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Repel
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Repel (Japanese:回避・叩き込みAvoidance · Hit Into) is a four-tiered passive type Bskill which debuted inFire Emblem Heroes; the individual tiers of the skill areRepel 1,Repel 2,Repel 3, andRepel 4 in order from lowest to highest. If the user has higherspeed than their foe, Repel reduces any damage done to them—during combat and from area-of-effect special skills—based on the difference between their speeds; additionally, the foe is moved one space away after combat if the user initiated it. The damage reduction is increased with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Repel 1) | B | If user'sspeed > foe's speed, user takes −([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. | 60 | -- | ✓ | -- | ||
| Heroes (Repel 2) | B | If user'sspeed > foe's speed, user takes −([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. | 120 | Repel 1 | ✓ | -- | ||
| Heroes (Repel 3) | B | If user'sspeed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. | 240 | Repel 2 | ✓ | -- | ||
| Heroes (Repel 4) | B | Inflicts −4 each to foe'sspeed anddefense during combat. If a skill compares user's speed to foe's or ally's speed, treats user's speed as if grants +7. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials). If user initiates combat, foe is moved 1 space away after combat. | 300 | Repel 3 | ✓ | -- |
Availability
Heroes
| Method | Data | |||
|---|---|---|---|---|
| Repel 1 | Repel 2 | Repel 3 | Repel 4 | |
| Unit (★★★) | Jesse: Blithe Mercenary •Lloyd: Vengeful Wolf | — | — | — |
| Unit (★★★★) | — | Jesse: Blithe Mercenary •Lloyd: Vengeful Wolf | — | — |
| Unit (★★★★★) | Alear: Dragon Youth •Ike: Zeal Unleashed •Larcei: Keen Kin •Lucia: Tireless Advisor | Alear: Dragon Youth •Ike: Zeal Unleashed •Larcei: Keen Kin •Lucia: Tireless Advisor | Alear: Dragon Youth •Ike: Zeal Unleashed •Jesse: Blithe Mercenary •Larcei: Keen Kin •Lloyd: Vengeful Wolf •Lucia: Tireless Advisor | Alear: Dragon Youth •Lucia: Tireless Advisor |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Repel 1) | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
| Heroes (Repel 2) | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
| Heroes (Repel 3) | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
| Heroes (Repel 4) | Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat. | 戦闘中、敵の速さ、守備-4 速さの差を比較するスキルの比較判定時、 自身の速さ+7として判定 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×5%軽減(最大50%) (巨影の範囲奥義を除く) 自分から攻撃した時、戦闘後、 敵を自分と反対方向に1マス移動させる |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Repel | -- |
| Japanese | 回避・叩き込み | Avoidance · Hit Into |
| Spanish | Bloqueo | Blockade |
| French | Rejet | Reject |
| German | Rückstoß | Recoil |
| Italian | Allontanamento | Removal |
| Portuguese | Bloqueio | Blockade |
| Traditional Chinese | 迴避・擊退 | Avoid · beat back |



