | ✓ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Res Tactic 1 | Res Tactic 2 | Res Tactic 3 | |
| Unit (★★★) | L'Arachel: Princess of Light | — | — |
| Unit (★★★★) | Canas: Wisdom Seeker | Canas: Wisdom Seeker •L'Arachel: Princess of Light | Canas: Wisdom Seeker |
| Unit (★★★★★) | Sharena: Spring Princess | Sharena: Spring Princess | L'Arachel: Princess of Light •Sharena: Spring Princess |
| Tempest Trials | Feud of the Fangs: 20,000 points | — | — |
| Sacred Seal Forge | 100 | 200 | 1,000 |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Res Tactic 1) | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | ターン開始時、周囲2マスの味方の魔防+2(1ターン) ただし、現在の部隊内で、 同じ移動タイプが2体以下の味方のみが対象 |
| Heroes (Res Tactic 2) | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | ターン開始時、周囲2マスの味方の魔防+4(1ターン) ただし、現在の部隊内で、 同じ移動タイプが2体以下の味方のみが対象 |
| Heroes (Res Tactic 3) | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | ターン開始時、周囲2マスの味方の魔防+6(1ターン) ただし、現在の部隊内で、 同じ移動タイプが2体以下の味方のみが対象 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Resistance Tactic | Abbreviated asRes Tactic. |
| Japanese | 魔防の指揮 | Resistance Command |
| Spanish | Estrategia Resistencia | Resistance strategy; abbreviated asEstrategia Res in the European localization and asEstrategia Res. in the American localization. |
| French | Tactique Résistance | Resistance tactic; abbreviated asTactique Rés. |
| German | Resistenz-Taktik | Resistance Tactic; abbreviated asRes.-Taktik. |
| Italian | Tattica Resistenza | Resistance tactic; abbreviated asTattica Res. |
| Portuguese | Tática Resistência | Resistance tactic; abbreviated asTática Res. |
| Traditional Chinese | 魔防指揮 | Command Magic defense |
See also
| Sacred Seal skills inHeroes | ||||||||||||||||||||
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